ORE Basic Ship and Skill Overview

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Template:UwcThis guide provides general information and recommendations for T1 ships of a single player faction.

For more advanced and in-depth information on specific ships refer to the ship index. This guide simply gathers the characteristics and overview of racial lineups in an easy to browse format for the very new player.

Basic Ship and Skill Overviews -- Amarr | Caldari | Gallente | Minmatar | ORE | Pirate

Fitting Overview

For more in-depth discussion of the purpose and use of some specific ORE ships, please see the Mining Ships and Orca pages.

With the introduction of the Ore Hold (in Inferno 1.2) to Mining Barges and Exhumers, the Expanded Cargohold modules and Cargohold Optimization rigs of past fits are no longer beneficial. The Ore Hold cannot be increased by modules or rigs (only skills).

Warrior drones are suggested since Aldrat's local rats are Angels. You will probably want to swap these for rat specific drones in other regions.

Skills

Required skills for ORE ships vary depending on the ship class. All mining-related ships require Mining Barge and Astrogeology to some level, though, and the Orca and Rorqual require leadership skills in order to give bonuses. The Primae does not require any skills to pilot, but the Noctis will require a new skill: ORE Industrial, which is available at the npc seeded price of 1.6 million at all stations that sell skillbooks.

Most ORE ships (with the notable exceptions of the Orca and Rorqual) are shield tanked. For hisec mining around Aldrat, you'll only need a tank with some decent EHP and 5 or 6 peak DPS, along with decent drone skills, in order to keep the rats away. Launch the drones when you arrive in the belt and set them to aggressive to make sure they attack rats as soon as possible; but if you don't have a few levels in Drone Durability then you'll need to keep an eye on your drone window to see if any of them are taking damage and pull in the ones that are.

The Orca and Rorqual are also shield tanked, but most of their EHP comes from a large hull buffer that is greatly extended by fitting a DCU2.

Mining Frigate

Retribution heralded the introduction of the ORE mining frigate, the Venture. With its release, the racial frigates' mining bonuses were removed, leaving it currently as the only mining frigate available.

Frigate: INFORMATION
Venture
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
3
high slots
highs
0
launcher hardpoints
launchers
2
turret hardpoints
turrets
3
middle slots
mediums
1
low slots
lows
drones & cargo
10 m³
drone capacity
drones
10 Mbit/sec
drone bandwidth
b/w
50 m³
cargo capacity
cargo
defense
225 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
175 HP
armor
armor electromagnetic resistance
60
armor thermal resistance
35
armor kinetic resistance
25
armor explosive resistance
10
target & nav
15 km
max. targeting range
tgt. range
40 m
ship signature radius
sig. radius
335 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Mining Frigate bonuses (per skill level):
5% bonus to Mining yield
5% reduction in Gas Cloud Scoop duration
Role Bonus:
100% bonus to Mining and Gas Cloud Scoop yield
2+ bonus to ship warp core strength
50% reduction in Industrial Cynosural Field Generator liquid ozone consumption

Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining. The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.

Designed as an entry mining frigate, the Venture provides a platform for the beginner miner. While it's mining rate isn't very impressive compared to Destroyers and bigger hulls, it's ore hold and bonus to gas mining make it an efficient miner that doesn't have to worry about thieves. The stabilized warp core makes it easier for the ship to escape pirates, although it should be mentioned, that most ships could just take the frigate down rather than trying to keep it from running first.

Mining Barge

Mining barges are the first level of ORE mining ships. There are three mining barges, each optimised for a different role.

Mining Barge: INFORMATION
Covetor
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
2
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
2
middle slots
mediums
3
low slots
lows
drones & cargo
50 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
350 m³
cargo capacity
cargo
defense
3,000 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
2,000 HP
armor
armor electromagnetic resistance
60
armor thermal resistance
35
armor kinetic resistance
25
armor explosive resistance
10
target & nav
40 km
max. targeting range
tgt. range
200 m
ship signature radius
sig. radius
150 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Mining Barge bonuses (per skill level):
3% bonus to Strip Miner yield
3% reduction Ice and Gas Harvester duration
6% bonus to Strip Miner and Ice Harvester range
Role Bonus:
30% reduction in Ice and Gas Harvester duration
25% reduction in Strip Miner duration and activation cost.

