Difference between revisions of "Archive:Project Solitude"

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m (Move industry and what to bring into specific pages)
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*PVP - be part of small gang PVP. Try solo PVP. FC a small roam.
 
*PVP - be part of small gang PVP. Try solo PVP. FC a small roam.
 
*PI - Learn Planetary Interaction try it in High Sec and then expand into the nearby Low Sec and Null Sec areas for maximum profit.
 
*PI - Learn Planetary Interaction try it in High Sec and then expand into the nearby Low Sec and Null Sec areas for maximum profit.
*Industry - plenty of opportunity to build things. Take part in team efforts to build large capital ships. Learn research and invention with the advice of very experienced players.
+
*Industry - plenty of opportunity to build things. Take part in team efforts to build large capital ships. Learn research and invention with the advice of very experienced players. Visit the [[Industry in Solitude]] page for more details.
 
*Trade - Supply the trade hub of the region - our citadel Gravity Well - with goods. Sell and buy there!
 
*Trade - Supply the trade hub of the region - our citadel Gravity Well - with goods. Sell and buy there!
 
*Socialize - you will meet the same people (unistas and others) again and again - talk to them! Fly with them!
 
*Socialize - you will meet the same people (unistas and others) again and again - talk to them! Fly with them!
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''See [[Travel to Solitude]].''
 
''See [[Travel to Solitude]].''
  
== What to bring and NOT bring ==
+
== Ok I'm interested, lets do this thing ==
Due to having limited access to the rest of Empire space, you should bring as much of whatever you might need as possible. Certain items cost less in Solitude, while others cost far more. Check out the Freshman Hangar if you have trouble getting equipment through the local market.
 
  
=== What to bring ===
+
Time to [[Packing for Solitude|Pack your Bags]] and we will see you in space.
The [https://fleet-up.com/Doctrine/Item/30549 Project Solitude Fleet Up Doctrine] provides a list of fits suitable for most of the common activities available in Solitude. Visit the Wiki [[Fleet-Up]] page for instructions on how to join.
 
 
 
==== Modules ====
 
Prepare to have spare modules, and try to bring equipment over in bulk whenever possible in order to limit risk. Bring '''only''' the ones you need. Most modules you can steal off rats.
 
 
 
'''Modules above Tech I can cost double their in-Empire price.''' Some modules are almost nonexistent on the Solitude marketplace. If you are curious about whether or not a specific item is stocked in Solitude and you do not have access to the area simply head over to [https://evemarketer.com/ EVEMarketer], click on "Region: All Regions", select Solitude from the drop-down list of Regions and enter the item that you're looking for. If EVEMarketer doesn't have the information you need you can always ask for a price check in the [http://forum.eveuniversity.org/viewtopic.php?f=31&t=23156 Solitude.E-Uni] Chat channel.
 
 
 
==== Scanning ====
 
We recommend spares of:
 
* Cloaking devices (covert ops version if you can fly a Covert Ops frigate, T3 or Recon cruiser)
 
* Core probe launchers (Sisters Core Probe Launchers are a good idea as the price for these can be exorbitant in Solitude)
 
* Core probes (Sisters Core Probes are recommended)
 
* Covert ops frigates (If you can fly one of these the world is your oyster)
 
 
 
==== Skillbooks ====
 
There is a [http://evemaps.dotlan.net/station/Elore_VI_-_Moon_4_-_Federal_Navy_Academy_School Federation Navy School] two jumps into Low-Sec in the system of [http://evemaps.dotlan.net/system/Elore Elore].
 
Note that not all skillbooks will be seeded here and that both this station and the route to it are sometimes camped. It is recommended to do a little scouting or go as a group if you are unfamiliar with Low Security space. Also remember you can now inject skills that you cannot train directly. So if you are about to get skill books for yourself do not undock with them! Just inject them right away and they are forever yours.
 
 
 
==== General supplies ====
 
Ammunition and scripts are generally not more expensive in Solitude than elsewhere in Empire. Nanopaste and cap boosters will usually need to be obtained outside of Solitude if large quantities are needed.
 
