Difference between revisions of "Rhea"

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(→‎Tactics: Adding link to Jump Freighter tactics)
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==Tactics==
 
==Tactics==
 +
{{See also|Jump Freighters}}
 
''No sub-article about Rhea roles or piloting tactics. You can write them here.''
 
''No sub-article about Rhea roles or piloting tactics. You can write them here.''
  

Revision as of 10:25, 24 October 2021

EVE University Database
 
Ship Database
Rhea
CornerT2h.png
Rhea
Caldari State
Caldari State
Jump Freighters
Charon Class
Highlight
Has Huge Cargohold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

It wasn't long after the Thukkers began deploying their jump capable freighters that other corporations saw the inherent tactical value of such ships. After extended negotiations, Ishukone finally closed a deal exchanging undisclosed technical data for the core innovations underpinning the original Thukker Tribes design allowing them to rapidly bring to the market the largest jump capable freighter of them all, the Rhea, a true behemoth of the stars.

Developer : Ishukone

Ishukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State. A surprising majority of the Caldari Fleets ships of the line were created by their designers. Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine.

SHIP BONUSES

Caldari Freighter bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship inertia modifier
Jump Freighters bonuses (per skill level):
10% bonus to ship shield and hull hitpoints
10% reduction in jump fuel requirement
Role Bonus:
100% reduction in Reinforced Bulkhead CPU requirements
90% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
100d 5h 43m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Charon
Charon.jpg
Charon
Freighters Charon Class
Icon highlights.pngHas Huge Cargohold
Icon hi slot.png0 (0/0) Icon mid slot.png0 Icon low slot.png3
Icon powergrid.png3 MW Icon cpu.png1 tf
Icon velocity.png60 m/sec
Icon capacity.png465,000 m³

Ship Attributes

Fittings
Powergrid
powergrid
3 MW
CPU
cpu output
5 tf
Capacitor
capacitor
35,000 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
3
Rig
rigs
0
 
Calibration
calibration
0
Navigation
Max Velocity
max. velocity
72 m/sec
Inertia Modifier
inertia modifier (agility)
0.055
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
73.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0.00 km
Max Locked Targets
max. locked targets
0
Gravimetric Sensor
Gravimetric sensor strength
96 points
Sig. Radius
signature radius
2,930 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
93,000 HP
Mass
ship mass
960,000,000 kg
Volume
ship volume
16,250,000 m³
Cargo Capacity
cargo capacity
144,000 m³
Fuel Bay Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
18,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
58.75
KIN
kinetic resistance
34.375
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
60,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
40
KIN
kinetic resistance
47.5
EXP
explosive resistance
50


Summary

You can write a summary for Rhea here.

Skills

Further information about additional or recommended skills to pilot Rhea for a specific or it's common role(s) can be written here.

Tactics

See also: Jump Freighters

No sub-article about Rhea roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Rhea here.