Difference between revisions of "Provisional Serpentis Outpost"

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m (warpin message)
(First pocket cleanup)
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Upon warping to the site you will arrive at an ancient acceleration gate.
 
Upon warping to the site you will arrive at an ancient acceleration gate.
 
The defenders in the pockets can be 50-160 km away.
 
The defenders in the pockets can be 50-160 km away.
 
 
{{MessageBox
 
{{MessageBox
 
|Warpin message:
 
|Warpin message:
 
|Heuristic analysis of this location indicates that destroying the Blood Raider's Chapel would greatly improve your odds of uncovering further illicit activity.
 
|Heuristic analysis of this location indicates that destroying the Blood Raider's Chapel would greatly improve your odds of uncovering further illicit activity.
 
|collapsed=yes}}
 
|collapsed=yes}}
 
+
== Walkthrough ==
===First Pocket===
+
=== First Pocket ===
----
+
{{NPCTableHead|Initial Defenders}}
Initial Defenders
+
|-
{{NPCTable|
+
| colspan=5 | 0 km off
{{NPCTableRow|Frigate|3|Coreli Spy}}
+
{{NPCTableRow|Frigate|1-2|Coreli Agent/Spy}}
{{NPCTableRow|Cruiser|3|Corelum Chief Spy| trigger= Triggers second wave}}
+
|-
}}
+
| colspan=5 | 80 km off
 
+
{{NPCTableRow|Frigate|3|Coreli Agent/Spy}}
 
+
|-
Second Wave
+
| colspan=5 | 150 km off
{{NPCTable|
+
{{NPCTableRow|Cruiser|1|Corelum Chief Spy/Scout| trigger= Triggers second wave}}
 +
{{NPCTableFoot}}
 +
{{NPCTableHead|Wave #2}}
 +
|-
 +
| colspan=5 | 100 km behind acceleration gate
 
{{NPCTableRow|Frigate|4|Coreli Spy/Agent}}
 
{{NPCTableRow|Frigate|4|Coreli Spy/Agent}}
}}
+
{{NPCTableFoot}}
 
+
{{NPCTableHead|Gate Wave (triggered by approaching the gate)}}
 
 
Gate Wave (triggered by approaching the gate)
 
{{NPCTable|
 
 
{{NPCTableRow|Cruiser|4|Corelum Chief Spy/scout}}
 
{{NPCTableRow|Cruiser|4|Corelum Chief Spy/scout}}
}}
+
{{NPCTableFoot}}
 
 
 
 
 
{{StructureTable|
 
{{StructureTable|
 
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Locked}}
 
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Locked}}

Revision as of 00:42, 30 May 2016

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Site Details
{{{name}}}
Type
Rating
Found in {{{location}}}
Max ship size {{{ship limit}}}
Faction {{{faction}}}
Damage to deal
Damage to
Resist
Sig. Strength

This is a low security unrated site found through exploration. Upon warping to the site you will arrive at an ancient acceleration gate. The defenders in the pockets can be 50-160 km away.

Warpin message:
Heuristic analysis of this location indicates that destroying the Blood Raider's Chapel would greatly improve your odds of uncovering further illicit activity.

Walkthrough

First Pocket

Initial Defenders
Template:NPCTableFoot
Wave #2
WD EWAR L
0 km off
Frigate 1-2 x Frigate Coreli Agent/Spy
80 km off
Frigate 3 x Frigate Coreli Agent/Spy
150 km off
Cruiser 1 x Cruiser Corelum Chief Spy/Scout Triggers second wave
Template:NPCTableFoot
Gate Wave (triggered by approaching the gate)
WD EWAR L
100 km behind acceleration gate
Frigate 4 x Frigate Coreli Spy/Agent
Template:NPCTableFoot
WD EWAR L


Cruiser 4 x Cruiser Corelum Chief Spy/scout
Objects Notes L
Acceleration Gate 1 x Acceleration Gate Locked
Asteroid 50 x Veldspar

Second Pocket


Template:NPCTable


Commander Template:NPCTable


Template:NPCTable


Template:NPCTable


Spanws when attacking Serpentis Armory Template:NPCTable


Objects Notes L
Structure 1 x Serpentis Armory Escalation trigger
Asteroid 13 x Veldspar
Asteroid 1 x Scordite


Escalation

Site Details
{{{name}}}
Type
Rating
Found in {{{location}}}
Max ship size {{{ship limit}}}
Faction {{{faction}}}
Damage to deal
Damage to
Resist
Sig. Strength

The site can escalate to Guardian Angels Surveillance Squad


See Also Exploration