Difference between revisions of "Rupture"

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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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-------------------------------------------------------------
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=629
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| shipimg=Rupture.jpg
|shipid=629
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| shipname=Rupture
|shipimg=Rupture.jpg
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| caption=Rupture
|shipname=Rupture
+
| class=Cruiser
|caption=Rupture
+
| grouping=Standard Cruisers
|class=Cruiser
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| hulltype=Rupture Class
|grouping=Standard Cruisers
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| faction=Minmatar Republic
|hulltype=Rupture Class
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| race=Minmatar
|faction=Minmatar Republic
+
| roles=unspecified
|race=Minmatar
+
| variations={{Ship|Broadsword}},{{Ship|Muninn}}
|roles=unspecified
+
| tech=
|variations={{Ship|Muninn}}, {{Ship|Broadsword}}
+
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| powergrid=860 MW
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| cpu=350 tf
+
| capacitor=1,275 GJ
|powergrid=860 MW
+
| highs=5
|cpu=325 tf
+
| turrets=4
|capacitor=1,250 GJ
+
| launchers=1
|highs=6
+
| mediums=4
|turrets=4
+
| lows=5
|launchers=3
+
| mass=12,200,000 kg
|mediums=3
+
| volume=96,000 m&#179;
|lows=5
+
| cargohold=450 m&#179;
+
| extrahold=
|mass=11,650,000 kg
+
| extraholdtype=
|volume=96,000 m&#179;
+
| dronebay=30 m&#179;
|cargohold=300 m&#179;
+
| bandwidth=30 Mbit/sec
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| info=The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.
|dronebay=30 m&#179;
+
| bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>5% bonus to Medium Projectile Turret damage<br>
|bandwidth=30 Mbit/sec
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| structurehp=1,500 HP
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| shieldhp=1,500 HP
|info=The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.
+
| shieldem=0
+
| shieldexp=50
|bonuses=<b>Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret firing speed and 5% bonus to Medium Projectile Turret damage per level.</b>
+
| shieldkin=40
+
| shieldtherm=20
|structurehp=1,563 HP
+
| armorhp=1,800 HP
|shieldhp=1,563 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| armorem=60
|armorhp=1,641 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
+
| armorexp=10
+
| armorkin=25
|maxvelocity=192 m/s
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| armortherm=35
|inertia=0.54
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| maxvelocity=210 m/sec
|warpspeed=3 AU/s
+
| inertia=0.5
|warptime=8.72 s
+
| warpspeed=4 AU/s
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| warptime=8.46 s
|targetrange=45 km
+
| targetrange=50.00 km
|sigradius=130 m
+
| sigradius=125 m
|maxlockedtargets=5
+
| maxlockedtargets=6
|sensortype=LADAR
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| sensortype=LADAR
|sensorvalue=12 points
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| sensorvalue=15 points
|scanres=282 mm
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| scanres=290 mm
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| reqskills=*{{RequiredSkill|Minmatar Cruiser|I}}
|reqskills=*Minmatar Cruiser III<small>22h 13m</small>
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**{{RequiredSkill|Spaceship Command|II}}
**Spaceship Command III<small>4h 26m</small>
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**{{RequiredSkill|Minmatar Destroyer|III}}
**Minmatar Frigate IV<small>2d 2h 17m</small>
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***{{RequiredSkill|Minmatar Frigate|III}}
|totaltraintime=3d 4h 57m
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****{{RequiredSkill|Spaceship Command|I}}
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Rupture Rupture on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=19h 15m 30s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
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==Summary==
 
==Summary==
The heavy duty combat cruiser of the Minmatar Republic, this ship looks like a chunk of brick. The Rupture is the favored mission cruiser for the Minmatar. It can mount a good active armour tank or regenerating passive shield tank (as below) and use artillery and drones to destroy mission rats from range. The Rupture is also a strong PvP ship. A number of fittings work well; in E-Uni fleets the most common approach is to fit an armour buffer tank (as below) and provide extra DPS and some sticky secondary tackle. Strong fitting skills and access to T2 autocannon (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits, which, oddly, work rather better in that role than the Stabber.
+
Resembling a cross between a brick and a rusty nailgun, the Rupture is the Minmatar Republic's heavy combat cruiser, and a very popular ship for both mission running and pvp despite being quite sluggish for a Minmatar design. It can mount a good active armour tank or regenerating passive shield tank (as below) and use artillery and drones to destroy mission rats from range. The Rupture is also a strong PvP ship. A number of fittings work well; in E-Uni fleets the most common approach is to fit an armour buffer tank (as below) and provide extra DPS and some sticky secondary tackle. Strong fitting skills and access to T2 autocannon (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits, which, oddly, work rather better in that role than the Stabber.
  
