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| | forumlinks= | | | forumlinks= |
| | wikireferences= | | | wikireferences= |
− | | externallinks=[http://wiki.eveonline.com/en/wiki/Nightmare Nightmare on Eve Online Wiki] | + | | externallinks= |
| | highlights1=High Amount of Medium Slots | | | highlights1=High Amount of Medium Slots |
| | highlights2= | | | highlights2= |
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| ==Summary== | | ==Summary== |
− | The Nightmare is a pirate faction laser boat. It is designed to be shield tanked. While the nightmare only has 4 turret slots, the Nightmare's 150% damage bonus makes them deal as much damage as 10 unbonused turrets, without any skill training and at less than half the capacitor cost. The Nightmare is designed to be shield tanked, and has a respectable 7 mid slots to accomodate its tank. Unfortunately, as a shield tanker and a laser boat, the nightmare's capacitor requirements are very high and its base capacitor has trouble fulfilling the demand, so mid slots often have to be used for capacitor upgrades as well as tank. | + | The Nightmare is a pirate faction laser boat. It is designed to be shield tanked. While the nightmare only has 4 turret slots, the Nightmare's 150% damage bonus makes them deal as much damage as 10 unbonused turrets, without any skill training and at less than half the capacitor cost. The Nightmare has a respectable 7 mid slots to accommodate its tank. Unfortunately, as a shield tanker and a laser boat, the Nightmare's capacitor requirements are very high and its base capacitor has trouble fulfilling the demand, so mid slots often have to be used for capacitor upgrades as well as tank. |
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− | The Nightmare has a hefty price tag that makes it unpopular in pvp, but it a solid choice for pve. The high firepower and tracking bonus makes it a decent choice for incursions. | + | The Nightmare has a hefty price tag that makes it unpopular in PvP, but it a solid choice for PvE. The high firepower and tracking bonus makes it a decent choice for incursions. |
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| ==Skills== | | ==Skills== |
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| ==Fitting== | | ==Fitting== |
− | {{ShipFitting
| + | For more info on fittings, please go [[Nightmare/Fittings|here]] |
− | | ship=Nightmare
| |
− | | shipTypeID=17736
| |
− | | fitName=Vanguard Incursion
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− | | fitID=Vanguard-Incursion
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− | | low1name=Heat Sink II
| |
− | | low1typeID=2364
| |
− | | low2name=Heat Sink II
| |
− | | low2typeID=2364
| |
− | | low3name=Heat Sink II
| |
− | | low3typeID=2364
| |
− | | low4name=Heat Sink II
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− | | low4typeID=2364
| |
− | | low5name=Tracking Enhancer II
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− | | low5typeID=1999
| |
− | | low6name=Damage Control II
| |
− | | low6typeID=2048
| |
− | | mid1name=Sensor Booster II, Scan Resolution Script
| |
− | | mid1typeID=1952
| |
− | | charge1name=Scan Resolution Script x1
| |
− | | charge1typeID=29011
| |
− | | mid2name=Federation Navy Stasis Webifier
| |
− | | mid2typeID=17559
| |
− | | mid3name=Target Painter II
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− | | mid3typeID=19806
| |
− | | mid4name=Tracking Computer II, Tracking Speed Script
| |
− | | mid4typeID=1978
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− | | charge2name=Tracking Speed Script x1
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− | | charge2typeID=29001
| |
− | | mid5name=Tracking Computer II, Tracking Speed Script
| |
− | | mid5typeID=1978
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− | | mid6name=Adaptive Invulnerability Field II
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− | | mid6typeID=2281
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− | | mid7name=Adaptive Invulnerability Field II
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− | | mid7typeID=2281
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− | | high1name=Mega Pulse Laser II, Imperial Navy Multifrequency L
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− | | high1typeID=3057
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− | | charge3name=Imperial Navy Multifrequency L x1
| |
− | | charge3typeID=23105
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− | | high2name=Mega Pulse Laser II, Imperial Navy Multifrequency L
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− | | high2typeID=3057
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− | | high3name=Mega Pulse Laser II, Imperial Navy Multifrequency L
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− | | high3typeID=3057
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− | | high4name=Mega Pulse Laser II, Imperial Navy Multifrequency L
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− | | high4typeID=3057
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− | | high5name=Large Remote Shield Booster II
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− | | high5typeID=3608
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− | | high6name=Large 'Regard' Remote Capacitor Transmitter
| |
− | | high6typeID=16487
| |
− | | rig1name=Large Anti-EM Screen Reinforcer II
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− | | rig1typeID=26436
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− | | rig2name=Large Capacitor Control Circuit II
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− | | rig2typeID=26374
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− | | rig3name=Large Anti-Thermal Screen Reinforcer II
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− | | rig3typeID=26442
| |
− | | drone1name=Medium Shield Maintenance Bot I x5
| |
− | | drone1typeID=23717
| |
− | | drone2name=Acolyte II x5
| |
− | | drone2typeID=2205
| |
− | | charge4name=open
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− | | charge5name=open
