Difference between revisions of "Navitas"

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* SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
* SHIP ATTRIBUTES SECTION (last update : 03.28.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=592
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| shipimg=Navitas.jpg
|shipid=592
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| shipname=Navitas
|shipimg=Navitas.jpg
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| caption=Navitas
|shipname=Navitas
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| class=Frigate
|caption=Navitas
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| grouping=Standard Frigates
|class=Frigate
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| hulltype=Navitas Class
|grouping=Standard Frigates
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| faction=Gallente Federation
|hulltype=Navitas Class
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| race=Gallente
|faction=Gallente Federation
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| roles=Logistics
|race=Gallente
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| variations={{Ship|Thalia}}
|roles=Logistics
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| tech=
|variations=none
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| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| powergrid=49 MW
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| cpu=145 tf
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| capacitor=595 GJ
|powergrid=49 MW
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| highs=3
|cpu=145 tf
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| turrets=2
|capacitor=390 GJ
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| launchers=0
|highs=3
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| mediums=3
|turrets=2
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| lows=3
|launchers=0
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| mass=1,450,000 kg
|mediums=3
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| volume=10,000 m&#179;
|lows=3
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| cargohold=280 m&#179;
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| extrahold=
|mass=1,450,000 kg
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| extraholdtype=
|volume=10,000 m&#179;
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| dronebay=5 m&#179;
|cargohold=280 m&#179;
+
| bandwidth=5 Mbit/sec
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| info=In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Gallente Federation, this led to the redesign and redeployment of the Navitas.<br><br>The Navitas had been a solid mining vessel that had seen wide use by independent excavators, along with being one of the best ships available for budding traders and even for much-maligned scavengers. After its redesign, its long-range scanners and sturdy outer shell gave way entirely for remote repairing capabilities, moving the Navitas away from the calming buzz of mining lasers and into the roar of battle.
|dronebay=5 m&#179;
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| bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>10% bonus to Remote Armor Repairer amount<br>10% reduction in Remote Armor Repairer activation cost<br><b>Role Bonus:</b><br>50% bonus to Remote Armor Repairer optimal range<br>600% bonus to Remote Armor Repairer falloff<br>
|bandwidth=5 Mbit/sec
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| structurehp=335 HP
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| shieldhp=250 HP
|info=The Navitas had been a solid mining vessel that had seen wide use by independent excavators, along with being one of the best ships available for budding traders and even for much-maligned scavengers. After its redesign, its long-range scanners and sturdy outer shell gave way entirely for remote repairing capabilities, moving the Navitas away from the calming buzz of mining lasers and into the roar of battle.
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| shieldem=0
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| shieldexp=50
|bonuses=<b>Traits:</b><br><b>Gallente Frigate skill bonus per level:</b><br>10% bonus to Remote Armor Repair System repair amount<br>10% reduction in Remote Armor Repair System capacitor use<br><br><b>Role Bonus:</b><br>500% bonus to range of remote armor repair systems
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| shieldkin=40
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| shieldtherm=20
|structurehp=335 HP
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| armorhp=400 HP
|shieldhp=250 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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| armorem=50
|armorhp=400 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35
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| armorexp=10
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| armorkin=35
|maxvelocity=330 m/s
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| armortherm=35
|inertia=3.4
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| maxvelocity=410 m/sec
|warpspeed=6 AU/s
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| inertia=3.75
|warptime=6.87 s
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| warpspeed=5 AU/s
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| warptime=7.54 s
|targetrange=38 km
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| targetrange=38.00 km
|sigradius=36 m
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| sigradius=36 m
|maxlockedtargets=7
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| maxlockedtargets=7
|sensortype=Magnetometric
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| sensortype=Magnetometric
|sensorvalue=11 points
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| sensorvalue=11 points
|scanres=875 mm
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| scanres=875 mm
+
| reqskills=*{{RequiredSkill|Gallente Frigate|I}}
|reqskills=*Gallente Frigate I<small>16m</small>
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**{{RequiredSkill|Spaceship Command|I}}
**Spaceship Command I<small>8m</small>
 
|totaltraintime=0d 0h 24m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Navitas Navitas on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=25m 0s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
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| highlights2=
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| highlights3=
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| highlights4=
 
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==Summary==
 
==Summary==
The Navitas is the Gallente logistics frigate and is designed for remote armor repair. It makes an ideal entry point for beginner Gallente capsuleers who want to train into the [[Exequror]], the Gallente Tier 1 Cruiser logi ship, before eventually training into the [[Oneiros]], the Gallente Tier 2 Logistics ship.  
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The Navitas is the Gallente [[Frigates#Logistics_Frigates|Logistics Frigate]]; Navitas pilots repair their fleetmates’ ships during battle. The Navitas is bonused for remote armor repair, which matches the Gallente racial focus on armor tanking. The ship’s bonuses to remote armor repairer amount, activation, and range make the underwhelming base stats of small remote armor repairers practically useful. Flying the Navitas is a great first step in learning about [[Logistics]]. Navitas pilots often go on train into heavier Tech I logistics cruisers (such as the Gallente [[Exequror]]), and then Tech II logistics ships (including the [[Thalia]] and [[Oneiros]]). But the Navitas is also effective all on its own, especially as a component of frigate or destroyer gangs, where speed is key.
  
