Difference between revisions of "Nighthawk"

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(Updated to account for the warp speed changes.)
(Updated with changes from the Combat Command Update.)
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  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
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  * SHIP ATTRIBUTES SECTION (last update : 2020-07-28)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
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  | turrets=2
 
  | turrets=2
 
  | launchers=5
 
  | launchers=5
  | mediums=5
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  | mediums=6
  | lows=5
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  | lows=4
  | mass=14,810,000 kg
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  | mass=13,200,000 kg
 
  | volume=252,000 m&#179;
 
  | volume=252,000 m&#179;
 
  | cargohold=700 m&#179;
 
  | cargohold=700 m&#179;
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  | bandwidth=25 Mbit/sec
 
  | bandwidth=25 Mbit/sec
 
  | info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br>
 
  | info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br>
  | bonuses=<b>Command Ships bonuses (per skill level):</b><br>7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>5% bonus to Heavy Missile and Heavy Assault Missile explosion radius<br>3% bonus to Shield Command and Information Command burst strength and duration<br><b>Caldari Battlecruiser bonuses (per skill level):</b><br>7.5% bonus to kinetic Heavy Missile and Heavy Assault Missile damage<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>&bull;&nbsp;Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range
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  | bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>5% bonus to Heavy Missile and Heavy Assault Missile explosion radius<br>4% bonus to Shield Command and Information Command burst strength and duration<br><b>Caldari Battlecruiser bonuses (per skill level):</b><br>7.5% bonus to kinetic Heavy Missile and Heavy Assault Missile damage<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>&bull;&nbsp;Can use 2 Command Burst modules
 
  | structurehp=3,700 HP
 
  | structurehp=3,700 HP
 
  | shieldhp=5,500 HP
 
  | shieldhp=5,500 HP
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  | armorkin=62.5
 
  | armorkin=62.5
 
  | armortherm=86.25
 
  | armortherm=86.25
  | maxvelocity=140 m/sec
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  | maxvelocity=150 m/sec
 
  | inertia=0.65
 
  | inertia=0.65
 
  | warpspeed=4 AU/s
 
  | warpspeed=4 AU/s
  | warptime=13.35 s
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  | warptime=11.89 s
 
  | targetrange=80.00 km
 
  | targetrange=80.00 km
 
  | sigradius=285 m
 
  | sigradius=285 m
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  | sensortype=Gravimetric
 
  | sensortype=Gravimetric
 
  | sensorvalue=24 points
 
  | sensorvalue=24 points
  | scanres=195 mm
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  | scanres=234 mm
 
  | reqskills=*{{RequiredSkill|Caldari Battlecruiser|V}}
 
  | reqskills=*{{RequiredSkill|Caldari Battlecruiser|V}}
 
**{{RequiredSkill|Spaceship Command|III}}
 
**{{RequiredSkill|Spaceship Command|III}}
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==Summary==
 
==Summary==
The '''Nighthawk''' is a Caldari command ship bonused for missiles. It is more suited to damage dealing than the [[Vulture]], certainly at short range, but its 5/5 slot layout makes it slightly less tanky than the Vulture's 6/4 layout, so the Vulture is generally preferred for fleet boosting.
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The '''Nighthawk''' is a Caldari attack command ship, bonused for missiles. It is more suited to damage dealing than the [[Vulture]], certainly at short range, and shares the Vulture's 6/4 mid/low layout and resist bonus, making it quite durable. It's short range bursts and lack of a buffer bonus make the Vulture more optimal for large sized fleet operations, though.
  
 
==Skills==
 
==Skills==
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==Patch History==
 
==Patch History==
{{Expansion past|
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{{Expansion past|1=
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'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/article/qdgh0e/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])
 +
 
 +
:''[We're] trying to fix up the particularly underused [command ships], especially ones like the Nighthawk and Eos. [...]''
 +
 
 +
:''We're going to try and split the two sets of command ships a little more deliberately. So, the attack group, which is, like Nighthawk, Astarte, Absolution, and Sleipnir, are going to go from 3% bonus per level to their command burst strength to 4% per level, but they're going to lose the range bonus. ... [The] Astarte, Absolution, and Nighthawk are all going to speed up a little bit, and so hopefully they're a little bit easier to use in faster, smaller fleets, and offer a stronger bonus if you can make 'em work for that.''
 +
:-CCP Rise, [https://youtu.be/6xl7hMpxI8I?t=2265 Talking In Stations - Zenith (CCP Devs)] (timestamped video link)
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 +
* Shield and Information command burst strength and duration bonus increased from 3%/level to 4%/level (+1%/level)
 +
* 100% bonus to command burst range removed
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* Command ships HML/HAM rate of fire bonus increased from 7.5%/level to 10%/level (+2.5%/level)
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* Max velocity increased from 140 m/s to 150 m/s (+10 m/s)
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* Mass decreased from 14,810,000 kg to 13,200,000 kg (-1,610,000 kg)
 +
** Base align time reduced from 13.35 s to 11.89 s (-1.46 s)
 +
* Mid slots increased from 5 to 6 (+1)
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* Low slots decreased from 5 to 4 (-1)
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* Scan resolution increased from 195 mm to 234 mm (+39 mm, +20%)
 +
 
 
'''October 2019 Release - 2019-10-15.1'''
 
'''October 2019 Release - 2019-10-15.1'''
  

Revision as of 15:58, 28 July 2020

EVE University Database
 
Ship Database
Nighthawk
CornerT2h.png
Nighthawk
Caldari State
Caldari State
Command Ships
Drake Class
Highlight
Can Use Command Burst modules
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.

SHIP BONUSES

Command Ships bonuses (per skill level):
10% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius
4% bonus to Shield Command and Information Command burst strength and duration
Caldari Battlecruiser bonuses (per skill level):
7.5% bonus to kinetic Heavy Missile and Heavy Assault Missile damage
4% bonus to all shield resistances
Role Bonus:
• Can use 2 Command Burst modules

Required Skills
Training Time what's this?
104d 20h 51m 23s ?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Drake Navy Issue
Drake Navy Issue.jpg
CornerTFs.png
Drake Navy Issue
Faction Battlecruisers Drake Class
Icon highlights.pngCommand Bursts
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (7/0) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png950 MW Icon cpu.png550 tf
Icon velocity.png180 m/s
Icon capacity.png450 m³
,Drake
Drake.jpg
Drake
Standard Battlecruisers Drake Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (6/0) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png830 MW Icon cpu.png500 tf
Icon velocity.png150 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,000 MW
CPU
cpu output
560 tf
Capacitor
capacitor
2,812.5 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
2
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
150 m/sec
Inertia Modifier
inertia modifier (agility)
0.65
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
11.89 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
80.00 km
Max Locked Targets
max. locked targets
9
Gravimetric Sensor
Gravimetric sensor strength
24 points
Sig. Radius
signature radius
285 m
Scan Res.
scan resolution
234 mm
Structure
Structure Hitpoints
structure hitpoints
3,700 HP
Mass
ship mass
13,200,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
700 m³
Armor
Armor Hitpoints
armor hitpoints
3,200 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Nighthawk is a Caldari attack command ship, bonused for missiles. It is more suited to damage dealing than the Vulture, certainly at short range, and shares the Vulture's 6/4 mid/low layout and resist bonus, making it quite durable. It's short range bursts and lack of a buffer bonus make the Vulture more optimal for large sized fleet operations, though.

Skills

Further information about additional or recommended skills to pilot Nighthawk for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Nighthawk roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Nighthawk here.

Patch History