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− | | skills=
| |
− | | showSKILLS=N
| |
− | | notes=
| |
− | | showNOTES=N
| |
− | | difficulty=2
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− | | warsop=A
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− | | warsopReason=
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− | | version=CARNYX 1.0
| |
− | | showTOC=Y
| |
− | | shipDNA=17736:2364;4:1999;1:2048;1:1952;1:29011;1:17559;1:19806;1:1978;2:29001;1:2281;2:3057;4:23105;1:3608;1:16487;1:26436;1:26374;1:26442;1:23717;5:2205;5::
| |
− | | fleetup=
| |
− | }}
| |
− | | |
− | {{ShipFitting|
| |
− | ship=Nightmare|
| |
− | shipTypeID=17736|
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− | fitName=Vanguard Incursion (More Bling)|
| |
− | fitID=Vanguard-Incursion|
| |
− | high1name=Mega Pulse Laser II|
| |
− | high1typeID=3057|
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− | high2name=Mega Pulse Laser II|
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− | high2typeID=3057|
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− | high3name=Mega Pulse Laser II|
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− | high3typeID=3057|
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− | high4name=Mega Pulse Laser II|
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− | high4typeID=3057|
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− | high5name=Large Remote Shield Booster II|
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− | high5typeID=3608|
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− | high6name=Large 'Regard' Remote Capacitor Transmitter|
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− | high6typeID=16487|
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− | mid1name=Sensor Booster II|
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− | mid1typeID=1952|
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− | mid2name=Republic Fleet Target Painter|
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− | mid2typeID=31944|
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− | mid3name=Pithum C-Type Adaptive Invulnerability Field|
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− | mid3typeID=4349|
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− | mid4name=Federation Navy Stasis Webifier|
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− | mid4typeID=17559|
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− | mid5name=Tracking Computer II|
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− | mid5typeID=1978|
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− | mid6name=Tracking Computer II|
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− | mid6typeID=1978|
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− | mid7name=Adaptive Invulnerability Field II|
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− | mid7typeID=2281|
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− | low1name=Heat Sink II|
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− | low1typeID=2364|
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− | low2name=Heat Sink II|
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− | low2typeID=2364|
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− | low3name=Heat Sink II|
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− | low3typeID=2364|
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− | low4name=Heat Sink II|
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− | low4typeID=2364|
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− | low5name=Tracking Enhancer II|
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− | low5typeID=1999|
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− | low6name=Tracking Enhancer II|
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− | low6typeID=1999|
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− | drone1name=Warrior II x5|
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− | drone1typeID=2488|
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− | drone2name=Medium Shield Maintenance Bot I x5|
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− | drone2typeID=23717|
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− | drone3name=Conflagration L x10|
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− | drone3typeID=12816|
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− | drone4name=Scorch L x10|
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− | drone4typeID=12820|
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− | drone5name=Imperial Navy Multifrequency L x10|
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− | drone5typeID=23105|
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− | drone6name=Scan Resolution Script x1|
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− | drone6typeID=29011|
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− | drone7name=Optimal Range Script x1|
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− | drone7typeID=28999|
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− | drone8name=Tracking Speed Script x1|
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− | drone8typeID=29001|
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− | charge1name=Scan Resolution Script x1|
| |
− | charge1typeID=29011|
| |
− | charge2name=Tracking Speed Script x1|
| |
− | charge2typeID=29001|
| |
− | charge3name=Optimal Range Script x1|
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− | charge3typeID=28999|
| |
− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Large Core Defense Field Extender II|
| |
− | rig1typeID=26448|
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− | rig2name=Large Energy Locus Coordinator II|
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− | rig2typeID=26388|
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− | rig3name=Large Anti-EM Screen Reinforcer II|
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− | rig3typeID=26436|
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− | difficulty=2|
