Difference between revisions of "Recon Ships"

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'''Recon Ships''' ('''recons''') are the T2 versions of the [[Cruisers#Electronic_warfare|electronic warfare cruisers]]. From those, they inherit bonuses towards the primary [[electronic warfare]] (EWAR) type of the corresponding faction, but also usually gain further bonuses towards the secondary EWAR type; the exceptions are the Caldari recons, as the Caldari have no secondary type of EWAR.
  
'''Recon Ships''' are cruiser-sized [[EWAR Guide|electronic warfare]] and (true to their name) reconnaissance platforms. Recon Ships are divided into two types, with similar sets of core EWAR abilities but different secondary roles:
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Recon Ships are divided into two types, with similar EWAR abilities but different role bonuses:
* Force Recon ships can fit [[Cloaking|Covert Ops Cloaking Device]]s, and thus warp while cloaked. Furthermore, Force Recon ships are also capable of fitting both standard and covert [[Jump drives|Cynsural Field Generators]], allowing them to bring in either a covert ops hit squad, or a fleet of capital ships to reinforce a battle. They are one of the few ship types capable of fitting Cynosural Generators: do not underestimate their backup, and remove them from the battlefield as soon as possible.
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* '''Force Recon Ships''' can fit [[Cloaking|Covert Ops Cloaking Device]]s, and thus warp while cloaked. Furthermore, Force Recon Ships are also capable of fitting both standard and covert [[Jump drives|Cynosural Field Generators]], allowing them to bring in either a black ops hit squad, or a fleet of capital ships to reinforce a battle. This makes them a high-priority target in many battles.
* Combat Recon ships have superior weapons, electronics, and defenses. While they do not have cloaking (as once the ship is in combat, cloaking technically becomes useless), they instead cannot be detected by [[Directional scan]]. A number of these ships like the Curse are famous hull names that can quickly cripple any ship, and are very scary to see on grid with you, and what's worse, due to their D-scan immunity it is very hard to see them coming.
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* '''Combat Recon Ships''' have superior weapons, electronics, and defenses. While they cannot fit a covert ops cloak, they cannot be detected by [[directional scan]], a unique ability in the game that makes them an unpleasant surprise for opponents.
  
While Recon ships have declined in popularity somehwat due to the flexibility of Strategic Cruisers or T3Cs (which can fit a cloaking subsystem and sometimes an EWAR system), Recons are used in a capital fleet environment where their Cyno capabilities become essential, along with seeing use in large fleet fights where they are easier to replace than T3Cs.
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Despite their name, recons are not really used for reconnaissance. EVE players do much of their reconnaissance using [[third-party tools]] which draw on the [[EVE Swagger Interface|ESI API]], such as [https://evemaps.dotlan.net/ DOTLAN EveMaps] (to check on ratting numbers) or [[ZKillboard]] (to find out ship fits). Reconnaissance inside the game could be scouting structures and checking for their fittings and timers. This is usually done in [[interceptors]] or [[Covert_Ops#Covert_Ops|covert ops]].
  
== Amarr ==
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[[File:EWAR_Cruiser-Velocity.svg|400px|thumb|right|Velocity of EWAR bonused Cruisers.]]
Amarrian recon ships feature a mixture of combat drones, energy neutralizers, and tracking disruptors. While both ships have powerful neutralizer bonuses, the combat Curse has larger bonuses to range and is thus a much safer platform. Also, somewhat confusingly, Amarrian recon ships are commonly found Shield-tanked rather than Armor-tanked (as a result of their many Mid and few Low slots).
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[[File:EWAR_Cruiser-Mass.svg|400px|thumb|right|Mass of EWAR bonused Cruisers.]]
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[[File:EWAR_Cruiser-Signature_Radius.svg|400px|thumb|right|Signature radius of EWAR bonused Cruisers.]]
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[[File:EWAR_Cruiser-Targeting_Range.svg|400px|thumb|right|Targeting range of EWAR bonused Cruisers.]]
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[[File:EWAR_Cruiser-Scan_Resolution.svg|400px|thumb|right|Scan resolution of EWAR bonused Cruisers.]]
  
* Force Recon - {{sh|Pilgrim}}
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== Force Recon Ships ==
* Combat Recon - {{sh|Curse}}
 
  
== Caldari ==
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Force Recon Ships (force recons) were designed around cloaky gameplay with the ability to fit a Covert Ops Cloaking Device. This also includes the ability to take Black Ops [[Jump_drives#Bridging|bridges]]. This allows them to act as force multipliers for cloaky fleets. But in this role, they compete with [[Strategic Cruisers]] fitted with the Covert Reconfiguration subsystem.
Caldari recon ships have the strongest bonuses to ECM jammers in the game, and can thus be extremely disruptive ships on the field. While the Rook can field a full compliment of launchers and drones, neither of these ships is considered a damage threat. To maximize ECM applications, these ships sometimes have no defenses at all, and survive only by staying outside the enemies' effective range. Due to changes which made ECM ships vulnerable to their target (previously the enemy could target nothing at all, not even the attacking ECM ship), they are no longer as popular EWAR platforms and are more popular as a strong cyno ship.
 
