Difference between revisions of "Probe"

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(→‎Fitting: added basic WH fitting with cloak and probe launcher)
(Corrected training time, and updated bonuses to reflect current description tab.)
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|info=The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner.  Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat.
 
|info=The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner.  Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat.
 
 
|bonuses=<b>Minmatar Frigate Skill Bonus:</b><br>7.5% increase to scan strength of probes per level<br>5% bonus to Codebreaker, Analyzer and Salvager cycle time per level
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|bonuses=<b>Traits:</b><br><b>Minmatar Frigate skill bonus per level:</b><br>7.5% increase to scan strength of probes<br>5% bonus to Codebreaker, Analyzer and Salvager cycle time
 
 
 
|structurehp=225 HP
 
|structurehp=225 HP
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|scanres=465 mm
 
|scanres=465 mm
 
 
|reqskills=*Minmatar Frigate II<small>1h 34m</small>
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|reqskills=*Minmatar Frigate I<small>13m</small>
 
**Spaceship Command I<small>8m</small>
 
**Spaceship Command I<small>8m</small>
|totaltraintime=0d 1h 42m
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|totaltraintime=0d 0h 21m
 
 
 
|forumlinks=
 
|forumlinks=

Revision as of 05:22, 1 April 2013

EVE University Database
 
Ship Database
Probe
Probe
Minmatar Republic
Minmatar Republic
Standard Frigates
Probe Class
RELATED UNI-WIKI REFERENCES

The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat.

SHIP BONUSES

Traits:
Minmatar Frigate skill bonus per level:
7.5% increase to scan strength of probes
5% bonus to Codebreaker, Analyzer and Salvager cycle time

Required Skills
  • Minmatar Frigate I13m
    • Spaceship Command I8m
Training Time what's this?
0d 0h 21m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Cheetah
Cheetah.jpg
CornerT2s.png
Cheetah
Covert Ops Probe Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png3 (1/2) Icon mid slot.png4 Icon low slot.png4
Icon powergrid.png15 MW Icon cpu.png275 tf
Icon velocity.png381 m/sec
Icon capacity.png200 m³

Ship Attributes

Fittings
Powergrid
powergrid
25 MW
CPU
cpu output
240 tf
Capacitor
capacitor
235 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
360 m/s
Inertia Modifier
inertia modifier (agility)
3.58
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
5.57 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
35 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
32.5 km
Max Locked Targets
max. locked targets
4
LADAR Sensor
LADAR sensor strength
9 points
Sig. Radius
signature radius
38 m
Scan Res.
scan resolution
465 mm
Structure
Structure Hitpoints
structure hitpoints
225 HP
Mass
ship mass
1,123,000 kg
Volume
ship volume
19,500 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
300 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Probe is the Minmatar Tech 1 exploration and scanning frigate. It is a good ship for rookies or veterans who are getting into probing and don't have the skills for the T2 version, the Cheetah. It's bonus to cycle time for hacking, archaeology, and salvaging modules means it can be very effective for looting exploration sites as well.

Skills

No skill notes available.

Fitting

Cynosural Field User's Guide/Cyno Probe


Basic WHs
Probe: Basic WHs
EFT
[Probe, Basic WHs]
Core Probe Launcher I
Prototype Cloaking Device I
Salvager I

1MN Microwarpdrive I
Analyzer I
Codebreaker I

Nanofiber Internal Structure I
Nanofiber Internal Structure I
Capacitor Power Relay I

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I



Core Scanner Probe I x16

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon mid slot.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Archaeology I
  • Astrometrics IV
  • Hacking I
  • Astrometric Acquisition III
  • Astrometric Pinpointing III
  • Astrometric Rangefinding III
  • Racial Frigate III
  • High Speed Maneuvering I
  • Jury Rigging I
  • Cloaking I
NOTES


Tactics

No sub-article about Probe roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.