Difference between revisions of "Proteus"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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-------------------------------------------------------------
-------------------------------------------------------------
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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------------------------------------------------------------->
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| shipid=29988
+
| shipimg=Proteus.jpg
|shipid=29988
+
| shipname=Proteus
|shipimg=Proteus.jpg
+
| caption=Proteus
|shipname=Proteus
+
| class=Strategic Cruiser
|caption=Proteus
+
| grouping=Strategic Cruisers
|class=Strategic Cruiser
+
| hulltype=Proteus Class
|grouping=Strategic Cruisers
+
| faction=Gallente Federation
|hulltype=Proteus Class
+
| race=Gallente
|faction=Gallente Federation
+
| roles=unspecified
|race=Gallente
+
| variations=<i>none</i>
|roles=unspecified
+
| tech=3
|variations=none
+
| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|tech=3
+
| powergrid=0 MW
+
| cpu=0 tf
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| capacitor=100 GJ
+
| highs=0
|powergrid=00 MW
+
| turrets=0
|cpu=00 tf
+
| launchers=0
|capacitor=100 GJ
+
| mediums=0
|highs=0
+
| lows=0
|turrets=0
+
| mass=5,341,000 kg
|launchers=0
+
| volume=115,000 m&#179;
|mediums=0
+
| cargohold=0 m&#179;
|lows=0
+
| extrahold=
+
| extraholdtype=
|mass=5,341,000 kg
+
| dronebay=0 m&#179;
|volume=115,000 m&#179;
+
| bandwidth=0 Mbit/sec
|cargohold=00 m&#179;
+
| info=Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters. <br><br>Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.<br><br>    - Jinsente Parmen, <i>The Gallente in New Eden</i><br><br>
+
| bonuses=<b>Gallente Defensive Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Gallente Defensive Systems effectiveness<br><b>Gallente Electronic Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Gallente Electronic Systems effectiveness<br><b>Gallente Engineering Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Gallente Engineering Systems effectiveness<br><b>Gallente Offensive Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Gallente Offensive Systems effectiveness<br><b>Gallente Propulsion Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Gallente Propulsion Systems effectiveness<br><b>Gallente Strategic Cruiser bonuses (per skill level):</b><br>5% reduction in module heat damage amount taken<br>
|dronebay=0 m&#179;
+
| structurehp=1,856 HP
|bandwidth=0 Mbit/sec
+
| shieldhp=100 HP
+
| shieldem=0
|info=Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom’s depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters. <br><br>Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.<br><br>    - Jinsente Parmen, <i>The Gallente in New Eden</i>
+
| shieldexp=0
+
| shieldkin=0
|bonuses=<b>Gallente Strategic Cruiser Skill Bonus:</b><br>5% Reduction in the amount of heat damage absorbed by modules per level.
+
| shieldtherm=0
+
| armorhp=100 HP
|structurehp=1,856 HP
+
| armorem=0
|shieldhp=100 HP |shieldem=0 |shieldexp=0 |shieldkin=0 |shieldtherm=0
+
| armorexp=0
|armorhp=100 HP |armorem=0 |armorexp=0 |armorkin=0 |armortherm=0
+
| armorkin=0
+
| armortherm=0
|maxvelocity=10 m/s
+
| maxvelocity=10 m/sec
|inertia=0.44
+
| inertia=0.44
|warpspeed=3 AU/s
+
| warpspeed=3 AU/s
|warptime=3.26 s
+
| warptime=3.26 s
+
| targetrange=0.00 km
|targetrange=0 km
+
| sigradius=150 m
|sigradius=150 m
+
| maxlockedtargets=5
|maxlockedtargets=5
+
| sensortype=Magnetometric
|sensortype=Magnetometric
+
| sensorvalue=0 points
|sensorvalue=0 points
+
| scanres=0 mm
|scanres=0 mm
+
| reqskills=*{{RequiredSkill|Gallente Strategic Cruiser|I}}
+
**{{RequiredSkill|Gallente Cruiser|V}}
|reqskills=*Gallente Strategic Cruiser I<small>41m</small>
+
***{{RequiredSkill|Spaceship Command|II}}
**Gallente Cruiser V<small>29d 15h 6m</small>
+
***{{RequiredSkill|Gallente Destroyer|III}}
**Gallente Defensive Systems I<small>8m</small>
+
****{{RequiredSkill|Gallente Frigate|III}}
**Gallente Electronic Systems I<small>8m</small>
+
*****{{RequiredSkill|Spaceship Command|I}}
**Gallente Engineering Systems I<small>8m</small>
+
*{{RequiredSkill|Gallente Defensive Systems|I}}
**Gallente Offensive Systems I<small>8m</small>
+
**{{RequiredSkill|Mechanics|V}}
**Gallente Propulsion Systems I<small>8m</small>
+
**{{RequiredSkill|Shield Operation|III}}
|totaltraintime=29d 16h 30m
+
***{{RequiredSkill|Power Grid Management|I}}
+
*{{RequiredSkill|Gallente Electronic Systems|I}}
|forumlinks=
+
**{{RequiredSkill|CPU Management|V}}
|wikireferences=
+
*{{RequiredSkill|Gallente Engineering Systems|I}}
|externallinks=[http://wiki.eveonline.com/en/wiki/Proteus Proteus on Eve Online Wiki]<br>
+
**{{RequiredSkill|Power Grid Management|V}}
+
*{{RequiredSkill|Gallente Offensive Systems|I}}
|highlights1=
+
**{{RequiredSkill|Gunnery|V}}
|highlights2=
+
**{{RequiredSkill|Drones|III}}
|highlights3=
+
*{{RequiredSkill|Gallente Propulsion Systems|I}}
|highlights4=
+
**{{RequiredSkill|Navigation|V}}
  
