Difference between revisions of "Porpoise"

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**{{RequiredSkill|Spaceship Command|V}}

Revision as of 14:42, 19 May 2017

EVE University Database
 
Ship Database
Porpoise
Porpoise
Outer Ring Excavations
Outer Ring Excavations
ORE
Porpoise Class
Highlight
Can Use Command Bursts
HIGHLIGHTS
Highlight
50,000 m³ Ore hold
HIGHLIGHTS
Highlight
5,000 m³ Fleet hangar
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS

When new lower-mass wormhole connections began appearing across Anoikis in late YC116, ORE tasked the engineers at its advanced Outer Ring Development labs with creating a mining foreman vessel capable of passing through these gateways and exploiting the unspoiled riches available within. Creating such a compact ship while preserving much of the utility of the larger Orca and Rorqual designs proved a significant challenge, but the end result was a ship that had great potential for capsuleer mining operations in all areas of space.

The Porpoise is a smaller, more mobile and more affordable mining foreman platform that is perfect for supporting mining operations in dangerous space. It is capable of providing support to its allies through mining foreman bursts, remote shield boosters and survey scanners. The Porpoise also enjoys strong bonuses to mining drones, allowing it to pull in its own share of the ore in any mining operation.

SHIP BONUSES

Industrial Command Ships bonuses (per skill level):
5% bonus to ship cargo and ore hold capacity
2% bonus to Mining Foreman Burst effect strength and duration
10% bonus to Drone hitpoints, damage and ore mining yield
10% reduction in Drone ice harvesting cycle time
Role Bonus:
50% bonus to Drone ore mining yield
400% bonus to Remote Shield Booster optimal range
90% reduction to effective distance traveled for jump fatigue
• Can use 2 Command Burst modules
100% bonus to Tractor Beam range
50% bonus to Tractor Beam velocity
300% bonus to Survey Scanner range

Required Skills
Training Time what's this?
19d 13m 34s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Primae
Primae.jpg
Primae
Special Edition Industrial Ships Primae Class
Icon highlights.png2,500 m³ Planetary Commodities Bay
Icon highlights.png10,000 m³ Ice Hold Capacity
Icon highlights.png10,000 m³ Gas Hold Capacity
Icon highlights.png2,000 m³ Command Center Hold
Icon hi slot.png0 (0/0) Icon mid slot.png0 Icon low slot.png4
Icon powergrid.png175 MW Icon cpu.png100 tf
Icon velocity.png200 m/sec
Icon capacity.png100 m³
,Noctis
Noctis.jpg
Noctis
Haulers Primae Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngSalvage Specialist
Icon hi slot.png8 (0/0) Icon mid slot.png2 Icon low slot.png3
Icon powergrid.png250 MW Icon cpu.png300 tf
Icon velocity.png155 m/sec
Icon capacity.png1,460 m³

Ship Attributes

Fittings
Powergrid
powergrid
420 MW
CPU
cpu output
350 tf
Capacitor
capacitor
3,500 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
2
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
100 m/sec
Inertia Modifier
inertia modifier (agility)
1.5
Warp Speed
inertia modifier (agility)
2.70 AU/s
Base Time to Warp
base time to warp
?? s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
20 points
Sig. Radius
signature radius
300 m
Scan Res.
scan resolution
90 mm
Structure
Structure Hitpoints
structure hitpoints
8,000 HP
Mass
ship mass
4,500,000 kg
Volume
ship volume
400,000 m³
Cargo Capacity
cargo capacity
500 m³
Ore Capacity
capacity
50,000 m³
Armor
Armor Hitpoints
armor hitpoints
3,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
6,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Skills

Fitting

For more info on fittings, please go here

Tactics

Notes