Difference between revisions of "Phoenix"

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Revision as of 16:47, 27 May 2020

EVE University Database
 
Ship Database
Phoenix
Phoenix
Caldari State
Caldari State
Dreadnoughts
Phoenix Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there.

While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.

SHIP BONUSES

Caldari Dreadnought bonuses (per skill level):
4% bonus to all shield resistances
5% bonus to XL Cruise, XL Torpedo and Torpedo damage
10% reduction in missile launcher reload time
Role Bonus:
• Can fit Siege modules
• 5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
107d 18h 28m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Caiman
Caiman.jpg
CornerTFs.png
Caiman
Pirate Faction Dreadnoughts Phoenix Class
Icon highlights.pngCan launch Light Fighters
Icon hi slot.png5 (3/0) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png550,000 MW Icon cpu.png1,060 tf
Icon velocity.png75 m/sec
Icon capacity.png2,750 m3

Ship Attributes

Fittings
Powergrid
powergrid
500,000 MW
CPU
cpu output
965 tf
Capacitor
capacitor
52,500 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
medium slots
7
Low
low slots
5
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
70 m/sec
Inertia Modifier
inertia modifier (agility)
0.045
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
79.227 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
115.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
48 points
Sig. Radius
signature radius
11,200 m
Scan Res.
scan resolution
70 mm
Structure
Structure Hitpoints
structure hitpoints
104,200 HP
Mass
ship mass
1,270,000,000 kg
Volume
ship volume
16,250,000 m³
Cargo Capacity
cargo capacity
2,750 m³
Fuel Capacity
capacity
8,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
86,800 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
104,200 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Caldari Dreadnought. While the large fleet meta is dominated by armor capitals, leaving the Phoenix slightly isolated, it shines in two main roles. One form is a ultra-long range "B52" fit for bashing Upwell structures from beyond their weapons/tackle range. The other main use is as a High Angle Weapon ("HAW") fit, designed to apply huge damage to small targets. A HAW Phoenix fitted with Rapid Torpedo Launchers can apply its DPS to smaller targets better than any other Dread, while carrying a huge active tank, and being virtually immune to Neut pressure. This makes it a favored choice in the very niche community of pilots who attempt to roam solo in Dreadnoughts.

Skills

Further information about additional or recommended skills to pilot Phoenix for a specific or it's common role(s) can be written here.

Fitting

Phoenix - Shield MWD Rapid Torpedo
Phoenix: Phoenix - Shield MWD Rapid Torpedo
EFT
[Phoenix, Phoenix - Shield MWD Rapid Torpedo]
Rapid Torpedo Launcher II, Caldari Navy Scourge Torpedo
Rapid Torpedo Launcher II, Caldari Navy Scourge Torpedo
Rapid Torpedo Launcher II, Caldari Navy Scourge Torpedo
True Sansha Heavy Energy Neutralizer
Siege Module II

50000MN Cold-Gas Enduring Microwarpdrive
Domination Heavy Stasis Grappler
Caldari Navy Warp Scrambler
Capital Capacitor Booster II, Navy Cap Booster 3200
CONCORD Capital Shield Booster
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II

Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Caldari Navy Power Diagnostic System

Capital EM Shield Reinforcer II
Capital Core Defense Capacitor Safeguard II
Capital Core Defense Capacitor Safeguard II



Navy Cap Booster 3200 x1
Caldari Navy Scourge Torpedo x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A basic "Solo" dreadnought for drops or for "Solo" roaming.
  • Variations: Dropping the MWD for a Capital Shield Extender for improving the buffer, changing the rigs for better application of damage, changing the highslot to a cloak or a smartbomb, or otherwise tweaking it to suite pilot preference.
  • Not for capital fleet engagements involving large numbers of capital ships.
  • Carry all the different types of Torpedos and drugs.
  • 3712 DPS with faction Torpedos. Tanks roughly 16K DPS without drugs.
Phoenix - Shield No Prop Rapid Torpedo Mk2
Phoenix: Phoenix - Shield No Prop Rapid Torpedo Mk2
EFT
[Phoenix, Phoenix - Shield No Prop Rapid Torpedo Mk2]
Dark Blood Heavy Energy Neutralizer
Siege Module II
Rapid Torpedo Launcher II, Caldari Navy Mjolnir Torpedo
Rapid Torpedo Launcher II, Caldari Navy Mjolnir Torpedo
Rapid Torpedo Launcher II, Caldari Navy Mjolnir Torpedo

Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
CONCORD Capital Shield Booster
Caldari Navy Warp Scrambler
Heavy Stasis Grappler II
Capital Capacitor Booster I, Navy Cap Booster 3200
Capital Capacitor Booster I, Navy Cap Booster 3200

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Dark Blood Reactor Control Unit

Capital EM Shield Reinforcer II
Capital Thermal Shield Reinforcer II
Capital Core Defense Capacitor Safeguard II



Navy Cap Booster 3200 x1
Caldari Navy Mjolnir Torpedo x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
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icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Another version of the "Solo" Phoenix for shooting at subcapital ships.
  • This one is fit with dual capacitor boosters which stands up better to neuting pressure. Familiarity with your dreadnought will give you insight on how you prefer yours to be fit.


Phoenix - Shield No Prop XL Cruise Citadel Sniper Mk2
Phoenix: Phoenix - Shield No Prop XL Cruise Citadel Sniper Mk2
EFT
[Phoenix, Phoenix - Shield No Prop XL Cruise Citadel Sniper Mk2]
Siege Module II
XL Cruise Missile Launcher I, Guristas Nova XL Cruise Missile
XL Cruise Missile Launcher I, Guristas Nova XL Cruise Missile
XL Cruise Missile Launcher I, Guristas Nova XL Cruise Missile

Capital Shield Booster I
Shield Boost Amplifier II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Capital Capacitor Booster I, Navy Cap Booster 3200
Missile Guidance Computer II, Missile Range Script
Sensor Booster II, Targeting Range Script

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Sentient Signal Amplifier
Damage Control II

Capital EM Shield Reinforcer I
Capital Thermal Shield Reinforcer I
Capital Hydraulic Bay Thrusters I



Navy Cap Booster 3200 x1
Missile Range Script x1
Targeting Range Script x1
Guristas Nova XL Cruise Missile x1

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
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icon?size=64&.png
icon?size=64&.png
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Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Believed, but not confirmed, to be the "B52" XL Cruise Phoenix for bashing Citadels outside Citadel EWAR and Fighter range.
  • Pithum C-Type AIFs allow for more CPU if necessary. Lock range with Long Range Targeting V is 298km. Make sure to have Missile Bombardment to V for this hull to work effectively.
  • If you are well supported you can get Information links to push your lock range to 300km without the signal amplifier, freeing up another low slot for another BCS. Bling to taste.


Tactics

No sub-article about Phoenix roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Phoenix here.