Note: The Navitas is designed to be self-sufficient on capacitor like its older brothers the Exequror and Oneiros (i.e. to fly without the need of a [[Logistic_Guide#Cap_Transfer|cap chain]]). However, armor-logi capsuleers can cross-train into the Amarr [[Augoror]] relatively easily (and from there to the T2 [[Guardian]]), although both of these ships require a cap chain.
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One defining challenge of flying Tech I logistics frigates in general, and the Navitas in particular, is sustaining enough capacitor to run the ship. Remote repair modules are extremely cap-intensive, so the Navitas is typically fit to boost available capacitor—with cap rechargers in mid slots, capacitor control circuit or remote repair augmentor rigs, and, if necessary, “Enduring” remote armor repairers (which consume less cap). Training character skills that boost capacitor will also help. It might seem that fitting the Navitas with an afterburner instead of a microwarpdrive (MWD) could spare some capacitor. But the Navitas needs to keep up with its small-ship fleetmates in order to repair them, so it usually needs an MWD. Pilots fitting the Navitas should use the in-game fitting simulation window, or an out-of-game tool like [[Pyfa]], to match any fit to their specific skills and to gauge the ship’s cap stability. (This also means you may need to swap out modules on any pre-fit Navitas hulls that you purchase on corp contracts, to make them work with your skills.)
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Compared to the Amarr [[Inquisitor]]—the other Tech I armor logistics frigate—the Navitas has less tank and less native capacitor. The Navitas is fine, but frigate logi pilots are encouraged to cross-train into the Amarr logistics frigate if they can.
  
 
==Skills==
 
==Skills==
Remote Armor Repair Systems I minimum <br>
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[[Skills:Armor#Remote_Armor_Repair_Systems|Remote Armor Repair Systems]] I <br>
Energy grid Upgrades II minimum <br>
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[[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]] II <br>
Afterburner I minimum <br>
+
[[Skills:Navigation#Afterburner|Afterburner]] I<br>
Hull Upgrades II minimum <br>
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[[Skills:Armor#Hull_Upgrades|Hull Upgrades]] II
  
==Fitting==
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==Tactics==
 +
New Navitas pilots should read the [[Logistics#Logistics_organization_and_tactics|Tactics section of the UniWiki’s Logistics guide]], and attend a [[Logistics 101]] practical exercise; these will provide some details on how to fly logistics frigates. Some tips on flying the Navitas:
  
{{ShipFitting|
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* '''Watch your capacitor, and deactivate modules when they aren't needed.''' As explained above, you may not have enough capacitor to run every module, all the time. When you first land at an engagement, you’ll need to use your MWD to position yourself relative to the fleet. But then, once you are in position, you won’t need your MWD any more. Remember to turn it off!
ship=Navitas|
 
shipTypeID=592|
 
fitName=Navitas - Logi 101|
 
fitID=Navitas---Logi-101|
 
high1name=Small Remote Armor Repair System I|
 
high1typeID=11355|
 
high2name=Small Remote Armor Repair System I|
 
high2typeID=11355|
 
high3name=Small Remote Armor Repair System I|
 
high3typeID=11355|
 
mid1name=1MN Afterburner I|
 
mid1typeID=439|
 
mid2name=Cap Recharger I|
 
mid2typeID=1195|
 
mid3name=Cap Recharger I|
 
mid3typeID=1195|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=200mm Reinforced Steel Plates I|
 
low2typeID=11295|
 
low3name=200mm Reinforced Steel Plates I|
 
low3typeID=11295|
 
drone1name=Light Armor Maintenance Bot I x1|
 
drone1typeID=23711|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=open|
 
rig2name=open|
 
rig3name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=592:11355;3:439;1:1195;2:2046;1:11295;2:23711;1::|
 
skills=|
 
notes=This is a starter fit for Logi 101.</li><li>Hull and meta 0 modules are available from the Alpha Hanger in PTS.</li><li>Uprate the meta level of the modules where possible (see below).</li><li>Because the Light Armor Maintenance Bots take slightly more time to tech into, they can be traded for Hobgoblin I's if needed. By the time the student has trained Drones V, they should look into flying a T1 Logistics cruiser.</li><li>As fitted, with all skills at V and before boosts, this ship has 4.4 K EHP, flies at 813 m/s (1013 m/s with afterburner on overheat) and align in 6.9 s with AB on (5.3 s off)</li><li>The Capacitor will last 1 min 52 s and the ship will repair 75 armor points per s at a range of 24 km.}}
 
