Rapier

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Ship Database
Rapier
CornerT2h.png
Rapier
Minmatar Republic
Minmatar Republic
Recon Ships
Bellicose Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
10% bonus to missile damage
10% bonus to Target Painter effectiveness
Recon Ships bonuses (per skill level):
60% bonus to Stasis Webifier optimal range
20% reduction in Cloaking Devices CPU requirement
Role Bonus:
80% reduction in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural Field Generator duration
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Required Skills
Training Time what's this?
61d 11h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Huginn
Huginn.jpg
CornerT2s.png
Huginn
Recon Ships Bellicose Class
Icon hi slot.png5 (1/4) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png750 MW Icon cpu.png400 tf
Icon velocity.png240 m/sec
Icon capacity.png315 m³
,Bellicose
Bellicose.jpg
Bellicose
Standard Cruisers Bellicose Class
Icon hi slot.png4 (4/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png780 MW Icon cpu.png400 tf
Icon velocity.png260 m/sec
Icon capacity.png315 m³

Ship Attributes

Fittings
Powergrid
powergrid
750 MW
CPU
cpu output
480 tf
Capacitor
capacitor
1,180 GJ
High
high slots
4
Launchers
launcher slots
3
Turrets
turret slots
1
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
Medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
230 m/sec
Inertia Modifier
inertia modifier (agility)
0.59
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
9.03 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
100.00 km
Max Locked Targets
max. locked targets
8
LADAR Sensor
LADAR sensor strength
24 points
Sig. Radius
signature radius
125 m
Scan Res.
scan resolution
242 mm
Structure
Structure Hitpoints
structure hitpoints
850 HP
Mass
ship mass
11,040,000 kg
Volume
ship volume
85,000 m³
Cargo Capacity
cargo capacity
315 m³
Armor
Armor Hitpoints
armor hitpoints
1,075 HP
Armor Resistances
EM
electromagnetic resistance
85
THR
thermal resistance
59.375
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,480 HP
Shield Resistances
EM
electromagnetic resistance
62.5
THR
thermal resistance
50
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Alongside its non cloaking brother, the Huginn, the Rapier is a common feature in almost all shield tanked gangs, prized for its ability to web targets at a greater range than any other ship in the game (40k T2, up to 60k faction). A Loki can also be setup to fill a similar role, but at a much greater cost.

Skills

Further information about additional or recommended skills to pilot Rapier for a specific or it's common role(s) can be written here.

Tactics

No sub-article about Rapier roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Rapier here.

Patch History