 
 
==== Tech I Industrial ====
 
It's a good idea to use a T1 Industrial when moving a medium amount of cargo ({{gaps|5|000}}–{{gaps|30|000}} {{m3}}) as they carry enough for several packaged frigates or a couple cruisers and you can make multiple trips through a High-Sec to High-Sec Wormhole in a T1 Industrial without compromising the stability of the Wormhole.
 
 
 
An ''Imicus'' is an ideal alternative if you don't have that much to cart over as it has a base 400 {{m3}} cargo that can be expanded up to {{gaps|1|261}} {{m3}} with Cargohold Expander modules and Cargohold Optimization Rigs.
 
 
 
=== What NOT to bring ===
 
==== Certain ships ====
 
Many T1 Sub-Capital ships are less expensive to obtain in Solitude due to the proximity to Null Security space and the risk involved in transporting ships back out to the rest of Empire.
 
 
 
For the same reason larger and more expensive ships (i.e. Freighters and Pirate Cruisers/Battleships) can be difficult to take back out of Solitude. Consideration should be given when bringing them into the area. Most High-Sec to High-Sec Wormholes can only handle a Freighter passing through twice before they are destabilized.
 
 
 
If you feel you must bring something shiny or large, make sure that it is something that you will use regularly as it may be very difficult and time-consuming to relocate such items back to the contiguous Empire.
 
 
 
== Industry in Solitude ==
 
=== Gas sites ===
 
The low-sec constellation of [http://evemaps.dotlan.net/map/Solitude/Elerelle#sec Elerelle], located in Solitude, is one of only two places in New Eden where Gas sites produce unusually large amounts of Celadon Cytoserocin, which is the chief ingredient in the production of the more effective forms of Exile, a Combat Booster used to increase a capsuleer's armor repair amount by a certain percentage. The high-sec region of Solitude sees regular signature-site occurrences of Celadon Mykoserocin, used to make the milder, and less profitable form of Exile.
 
 
 
Gas sites in Solitude occur very frequently in both high- and low-security areas.
 
 
 
=== Ice belts ===
 
* Niballe (0.6 / 3 jumps from Boystin) is the most popular ice belt in the area.  Regulars are generally friendly and plenty of ice to go around. Look for blue fleets to join or simply ask for boosts.
 
* Cadelanne (0.1 / 9 jumps from Boystin) typically only has a few residents, often blue.
 
* I-YGGI (-0.20 / 4 jumps from Boystin) out of the way null sec ice belt that has few visitors. Note: Will spawn BS rats, so make sure you have a good tank.
 
 
 
Note that it is not recommended to ice mine while away from the keyboard (AFK). There are local entities that have been known to suicide gank (using large groups of expendable destroyers) miners that are non-responsive.
 
 
 
=== Regular mining ===
 
 
 
* Project Solitude has several members who run regular mining fleets with Orca boosts. Both shared-can and u-haul ops occur. For more information and fleet formation check the Solitude forum and ask in the Solitude.E-Uni chat. Mining loaners are available to campus members and Ventures are available in the Vecodie hangar.
 
 
 
=== Refining services ===
 
 
 
Project Solitude has several members who can provide refining services in Solitude
 
 
 
* Edward Audeles: (Nearly) perfect on ores as well as scrapmetal at Boystin FIO [[Perfect Refine List#Edward_Audeles|Details]]
 
  
 
== [http://forum.eveuniversity.org/viewforum.php?f=218 Project Solitude Forum - Get in touch] ==
 
== [http://forum.eveuniversity.org/viewforum.php?f=218 Project Solitude Forum - Get in touch] ==

Revision as of 10:24, 3 April 2018

E-UNI Emblem.png This page is specific to EVE University. Other corporations or groups in the game may operate differently.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.
Solitude Logo.png
E-UNI Emblem.png EVE University offers
a class on:

VENITE PRO SOLITVDINE ♦ MANETE PRO SOCIETATE
"Come for the Solitude, stay for the company"

Why Solitude?