The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Covetor's being mining yield. This additional yield comes at a price, as the Covetor has weaker defenses and a smaller ore bay than the other mining barges.
Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

The Covetor has the greatest mining yield out of the T1 mining barges, but has the smallest ore hold and the least tank. As a result, you need support from another pilot to be effective at your role, as you waste the time saved mining trying to haul the ore back to your drop off point.

Hisec Mining
Covetor: Hisec Mining
EFT
[Covetor, Hisec Mining]
Strip Miner I
Strip Miner I
Strip Miner I

Survey Scanner I

Mining Laser Upgrade I
Mining Laser Upgrade I


Mining Drone I x5
Warrior I x5

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Icon rigs.png
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Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Mining Barge V
  • Astrogeology V
  • Electronics IV
  • Drones V
  • Combat Drone Operation III
  • Drone Durability III
  • Drone Interfacing III
  • Hull Upgrades II
  • Mining Upgrades IV
  • Shield Upgrades I
  • Scout Drone Operation III
  • Drones III
NOTES
  • The Cargohold Optimisation rigs of past fits are no longer beneficial to the Ore Hold (introduced in Inferno 1.2). Rig slots are now available for other purposes (e.g. Defence).
T2 Strips
Covetor: T2 Strips
EFT
[Covetor, T2 Strips]
Modulated Strip Miner II
Modulated Strip Miner II
Modulated Strip Miner II

Survey Scanner II

Mining Laser Upgrade II
Mining Laser Upgrade II


Mining Drone II x5
Warrior II x5

Veldspar Mining Crystal II x1
Scordite Mining Crystal II x1
Pyroxeres Mining Crystal II x1

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Mining Barge V
  • Astrogeology V
  • Electronics IV
  • Drones V
  • Combat Drone Operation III
  • Scout Drone Operation III
  • Hull Upgrades II
  • Mining Upgrades IV
  • Shield Upgrades I
  • Energy Management III
  • Energy Systems Operation III
  • Drone Durability III
  • Drone Interfacing III
  • Mining V
  • Refining IV
  • Plagioclase Processing IV
NOTES
  • This is a good point to train for T2 Strip Miners, which add a significant boost to your mining output but require more management and capacitor skills.
  • With no capacitor skills, you'll only just have enough capacitor to start all three strip miners at once, and only with hisec ore crystals. This can cause problems especially if you want to start mining just after coming out of warp, and training a couple of capacitor skills at this point is recommended.
  • The Cargohold Optimisation rigs of past fits are no longer beneficial to the Ore Hold (introduced in Inferno 1.2). Rig slots are now available for other purposes (e.g. Defence).
Mining Barge: INFORMATION
Procurer
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
2
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
2
middle slots
mediums
3
low slots
lows
drones & cargo
100 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
350 m³
cargo capacity
cargo
defense
6,000 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
5,000 HP
armor
armor electromagnetic resistance
60
armor thermal resistance
35
armor kinetic resistance
25
armor explosive resistance
10
target & nav
60 km
max. targeting range
tgt. range
200 m
ship signature radius
sig. radius
100 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Mining Barge bonuses (per skill level):
6% bonus to ship shield hitpoints
2% bonus to Strip Miner Yield
2% reduction in Ice Harvester Duration
2% reduction in Gas Harvester Duration
Role Bonus:
50% bonus to drone damage and hitpoints

The mining barge was designed by ORE to facilitate advancing the mining profession to a whole new level. Each barge was created to excel at a specific function, the Procurer's being durability and self-defense. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

Since the Inferno 1.2 patch, the Procurer has become a very respectable mining ship due to its combination of decent yield, good ore hold, great tank, and low cost. The Procurer's ore hold is larger than a covetor, smaller than a retriever, but can still fit several cycles worth of ore. The Procurer's base mining yield is the lowest of all the ORE ships, but has been improved significantly to be on par with other ORE mining ships. The procurer's tank is beat only by its T2 varient, the Skiff. Using inexpensive T1 modules, the procurer can reach 55K EHP, mine on par with a tanked retriever, and still be fit for less than the cost of a gank-fit Catalyst. The procurer is a great ship if you are looking to minimize your risk while still maintaining decent mining yield.