  
* Force Recon - {{sh|Falcon}}
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Nowadays, force recons also have the ability to light both covert and hard cynos. This makes them a popular choice for hard cynos as the other option (Black Ops) are significantly more expensive. They are also used a lot for hunting to then provide a fleet to jump in. As you can often expect a force recon to have a cyno fitted, people often expect to be baited into an engagement when they know that a force recon is around.
* Combat Recon - {{sh|Rook}}
 
  
== Gallente ==
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The five force recons are:
Gallente recons have bonuses to remote sensor dampeners, and the range of [[Tackle|warp disruptors and scramblers]]. This makes them extremely dangerous ships in small gang situations, as they can choose individual targets and all but ensure their death. These ships may be found shield or armor-tanked.
 
  
* Force Recon - {{sh|Arazu}}
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* {{sh|Pilgrim}}
* Combat Recon - {{sh|Lachesis}}
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* {{sh|Falcon}}
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* {{sh|Arazu}}
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* {{sh|Rapier}}
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* {{Sh|Enforcer}}
  
== Minmatar ==
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== Combat Recon Ships ==  
Minmatar recons bring two offensive support tools to the table: extremely long-ranged Stasis Webifiers, and amplified Target Painters. This makes them very good at selecting enemy ships for destruction by their allies. The combat Huginn fits projectile turrets, while the force Rapier fits missiles.
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Combat Recon Ships (combat recons) are fairly straight up T2 upgrades of their T1 counterparts. They have more tank, more speed, T2 resists, far bigger targeting range, and more EWAR bonuses. This makes them popular force multipliers in fleets.
  
* Force Recon - {{sh|Rapier}}
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They are also popular hunters as they do not show up on dscan. This makes them particular good to hunt people who might otherwise feel secure because their sites are gated and they monitor dscan.
* Combat Recon - {{sh|Huginn}}
 
  
== Special Edition ==
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The four combat recons are:
The CONCORD Enforcer comes with CovOps cloaking, bonuses to both web and warp disruptor range, and the ability to choose any form of weapons to fight with. It also gains the CONCORD bonus of amplified local shield and armor repair modules, based on the pilot's Security Status.
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* Force Recon - {{Sh|Enforcer}}
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* {{sh|Curse}}
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* {{sh|Rook}}
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* {{sh|Lachesis}}
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* {{sh|Huginn}}
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== History ==
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Force Recons got a major implicit buff on 2019-09-10 when hard cynos got restricted to Force Recons and Black Ops.<ref>https://www.eveonline.com/news/view/patch-notes-for-september-2019-release</ref>
  
 
== See Also ==
 
== See Also ==
 
*[[Electronic warfare]]
 
*[[Electronic warfare]]
 
*[[Cruisers]]
 
*[[Cruisers]]
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== References ==
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{{Reflist}}
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[[Category:Ships]]

Latest revision as of 18:41, 12 January 2024

Recon Ships (recons) are the T2 versions of the electronic warfare cruisers. From those, they inherit bonuses towards the primary electronic warfare (EWAR) type of the corresponding faction, but also usually gain further bonuses towards the secondary EWAR type; the exceptions are the Caldari recons, as the Caldari have no secondary type of EWAR.

Recon Ships are divided into two types, with similar EWAR abilities but different role bonuses:

  • Force Recon Ships can fit Covert Ops Cloaking Devices, and thus warp while cloaked. Furthermore, Force Recon Ships are also capable of fitting both standard and covert Cynosural Field Generators, allowing them to bring in either a black ops hit squad, or a fleet of capital ships to reinforce a battle. This makes them a high-priority target in many battles.
  • Combat Recon Ships have superior weapons, electronics, and defenses. While they cannot fit a covert ops cloak, they cannot be detected by directional scan, a unique ability in the game that makes them an unpleasant surprise for opponents.

Despite their name, recons are not really used for reconnaissance. EVE players do much of their reconnaissance using third-party tools which draw on the ESI API, such as DOTLAN EveMaps (to check on ratting numbers) or ZKillboard (to find out ship fits). Reconnaissance inside the game could be scouting structures and checking for their fittings and timers. This is usually done in interceptors or covert ops.

Velocity of EWAR bonused Cruisers.
Mass of EWAR bonused Cruisers.
Signature radius of EWAR bonused Cruisers.
Targeting range of EWAR bonused Cruisers.
Scan resolution of EWAR bonused Cruisers.

Force Recon Ships

Force Recon Ships (force recons) were designed around cloaky gameplay with the ability to fit a Covert Ops Cloaking Device. This also includes the ability to take Black Ops bridges. This allows them to act as force multipliers for cloaky fleets. But in this role, they compete with Strategic Cruisers fitted with the Covert Reconfiguration subsystem.

Nowadays, force recons also have the ability to light both covert and hard cynos. This makes them a popular choice for hard cynos as the other option (Black Ops) are significantly more expensive. They are also used a lot for hunting to then provide a fleet to jump in. As you can often expect a force recon to have a cyno fitted, people often expect to be baited into an engagement when they know that a force recon is around.

The five force recons are:

Combat Recon Ships

Combat Recon Ships (combat recons) are fairly straight up T2 upgrades of their T1 counterparts. They have more tank, more speed, T2 resists, far bigger targeting range, and more EWAR bonuses. This makes them popular force multipliers in fleets.

They are also popular hunters as they do not show up on dscan. This makes them particular good to hunt people who might otherwise feel secure because their sites are gated and they monitor dscan.

The four combat recons are:

History

Force Recons got a major implicit buff on 2019-09-10 when hard cynos got restricted to Force Recons and Black Ops.[1]

See Also

References