Difference between revisions of "Nighthawk"

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|race=Caldari
 
|race=Caldari
 
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|variations={{Ship|Drake}}, {{Ship|Drake Navy Issue}}
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|variations={{Ship|Drake}}, {{Ship|Drake Navy Issue}}, {{Ship|Vulture}}
 
|tech=2
 
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Revision as of 19:08, 9 March 2014

EVE University Database
 
Ship Database
Nighthawk
CornerT2h.png
Nighthawk
Caldari State
Caldari State
Command Ships
Drake Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.

SHIP BONUSES

Caldari Battlecruiser Skill Bonus:
4% bonus to all Shield Resistances and 7.5% bonus to heavy and heavy assault missile kinetic damage.
Command Ships Skill Bonus:
7.5% bonus to Heavy Assault and Heavy missile launcher rate of fire, 5% bonus to Heavy Assault Missile and Heavy Missile explosion radius and 3% bonus to strength of Siege Warfare and Information Warfare links.
Role Bonus:
Can fit up to three Warfare Link modules.

Required Skills
  • Caldari Battlecruiser V35d 13h 20m
    • Spaceship Command III4h 26m
    • Caldari Cruiser III22h 13m
      • Caldari Destroyer III8h 53m
        • Caldari Frigate III8h 53m
  • Command Ships I1h 6m
    • Spaceship Command V5d 22h 13m
    • Warfare Link Specialist IV6d 12h 3m
      • Leadership V5d 22h 13m
    • Armored Warfare V11d 20h 27m
    • Information Warfare V11d 20h 27m
    • Siege Warfare V11d 20h 27m
    • Skirmish Warfare V11d 20h 27m
Training Time what's this?
103d 19h 42m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Drake
Drake.jpg
Drake
Standard Battlecruisers Drake Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (6/0) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png830 MW Icon cpu.png500 tf
Icon velocity.png150 m/sec
Icon capacity.png450 m³
, Drake Navy Issue
Drake Navy Issue.jpg
CornerTFs.png
Drake Navy Issue
Faction Battlecruisers Drake Class
Icon highlights.pngCommand Bursts
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (7/0) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png950 MW Icon cpu.png550 tf
Icon velocity.png180 m/s
Icon capacity.png450 m³
, Vulture
Vulture.jpg
CornerT2s.png
Vulture
Command Ships Ferox Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (2/5) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,275 MW Icon cpu.png545 tf
Icon velocity.png140 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,000 MW
CPU
cpu output
560 tf
Capacitor
capacitor
2,812.5 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
5
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
140 m/s
Inertia Modifier
inertia modifier (agility)
0.65
Warp Speed
inertia modifier (agility)
2.75 AU/s
Base Time to Warp
base time to warp
12.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
80 km
Max Locked Targets
max. locked targets
9
Gravimetric Sensor
Gravimetric sensor strength
24 points
Sig. Radius
signature radius
285 m
Scan Res.
scan resolution
195 mm
Structure
Structure Hitpoints
structure hitpoints
3,700 HP
Mass
ship mass
14,810,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
700 m³
Armor
Armor Hitpoints
armor hitpoints
3,200 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.2500
KIN
kinetic resistance
62.500
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Nighthawk is a Caldari command ship bonused for missiles. It is more suited to damage dealing than the Vulture, certainly at short range, but its 5/5 slot layout makes it slightly less tanky than the Vulture's 6/4 layout, so the Vulture is generally preferred for fleet boosting.

Skills

Further information about additional or recommended skills to pilot Nighthawk for a specific or it's common role(s) can be written here.

Fitting


Tactics

No sub-article about Nighthawk roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Nighthawk here.