Phoenix Navy Issue

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Ship Database
Phoenix Navy Issue
CornerTFh.png
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Caldari State
Caldari State
Faction Dreadnoughts
Phoenix Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Caldari doctrine focuses on distributed fleets with well-equipped and independently operating squadrons of agile strikeforces, nevertheless the State has always maintained a powerful capital fleet capability. Military reforms in the wake of losses suffered by the State during the Triglavian Invasions included significant programs aimed at improving the core dreadnought fleets of the Caldari Navy. The result is the Phoenix Navy Issue: a vessel equipped with heavier shields, significantly upgraded capital missile systems, and enhanced with target-painting technology to improve the application of its powerful weapons against any target this heavily-fanged monster cares to destroy.

"Let the stars be the target of your arrows, that you may strike all your foes under them." – Analects of the Raata Empire

SHIP BONUSES

Caldari Dreadnought bonuses (per skill level):
7.5% bonus to XL Cruise, XL Torpedo and Torpedo damage
4% bonus to all shield resistances
10% reduction in missile launcher reload time
7.5% bonus to Target Painter effectiveness
Role Bonus:
• Can fit Siege modules
• 5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Phoenix
Phoenix.jpg
Phoenix
Dreadnoughts Phoenix Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png5 (3/0) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png550,000 MW Icon cpu.png990 tf
Icon velocity.png70 m/sec
Icon capacity.png2,750 m³
, Caiman
Caiman.jpg
CornerTFs.png
Caiman
Pirate Faction Dreadnoughts Phoenix Class
Icon highlights.pngCan launch Light Fighters
Icon hi slot.png5 (3/0) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png550,000 MW Icon cpu.png1,060 tf
Icon velocity.png75 m/sec
Icon capacity.png2,750 m3

Ship Attributes

Fittings
Powergrid
powergrid
575,000 MW
CPU
cpu output
1,100 tf
Capacitor
capacitor
52,500 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
medium slots
8
Low
low slots
5
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
70 m/sec
Inertia Modifier
inertia modifier (agility)
0.045
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
79.227 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
115 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
49 points
Sig. Radius
signature radius
11,200 m
Scan Res.
scan resolution
75 mm
Structure
Structure Hitpoints
structure hitpoints
153,600 HP
Mass
ship mass
1,270,000,000 kg
Volume
ship volume
16,250,000 m³
Cargo Capacity
cargo capacity
2,750 m³
Fuel Capacity
capacity
8,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
130,200 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
153,600 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Summary about Phoenix Navy Issue.

Skills

Further information about additional or recommended skills to pilot Phoenix Navy Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Phoenix Navy Issue roles or piloting tactics. You can write them here.

Notes

You can add notes about Phoenix Navy Issue here.

Patch History