Difference between revisions of "Proteus"

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(Corrected base align time. Updated to account for the warp speed changes. Added patch history up to the July 2017 release.)
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  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
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  * SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
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  | powergrid=680 MW
 
  | powergrid=680 MW
 
  | cpu=230 tf
 
  | cpu=230 tf
  | capacitor=1500 GJ
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  | capacitor=1,500 GJ
 
  | highs=0
 
  | highs=0
 
  | turrets=0
 
  | turrets=0
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  | volume=115,000 m&#179;
 
  | volume=115,000 m&#179;
 
  | cargohold=440 m&#179;
 
  | cargohold=440 m&#179;
  | extrahold=
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  | extrahold=120 m&#179;
  | extraholdtype=
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  | extraholdtype=Subsystem Hold
 
  | dronebay=0 m&#179;
 
  | dronebay=0 m&#179;
 
  | bandwidth=0 Mbit/sec
 
  | bandwidth=0 Mbit/sec
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  | maxvelocity=180 m/sec
 
  | maxvelocity=180 m/sec
 
  | inertia=0.56
 
  | inertia=0.56
  | warpspeed=3 AU/s
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  | warpspeed=4 AU/s
  | warptime=6.97 s
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  | warptime=10.33 s
 
  | targetrange=70.00 km
 
  | targetrange=70.00 km
 
  | sigradius=190 m
 
  | sigradius=190 m
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==Notes==
 
==Notes==
''Please note that the skills page needs to add Gallente Core systems. The link leads to Gallente Engineering Systems which is the same thing.''
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''Notes about the Proteus can be added here.''
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 +
==Patch History==
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{{Expansion past|
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'''October 2019 Release - 2019-10-15.1'''
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
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* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
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'''July 2017 Release - Released 2017-07-11'''
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* Tech 3 Strategic Cruisers have been rebalanced. Details of the goals behind this change can be found in this [https://community.eveonline.com/news/dev-blogs/strategic-cruisers-and-you/ devblog].
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* The available subsystems have been condensed into a smaller number of more powerful and useful choices.
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* Strategic Cruisers now have four subsystem slots (reduced from five) with three choices in each slot (reduced from 4)
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* Rigs can now be freely removed from Strategic Cruisers without destroying them.
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* All Strategic Cruisers have received a dedicated subsystem bay so they can carry alternate configurations along with them on their adventures
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* Each of the Strategic Cruiser hulls and subsystems have been rebalanced. All the details can be found in the following forum thread: https://meta.eveonline.com/t/july-release-strategic-cruisers/8414/5
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* New Base Stats:
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:*Slot layout: 0H, 0M, 0L; 0 turrets, 0 launchers
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:*3 Rig Slots, 400 Calibration
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:*Fittings: 680 PWG, 230 CPU
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:*Defense (shields / armor / hull) : 1800 / 2500 / 2200
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:*Base shield resistances (EM/Therm/Kin/Exp): 0 / 40 / 70 / 50
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:*Base armor resistances (EM/Therm/Kin/Exp): 50 / 51.25 / 67.5 / 10
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:*Capacitor (amount / recharge rate / average cap per second) : 1500 / 375 / 4
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:*Mobility (max velocity / agility / mass / align time): 180 / 0.56 / 13,300,000 / 10.33s
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:*Warp Speed: 3 au/s
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:*Drones (bandwidth / bay): 0 / 0
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:*Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 230 / 6
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:*Sensor strength: 19 Magnetometric
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:*Signature radius: 190
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:*Cargo capacity: 440
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:*Subsystem Bay: 120
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}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
 
[[Category:Ship Database]][[Category:Strategic Cruisers]]
 
[[Category:Ship Database]][[Category:Strategic Cruisers]]
Please note that the skills page needs to add Gallente Core systems. The link leads to Gallente Engineering Systems which is the same thing.
 