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− | warsop=G|
| |
− | warsopReason=Pirate Hull and a Deadspace mod|
| |
− | version=OCEA 1.0|
| |
− | shipDNA=17736:3057;4:3608;1:16487;1:1952;1:1978;2:2281;1:4349;1:17559;1:31944;1:1999;1:2364;4:26388;1:26436;1:26448;1:2488;5:12816;10:12820;10:23105;10:23717;5:28999;1:29001;1:29011;1:262;1:28999;1:29001;1:29011;1::|
| |
− | skills=Controlled Bursts V</li><li>Capacitor Management V</li><li>Capacitor Systems Operation V</li><li>Amarr Battleship IV</li><li>Caldari Battleship IV</li>|
| |
− | notes=You should also get the "Inherent Implants 'Squire' Energy Systems Operation EO-606" and "Inherent Implants 'Squire' Energy Management EM-806" Implants.}}{{ShipFitting
| |
− | | ship=Nightmare
| |
− | | shipTypeID=17736
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− | | fitName=PvE L4s
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− | | fitID=PvE-L4s
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− | | low1name=Heat Sink II
| |
− | | low1typeID=2364
| |
− | | low2name=Heat Sink II
| |
− | | low2typeID=2364
| |
− | | low3name=Heat Sink II
| |
− | | low3typeID=2364
| |
− | | low4name=Heat Sink II
| |
− | | low4typeID=2364
| |
− | | low5name=Tracking Enhancer II
| |
− | | low5typeID=1999
| |
− | | low6name=Tracking Enhancer II
| |
− | | low6typeID=1999
| |
− | | mid1name=Large Micro Jump Drive
| |
− | | mid1typeID=4383
| |
− | | mid2name=Large Shield Booster II
| |
− | | mid2typeID=10858
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− | | mid3name=EM Ward Field II
| |
− | | mid3typeID=2301
| |
− | | mid4name=Thermic Dissipation Field II
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− | | mid4typeID=2303
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− | | mid5name=Tracking Computer II, Optimal Range Script
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− | | mid5typeID=1978
| |
− | | charge1name=Optimal Range Script x1
| |
− | | charge1typeID=28999
| |
− | | mid6name=Tracking Computer II, Tracking Speed Script
| |
− | | mid6typeID=1978
| |
− | | charge2name=Tracking Speed Script x1
| |
− | | charge2typeID=29001
| |
− | | mid7name=Heavy Capacitor Booster II, Cap Booster 800
| |
− | | mid7typeID=3578
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− | | charge3name=Cap Booster 800 x1
| |
− | | charge3typeID=11289
| |
− | | high1name=Tachyon Beam Laser II, Imperial Navy Multifrequency L
| |
− | | high1typeID=3065
| |
− | | charge4name=Imperial Navy Multifrequency L x1
| |
− | | charge4typeID=23105
| |
− | | high2name=Tachyon Beam Laser II, Imperial Navy Multifrequency L
| |
− | | high2typeID=3065
| |
− | | high3name=Tachyon Beam Laser II, Imperial Navy Multifrequency L
| |
− | | high3typeID=3065
| |
− | | high4name=Tachyon Beam Laser II, Imperial Navy Multifrequency L
| |
− | | high4typeID=3065
| |
− | | high5name=Auto Targeting System II
| |
− | | high5typeID=1436
| |
− | | high6name=Drone Link Augmentor II
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− | | high6typeID=24427
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− | | rig1name=Large Anti-EM Screen Reinforcer I
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− | | rig1typeID=26076
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− | | rig2name=Large Capacitor Control Circuit I
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− | | rig2typeID=25948
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− | | rig3name=Large Capacitor Control Circuit I
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− | | rig3typeID=25948
| |
− | | drone1name=Hobgoblin II x5
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− | | drone1typeID=2456
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− | | drone2name=Hammerhead II x5
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− | | drone2typeID=2185
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− | | 1name=Mobile Tractor Unit
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− | | 1typeID=33475
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− | | charge5name=open
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− | | drone3name=open
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− | | drone4name=open
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− | | drone5name=open
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− | | skills=
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− | | showSKILLS=N
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− | | notes=Replace modules for faction ones as you see fit and your wallet allows.</li><li>Shields (EM/Therm - medium slots) are situational. Change them accordingly to target and resistance needs.</li><li>In need of more tank. Tracking Computer (Optimal Range) can be switched with an Amplifier of the main damage to resist. For example: In this case (EM/Thermal) and against Blood Raiders would be an EM Ward Amplifier II.
| |
− | | showNOTES=N
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− | | difficulty=2
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− | | warsop=A
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− | | warsopReason=
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− | | version=PHOEBE 1.0
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− | | showTOC=Y
| |
− | | shipDNA=17736:2364;4:1999;2:4383;1:10858;1:2301;1:2303;1:1978;2:28999;1:29001;1:3578;1:11289;1:3065;4:23105;1:1436;1:24427;1:26076;1:25948;2:2456;5:2185;5:33475;1::
| |
− | | fleetup= | |
− | }}
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| ==Tactics== | | ==Tactics== |
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| ==Notes== | | ==Notes== |
− | ''You can write additional notes for Nightmare here.'' | + | * {{Template:Incursion fitting}} |
| + | * ''You can write additional notes for Nightmare here.'' |
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| {{ShipsMatrix}} | | {{ShipsMatrix}} |
− | [[Category:Database]][[Category:Ship Database]][[Category:Pirate Faction Ships]]
| + | [[Category:Ship Database]][[Category:Pirate Faction Ships]] |