Project Solitude provides an isolated environment for EVE University students, without easy access to major trade hubs, where they require motivation and self-sufficiency to survive. Solitude thrives on versatility and making players instantly have an impact and feel like they are taking part. Due to our relative remoteness we all have to work together to maintain our community, we engage exploration, industry, mining, PvE and PvP; we have access to and regularly visit all levels of space (highsec, lowsec, null, daytriping in wh space). All of the structures that form our base of operations were built using community spirit and involvement at all levels.

Joining the Campus

Joining the Solitude Campus is as simple as joining the ingame Solitude.E-Uni chat channel. Here, you can ask any of the campus members questions about life in Solitude and how to get involved with the community. Similarly, join us on mumble and talk direct to our campus members. There are no official title requirements for joining Solitude, and you do not need to commit any specific amount of time to the campus. Come on over and pay us a visit.

Communication

We use the following EVE University services for communication:

  • Ingame chat channel Solitude.E-Uni (need to be a current member of the Uni and have access the channel password thread).
  • Ingame mailing list Solitude.E-Uni (current unistas can join freely, ex-unistas needs to ask the Campus Leadership for permission).
  • The Mumble channel Solitude Campus under Special Projects & Events (need to be registered on the forum).
  • Solitude Campus Slack (see this post for instructions on how to set it up).
  • The Solitude Campus section on the forum.


Campus Details

Campus Leadership

Campus Manager: Exorcist Wraith (AUTZ)

Admin Officer: Talman Drak (USTZ)

Education Officers:
Andrew Nightshade - Mining Fleets (Ice) (USTZ)
Crimson Herring - PVP Fleets (USTZ)
Dunbartian Wonderwood - Mining Fleets (Ore) (USTZ)
Kai-Alon Deninard - PVE Fleets (USTZ)

Logistics Officer: Fergus Echerie - Hangar Officer (EUTZ)

Overview of the Solitude Region

Solitude is a smallish region consisting of only 43 systems under the sovereignty of the Gallente Federation. Wedged between Aridia and Syndicate, Solitude is made up of two general regions. To the west of the region is a low-sec area bordering both Syndicate and Aridia with the home of the Nullsec Campus (NSC) only a few jumps away. To the east is a high-sec pocket consisting of 17 systems with a second entrance to Syndicate. This pocket also contains the system of Boystin, home to the E-Uni regional HQ as well as the regional trade hub. A further high-sec pocket of 3 systems can be found to the north of the region.

Campus Structures

Campus Headquarters: Boystin - Gravity Well (Fortizar)

Gravity Well is the Solitude Campus Fortizar Citadel, which is our campus headquarters and is located in Boystin. It has clone facilities and a market service. We encourage Uni members to sell items through Gravity Well as it has very low fees for Uni members and all fees go towards fuelling the citadel and campus projects. Gravity well also acts as a good location to base yourself for missions as there are several Federal Intelligence Office agents in the local area along with University hangers in the citadel to drop donations off or pick up required modules.

Event Horizon is the Solitude Campus Azbel Citadel, which is our campus manufacturing headquarters and is located in Boystin. It has manufacture and research facilites. We encourage Uni members to manufacture items in Event Horizon as it has very low fees for Uni members and all the rigs specific to manufacturing.

Accretion Disk is the Solitude Campus Tatara Refinery, which is our campus reprocessing facility and is located in Boystin. It has all the rigs required for reprocessing Ice/Ore/Moon materials and is also one of 6 Moon Mining facilities, see Moon Mining in Solitude

What it means to live in Solitude

Living in Solitude has certain advantages over the main high-sec Empire regions. Having said that, the confined nature of the area also has its challenges. Things to be considered before deciding whether to move or not are:

Advantages

  • Far from Slays, making war target encounters less likely.
  • Easier to organize awareness of WTs in the region and their location.
  • A smaller community, which means you'll regularly see and potentially fly with familiar faces.
  • Significantly reduced cost for use of public research and manufacturing installations.
  • Easier access to low-sec PI while still living in the relative safety of high-sec.
  • Easier access to low-sec ores in sparsely populated systems.
  • Quick access to NPC null-sec space for PvP excursions.
  • Project stocked hangars.
  • E-uni customs office.

