Nation Commander Stronghold

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Forces Required

  • 10 - 20 pilots

Military Intelligence

Your objective is to locate the Nation commander and assassinate them. Once you have separated the commander from the rest of the Sansha fleet they will scatter and flee.

Rewards

Assault Reward Payout Ratio
  • 26,000,000 ISK × ratio
  • 5,000 CONCORD LP × ratio

Background Intelligence

Intelligence and other supporting evidence have revealed that this facility is being used as a rally point for senior capsuleer commanders within Sansha’s Nation. When one of these leaders is killed in combat or their forces routed by capsuleer counterattack, this is where they are re-cloned, and where they retreat to.

In light of this functionality, the strategic value of these outposts must be considered. By directly attacking the nexus of pro-Nation leadership, capsuleers will be able to limit the level of coordination and efficiency amongst attack squads.

Synopsis from ISHAEKA-0079. DED Special Operations. Authorized for Capsuleer dissemination.

Encounter

Nation Commander Stronghold Encounter

Objectives

  • Locate Nation Commander and assassinate them.
  • Once you have separated the commander from the rest of the Sansha fleet they will scatter and flee.

Pirates

Initial Wave

Groups are numbered in order they spawn in pocket.

Group 1

55km
Schmaeel Medulla x1 (web/warp disruptor frigate)
Auga Hypohysis x2 (web/warp disruptor cruiser)
Intaki Colliculus x2 (srr battleship)
Ostingele Tectum x2 (battleship)

Group 2

145km
Mara Paleo x2 (srr cruiser)
Yulai Crus Cerebi x 4 (Battleship,100km sniper)

Group 3

135km
Renyn Meten x2 (frigate)
Antem Neo x3 (cruiser, 100km sniper)

Group 4

45km
Eystur Rhomben x2 (frigate)
Niarga Myelen x1 (neut/ecm frigate)
Romi Thalamus x4 (cruiser)
Arnon Epithalamus x1 (ecm cruiser)

Hints and Tips

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