Difference between revisions of "Raptor"

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==Fitting==
 
==Fitting==
{{ShipFitting|
 
ship=Raptor|
 
shipTypeID=11178|
 
fitName=Fast Locker|
 
fitID=Fast-Locker|
 
high1name=Experimental TE-2100 Light Missile Launcher|
 
high1typeID=7993|
 
high2name=Experimental TE-2100 Light Missile Launcher|
 
high2typeID=7993|
 
high3name=open|
 
high4name=open|
 
mid1name=Upgraded 1MN Microwarpdrive I|
 
mid1typeID=5971|
 
mid2name=Sensor Booster II|
 
mid2typeID=1952|
 
mid3name=Warp Disruptor II|
 
mid3typeID=3244|
 
low1name=Nanofiber Internal Structure II|
 
low1typeID=2605|
 
low2name=Nanofiber Internal Structure II|
 
low2typeID=2605|
 
low3name=Capacitor Power Relay II|
 
low3typeID=1447|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Mjolnir Light Missile x1|
 
charge2typeID=212|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Targeting System Subcontroller I|
 
rig1typeID=31322|
 
rig2name=Small Targeting System Subcontroller I|
 
rig2typeID=31322|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=11178:7993;2:1952;1:3244;1:5971;1:1447;1:2605;2:31322;2:212;1:29011;1::|
 
skills=|
 
notes=This fit is pretty fragile, can't really tank anything with decent guns. Good for gatecamps or other fleets where quick locking is important and other tackle will be available soon.}}   
 
  
 
{{ShipFitting|
 
{{ShipFitting|

Revision as of 15:49, 27 September 2013

EVE University Database
 
Ship Database
Raptor
CornerT2h.png
Raptor
Caldari State
Caldari State
Interceptors
Condor Class
Highlight
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Lai Dai

Lai Dai ships favor a balanced mix of ship systems, making them very versatile but also less powerful when it comes to specific tactics.

SHIP BONUSES

Caldari Frigate Skill Bonus:
5% bonus to Small Hybrid Turret Damage and 10% bonus to Small Hybrid Turret optimal range per level
Interceptor Skill Bonus:
15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level
Role bonus:
80% reduction in Propulsion Jamming systems activation cost

Required Skills
  • Caldari Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Interceptors I33m
    • Spaceship Command III4h 26m
    • Evasive Maneuvering V11d 20h 26m
      • Navigation II47m
Training Time what's this?
23d 22h 40m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Condor
Condor.jpg
Condor
Standard Frigates Condor Class
Icon hi slot.png4 (3/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png35 MW Icon cpu.png185 tf
Icon velocity.png400 m/sec
Icon capacity.png130 m³
, Crow
Crow.jpg
CornerT2s.png
Crow
Interceptors Condor Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (4/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png35 MW Icon cpu.png165 tf
Icon velocity.png430 m/sec
Icon capacity.png98 m³

Ship Attributes

Fittings
Powergrid
powergrid
26 MW
CPU
cpu output
150 tf
Capacitor
capacitor
281.3 GJ
High
high slots
4
Launchers
launcher slots
2
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
415 m/s
Inertia Modifier
inertia modifier (agility)
3.1
Warp Speed
inertia modifier (agility)
13.5 AU/s
Base Time to Warp
base time to warp
4.62 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
25 km
Max Locked Targets
max. locked targets
4
Gravimetric Sensor
Gravimetric sensor strength
14 points
Sig. Radius
signature radius
34 m
Scan Res.
scan resolution
940 mm
Structure
Structure Hitpoints
structure hitpoints
422 HP
Mass
ship mass
1,075,000 kg
Volume
ship volume
18,000 m³
Cargo Capacity
cargo capacity
150 m³
Armor
Armor Hitpoints
armor hitpoints
316 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
55
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
493 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
30
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Raptor is a much derided interceptor. It has less powergrid than the other fleet interceptors, making it more difficult to fit. It is bonused towards railguns, which are useless against drones, which are the main enemy of tacklers. Finally, it is slow for a fleet interceptor.

Skills

Further information about additional or recommended skills to pilot Raptor for a specific or it's common role(s) can be written here.

Fitting

Fleet Interceptor
Raptor: Fleet Interceptor
EFT
[Raptor, Fleet Interceptor]
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II

Limited 1MN Microwarpdrive I
Medium Shield Extender II
Warp Disruptor II

Micro Auxiliary Power Core I
Damage Control II
Overdrive Injector System II

Small Ionic Field Projector I
Small Polycarbon Engine Housing I



Republic Fleet EMP S x1000

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Interceptors 4
NOTES
  • Eligible for E-Uni Ship Replacement Program.
  • Interceptors 4 will give you a 28.8km point before overheating. With Interceptors 5 and overheat, you can point at 36 km.
  • The MSE will give you the chance to survive making mistakes on your orbits (EHP is 4990 with all skills at level V, before any boost). For gate-camp situations, a Sensor Booster may be substituted (but you lose eligibility to the Ship Replacement Program).
  • Use the guns to shoot off drones that attack you or get on extra kill mails. DPS is only 65 with EMP, so don't expect to kill anything significant by yourself.
  • Fast ship (4250 m/s, and 6070 m/s with the MWD on overheat). Good agility (align time is 3.9 s with MWD on).


Tactics

No sub-article about Raptor roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Raptor here.