Hisec Mining
Procurer: Hisec Mining
EFT
[Procurer, Hisec Mining]
Strip Miner I

Medium Shield Extender I
Survey Scanner I
EM Ward Amplifier I
Thermic Dissipation Amplifier I

Mining Laser Upgrade I
Mining Laser Upgrade I


Warrior I x5

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Mining Barge I
  • Astrogeology III
  • Hull Upgrades II
  • Mining Upgrades I
  • Shield Upgrades I
  • Drones I
NOTES
  • The Cargohold Optimisation rigs of past fits are no longer beneficial to the Ore Hold (introduced in Inferno 1.2). Rig slots are now available for other purposes (e.g. Defence).
Mining Barge: INFORMATION
Retriever
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
2
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
2
middle slots
mediums
3
low slots
lows
drones & cargo
50 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
450 m³
cargo capacity
cargo
defense
4,000 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
3,000 HP
armor
armor electromagnetic resistance
60
armor thermal resistance
35
armor kinetic resistance
25
armor explosive resistance
10
target & nav
40.00 km
max. targeting range
tgt. range
200 m
ship signature radius
sig. radius
125 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Mining Barge bonuses (per skill level):
3% bonus to Strip Miner yield
2% reduction in Ice and Gas Harvester duration
5% bonus to ship ore hold capacity
Role Bonus:
10% bonus in Strip Miner yield
12.5% reduction in Ice and Gas Harvester duration

The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Retriever's being storage. A massive ore hold allows the Retriever to operate for extended periods without requiring as much support as other barges. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

The Retriever has the largest ore hold out of the T1 mining barges, but has a middling tank and yield. Its the most effective ship if you have no support (and are not worried about being ganked), as the large hold reduces the time spend travelling between your drop off point and the belt, which more then makes up for the slight drop in yield compared to the coveter.

Hisec Mining
Retriever: Hisec Mining
EFT
[Retriever, Hisec Mining]
Strip Miner I
Strip Miner I

Survey Scanner I

Mining Laser Upgrade I
Mining Laser Upgrade I
Mining Laser Upgrade I


Warrior I x5

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Icon rigs.png
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Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Mining Barge III
  • Astrogeology IV
  • Electronics IV
  • Drones V
  • Combat Drone Operation III
  • Hull Upgrades II
  • Mining Upgrades I
  • Shield Upgrades I
  • Drone Durability III
  • Drone Interfacing III
  • Electronics Upgrades I
  • Scout Drone Operation III
NOTES
  • The Cargohold Optimisation rigs of past fits are no longer beneficial to the Ore Hold (introduced in Inferno 1.2). Rig slots are now available for other purposes (e.g. Defence).

Exhumer

Exhumers are the T2 versions of Mining Barges. However, only the Hulk is a direct upgrade from a Mining Barge; the Skiff and Mackinaw serve specialized purposes. Exhumers all require various level of the Spaceship Command Exhumers skill to operate.

Exhumer: INFORMATION
Hulk
CornerT2h.png
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
2
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
4
middle slots
mediums
3
low slots
lows
drones & cargo
50 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
350 m³
cargo capacity
cargo
defense
4,500 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
3,000 HP
armor
armor electromagnetic resistance
60
armor thermal resistance
35
armor kinetic resistance
25
armor explosive resistance
10
target & nav
55 km
max. targeting range
tgt. range
200 m
ship signature radius
sig. radius
160 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Mining Barge bonuses (per skill level):
3% bonus in Strip Miner yield
6% bonus to Strip Miner and Ice Harvester range
3% reduction Ice and Gas Harvester duration
Exhumers bonuses (per skill level):
4% bonus to all shield resistances
6% bonus to Strip Miner yield
3% reduction in Strip Miner and Gas Harvester duration
4% reduction in Ice Harvester duration
Role Bonus:
25% reduction in Strip Miner and Ice Harvester activation cost
30% reduction in Ice and Gas Harvester duration
15% reduction in Strip Miner Duration