Revision as of 00:59, 16 October 2019

EVE University Database
 
Ship Database
Proteus
CornerT3h.png
Proteus
Gallente Federation
Gallente Federation
Strategic Cruisers
Proteus Class
RELATED UNI-WIKI REFERENCES

Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters.

Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.

- Jinsente Parmen, The Gallente in New Eden

SHIP BONUSES

Gallente Defensive Systems bonuses (per skill level):
• bonus to all Gallente Defensive Systems effectiveness
Gallente Core Systems bonuses (per skill level):
• bonus to all Gallente Core Systems effectiveness
Gallente Offensive Systems bonuses (per skill level):
• bonus to all Gallente Offensive Systems effectiveness
Gallente Propulsion Systems bonuses (per skill level):
• bonus to all Gallente Propulsion Systems effectiveness
Gallente Strategic Cruiser bonuses (per skill level):
• 5% reduction in module heat damage amount taken
• 10% bonus to nanite repair paste repair speed
Role Bonus:
• 99% reduction in Scan Probe Launcher CPU requirements
• Rigs may be removed from this ship without being destroyed

Required Skills
Training Time what's this?
60d 11h 3m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
680 MW
CPU
cpu output
230 tf
Capacitor
capacitor
1,500 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
180 m/sec
Inertia Modifier
inertia modifier (agility)
0.56
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
10.33 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70.00 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
19 points
Sig. Radius
signature radius
190 m
Scan Res.
scan resolution
230 mm
Structure
Structure Hitpoints
structure hitpoints
2,200 HP
Mass
ship mass
13,300,000 kg
Volume
ship volume
115,000 m³
Cargo Capacity
cargo capacity
440 m³
Subsystem Hold Capacity
capacity
120 m³
Armor
Armor Hitpoints
armor hitpoints
2,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
51.25
KIN
kinetic resistance
67.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
40
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

2017 Updated: The Proteus is the Gallente Strategic Cruiser. It is, by a wide margin, the least popular T3 cruiser in Known Space. This is due to a number of reasons, including limited mid slots (you can only fit a maximum of four), and the sometimes odd bonuses of its subsystems.

It is not a good choice for missions, due to its limited range with blasters and poor tracking with railguns. These attributes also prevents it from doing well in incursions. It has a small number of mid slots compared to other T3s like the Loki or Tengu, so it has limited ability to fit utility modules like webs. The Proteus has a good niche as a cloaky PvP ganker. Its ability to fit a Covert Ops cloak, high DPS blasters, and an extended range point or scram makes it excellent for decloaking on someone, annihilating them quickly, and escaping before their friends can respond.

The recent T3C rebalance has also narrowed the fitting flexibility of the Proteus, preventing a full rack of Medium railguns being fitted, unless a lowslot Co-Processor 2 is added.

Skills

To fly a Proteus (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Power Grid Management 5, CPU Management 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :

  • T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
  • Fitting Skills - Power Grid Management is a prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
  • Strat Cruiser Skills - Gallente Strategic Cruiser to 3 (if you overheat a lot, train this higher). Defensive subsystem should be at 5 with the others at 4 (5 is preferable, especially for offensive).
  • T2 Blasters - Medium Hybrid Turret 5, Medium Blaster Specialization 3 - Flying a T2 or T3 DD ship without T2 weapons will lead to mockery of your lossmails.
  • T2 Drones - To make use of your 75m3 Drone bay, having T2 drones is vital. Of course as a Gallente pilot you should definitely have at least some basic drone skills already
  • Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended.
  • Other PvP Skills: Proteus is bonused to reduce heat damage, and requires Engineering 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already

Fitting

For more info on fittings, please go here

Tactics

In PvP, the Proteus is normally a brawling ship. Get in close on your enemies, blast them with the high DPS of blasters and broadcast for reps if you're primaried. Use your range-bonused point to stop enemies escaping your grasp (if this is combined with Loki webs you make a very effective tackling pair). While you are not being shot it can be worth trying to lower your transversal to the target (keeping at range or sitting still) to apply full DPS with Void.

Notes

Notes about the Proteus can be added here.

Patch History