  
{{ShipFitting|
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:Likewise, as your fleetmates start to take damage, it’s easy to overreact by activating all three repairers at once. Instead, try to activate them gradually, one by one, to see if you can spare capacitor by running just one or two. And if you need to switch targets—say, because the enemy fleet has changed their primary—again, switch gradually.
ship=Navitas|
 
shipTypeID=592|
 
fitName=Meta 4 no rigs|
 
fitID=Meta-4-no-rigs|
 
high1name=Small 'Solace' Remote Bulwark Reconstruction|
 
high1typeID=16439|
 
high2name=Small 'Solace' Remote Bulwark Reconstruction|
 
high2typeID=16439|
 
high3name=Small 'Solace' Remote Bulwark Reconstruction|
 
high3typeID=16439|
 
mid1name=Experimental 1MN Afterburner I|
 
mid1typeID=6003|
 
mid2name=Eutectic Capacitor Charge Array|
 
mid2typeID=4435|
 
mid3name=Eutectic Capacitor Charge Array|
 
mid3typeID=4435|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=200mm Reinforced Steel Plates II|
 
low2typeID=20347|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
drone1name=Light Armor Maintenance Bot I x1|
 
drone1typeID=23711|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=open|
 
rig2name=open|
 
rig3name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=592:16439;3:2032;2:6003;1:2048;1:11269;1:20347;1:23711;1::|
 
skills=|
 
notes=Meta 4 set-up (except tank, which is Tech II), without rigs</li><li>As fitted, with all skills at V and before boosts, this ship has 4.4 K EHP, flies at 885 m/s (1121 m/s with afterburner on overheat) and align in 6.6 s with AB on (5 s off)</li><li>The Capacitor will last 2 min 29 s and the ship will repair 88 armor points per s at a range of 28.8 km.}}
 
  
 
+
* '''Stay moving, behind your fleetmates.''' One advantage of the Navitas is its small signature radius, which makes the ship difficult to hit. But this is only an advantage if you aren’t sitting still, so always be moving. Given this, you might be tempted to right-click your repair target and “Orbit at…” your optimal range. Keep in mind, though, that this will sometimes send your fragile frigate closer to the enemy than the damage dealers. Better, instead, to manually fly in a ring orbit behind the fleet, so that you keep range and stay out of the action.
{{ShipFitting|
 
ship=Navitas|
 
shipTypeID=592|
 
fitName=Navitas Tech II with rigs|
 
fitID=Navitas-Tech-II-with-rigs|
 
high1name=Small Remote Armor Repair System II|
 
high1typeID=26912|
 
high2name=Small Remote Armor Repair System II|
 
high2typeID=26912|
 
high3name=Small Remote Armor Repair System II|
 
high3typeID=26912|
 
mid1name=Experimental 1MN Afterburner I|
 
mid1typeID=6003|
 
mid2name=Cap Recharger II|
 
mid2typeID=2032|
 
mid3name=Cap Recharger II|
 
mid3typeID=2032|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=200mm Reinforced Steel Plates II|
 
low2typeID=20347|
 
low3name=Small Armor Repairer II|
 
low3typeID=1183|
 
drone1name=Light Armor Maintenance Bot I x1|
 
drone1typeID=23711|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Small Anti-Explosive Pump I|
 
rig1typeID=31009|
 
rig2name=Small Remote Repair Augmentor I|
 
rig2typeID=27068|
 
rig3name=Small Remote Repair Augmentor I|
 
rig3typeID=27068|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=592:26912;3:2032;2:6003;1:1183;1:2048;1:20347;1:27068;2:31009;1:23711;1::|
 
skills=|
 
notes=Tech II set-up, with rigs</li><li>As fitted, with all skills at V and before boosts, this ship has 4.0 K EHP, flies at 780 m/s (990 m/s with afterburner on overheat) and align in 6.6 s with AB on (5 s off)</li><li>The Capacitor will last 1 min and the ship will repair 99 armor points per s at a range of 28.8 km. </li><li>Note the addition of the small armor repairer module, which allow the ship to self repair. Also note that when the small armor repairer is not running, the ship is cap stable.}}
 
 
 
==Tactics==
 
''No sub-article about Navitas roles or piloting tactics. You can write them here.''
 
  
 
==Notes==
 
==Notes==
This vessel qualifies for the University [[Ship Replacement]], [[PYOS]] and [[BYOM]] programs.
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''You can add notes here.''
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
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[[Category:Ship Database]][[Category:Standard Frigates]]

Revision as of 03:08, 9 September 2020

Bold text

EVE University Database
 
Ship Database
Navitas
Navitas
Gallente Federation
Gallente Federation
Standard Frigates
Navitas Class
RELATED UNI-WIKI REFERENCES

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Gallente Federation, this led to the redesign and redeployment of the Navitas.