 
==Skills==
 
==Skills==
''Further information about additional or recommended skills to pilot Rupture for a specific or it's common role(s) can be written here.''
+
*'''[[Skills:Spaceship Command#Minmatar Cruiser|Minmatar Cruiser]]''' to at least IV to properly take advantage of the Rupture's DPS buff that comes with every extra level in the skill.
 +
*'''[[Skills:Gunnery#Gunnery|Gunnery V]]''', '''[[Skills:Gunnery#Medium Projectile Turret|Medium Projectile Turret V]]''' and '''[[Skills:Gunnery#Medium Autocannon Specialization|Medium Autocannon Specialization]]'''/'''[[Skills:Gunnery#Medium Artillery Specialization|Medium Artillery Specialization]]''' trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.
 +
*'''[[Skills:Gunnery#Rapid_Firing|Rapid Firing]]''', '''[[Skills:Gunnery#Surgical_Strike|Surgical Strike]]''', skills which increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
 +
*Along with the obvious '''[[Skills:Engineering#Power Grid Management|Power Grid Management]]''' and '''[[Skills:Engineering#CPU Management|CPU Management]]''' fitting skills required for fitting most ships, '''[[Skills:Engineering#Weapon Upgrades|Weapon Upgrades]]''' and '''[[Skills:Engineering#Advanced Weapon Upgrades|Advanced Weapon Upgrades]]''' should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.
 +
*'''[[Skills:Gunnery#Sharpshooter|Sharpshooter]]''' is important for artillery fitted Ruptures, though due to autocannons' small optimals it isn't as important for autocannon fits.
 +
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Light Drone Operation|Light Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]] and [[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the 30m<sup>3</sup> dronebay as possible.
 +
*The appropriate skills required for fitting a '''[[Full T2 Tank|Full T2]]''' '''[[Full_T2_Tank#Armor_Tank|Armour]]''' or '''[[Full_T2_Tank#Shield_Tank|Shield]]''' '''[[Tank#Tank|Tank]]'''.
  
==Fitting==
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==Tactics==
{{Fittings
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''No sub-article about Rupture roles or piloting tactics. You can write them here.''
|name=Rupture, PvP Starter Rupture
 
  
|high=
+
==Notes==
220mm Vulcan AutoCannon I <br>
+
In Retribution Rupture lost one launcher/utility hardpoint and gained a midslot.
220mm Vulcan AutoCannon I <br>
+
==Patch History==
220mm Vulcan AutoCannon I <br>
+
{{expansion past|
220mm Vulcan AutoCannon I <br>
+
'''October 2019 Release - 2019-10-15.1'''
Assault Missile Launcher I <br>
 
Assault Missile Launcher I <br>
 
|mid=
 
10MN MicroWarpdrive I <br>
 
Warp Scrambler I <br>
 
Stasis Webifier I <br>
 
|low=
 
Damage Control I <br>
 
800mm Reinforced Steel Plates I <br>
 
Gyrostabilizer I <br>
 
Gyrostabilizer I <br>
 
Tracking Enhancer I <br>
 
 
 
|charges=
 
Republic Fleet Fusion M <br>
 
Mjolnir Light Missile <br>
 
|drones=
 
Warrior I x5 <br>
 
|rigs=
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
  
|recommended1=
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
Electronics IV <br>
 
Minmatar Frigate IV <br>
 
Minmatar Cruiser III <br>
 
Gunnery III <br>
 
Medium Projectile Turret I <br>
 
|recommended2=
 
Missile Launcher Operation I <br>
 
Afterburner III <br>
 
High Speed Maneuvering I <br>
 
Propulsion Jamming I <br>
 
|recommended3=
 
Hull Upgrades III <br>
 
Weapon Upgrades I <br>
 
Drones I <br>
 
Scout Drone Operation I <br>
 
  
|notes=
+
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
*This fits with Engineering 3 and Electronics 3. All Tech 1 Meta 0 so the modules can be picked from uni hangars during war.
 
*330 dps and 13k EHP with all level 5 skills, though for newbies its likely to be a bit less.
 
*245 dps with recommended skills below. 12 k EHP.
 
*Tip for newbies: stagger the neut cycles.
 
*This fitting is listed [http://forum.eveuniversity.org/viewtopic.php?f=129&t=32029 here].
 
}}{{Fittings
 
|name=Rupture, PvE T2 Shield
 
  
|high=
+
'''118.6 Release
650mm Medium 'Scout' Artillery I <br>
+
Published on Tuesday, June 28th, 2016'''
650mm Medium 'Scout' Artillery I <br>
+
*Flipped the on-switch for the lower engine set on the Minmatar Cruiser Rupture and variants.
650mm Medium 'Scout' Artillery I <br>
+
'''Citadel
650mm Medium 'Scout' Artillery I <br>
+
Released on Wednesday, April 27, 2016'''
'Arbalest' Assault Missile Launcher <br>
+
*Realigned the normal map of the Rupture and its variants.
'Arbalest' Assault Missile Launcher <br>
+
'''Retribution 1.0
|mid=
+
Released on Tuesday, December 4, 2012'''
10MN Afterburner II <br>
+
*Minmatar Cruiser bonuses: -5% medium projectile turret rate of fire and +5% medium projectile damage per level
Invulnerability Field II <br>
+
*Slot layout: 5 H, 4 M, 5 L, 4 turrets, 1 launcher
Large Shield Extender II <br>
+
*Fittings: 860 PWG, 350 CPU
|low=
+
*Defense (shields / armor / hull): 1500 / 1800 / 1500
Shield Power Relay II <br>
+
*Capacitor (amount / recharge rate / cap per second): 1275 / 425 s / 3
Shield Power Relay II <br>
+
*Mobility (max velocity / agility / mass / align time): 210 / 0.5 / 12200000 / 5.7 s
Gyrostabilizer II <br>
+
*Drones (bandwidth / bay): 30 / 30
Gyrostabilizer II <br>
+
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 290 / 6
Power Diagnostic System II <br>
+
*Sensor strength: 15 Ladar
 +
*Signature radius: 125
  