The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield and mining laser range. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

If you do not care about tank and have fleet support so you don't need to worry about hauling your extracted ore, the Hulk provides the most yield per cycle of any of the mining barges. It's tough enough to be able to hold off smaller rats long enough to have them killed, but can't be tanked enough to prevent a determined player from ganking your ship and still making a profit out of it.

Hisec Mining
Hulk: Hisec Mining
EFT
[Hulk, Hisec Mining]
Modulated Strip Miner II
Modulated Strip Miner II
Modulated Strip Miner II

Small Azeotropic Ward Salubrity I
Small Azeotropic Ward Salubrity I
Small Azeotropic Ward Salubrity I
Shield Recharger II

Mining Laser Upgrade II
Mining Laser Upgrade II


Warrior II x10

Veldspar Mining Crystal II x1
Scordite Mining Crystal II x1
Plagioclase Mining Crystal II x1

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Hull Upgrades II
  • Mining Upgrades V
  • Shield Upgrades IV
  • Drones V
  • Combat Drone Operation III
  • Drone Durability III
  • Scout Drone Operation III
  • Mining V
  • Refining IV
  • Plagioclase Processing IV
  • Energy Management III
  • Energy Systems Operation III
  • Drone Interfacing III
  • Exhumers III
  • Minmatar Drone Specialization I
  • Engineering V
NOTES
  • Like the Mackinaw, the Hulk has trouble fitting a normal tank when using two T2 upgrades. We can do slightly better than four civilian shield boosters here, though. ( edit: Powergrid fit is still very tight. Engineering V is a must for this one. )
  • The Cargohold Optimisation rigs of past fits are no longer beneficial to the Ore Hold (introduced in Inferno 1.2). Rig slots are now available for other purposes (e.g. Defence).
Nullsec Mining
Hulk: Nullsec Mining
EFT
[Hulk, Nullsec Mining]
Modulated Strip Miner II
Modulated Strip Miner II
Modulated Strip Miner II

Small Shield Booster II
Upgraded EM Ward Amplifier I
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I

Internal Force Field Array I
Mining Laser Upgrade II


Warrior II x10

Veldspar Mining Crystal I x1
Scordite Mining Crystal II x1
Plagioclase Mining Crystal II x1

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Exhumers III
  • Minmatar Drone Specialization I
  • Drones V
  • Combat Drone Operation III
  • Drone Durability III
  • Energy Management III
  • Energy Systems Operation III
  • Mining V
  • Refining IV
  • Plagioclase Processing IV
  • Drone Interfacing III
  • Scout Drone Operation III
NOTES
  • This fit should be able to tank a lot of nullsec pirate spawns, but upgrading the shield booster to a faction or deadspace booster is a common choice that will significantly upgrade the tanking capabilities.
  • The Cargohold Optimisation rigs of past fits are no longer beneficial to the Ore Hold (introduced in Inferno 1.2). Rig slots are now available for other purposes (e.g. Defence).
Exhumer: INFORMATION
Mackinaw
CornerT2h.png
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
2
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
4
middle slots
mediums
3
low slots
lows
drones & cargo
50 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
450 m³
cargo capacity
cargo
defense
5,500 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
5,000 HP
armor
armor electromagnetic resistance
60
armor thermal resistance
35
armor kinetic resistance
25
armor explosive resistance
10
target & nav
45 km
max. targeting range
tgt. range
200 m
ship signature radius
sig. radius
130 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Mining Barge bonuses (per skill level):
5% bonus to ship ore hold capacity
3% bonus in Strip Miner yield
4% reduction in Ice Harvester duration
3% reduction in Gas Harvester duration
Exhumers bonuses (per skill level):
2.5% bonus to ship ore hold capacity
4% bonus to all shield resistances
3% reduction in Gas Harvester duration
4% bonus to Strip Miner yield
Role Bonus
10% reduction in Strip Miner duration
12.5% reduction in Ice and Gas Harvester duration

The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Mackinaw's being storage. A massive ore hold allows the Mackinaw to operate for extended periods without requiring as much support as other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

Upgrade for the Retriever, the Mackinaw has more tank then the hulk but less then the skiff, and has the largest ore hold of the exhumers, making it ideal for solo mining. The mackinaw used to have bonuses for ice mining, but now is equally proficient at harvesting ore and ice.