The Navitas had been a solid mining vessel that had seen wide use by independent excavators, along with being one of the best ships available for budding traders and even for much-maligned scavengers. After its redesign, its long-range scanners and sturdy outer shell gave way entirely for remote repairing capabilities, moving the Navitas away from the calming buzz of mining lasers and into the roar of battle.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
10% bonus to Remote Armor Repairer amount
10% reduction in Remote Armor Repairer activation cost
Role Bonus:
50% bonus to Remote Armor Repairer optimal range
600% bonus to Remote Armor Repairer falloff

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Thalia
Thalia.jpg
CornerT2s.png
Thalia
Logistics Frigates Navitas Class
Icon hi slot.png3 (0/2) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png55 MW Icon cpu.png155 tf
Icon velocity.png410 m/sec
Icon capacity.png280 m³

Ship Attributes

Fittings
Powergrid
powergrid
49 MW
CPU
cpu output
145 tf
Capacitor
capacitor
595 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
410 m/sec
Inertia Modifier
inertia modifier (agility)
3.75
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
7.54 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
38.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
signature radius
36 m
Scan Res.
scan resolution
875 mm
Structure
Structure Hitpoints
structure hitpoints
335 HP
Mass
ship mass
1,450,000 kg
Volume
ship volume
10,000 m³
Cargo Capacity
cargo capacity
280 m³
Armor
Armor Hitpoints
armor hitpoints
400 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Navitas is the Gallente Logistics Frigate; Navitas pilots repair their fleetmates’ ships during battle. The Navitas is bonused for remote armor repair, which matches the Gallente racial focus on armor tanking. The ship’s bonuses to remote armor repairer amount, activation, and range make the underwhelming base stats of small remote armor repairers practically useful. Flying the Navitas is a great first step in learning about Logistics. Navitas pilots often go on train into heavier Tech I logistics cruisers (such as the Gallente Exequror), and then Tech II logistics ships (including the Thalia and Oneiros). But the Navitas is also effective all on its own, especially as a component of frigate or destroyer gangs, where speed is key.

One defining challenge of flying Tech I logistics frigates in general, and the Navitas in particular, is sustaining enough capacitor to run the ship. Remote repair modules are extremely cap-intensive, so the Navitas is typically fit to boost available capacitor—with cap rechargers in mid slots, capacitor control circuit or remote repair augmentor rigs, and, if necessary, “Enduring” remote armor repairers (which consume less cap). Training character skills that boost capacitor will also help. It might seem that fitting the Navitas with an afterburner instead of a microwarpdrive (MWD) could spare some capacitor. But the Navitas needs to keep up with its small-ship fleetmates in order to repair them, so it usually needs an MWD. Pilots fitting the Navitas should use the in-game fitting simulation window, or an out-of-game tool like Pyfa, to match any fit to their specific skills and to gauge the ship’s cap stability. (This also means you may need to swap out modules on any pre-fit Navitas hulls that you purchase on corp contracts, to make them work with your skills.)

Compared to the Amarr Inquisitor—the other Tech I armor logistics frigate—the Navitas has less tank and less native capacitor. The Navitas is fine, but frigate logi pilots are encouraged to cross-train into the Amarr logistics frigate if they can.

Skills

Remote Armor Repair Systems I
Energy Grid Upgrades II
Afterburner I
Hull Upgrades II

Tactics

New Navitas pilots should read the Tactics section of the UniWiki’s Logistics guide, and attend a Logistics 101 practical exercise; these will provide some details on how to fly logistics frigates. Some tips on flying the Navitas:

  • Watch your capacitor, and deactivate modules when they aren't needed. As explained above, you may not have enough capacitor to run every module, all the time. When you first land at an engagement, you’ll need to use your MWD to position yourself relative to the fleet. But then, once you are in position, you won’t need your MWD any more. Remember to turn it off!
Likewise, as your fleetmates start to take damage, it’s easy to overreact by activating all three repairers at once. Instead, try to activate them gradually, one by one, to see if you can spare capacitor by running just one or two. And if you need to switch targets—say, because the enemy fleet has changed their primary—again, switch gradually.
  • Stay moving, behind your fleetmates. One advantage of the Navitas is its small signature radius, which makes the ship difficult to hit. But this is only an advantage if you aren’t sitting still, so always be moving. Given this, you might be tempted to right-click your repair target and “Orbit at…” your optimal range. Keep in mind, though, that this will sometimes send your fragile frigate closer to the enemy than the damage dealers. Better, instead, to manually fly in a ring orbit behind the fleet, so that you keep range and stay out of the action.

Notes

You can add notes here.