Difference between revisions of "Prowler"

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m (Updated for Phoebe)
(Moved fittings from the ship page to fittings page)
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==Fitting==
 
==Fitting==
{{ShipFitting
+
For more info on fittings, please go [[Prowler/Fittings|here]]
| ship=Prowler
 
| shipTypeID=12735
 
| fitName=Cruiser carrier
 
| fitID=Cruiser-carrier
 
| low1name=Expanded Cargohold II
 
| low1typeID=1319
 
| low2name=Expanded Cargohold II
 
| low2typeID=1319
 
| low3name=Expanded Cargohold II
 
| low3typeID=1319
 
| mid1name=Experimental 10MN Microwarpdrive I
 
| mid1typeID=5975
 
| mid2name=Adaptive Invulnerability Field II
 
| mid2typeID=2281
 
| mid3name=Adaptive Invulnerability Field II
 
| mid3typeID=2281
 
| high1name=Core Probe Launcher I, Core Scanner Probe I
 
| high1typeID=17938
 
| charge1name=Core Scanner Probe I x8
 
| charge1typeID=30013
 
| high2name=Covert Ops Cloaking Device II
 
| high2typeID=11578
 
| rig1name=Medium Cargohold Optimization I
 
| rig1typeID=31119
 
| rig2name=Medium Polycarbon Engine Housing I
 
| rig2typeID=31179
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills={{sk|Cloaking|IV}}</li><li>{{sk|High Speed Maneuvering|I}}</li><li>{{sk|Power Grid Management|IV|}}</li><li>{{sk|Hull Upgrades|II}}</li><li>{{sk|Astronautics Rigging|I}}</li><li>{{sk|Tactical Shield Manipulation|IV}}
 
| showSKILLS=N
 
| notes=This fit allows you to carry packaged cruisers (10,000m3), but has a reasonably long align time (7s at low skill levels, can be reduced to 5s with {{sk|Evasive Maneuvering|V}}).</li><li>It warps at a good  6.4 au/s (with low skills) and a brisk 7.5 au/s at {{sk|Transport Ships|V}}.</li><li>This fit is moderately tough for a blockade runner, with 10k EHP even with low skills. Note that the Prowler has a naturally high shield EM resistance, so you don't need to fit an EM shield hardener to maximise your EHP.</li><li>In order to reach 10,000m3 cargo, you ''must'' fit three Tech 2 expanded cargoholds and one Tech 1 cargo rig.</li><li>The Poycarbon Engine Housing rig is a good all-round solution, but can be swapped for a Hyperspatial Velocity Optimizer rig to trade align time for warp speed (up to a blistering 9 au/s with {{sk|Transport Ships|V}}).</li><li>The shield modules can be downgraded to Tech 1 if you don't have {{sk|Tactical Shield Manipulation|IV}}.</li><li>The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=KRON 1.0
 
| showTOC=Y
 
| shipDNA=12735:1319;3:5975;1:2299;1:2281;1:17938;1:30013;8:11578;1:31119;1:31179;1::
 
}}{{ShipFitting
 
| ship=Prowler
 
| shipTypeID=12735
 
| fitName=Fast transport
 
| fitID=Fast-transport
 
| low1name=Expanded Cargohold II
 
| low1typeID=1319
 
| low2name=Nanofiber Internal Structure I
 
| low2typeID=2603
 
| low3name=Nanofiber Internal Structure I
 
| low3typeID=2603
 
| mid1name=Experimental 10MN Microwarpdrive I
 
| mid1typeID=5975
 
| mid2name=Adaptive Invulnerability Field II
 
| mid2typeID=2281
 
| mid3name=Adaptive Invulnerability Field II
 
| mid3typeID=2281
 
| high1name=Core Probe Launcher I, Core Scanner Probe I
 
| high1typeID=17938
 
| charge1name=Core Scanner Probe I x8
 
| charge1typeID=30013
 
| high2name=Covert Ops Cloaking Device II
 
| high2typeID=11578
 
| rig1name=Medium Hyperspatial Velocity Optimizer I
 
| rig1typeID=31161
 
| rig2name=Medium Cargohold Optimization I
 
| rig2typeID=31119
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills={{sk|Cloaking|IV}}</li><li>{{sk|High Speed Maneuvering|I}}</li><li>{{sk|Power Grid Management|IV|}}</li><li>{{sk|Hull Upgrades|II}}</li><li>{{sk|Astronautics Rigging|I}}</li><li>{{sk|Tactical Shield Manipulation|IV}}
 
