Nimpor Fatimar

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Political Conflict (1 of 2)

Level 4
Type Security
Objective Acquire 10 x Amarr Light Marines (20.0 m³)
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Rewards 1x Imperial Navy Heavy Energy Nosferatu
Mission briefing
I'll start from the beginning. I joined Frolo's crew many years ago, when I was a young lad, and served under him right up to his death. Those were some good times, and we made a fortune from harvesting gas clouds in this area and neighboring constellations. Dorim, Frolo's second son, also served under his father and we became the best of friends.

Now life here was simple, until Frolo died. He was a great man, a remarkable leader. The pioneers out here all looked up to him and followed the rules while he was around. But soon after his death that was about to change.

A few months after Frolo passed away, his firstborn, Jamur Fatimar, arrived in Fatimar Outpost. He had lived all his life with his mother in Amarr space, far away from the grueling life we have here in no-man's-land. Basically he was fed with a silver spoon his entire life, and that rubbed off on him.

As soon as he arrived he claimed ownership of the Outpost. We decided to play along with his little game, as neither I nor Dorim had any real ambition to take on the leadership role. But people quickly started to despise him. He was much harsher than Frolo ever was, and was very detached from the local miners and harvesters here who Frolo used to work along-side. He was a strict, traditional Amarrian ruler who had zero tolerance for any difference of opinion from his own. He implemented a hefty tax which was largely used to pay for his extravagant lifestyle. Needless to say, things got hairy around here. Some of pioneers split away from Fatimar Outpost and founded their own colonies elsewhere, and there were rumors of a rebellion.

When I saw everything that we had built virtually crumbling beneath us, I was forced to intervene. I claimed leadership over Fatimar Outpost. A power struggle ensued, which I eventually won. As you might expect, Jamur was not very fond of losing his title and decided to split away from us, forming his own colony elsewhere in MY-W1V. But I've always had the impression that he was out for revenge, and therefore I've had his little colony under surveillance for quite some time. And that's what alerted me to an extremely worrying turn of events. Jamur had been in contact with someone from outside MY-W1V, who my sources tell me has promised to help him in 'his war with Fatimar Outpost'. I can't imagine what a bitter, power hungry man like Jamur would do to reclaim his title. I want you to find out for me. I will upload the coordinates of the meeting point into your NeoCom, all you have to do is warp there and disrupt the meeting. Bring this 'agent' to me for questioning.

Upon warp-in
'Outsider': Hsss, kill the intruder. He's working for the enemy.
During fight
Jamur Fatimar: Intruder alert! Keep him occupied while I make my escape!

Both the 'Outsider' and Jamur Fatimar leave grid quickly and might not be able to be destroyed. The 'Outsider' is in the Centus Tyrant ship.

One of the battleships drops a container with the marines.

Mission appears not to give any Amarr standings.


Defenders
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Paladin Warp disruption out to 20km Warp Disruptor Stasis webifier -75% to 10km
Elite Frigate 3 x Elite Frigate Divine Imperial Valok Warp disruption out to 20km Warp Disruptor Stasis webifier -75% to 10km
Elite Frigate 5 x Elite Frigate Divine Imperial Bahir Warp disruption out to 20km Warp Disruptor Stasis webifier -75% to 10km Tracking disruption (-50% Optimal Range, -50% Falloff) to 50km
Cruiser 2 x Cruiser Imperial Templar Donus
Cruiser 3 x Cruiser Imperial Templar Tamir
Battleship 1 x Battleship Centus Tyrant
Battleship 1 x Battleship Jamur Fatimar
Battleship 1 x Battleship Imperial Dominator Neuting 300GJ per 10s out to 10km
Battleship 2 x Battleship Imperial Templar Torah
Battleship 3 x Battleship Imperial Martyr Neuting 350GJ per 10s out to 10km 10 x Amarr Light Marines (20.0 m³)
Mission Debriefing

Jamur escaped? Too bad, but at least you got someone. I'll have them interrogated immediately.