 +
| totaltraintime=60d 11h 3m 50s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
 
==Summary==
The Proteus is the Gallente [[Strategic Cruiser]]. It is, by a wide margin, the least popular T3 cruiser in [[Known Space]]. This is due to a number of reasons, including limited mid slots (you can only fit a ''maximum'' of four), and the sometimes odd bonuses of its subsystems. However, in [[Wormhole Space]], it is one of the most popular T3 cruisers, as range doesn't matter as much and it has massive tank and DPS. Capable of putting out nearly 1200 DPS while still maintaining tank advantage over other armor brawling T3s, it is the king of W-space T3 PvP combat. With the correct subsystems and fitting skills, a Proteus can be a very tenacious opponent in PvP and can take on battleships in heated combat.  
+
The Proteus is the Gallente [[Strategic Cruiser]]. It is, by a wide margin, the least popular T3 cruiser in [[Known Space]]. This is due to a number of reasons, including limited mid slots (you can only fit a ''maximum'' of four), and the sometimes odd bonuses of its subsystems. Update: The Proteus has been gaining popularity since the changes to medium railguns as a mid range damage dealing brawler. However, in [[Wormhole Space]], it is one of the most popular T3 cruisers, as range doesn't matter as much and it has massive tank and DPS. Capable of putting out nearly 1200 DPS while still maintaining tank advantage over other armor brawling T3s, it is the king of W-space T3 PvP combat. With the correct subsystems and fitting skills, a Proteus can be a very tenacious opponent in PvP and can take on battleships in heated combat.  
  
 
It is not a good choice for [[missions]], due to its limited range with blasters and poor tracking with railguns. These attributes also prevent it from doing well in [[incursions]]. It has a small number of mid slots compared to other T3s like the [[Loki]] or [[Tengu]], so it has limited ability to fit utility modules like webs. In the hands of a skilled pilot who knows what they're doing, however, a Proteus can be an asset to whatever fleet picks it up. The Proteus has a good niche as a cloaky PvP ganker. Its ability to fit a Covert Ops cloak, high DPS blasters, and an extended range point or scram makes it excellent for decloaking on someone, annihilating them quickly, and escaping before their friends can respond.
 
It is not a good choice for [[missions]], due to its limited range with blasters and poor tracking with railguns. These attributes also prevent it from doing well in [[incursions]]. It has a small number of mid slots compared to other T3s like the [[Loki]] or [[Tengu]], so it has limited ability to fit utility modules like webs. In the hands of a skilled pilot who knows what they're doing, however, a Proteus can be an asset to whatever fleet picks it up. The Proteus has a good niche as a cloaky PvP ganker. Its ability to fit a Covert Ops cloak, high DPS blasters, and an extended range point or scram makes it excellent for decloaking on someone, annihilating them quickly, and escaping before their friends can respond.
  
