Difference between revisions of "Phobos"

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m (Updated resist bonus for odyssey)
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|reqskills=*Gallente Cruiser V<small>29d 15h 6m</small>
 
|reqskills=*Gallente Cruiser V<small>29d 15h 6m</small>
**Spaceship Command III<small>4h 26m</small>
+
**Gallente Destroyer III<small>8h 53m</small>
**Gallente Frigate IV<small>2d 2h 17m</small>
+
***Gallente Frigate III<small>8h 53m</small>
 
*Heavy Interdictors I<small>50m</small>
 
*Heavy Interdictors I<small>50m</small>
**Weapon Upgrades V<small>11d 20h 26m</small>
 
**Spaceship Command V<small>5d 22h 13m</small>
 
 
**Propulsion Jamming V<small>17d 18h 40m</small>
 
**Propulsion Jamming V<small>17d 18h 40m</small>
|totaltraintime=67d 12h 0m
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**Graviton Physics IV<small>5d 5h 42m</small>
 +
***Engineering IV<small>5d 17h 46m</small>
 +
***Science V<small>5d 17h 46m</small>
 +
**Spaceship Command V<small>5d 17h 46m</small>
 +
|totaltraintime=70d 15h 25m
 
 
 
|forumlinks=
 
|forumlinks=

Revision as of 03:05, 1 July 2013

EVE University Database
 
Ship Database
Phobos
CornerT2h.png
Phobos
Gallente Federation
Gallente Federation
Heavy Interdictors
Thorax Class
RELATED UNI-WIKI REFERENCES

Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.

Developer: Roden Shipyards

Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors.

SHIP BONUSES

Gallente Cruiser Skill Bonus:
5% bonus to medium hybrid turret damage and 4% bonus to armor resistances per level
Heavy Interdictors Skill Bonus:
10% bonus to medium hybrid turret falloff per level and 5% bonus to range of warp disruption fields per level
Note: can fit warp disruption field generators

Required Skills
  • Gallente Cruiser V29d 15h 6m
    • Gallente Destroyer III8h 53m
      • Gallente Frigate III8h 53m
  • Heavy Interdictors I50m
    • Propulsion Jamming V17d 18h 40m
    • Graviton Physics IV5d 5h 42m
      • Engineering IV5d 17h 46m
      • Science V5d 17h 46m
    • Spaceship Command V5d 17h 46m
Training Time what's this?
70d 15h 25m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Thorax
Thorax.jpg
Thorax
Standard Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png820 MW Icon cpu.png330 tf
Icon velocity.png240 m/sec
Icon capacity.png465 m³
, Deimos
Deimos.jpg
CornerT2s.png
Deimos
Heavy Assault Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,100 MW Icon cpu.png380 tf
Icon velocity.png230 m/sec
Icon capacity.png415 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,165 MW
CPU
cpu output
375 tf
Capacitor
capacitor
1,375 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
6
Rig
rigs
2
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
209 m/s
Inertia Modifier
inertia modifier (agility)
0.581
Warp Speed
inertia modifier (agility)
3.8 AU/s
Base Time to Warp
base time to warp
12.14 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
15 points
Sig. Radius
signature radius
160 m
Scan Res.
scan resolution
225 mm
Structure
Structure Hitpoints
structure hitpoints
2,531 HP
Mass
ship mass
15,080,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
315 m³
Armor
Armor Hitpoints
armor hitpoints
2,040 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
68
KIN
kinetic resistance
84
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,160 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
85
EXP
explosive resistance
50


Summary

The Phobos is the Gallente Heavy Interdictor. It is designed to be heavily armor tanked, and has a large number of low slots and a hull bonus to help this. The main purpose of the Phobos is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.

The Phobos has one less low slot and one more mid compared to the Amarr Devoter, meaning it can field less tank. This makes the Devoter the preferred tackler for capitals (though the Phobos can also perform this role adequately), however the Phobos is often used in low sec gate camps to tackle ships that are equipped with warp core stabilisers due to its extra mid allowing it to carry an extra sensor booster.

Skills

Further information about additional or recommended skills to pilot Phobos for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Phobos.

Tactics

No sub-article about Phobos roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Phobos here.