Mining
Mackinaw: Mining
EFT
[Mackinaw, Mining]
Strip Miner I
Strip Miner I

Survey Scanner I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II

Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I


Mining Drone I x5
Hobgoblin II x5

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Exhumers II
  • Ice Harvesting I
  • Drones V
  • Combat Drone Operation III
  • Shield Upgrades I
  • Tactical Shield Manipulation I
  • Drone Interfacing III
  • Scout Drone Operation III
  • Drones III
  • Drone Durability III
NOTES
  • If you have the skills trained up, you can swap the Strip Miners I's out for their T2 alternatives. This will free enough CPU up to add an LSE in the last Mid slot.
  • This fit provides plenty of defence for high sec, solo mining, and with three MLU's there is plenty of yield on those lasers as well.
T2 Ice Mining
Mackinaw: T2 Ice Mining
EFT
[Mackinaw, T2 Ice Mining]
Ice Harvester II
Ice Harvester II

Civilian Shield Booster
Civilian Shield Booster
Civilian Shield Booster
Civilian Shield Booster

Ice Harvester Upgrade II
Ice Harvester Upgrade II
Ice Harvester Upgrade II


Warrior I x10

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Exhumers II
  • Ice Harvesting V
  • Electronics V
  • Combat Drone Operation III
  • Drones V
  • Mining Upgrades V
  • Shield Upgrades I
  • Tactical Shield Manipulation I
  • Drone Interfacing III
  • Drone Durability III
  • Scout Drone Operation III
  • Drones III
NOTES
  • If you mine ice often, then it's worthwhile to train up to T2 Ice Miners for a significant boost in yield.
  • This fit is the fastest possible ice harvester, but doesn't have room for a significant tank and needs Electronics and Mining Upgrades trained to 5. Between the ship's naturally good T2 resists and the surprisingly effective civilian boosters, though, it should tank hisec rats fine, and you can create a balance between this and the previous fit depending on the situation.
  • The Cargohold Optimisation rigs of past fits are no longer beneficial to the Ore Hold (introduced in Inferno 1.2). Rig slots are now available for other purposes (e.g. Defence).
Exhumer: INFORMATION
Skiff
CornerT2h.png
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
2
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
4
middle slots
mediums
3
low slots
lows
drones & cargo
100 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
350 m³
cargo capacity
cargo
defense
6,500 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
6,000 HP
armor
armor electromagnetic resistance
60
armor thermal resistance
35
armor kinetic resistance
25
armor explosive resistance
10
target & nav
67.5 km
max. targeting range
tgt. range
200 m
ship signature radius
sig. radius
110 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Mining Barge bonuses (per skill level):
6% bonus to ship shield hitpoints
2% bonus in Strip Miner yield
4% reduction in Ice Harvester duration
Exhumers bonuses (per skill level):
4% bonus to all shield resistances
2% bonus in Strip Miner yield
3% reduction in Gas Harvester duration
Role Bonus:
50% bonus to drone damage and hitpoints

The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Skiff's being durability and self-defense. Advanced shielding and drone control systems make the Skiff the toughest mining ship in the cluster. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

The T2 version of the Procurer, the Skiff has a larger cargo hold then the hulk, but less then the retriever or Mackinaw. However, it has the largest tank out of all the exhumers, and when fitted out has as much effective hitpoints as a battleship, making it all but impossible to gank for a profit in highsec. The skiff used to be a dedicated mercoxit mining ship, but now is equally effective at mining all types of ore and ice. It also used to have an innate +2 to warp strength, which has since been removed.