Disadvantages

  • Limited availability of items on the local market.
  • Higher prices for items that are available on the market.
  • Shipping stuff in and out of the region can be a challenge.
  • Flying to Solitude requires extended travel through low or null sec (low sec route is recommended).
  • High-Sec-to-High-Sec wormholes make travel easier, but have an inconsistent and limited presence.

What can I do?

  • Exploration - sharpen your scanning skills and run data & relic sites. Scanning down signatures and exploring sites is a big part of Solitude life.
  • Mission - Solitude is a great place to run missions and participate in PVE fleets with experienced players. Visit the Missioning in Solitude page.
  • Mine - plenty of belts and opportunities to mine solo or in a fleet. Organize and run your first mining fleet!
  • PVP - be part of small gang PVP. Try solo PVP. FC a small roam.
  • PI - Learn Planetary Interaction try it in High Sec and then expand into the nearby Low Sec and Null Sec areas for maximum profit.
  • Industry - plenty of opportunity to build things. Take part in team efforts to build large capital ships. Learn research and invention with the advice of very experienced players. Visit the Industry in Solitude page for more details.
  • Trade - Supply the trade hub of the region - our citadel Gravity Well - with goods. Sell and buy there!
  • Socialize - you will meet the same people (unistas and others) again and again - talk to them! Fly with them!
  • Field trips - just explore Low Sec and Null Sec, and learn about gate and station guns, how bubbles work, how to scout your way and practise how to evade a gate camp.

Programs Available in Solitude

There are a few programs available to Unistas in Solitude. Further details of these programs can be found in the Solitude Resource Thread V4

The Solitude Coordinated Scanning Endeavor is a key resource to life in Solitude. The high-sec to high-sec wormholes located by this program allow for safe transport of goods and services into and out of Solitude. Additionally, by scanning and logging all of our signatures, we can quickly find and run rare sites as a group. The campus uses the Uni mapper to share and track scans of the neighbourhood. Please see the Mapper wiki link for more information. For a lesson or questions on how the sheet functions please ask in the Solitude.E-Uni chat channel.
The Solitude Overwatch Standing Fleet is intended to be a permanent fleet of Unistas in Solitude who aren't otherwise attached to another fleet. It provides a means for impromptu organization of the various activities regularly undertaken by Solitude residents, a way to share bonuses, and a quick reaction force. Whilst not a requirement, as in other campuses, it is recommended that Solibros join Solitude Overwatch to connect players with similar play styles, and to provide a secure channel with which to share valuable intel. If you cannot find the fleet, feel free to create one. This action infers no FC responsibilities, you are merely the boss, responsible for invites and management of the fleet. The more eyes we have in the sky the safer everyone is.

Gravity Well Corp Hangars

A full guide to the Solitude Corporation Hangars and their use can be found here. All Soli Corp hangars for Ships/Modules are held in Gravity Well, all BPO's are in Event Horizon

  • + Freshman Hangar +
These cans are labelled as to their content and Solibros should feel free to take what they need from them. As a Newbro please don’t feel that you can’t/shouldn’t take items from these cans, this is what they are there for. We want you to use them! Please remember, however, that other students also use these containers, so please only take what will satisfy your immediate needs. All cans labelled 'Alpha' are accessible to those Unistas holding the Freshman title or higher. Layout as per standard Uni hangars EVE University Corporate Hangars
  • + Solitude BPO Library +
The Project Solitude BPO Library is housed at Event Horizon. Its purpose is to support local industry by making available a range of fully researched BPO’s which are copyable for personal use or to help support the Project’s industrial needs. For full details please visit this forum thread.
  • + Solitude Donations +
Items deposited into this container are considered to be donated to Project Solitude and will become University property. Items in this container can only be retrieved by certain personnel. Once this container is processed, items are generally moved to Freshman or Sophomore hangars depending on the items.

How to get to Solitude

See Travel to Solitude.

Ok I'm interested, lets do this thing

Time to Pack your Bags and we will see you in space.

Project Solitude Forum - Get in touch

Projsol.jpg

Template:Solitude Links