 
==Skills==
 
==Skills==
To fly a Proteus (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Engineering 5, Electronics 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :
+
To fly a Proteus (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Power Grid Management 5, CPU Management 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :
  
 
*T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
 
*T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
  
*Fitting Skills - Engineering and Electronics 5 are prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
+
*Fitting Skills - Power Grid Management and CPU Management 5 are prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
  
 
*Strat Cruiser Skills - Gallente Strategic Cruiser to 3 (if you overheat a lot, train this higher). Defensive subsystem should be at 5 with the others at 4 (5 is preferable, especially for offensive and electronic).
 
*Strat Cruiser Skills - Gallente Strategic Cruiser to 3 (if you overheat a lot, train this higher). Defensive subsystem should be at 5 with the others at 4 (5 is preferable, especially for offensive and electronic).
  
*T2 Blasters - Medium Blasters 5, Medium Blaster Specialization 3 - Flying a T2 or T3 DD ship without T2 weapons will lead to mockery of your lossmails.
+
*T2 Blasters - Medium Hybrid Turret 5, Medium Blaster Specialization 3 - Flying a T2 or T3 DD ship without T2 weapons will lead to mockery of your lossmails.
  
 
*T2 Drones - To make use of your 75m3 Drone bay, having T2 drones is vital. Of course as a Gallente pilot you should definitely have at least some basic drone skills already
 
*T2 Drones - To make use of your 75m3 Drone bay, having T2 drones is vital. Of course as a Gallente pilot you should definitely have at least some basic drone skills already
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==Fitting==
 
==Fitting==
{{ShipFitting|
+
For more info on fittings, please go [[Proteus/Fittings|here]]
ship=Proteus|
 
shipTypeID=29988|
 
fitName=PvP Cheap|
 
fitID=Cheap|
 
high1name=Heavy Neutron Blaster II|
 
high1typeID=3146|
 
high2name=Heavy Neutron Blaster II|
 
high2typeID=3146|
 
high3name=Heavy Neutron Blaster II|
 
high3typeID=3146|
 
high4name=Heavy Neutron Blaster II|
 
high4typeID=3146|
 
high5name=Heavy Neutron Blaster II|
 
high5typeID=3146|
 
high6name=Heavy Neutron Blaster II|
 
high6typeID=3146|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Fleeting Propulsion Inhibitor I|
 
mid2typeID=4027|
 
mid3name=Caldari Navy Warp Scrambler|
 
mid3typeID=15887|
 
low1name=1600mm Reinforced Steel Plates II|
 
low1typeID=20353|
 
low2name=Centum C-Type Energized Explosive Membrane|
 
low2typeID=18839|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Magnetic Field Stabilizer II|
 
low5typeID=10190|
 
low6name=Magnetic Field Stabilizer II|
 
low6typeID=10190|
 
low7name=Magnetic Field Stabilizer II|
 
low7typeID=10190|
 
subsystem1name=Proteus Electronics - Friction Extension Processor|
 
subsystem1typeID=30056|
 
subsystem2name=Proteus Offensive - Hybrid Propulsion Armature|
 
subsystem2typeID=30128|
 
subsystem3name=Proteus Propulsion - Localized Injectors|
 
subsystem3typeID=30098|
 
subsystem4name=Proteus Defensive - Augmented Plating|
 
subsystem4typeID=29981|
 
subsystem5name=Proteus Engineering - Power Core Multiplier|
 
subsystem5typeID=30149|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=Hornet EC-300 x5|
 