Mercoxit Mining
Skiff: Mercoxit Mining
EFT
[Skiff, Mercoxit Mining]
Modulated Deep Core Strip Miner II

Small Shield Booster II
Thermic Dissipation Amplifier II
EM Ward Amplifier II
Medium Shield Extender II

Mining Laser Upgrade II
Mining Laser Upgrade II


Hobgoblin II x5

Mercoxit Mining Crystal II x1

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Drones V
  • Combat Drone Operation IV
  • Gallente Drone Specialization I
  • Drone Durability IV
  • Drone Interfacing IV
  • Scout Drone Operation IV
  • Exhumers I
  • Mercoxit Processing IV
NOTES
  • Since the Skiff has to spend its time in nullsec, it needs a much better tank than most of the fits here in order to deal with nullsec rats. The shield modules can be replaced with faction items depending on personal preference and ISK available. The shield booster is the most common module to upgrade.

Industrial

Hauler: INFORMATION
Primae
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
0
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
0
middle slots
mediums
4
low slots
lows
drones & cargo
No drone bay
100 m³
cargo capacity
cargo
defense
1,000 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
1,000 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
60 km
max. targeting range
tgt. range
150 m
ship signature radius
sig. radius
200 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Has a bay for holding Planetary Commodities.

The Primae is a repurposed ORE design intended to ease the task of extracting resources from planetbound environments. Initially devised as a deep space salvage vessel for large-scale ore retrieval from destroyed ORE fleets in pirate-occupied areas, its previous incarnation was made all but obsolete by the arrival of capsuleers on the interstellar scene. Realizing that the ship could, with a few minor modifications, be made into an efficient resource harvesting aid, ORE wasted no time in revamping the design.

A low signature radius (a holdover from its earlier manifestation) adds a layer of defense to the Primae's already decent plating. In addition, the ship's two large bays have been re-engineered to hold equipment for planetside resource extraction and processed materials, making it an especially useful complement to any planetside harvesting endeavor.

The Primae was a free ship given out along with the Tyrannis expansion. While it can be useful if the player doesn't have another industrial ship available, it is generally thought of as too specialized and an easy target for gankers.


PI Hauler
Primae: PI Hauler
EFT
[Primae, PI Hauler]


Warp Core Stabilizer I
Warp Core Stabilizer I
Nanofiber Internal Structure I
Nanofiber Internal Structure I



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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Warp Drive Operation I
  • Hull Upgrades I
NOTES
  • Cargohold expansion is avoided in favour of boosting warp strength and align time in an effort to avoid gankers, and because expanders only affect the 100m3 cargohold.


Hauler: INFORMATION
Noctis
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
8
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
2
middle slots
mediums
3
low slots
lows
drones & cargo
25 m³
drone capacity
drones
25 Mbit/sec
drone bandwidth
b/w
1,460 m³
cargo capacity
cargo
defense
1,700 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
2,200 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
75.00 km
max. targeting range
tgt. range
250 m
ship signature radius
sig. radius
155 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

ORE Hauler bonuses (per skill level):
5% reduction in Tractor Beam duration
60% bonus to Tractor Beam range and velocity
5% reduction in Salvager duration
Role Bonus:
90% reduction to effective distance traveled for jump fatigue

The Noctis marks Outer Ring Excavations' entry into the lucrative bulk salvaging market. Building on their successes integrating Marauder-class tractor technology into the Orca command platform, and innovations in automated salvaging technology, they designed a compact, affordable wreck recovery solution.

A refined version of the successful limited-run Primae design made the perfect hull to house this new equipment, as its salvaging heritage and advanced sensor suites complement and enhance the new technologies. The increased sensor footprint of the new vessel is more than compensated for by its incredible efficiency at retrieving and reclaiming wreckage.

The Noctis can fit up to five Salvage Drones, further enhancing its salvaging capabilities.