| showSKILLS=N
 
| notes=This is a very fast ship for carrying small to medium cargo (6415m3) through low- and null-sec. It has a reasonable align time (6s at low skills), which can be reduced by either fitting a third Nanofiber Internal Structure, or training skills (down to a nigh uncatchable 4s with {{sk|Evasive Maneuvering|V}} and {{sk|Spaceship Command|V}}). It's also very fast at sublight speeds: 328 m/s, or 1846 m/s with the MWD on, even with low skills (train {{sk|Acceleration Control}} and {{sk|Navigation}} to reach speeds of nearly 2500 m/s with the MWD).</li><li>It warps at a fast 7.6 au/s (with low skills) and a blistering 9 au/s at {{sk|Transport Ships|V}}.</li><li>Carry three Expanded Cargohold modules with you when you travel, so that you can refit your ship to carry larger cargo if necessary.</li><li>You can vary the low-slot modules and rigs to get your align time down to the next integer value (remember to round up!), depending on your skills. It may be a good idea, however, to keep one cargo rig to make your ship as flexible as possible. </li><li>The shield modules can be downgraded to Tech 1 if you don't have {{sk|Tactical Shield Manipulation|IV}}.</li><li>The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=KRON 1.0
 
| showTOC=Y
 
| shipDNA=12735:1319;1:2603;2:5975;1:2281;2:17938;1:30013;8:11578;1:31161;1:31119;1::
 
}}
 
  
 
==Tactics==
 
==Tactics==

Revision as of 00:34, 24 March 2016

EVE University Database
 
Ship Database
Prowler
CornerT2h.png
Prowler
Minmatar Republic
Minmatar Republic
Transport Ships
Wreathe Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Name: Prowler
Hull: Wreathe Class
Role: Transport
Developer: Core Complexion Inc.

Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.

SHIP BONUSES

Minmatar Industrial bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship max velocity
Transport Ships bonuses (per skill level):
5% bonus to warp speed and warp acceleration
20% reduction in Cloaking Devices CPU requirement
Role Bonus:
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds
• Immune to all Cargo Scanners
90% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
29d 20h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Wreathe
Wreathe.jpg
Wreathe
Haulers Wreathe Class
Icon hi slot.png2 (0/1) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png200 MW Icon cpu.png320 tf
Icon velocity.png140 m/sec
Icon capacity.png2,900 m³

Ship Attributes

Fittings
Powergrid
powergrid
130 MW
CPU
cpu output
230 tf
Capacitor
capacitor
1,200 GJ
High
high slots
2
Launchers
launcher slots
1
Turrets
turret slots
1
Medium
medium slots
3
Low
low slots
3
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
220 m/sec
Inertia Modifier
inertia modifier (agility)
0.485
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
7.53 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
30.00 km
Max Locked Targets
max. locked targets
2
LADAR Sensor
LADAR sensor strength
12 points
Sig. Radius
signature radius
105 m
Scan Res.
scan resolution
245 mm
Structure
Structure Hitpoints
structure hitpoints
1,700 HP
Mass
ship mass
11,200,000 kg
Volume
ship volume
180,000 m³
Cargo Capacity
cargo capacity
3,500 m³
Armor
Armor Hitpoints
armor hitpoints
1,500 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,500 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Prowler is the Minmatar blockade runner.

Like all Blockade Runners, the Prowler is a popular underway support ship to Stealth Bomber fleets. It can provide ammunition reloading and transport of Mobile Warp Disruptors. Adding a Salvager, it can also clean up after successful bomb runs.

Skills

Further information about additional or recommended skills to pilot Prowler for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Prowler roles or piloting tactics. You can write them here.

Notes

No sub-article about Prowler notes. You can write them here.