Planetary Interaction

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Revision as of 18:07, 25 April 2010 by Cervator (talk | contribs) (Initial draft copied from Dys Novus' outline)
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Overview

  • What can you do with PI
  • What Can't you do with PI
  • What do you get out of investing time in PI


Skills

  • Skills here


Industry

  • What aspects of the economy are effected by PI
    • NPC Seeded Goods/Production materials
    • POS fuel, ect
  • What ways are there to make money?
    • Strip mining/Extractors only
    • Low Level Production
    • High Level Production/Running multiple colonies that feed eachother/Buying goods off the market to feed production


Planets

For more details, see Planets

Planets come in all sorts of shapes and sizes, and accordingly provides differing materials


Resources

  • Raw Materials/uses
    • T1 Goods/uses
    • T2 Goods/uses
    • T3 Goods/uses

Needs tables and correlation to the Planets info


Colonies

  • General concept
    • Setting up Command Centers, building off them
  • Colony setups
    • Efficiently placing your building to maximize CPU/powergrid use and profit
    • Ratios of Extractors/Production Buildings/Links/Storage that a Command Center can handle at any one time
  • Tips
    • Struggles they may come up against, ect.


Profit!

  • Cultivating your colony
    • Keeping tabs on Extractors and relocating them or surveying for new resources when your current vein is depleted
    • Launching your goods for sale on the market
    • Restructuring a colony to meet current needs
    • Not forgetting it's there
  • General guide to goods prices (post launch)