The Noctis is the newest ORE ship released with the first part of the "Incursion" expansion in November 2010. It requires the skillbook "Ore Industrial" to fly and blueprints are available at ORE stations in the Outer Ring Region. While generally an excellent salvage ship.

Salvager
Noctis: Salvager
EFT
[Noctis, Salvager]
Salvager I
Salvager I
Salvager I
Salvager I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I

Experimental 10MN Microwarpdrive I
F-90 Positional Sensor Subroutines

Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Medium Salvage Tackle I
Medium Salvage Tackle I
Medium Salvage Tackle I


Warrior I x5

Scan Resolution Script x1

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The ratio of salvagers and tractor beams can be adjusted to suit player skill and salvaging style, and low slots can be adjusted as well depending on the situation. Pilots with good targeting and salvaging skills sometimes fit a 5 tractor / 3 salvager configuration.

Industrial Command Ships

Industrial Command Ship: INFORMATION
Orca
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
6
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
5
middle slots
mediums
2
low slots
lows
drones & cargo
200 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
30,000 m³
cargo capacity
cargo
defense
30,000 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
7,000 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
70 km
max. targeting range
tgt. range
1000 m
ship signature radius
sig. radius
60 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Industrial Command Ships bonuses (per skill level):
5% bonus to ship cargo and ore hold capacity
5% reduction in fuel consumption for Large Industrial Core
3% bonus to Mining Foreman Burst effect strength and duration
1% bonus to Shield Command Burst effect strength and duration
5% bonus in Mining Foreman Burst range
10% bonus to Drone hitpoints and damage
15% bonus to Drone ore mining yield
5% reduction in Drone ice harvesting cycle time
Role Bonus:
• Can fit Large Industrial Core
100% bonus to Drone damage
400% bonus to Remote Shield Booster optimal range
90% reduction to effective distance traveled for jump fatigue
• Can use three Command Burst modules
50% bonus to Command and Mining Foreman Burst area of effect range
250% bonus to Tractor Beam range
100% bonus to Tractor Beam velocity
500% bonus to Survey Scanner range

The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca is also capable of using a large industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Orca having the flexibility to use a number of specialized large compressors. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.

The Orca is a command ship designed to support mining fleets, but can be fill many support roles due to its large cargoholds and ship maintenance bay.

Mining Support
Orca: Mining Support
EFT
[Orca, Mining Support]
Small Tractor Beam I
Mining Foreman Link - Laser Optimization I
Mining Foreman Link - Mining Laser Field Enhancement I

Medium Shield Extender II
Medium Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Expanded Cargohold II
Damage Control II

Large Cargohold Optimization I
Large Cargohold Optimization I
Large Cargohold Optimization I


Warrior II x10
Light Armor Maintenance Bot I x5

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Industrial Command Ships I
  • Leadership V
  • Astronautics Rigging I
  • Drones V
  • Repair Drone Operation I
  • Remote Armor Repair Systems III
  • Tactical Shield Manipulation IV
  • Shield Upgrades IV
NOTES
  • The Armor Maintenance bots give the Orca a little bit of extra utility: they can repair any armor damage that other ships might have taken, instead of having to spend ISK to repair at the station.
Mining Support EM
Orca: Mining Support EM
EFT
[Orca, Mining Support EM]
Small Tractor Beam I
Mining Foreman Link - Laser Optimization I
Mining Foreman Link - Mining Laser Field Enhancement I

Large Shield Extender II
EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Expanded Cargohold II
Damage Control II

Large Cargohold Optimization I
Large Cargohold Optimization I
Large Cargohold Optimization I


Warrior II x5
Light Shield Maintenance Bot I x5
Light Armor Maintenance Bot I x5

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Industrial Command Ships I
  • Leadership V
  • Industrial Command Ships IV
  • Mining Director IV
  • Warfare Link Specialist IV
  • Tactical Shield Manipulation IV
  • Shield Upgrades IV
  • Drones V
  • Drones V
  • Repair Drone Operation I
  • Remote Armor Repair Systems III
  • Shield Emission Systems III
  • Astronautics Rigging I
NOTES
  • Another variant which is slightly more efficient than the above mentioned fit. By changing to a single large shield expander and adding an EM-hardener, the ship will have a higher average resist and slightly larger buffer. Also added recommended skills to get the most out of the links, plus switched in some shield maintenance bots, since there were room for them.