|charges=
+
'''Inferno 1.1
|drones=
+
Deployed on Monday, June 25, 2012.'''
Hobgoblin I x6 <br>
+
*The booster locators on the Rupture and its factional variants have been moved closer to the engine exhaust.
|rigs=
 
Medium Core Defence Field Purger I <br>
 
Medium Core Defence Field Purger I <br>
 
Medium Core Defence Field Purger I <br>
 
  
|recommended1=
 
Minmatar Frigate IV <br>
 
Minmatar Cruiser III <br>
 
Gunnery III <br>
 
Medium Projectile Turret I <br>
 
Missile Launcher Operation I <br>
 
Energy Systems Operation III <br>
 
Energy Management III <br>
 
Electronics Upgrades I <br>
 
Long Range Targeting II <br>
 
Targeting IV <br>
 
Signature Analysis III <br>
 
|recommended2=
 
Afterburner IV <br>
 
Tactical Shield Manipulation IV <br>
 
Shield Upgrades IV <br>
 
Energy Grid Upgrades IV <br>
 
Weapon Upgrades IV <br>
 
Evasive Maneuvering II <br>
 
Warp Drive Operation II <br>
 
Hull Upgrades III <br>
 
Shield Management III <br>
 
Rapid Firing II <br>
 
|recommended3=
 
Sharpshooter I <br>
 
Motion Prediction III <br>
 
Medium Projectile Turret III <br>
 
Gunnery IV <br>
 
Trajectory Analysis II <br>
 
Mechanic III <br>
 
Jury Rigging III <br>
 
Shield Rigging I <br>
 
Drones I <br>
 
Scout Drone Operation I <br>
 
 
|notes=
 
*Use lower meta level items if cost is an issue.
 
*You may use Meta 4 items instead of Tech 2 items to fit into the ship early.
 
 
}}
 
}}
 
==Tactics==
 
''No sub-article about Rupture roles or piloting tactics. You can write them here.''
 
 
==Notes==
 
''You can write additional notes for Rupture here.''
 
 
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
+
[[Category:Ship Database]][[Category:Standard Cruisers]]

Revision as of 16:16, 18 September 2021

EVE University Database
 
Ship Database
Rupture
Rupture
Minmatar Republic
Minmatar Republic
Standard Cruisers
Rupture Class
RELATED UNI-WIKI REFERENCES

The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret rate of fire
5% bonus to Medium Projectile Turret damage

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Broadsword
Broadsword.jpg
CornerT2s.png
Broadsword
Heavy Interdiction Cruisers Rupture Class
Icon hi slot.png6 (3/5) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,010 MW Icon cpu.png392 tf
Icon velocity.png220 m/sec
Icon capacity.png452 m³
,Muninn
Muninn.jpg
CornerT2s.png
Muninn
Heavy Assault Cruisers Rupture Class
Icon hi slot.png5 (5/1) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,000 MW Icon cpu.png405 tf
Icon velocity.png235 m/sec
Icon capacity.png515 m³

Ship Attributes

Fittings
Powergrid
powergrid
860 MW
CPU
cpu output
350 tf
Capacitor
capacitor
1,275 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
210 m/sec
Inertia Modifier
inertia modifier (agility)
0.5
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
8.46 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
30 m³
Drone Bandwidth
drone bandwidth
30 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
15 points
Sig. Radius
signature radius
125 m
Scan Res.
scan resolution
290 mm
Structure
Structure Hitpoints
structure hitpoints
1,500 HP
Mass
ship mass
12,200,000 kg
Volume
ship volume
96,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
1,800 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Resembling a cross between a brick and a rusty nailgun, the Rupture is the Minmatar Republic's heavy combat cruiser, and a very popular ship for both mission running and pvp despite being quite sluggish for a Minmatar design. It can mount a good active armour tank or regenerating passive shield tank (as below) and use artillery and drones to destroy mission rats from range. The Rupture is also a strong PvP ship. A number of fittings work well; in E-Uni fleets the most common approach is to fit an armour buffer tank (as below) and provide extra DPS and some sticky secondary tackle. Strong fitting skills and access to T2 autocannon (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits, which, oddly, work rather better in that role than the Stabber.

Skills

Tactics

No sub-article about Rupture roles or piloting tactics. You can write them here.

Notes

In Retribution Rupture lost one launcher/utility hardpoint and gained a midslot.

Patch History