Political Conflict (2 of 2)

Level 4
Type Security
Objective Lure Jamur Fatimar out of the battletower he is hiding in and kill him.
Factions SanshaBlood Raiders
Best damage to deal Electromagnetic damage EMThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage ThElectromagnetic damage EMThermal damage Th
Rewards 1x Ocular Filter - Improved + 1x Gas Cloud Harvester I (2h)


Mission briefing
Yes, they coughed it up immediately. Apparently they aren't very loyal to their former master. The leader of the group has been in close contact with Jamur and claims he's gone mad. His hatred of me has clouded his judgment, and he's done the unthinkable. The secret agent in your previous mission was in fact an agent of the Sansha's Nation! Talk about striking a deal with the devil ... he's gone way too far this time.

The good news is that we can trace Jamur's exact whereabouts. The bug I had implanted into his ship is still functional, and I can see his location on our scanner. I want you to find him immediately and take him out. Every minute that passes is crucial, he must not be allowed to reveal our location to the Sansha's Nation. If that happens then all may be lost.

Room 1

Initial
WD EWAR L


Elite Frigate 1 x Elite Frigate Centii Loyal Enslaver Last frigate destroyed triggers wave 1 Warp Disruptor Stasis webifier -75% to 10km
Elite Frigate 1 x Elite Frigate Centii Loyal Plague Last frigate destroyed triggers wave 1 Warp Disruptor Stasis webifier -75% to 10km
Destroyer 2 x Destroyer Centior Devourer Last destroyer / battlecruiser destroyed triggers wave 2
Battlecruiser 2 x Battlecruiser Centatis Wraith Last destroyer / battlecruiser destroyed triggers wave 2
Battleship 2 x Battleship Centus Dark Lord Last battleship destroyed triggers wave 3
Battleship 2 x Battleship Centus Dread Lord Last battleship destroyed triggers wave 3


Wave 1 - upon destruction of initial frigates
WD EWAR L


Elite Cruiser 1 x Elite Cruiser Centum Loyal Torturer
Elite Cruiser 3 x Elite Cruiser Centum Loyal Mutilator


Wave 2 - upon destruction of initial destroyers and battlecruisers
WD EWAR L


Elite Cruiser 1 x Elite Cruiser Centum Loyal Torturer
Elite Cruiser 3 x Elite Cruiser Centum Loyal Mutilator


Wave 3 - upon destruction of initial battleships
WD EWAR L


Elite Cruiser 1 x Elite Cruiser Centum Loyal Torturer
Elite Cruiser 3 x Elite Cruiser Centum Loyal Mutilator


Structures
WD EWAR L


Acceleration Gate Acceleration Gate

Room 2

Initial
WD EWAR L


Elite Frigate 2 x Elite Frigate Centii Loyal Butcher Warp Disruptor Stasis webifier -75% to 10km
Elite Frigate 3 x Elite Frigate Centii Loyal Manslayer Warp Disruptor Stasis webifier -75% to 10km
Cruiser 1 x Cruiser Centum Hellhound
Cruiser 4 x Cruiser Centum Fiend
Elite Cruiser 1 x Elite Cruiser Centum Loyal Juggernaut
2 x EliteCruiser Centum Loyal Beast
Battleship 1 x Battleship Corpus Patriarch Each battleship destroyed spawns an additional wave
Battleship 2 x Battleship Corpus Pope Each battleship destroyed spawns an additional wave
Upon destruction of first and third Blood Raider battleship
The Blood Raider envoy sends out a distress signal in all directions in a frantic attempt to save himself from certain death! Beware, the Sansha might send in reinforcements to aid their guest.