Faster Hauling
Orca: Faster Hauling
EFT
[Orca, Faster Hauling]

Prototype 100MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium Shield Extender II

Power Diagnostic System II
Power Diagnostic System II

Large Cargohold Optimization I
Large Cargohold Optimization I
Large Cargohold Optimization I


Warrior II x10
Light Armor Maintenance Bot I x5

Fitting template high slot label.png
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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Industrial Command Ships I
  • Engineering V
  • Drones V
  • Energy Grid Upgrades IV
  • High Speed Manoeuvring I
  • Tactical Shield Manipulation IV
  • Shield Upgrades IV
  • Repair Drone Operation I
  • Astronautics Rigging I
NOTES
  • The MWD is pulsed to help the Orca align faster, giving it a 10 second align instead of 30-40 seconds. Fitting a single faction PDS instead of the two PDS2 will allow you to fit a damage control too.
  • A much better idea is to use an Ancillary Current Router rig, leaving both low slots free for tank or cargohold expanders which provide much more expansion than cargohold optimization rigs. With a single ACR and two cargohold rigs, grid will be tight; consider replacing the shield extender with an EM Ward Field II.

Capital Industrial Ships

Capital Industrial Ship: INFORMATION
Rorqual
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
8
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
7
middle slots
mediums
4
low slots
lows
drones & cargo
8,800 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
40,000 m³
cargo capacity
cargo
defense
90,000 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
60,000 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
200.00 km
max. targeting range
tgt. range
11,500 m
ship signature radius
sig. radius
60 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Capital Industrial Ships bonuses (per skill level):
5% bonus to Mining Foreman burst effect strength and duration
3% bonus to Shield Command Burst effect strength and duration
5% reduction in fuel consumption for Capital Industrial Core
6% reduction in Drone ice harvesting cycle time
10% bonus to Drone hitpoints, damage, and ore mining yield
Industrial Commandship bonuses (per skill level):
5% bonus in Mining Foreman Burst range
Role Bonus:
400% bonus to Capital Remote Shield Booster optimal range
90% reduction to effective distance traveled for jump fatigue
• Can fit Capital Industrial Core
• Can fit Clone Vat Bay
• Can operate 'Excavator' Drones
• Can fit 3 Command Burst modules
• Can fit one Pulse Activated Nexus Invulnerability Core module
50% bonus to command and mining foreman burst area of effect range
5x penalty to entosis link cycle time
900% bonus to Survey Scanner range
200% bonus to Cargo Scanners range

The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space. The Rorqual is notably capable of using a capital industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Rorqual able to use the powerful and logistically impressive capital compressors. Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around. Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants.

The Rorqual is a capital version of the Orca, and is generally only seen in nullsec. As well as fielding similar bonuses to the Orca, it can carry a mining fleet to their destination and compress ore to make it easier to haul. Often, though, the Rorqual is seen as too risky to deploy in an asteroid belt and is set up within a POS shield instead; miners still get the bonuses and ore compression, and most pilots see this as a worthwhile tradeoff.

Mining Support
Rorqual: Mining Support
EFT
[Rorqual, Mining Support]
Capital Tractor Beam I
Industrial Core I
Clone Vat Bay I
Mining Foreman Link - Harvester Capacitor Efficiency II
Mining Foreman Link - Laser Optimization II
Mining Foreman Link - Mining Laser Field Enhancement II

Capital Shield Booster I
Explosive Deflection Field II
Thermic Dissipation Field II
Kinetic Deflection Field II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Expanded Cargohold II
Expanded Cargohold II
Damage Control II

Large Cargohold Optimization I
Large Cargohold Optimization I
Large Cargohold Optimization I



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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Related Links

Ship Skill and Fitting Overviews -- Amarr | Caldari | Gallente | Minmatar | ORE | Pirate Factions