drone2typeID=23707|
 
charge1name=Void M x2000|
 
charge1typeID=12789|
 
charge2name=Null M x3000|
 
charge2typeID=12785|
 
charge3name=Federation Navy Antimatter Charge M x2000|
 
charge3typeID=22977|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump II|
 
rig1typeID=31059|
 
rig2name=Medium Trimark Armor Pump II|
 
rig2typeID=31059|
 
rig3name=Medium Trimark Armor Pump II|
 
rig3typeID=31059|
 
difficulty=0|
 
warsop=S|
 
warsopReason=T3|
 
version=ODY 1.0|
 
shipDNA=29988:29981;1:30056;1:30098;1:30128;1:30149;1:3146;6:4027;1:5975;1:15887;1:10190;3:11269;2:18839;1:20353;1:31059;3:2185;5:12789;3442:23707;5:12785;3000:12789;2000:22977;2000::|
 
skills=|
 
notes=Cost is ~500m. The scram is for fitting reasons.</li><li>The C-Type is cheap although can be swapped for T2 if ISK is a real problem (why you flying a T3 then though?).</li><li>Requires a 2% PWG implant}}
 
 
 
{{ShipFitting|
 
ship=Proteus|
 
shipTypeID=29988|
 
fitName=PvP Shiny|
 
fitID=PvP-Shiny|
 
high1name=Heavy Neutron Blaster II|
 
high1typeID=3146|
 
high2name=Heavy Neutron Blaster II|
 
high2typeID=3146|
 
high3name=Heavy Neutron Blaster II|
 
high3typeID=3146|
 
high4name=Heavy Neutron Blaster II|
 
high4typeID=3146|
 
high5name=Heavy Neutron Blaster II|
 
high5typeID=3146|
 
high6name=Heavy Neutron Blaster II|
 
high6typeID=3146|
 
mid1name=Corelum C-Type 10MN Microwarpdrive|
 
mid1typeID=19315|
 
mid2name=Republic Fleet Warp Disruptor|
 
mid2typeID=15891|
 
mid3name=True Sansha Warp Scrambler|
 
mid3typeID=14258|
 
low1name=Federation Navy Magnetic Field Stabilizer|
 
low1typeID=15895|
 
low2name=Federation Navy Magnetic Field Stabilizer|
 
low2typeID=15895|
 
low3name=Federation Navy Magnetic Field Stabilizer|
 
low3typeID=15895|
 
low4name=Imperial Navy Energized Adaptive Nano Membrane|
 
low4typeID=15729|
 
low5name=Imperial Navy Energized Adaptive Nano Membrane|
 
low5typeID=15729|
 
low6name=Corelum A-Type Energized Explosive Membrane|
 
low6typeID=18823|
 
low7name=1600mm Reinforced Steel Plates II|
 
low7typeID=20353|
 
subsystem1name=Proteus Defensive - Augmented Plating|
 
subsystem1typeID=29981|
 
subsystem2name=Proteus Electronics - Friction Extension Processor|
 
subsystem2typeID=30056|
 
subsystem3name=Proteus Engineering - Power Core Multiplier|
 
subsystem3typeID=30149|
 
subsystem4name=Proteus Offensive - Hybrid Propulsion Armature|
 
subsystem4typeID=30128|
 
subsystem5name=Proteus Propulsion - Localized Injectors|
 
subsystem5typeID=30098|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Hammerhead II x5|
 
drone2typeID=2185|
 
charge1name=Void M x3000|
 
charge1typeID=12789|
 
charge2name=Null M x2000|
 
charge2typeID=12785|
 
charge3name=Caldari Navy Antimatter Charge M x2000|
 
charge3typeID=23025|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump II|
 
rig1typeID=31059|
 
rig2name=Medium Trimark Armor Pump II|
 
rig2typeID=31059|
 
rig3name=Medium Trimark Armor Pump II|
 
rig3typeID=31059|
 
difficulty=0|
 
warsop=S|
 
warsopReason=T3|
 
version=ODY 1.0|
 
shipDNA=29988:29981;1:30056;1:30098;1:30128;1:30149;1:3146;6:14258;1:15891;1:19315;1:15729;2:15895;3:18823;1:20353;1:31059;3:2185;5:2456;5:12785;2000:12789;3000:23025;2000::|
 
skills=|
 
notes=Cost is ~1.5B</li><li>Requires: AWU5, Engineering Subsytem 5, or a 2% PWG implant}}
 
  
 
==Tactics==
 
==Tactics==
Line 260: Line 124:
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Strategic Cruisers]]
+
[[Category:Ship Database]][[Category:Strategic Cruisers]]

Revision as of 23:15, 31 December 2016

EVE University Database
 
Ship Database
Proteus
CornerT3h.png
Proteus
Gallente Federation
Gallente Federation
Strategic Cruisers
Proteus Class
RELATED UNI-WIKI REFERENCES

Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters.

Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.

- Jinsente Parmen, The Gallente in New Eden

SHIP BONUSES

Gallente Defensive Systems bonuses (per skill level):
• bonus to all Gallente Defensive Systems effectiveness
Gallente Electronic Systems bonuses (per skill level):
• bonus to all Gallente Electronic Systems effectiveness
Gallente Engineering Systems bonuses (per skill level):
• bonus to all Gallente Engineering Systems effectiveness
Gallente Offensive Systems bonuses (per skill level):
• bonus to all Gallente Offensive Systems effectiveness
Gallente Propulsion Systems bonuses (per skill level):
• bonus to all Gallente Propulsion Systems effectiveness
Gallente Strategic Cruiser bonuses (per skill level):
5% reduction in module heat damage amount taken

Required Skills
Training Time what's this?
60d 11h 3m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
100 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
10 m/sec
Inertia Modifier
inertia modifier (agility)
0.44
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
3.26 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
0.00 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
0 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
1,856 HP
Mass
ship mass
5,341,000 kg
Volume
ship volume
115,000 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
100 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


Summary

The Proteus is the Gallente Strategic Cruiser. It is, by a wide margin, the least popular T3 cruiser in Known Space. This is due to a number of reasons, including limited mid slots (you can only fit a maximum of four), and the sometimes odd bonuses of its subsystems. Update: The Proteus has been gaining popularity since the changes to medium railguns as a mid range damage dealing brawler. However, in Wormhole Space, it is one of the most popular T3 cruisers, as range doesn't matter as much and it has massive tank and DPS. Capable of putting out nearly 1200 DPS while still maintaining tank advantage over other armor brawling T3s, it is the king of W-space T3 PvP combat. With the correct subsystems and fitting skills, a Proteus can be a very tenacious opponent in PvP and can take on battleships in heated combat.

It is not a good choice for missions, due to its limited range with blasters and poor tracking with railguns. These attributes also prevent it from doing well in incursions. It has a small number of mid slots compared to other T3s like the Loki or Tengu, so it has limited ability to fit utility modules like webs. In the hands of a skilled pilot who knows what they're doing, however, a Proteus can be an asset to whatever fleet picks it up. The Proteus has a good niche as a cloaky PvP ganker. Its ability to fit a Covert Ops cloak, high DPS blasters, and an extended range point or scram makes it excellent for decloaking on someone, annihilating them quickly, and escaping before their friends can respond.

Skills

To fly a Proteus (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Power Grid Management 5, CPU Management 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :

  • T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
  • Fitting Skills - Power Grid Management and CPU Management 5 are prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
  • Strat Cruiser Skills - Gallente Strategic Cruiser to 3 (if you overheat a lot, train this higher). Defensive subsystem should be at 5 with the others at 4 (5 is preferable, especially for offensive and electronic).
  • T2 Blasters - Medium Hybrid Turret 5, Medium Blaster Specialization 3 - Flying a T2 or T3 DD ship without T2 weapons will lead to mockery of your lossmails.
  • T2 Drones - To make use of your 75m3 Drone bay, having T2 drones is vital. Of course as a Gallente pilot you should definitely have at least some basic drone skills already
  • Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended.
  • Other PvP Skills: Proteus is bonused to reduce heat damage, and requires Engineering 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already

Fitting

For more info on fittings, please go here

Tactics

In PvP, the Proteus is normally a brawling ship. Get in close on your enemies, blast them with the high DPS of blasters and broadcast for reps if you're primaried. Use your range-bonused point to stop enemies escaping your grasp (if this is combined with Loki webs you make a very effective tackling pair). While you are not being shot it can be worth trying to lower your transversal to the target (keeping at range or sitting still) to apply full DPS with Void.

Notes

You can write additional notes for Proteus here.