Wave 1 - upon destruction of first Blood Raider battleship
WD EWAR L


Destroyer 2 x Destroyer Centior Abomination
Destroyer 3 x Destroyer Centior Monster
Battlecruiser 1 x Battlecruiser Centatis Devil
Battlecruiser 3 x Battlecruiser Centatis Daemon
Battleship 3 x Battleship Centus Dread Lord


Wave 2 - upon destruction of second Blood Raider battleship
WD EWAR L


Elite Frigate 1 x Elite Frigate Centii Loyal Servant Warp Disruptor Stasis webifier -50% to 10km
Elite Frigate 3 x Elite Frigate Centii Loyal Minion Warp Disruptor Stasis webifier -50% to 10km
Elite Cruiser 2 x Elite Cruiser Centum Loyal Slaughterer Tracking disruption -60% optimal range / falloff to 60km
Elite Cruiser 2 x Elite Cruiser Centum Loyal Execrator Tracking disruption -60% optimal range / falloff to 60km
Battleship 2 x Battleship Centus Tyrant
Battleship 2 x Battleship Centus Dread Lord


Wave 3 - upon destruction of third Blood Raider battleship
WD EWAR L


Elite Frigate 2 x Elite Frigate Centii Loyal Slavehunter Warp Disruptor Stasis webifier -75% to 10km Tracking disruption -60% optimal range / falloff to 55km
Elite Frigate 3 x Elite Frigate Centii Loyal Savage Warp Disruptor Stasis webifier -75% to 10km Tracking disruption -50% optimal range / falloff to 55km
Cruiser 1 x Cruiser Centum Fiend
Cruiser 2 x Cruiser Centum Hellhound
Elite Cruiser 3 x Elite Cruiser Centum Loyal Fiend
Elite Cruiser 2 x Elite Cruiser Centum Loyal Hellhound


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate


Room 3

Initial
WD EWAR L


Elite Frigate 1 x Elite Frigate Centii Loyal Manslayer Warp Disruptor Stasis webifier -75% to 10km
Elite Frigate 2 x Elite Frigate Centii Loyal Butcher Warp Disruptor Stasis webifier -75% to 10km
Destroyer 1 x Destroyer Centior Horror
Destroyer 2 x Destroyer Centior Monster
Elite Cruiser 1 x Elite Cruiser Centum Loyal Juggernaut
Elite Cruiser 2 x Elite Cruiser Centum Loyal Beast
Battleship 3 x Battleship Centus Tyrant
Sentry 2 x Sentry Sentry Gun


Structures
WD EWAR L


Structure 1 x Battletower See below for triggers.

Attack upon battletower triggers waves 1 and 2. Separation into individual waves unclear.

Upon attack on battletower
Ships emerge from the Battletower, ready to defend it.
Upon further attack on battletower
More ships emerge from the station.


Waves 1 & 2
WD EWAR L


Destroyer 1 x Destroyer Centior Horror
Destroyer 9 x Destroyer Centior Monster
Battlecruiser 4 x Battlecruiser Centatis Behemoth
Battlecruiser 6 x Battlecruiser Centatis Daemon
Battleship 10 x Battleship Centus Tyrant

Trigger for final wave 3 unclear, presumably destruction of battletower.

Upon wave 3 trigger
Jamur Fatimar has been forced to leave the station. The Sansha command are sending him out, along with the last few ships inside, to mount the final counter-attack!


Wave 3
WD EWAR L


Elite Frigate 2 x Elite Frigate Centii Loyal Ravener Warp Scrambler Stasis webifier -75% to 10km
Elite Frigate 2 x Elite Frigate Centii Loyal Scavenger Warp Scrambler Stasis webifier -75% to 10km
Battlecruiser 1 x Battlecruiser Centatis Behemoth
Battlecruiser 3 x Battlecruiser Centatis Daemon
Battleship 1 x Battleship True Centus Beast Lord Tracking disruption -50% optimal range / falloff to 55km
Battleship 2 x Battleship Imperial Templar Diviner exact type of Imperial Templar battleship unclear
Battleship 1 x Battleship Jamur Fatimar 1x Zainou 'Gnome' Weapon Upgrades WU-1005, 1x Imperial Navy Heavy Energy Nosferatu, 1x Imperial Navy Heavy Energy Neutralizer
Upon destruction of Jamur Fatimar
Jamur has been destroyed. Mission completed. Return to your agent immediately.

Station doesn't drop any loot, neither does the True Centus Beast Lord.

Mission debriefing
Amazing job, <Pilot>. We owe you one.