Difference between revisions of "Nighthawk"

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|info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.  <br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
 
|info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.  <br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
 
 
|bonuses=<b>Battlecruiser Skill Bonus:</b><br>5% bonus to assault missile, heavy assault missile and heavy missile launcher rate of fire and 5% bonus to all shield resistances per level<br><b>Command Ships Skill Bonus:</b><br>5% bonus to heavy missile Kinetic damage and 5% bonus to heavy missile explosion velocity per level<br><b>Role Bonus:</b><br>99% reduction in Warfare Link module CPU need
+
|bonuses=<b>Battlecruiser Skill Bonus:</b><br>5% bonus to assault missile, heavy assault missile and heavy missile launcher rate of fire and 4% bonus to all shield resistances per level<br><b>Command Ships Skill Bonus:</b><br>5% bonus to heavy missile Kinetic damage and 5% bonus to heavy missile explosion velocity per level<br><b>Role Bonus:</b><br>99% reduction in Warfare Link module CPU need
 
 
 
|structurehp=3,844 HP
 
|structurehp=3,844 HP

Revision as of 15:47, 9 June 2013

EVE University Database
 
Ship Database
Nighthawk
CornerT2h.png
Nighthawk
Caldari State
Caldari State
Command Ships
Ferox Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.

SHIP BONUSES

Battlecruiser Skill Bonus:
5% bonus to assault missile, heavy assault missile and heavy missile launcher rate of fire and 4% bonus to all shield resistances per level
Command Ships Skill Bonus:
5% bonus to heavy missile Kinetic damage and 5% bonus to heavy missile explosion velocity per level
Role Bonus:
99% reduction in Warfare Link module CPU need

Required Skills
  • Caldari Cruiser V29d 15h 6m
    • Spaceship Command III4h 26m
    • Caldari Frigate IV2d 2h 17m
  • Command Ships I1h 6m
    • Spaceship Command V5d 22h 13m
    • Warfare Link Specialist IV6d 12h 3m
    • Battlecruisers V35d 13h 20m
  • Heavy Assault Ships IV6d 6h 51m
    • Weapon Upgrades V11d 20h 26m
    • Spaceship Command V5d 22h 13m
    • Assault Ships IV4d 4h 34m
Training Time what's this?
108d 4h 38m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Ferox
Ferox.jpg
Ferox
Standard Battlecruisers Ferox Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,150 MW Icon cpu.png515 tf
Icon velocity.png145 m/sec
Icon capacity.png475 m³
, Vulture
Vulture.jpg
CornerT2s.png
Vulture
Command Ships Ferox Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (2/5) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,275 MW Icon cpu.png545 tf
Icon velocity.png140 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
710 MW
CPU
cpu output
555 tf
Capacitor
capacitor
3,000 GJ
High
high slots
7
Launchers
launcher slots
6
Turrets
turret slots
1
Medium
medium slots
5
Low
low slots
5
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
140 m/s
Inertia Modifier
inertia modifier (agility)
0.628
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
19 points
Sig. Radius
signature radius
285 m
Scan Res.
scan resolution
195 mm
Structure
Structure Hitpoints
structure hitpoints
3,844 HP
Mass
ship mass
14,010,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
700 m³
Armor
Armor Hitpoints
armor hitpoints
3,363 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
79
KIN
kinetic resistance
53
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
4,805 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
70
KIN
kinetic resistance
63
EXP
explosive resistance
50


Summary

The Nighthawk is the Caldari Field Command Ship. It is bonused towards missiles and shield tanking. While it is classed as a "command ship" it is designed as a combat ship, not a fleet booster.

The Nighthawk is essentially a souped up Drake. It shares the Drake's tanking bonus, augmented by T2 resistances, to allow for an extremely impressive shield tank, especially when passive tanked. It also has several extra bonuses to improve its damage output over a drake, more than making up for its one fewer launcher slots.

Skills

Further information about additional or recommended skills to pilot Nighthawk for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Nighthawk.

Tactics

No sub-article about Nighthawk roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Nighthawk here.