Proteus

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EVE University Database
 
Ship Database
Proteus
CornerT3h.png
Proteus
Gallente Federation
Gallente Federation
Strategic Cruisers
Proteus Class
RELATED UNI-WIKI REFERENCES

Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom’s depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters.

Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.

- Jinsente Parmen, The Gallente in New Eden

SHIP BONUSES

Gallente Strategic Cruiser Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.

Required Skills
  • Gallente Strategic Cruiser I41m
    • Gallente Cruiser V29d 15h 6m
    • Gallente Defensive Systems I8m
    • Gallente Electronic Systems I8m
    • Gallente Engineering Systems I8m
    • Gallente Offensive Systems I8m
    • Gallente Propulsion Systems I8m
Training Time what's this?
29d 16h 30m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
00 MW
CPU
cpu output
00 tf
Capacitor
capacitor
100 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
10 m/s
Inertia Modifier
inertia modifier (agility)
0.44
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
3.26 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
0 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
1,856 HP
Mass
ship mass
5,341,000 kg
Volume
ship volume
115,000 m³
Cargo Capacity
cargo capacity
00 m³
Armor
Armor Hitpoints
armor hitpoints
100 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


Summary

The Proteus is the Gallente Strategic Cruiser. It is, by a wide margin, the least popular T3 cruiser in Known Space. This is due to a number of reasons, including limited mid slots (you can only fit a maximum of four), and the sometimes odd bonuses of its subsystems. However, in Wormhole Space, it is one of the most popular T3 cruisers, as range doesn't matter as much and it has massive tank and DPS. Capable of putting out nearly 1200 DPS while still maintaining tank advantage over other armor brawling T3s, it is the king of W-space T3 PvP combat. With the correct subsystems and fitting skills, a Proteus can be a very tenacious opponent in PvP and can take on battleships in heated combat.

It is not a good choice for missions, due to its limited range with blasters and poor tracking with railguns. These attributes also prevent it from doing well in incursions. It has a small number of mid slots compared to other T3s like the Loki or Tengu, so it has limited ability to fit utility modules like webs. In the hands of a skilled pilot who knows what they're doing, however, a Proteus can be an asset to whatever fleet picks it up. The Proteus has a good niche as a cloaky PvP ganker. Its ability to fit a Covert Ops cloak, high DPS blasters, and an extended range point or scram makes it excellent for decloaking on someone, annihilating them quickly, and escaping before their friends can respond.

Skills

To fly a Proteus (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Engineering 5, Electronics 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :

  • T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
  • Fitting Skills - Engineering and Electronics 5 are prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
  • Strat Cruiser Skills - Gallente Strategic Cruiser to 3 (if you overheat a lot, train this higher). Defensive subsystem should be at 5 with the others at 4 (5 is preferable, especially for offensive and electronic).
  • T2 Blasters - Medium Blasters 5, Medium Blaster Specialization 3 - Flying a T2 or T3 DD ship without T2 weapons will lead to mockery of your lossmails.
  • T2 Drones - To make use of your 75m3 Drone bay, having T2 drones is vital. Of course as a Gallente pilot you should definitely have at least some basic drone skills already
  • Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended.
  • Other PvP Skills: Proteus is bonused to reduce heat damage, and requires Engineering 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already

Fitting

Blasters
Proteus: Blasters
EFT
[Proteus, Blasters]
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

10MN Microwarpdrive II
Faint Epsilon Warp Scrambler I
Small Capacitor Booster II

1600mm Reinforced Steel Plates II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Corpum C-Type Energized Explosive Membrane
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Hybrid Propulsion Armature
Proteus Propulsion - Localized Injectors

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II


Hammerhead II x5
Hornet EC-300 x5
Navy Cap Booster 200 x20
Void M x1200
Caldari Navy Antimatter Charge M x1200
Null M x1200

Navy Cap Booster 200 x20
Void M x1200

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Gallente Strategic Cruiser 4
  • Gallente Defensive Systems 5
  • Gallente Offensive Systems 5
  • Gallente Engineering Systems 5
  • Gallente Electronics Systems 4
  • Gallente Propulsion Systems 4
  • Advanced Weapon Upgrades 4
  • Excellent Armor and Gunnery support skills
NOTES


Tactics

In PvP, the Proteus is normally a brawling ship. Get in close on your enemies, blast them with the high DPS of blasters and broadcast for reps if you're primaried. Use your range-bonused point to stop enemies escaping your grasp (if this is combined with Loki webs you make a very effective tackling pair). While you are not being shot it can be worth trying to lower your transversal to the target (keeping at range or sitting still) to apply full DPS with Void.

Notes

You can write additional notes for Proteus here.