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Site Details
Save The Slaves
Type Expedition
Rating Unrated
Found in P1- P3 Low, P4 Null
Max ship size Unverified
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength Escalate from
Blood Raider Outpost

Save the Slaves is an expedition found by completing Blood Raider Outpost combat sites. It may contain up to four parts, each of which will be about 4 jumps from the previous system. The first three will be in low-sec space, while the fourth will usually be in null-sec.

First Escalation

You land at an acceleration gate.

WD EWAR L


  3-4 x Elite Cruiser Elder Corpum Dark Priest/Shadow Sage
  0-1 x Commander Cruiser Dark Blood Arch Priest/Arch Sage    
  3-4 x Battlecruiser Corpatis Fanatic/Seer/Shade

First Pocket

The first pocket is optional. Killing the Faction Cruiser has the possibility of triggering the next mission on the escalation. If not, take the gate. Simple warp-in may trigger escalation.

WD EWAR L


  3-4 x Frigate Corpii Reaver/Engraver
  3-4 x Elite Frigate Elder Corpii Collector/Seeker  
  3-4 x Elite Cruiser Elder Corpum Arch Templar/Revenant    
Escalation dead-end
This seems to have been a distribution and holding center for slaves, run by a medical division of the Blood Raider Covenant. All of the slaves held there seem to have lost their lives in the attack.
Escalation trigger
This seems to have been a distribution and holding center for slaves run by a medical division of the Blood Raider Covenant. No slaves survived the attack, but one of them did manage to send you a few different coordinates to similar locations before perishing.

Second Escalation

Again you land at another acceleration gate. Take it if no escalation triggers from the Dark Blood commander.

WD EWAR L


  3 x Destroyer Corpior Devoter/Friar
  3 x Elite Cruiser Elder Corpum Dark Priest/Shadow Sage
  0-1 x Commander Cruiser Dark Blood Shadow Sage    
  4 x Battlecruiser Corpatis Exorcist/Phantom

First Pocket

No enemies present, only the abandoned ruins of an Amarr station. Escalation may trigger upon warp-in.

Escalation trigger
This station seems to have been recently deserted, but you can't find any indication as to why. You feel that the trail is quickly growing cold, except for some sketchy description of a place from the slave in the previous encounter.

Third Escalation

Ungated pocket.

WD EWAR L


  3-4 x Frigate Corpii Reaver/Engraver
  3-4 x Elite Frigate Elder Corpii Follower/Herald/Worshipper    
  5 x Cruiser Corpum Arch Priest/Arch Sage
  0-1 x Commander Cruiser Dark Blood Arch Priest    
  2 x Battleship Corpus Archon/Prophet
Escalation trigger
It looks as the Blood had some idea they were about to be raided and were trying to evacuate in time. Luckily you managed to get track on the ships that got away and have exact co-ordinates to their location.

Fourth Escalation

First Room (Gateless Entry)

WD EWAR L


  3-4 x Frigate Corpii Reaver/Engraver
  3-4 x Elite Frigate Elder Corpii Follower/Herald/Worshipper    
  4 x Cruiser Corpum Arch Priest/Arch Sage
  2 x Battlecruiser Corpatis Seer/Bishop

Kill all rats to activate the acceleration gate.

Second Room (Gated)

WD EWAR L


  3-4 x Frigate Corpii Reaver/Engraver
  3-4 x Elite Frigate Elder Corpii Follower/Herald/Worshipper    
  2-3 x Cruiser Corpum Arch Priest/Arch Sage
  4-5 x Battlecruiser Corpatis Seer/Bishop
  3-4 x Battleship Corpus Pope/Patriarch
  0-1 x Commander Cruiser Dark Corpum Believer    
Escalation Completion Message
From the look of their faces, the slaves don't mind what happens to them after this. Frail and drawn, they are just happy to get away from this place and not ending their days as blood-cows, satisfying the Blood Covenants twisted needs.

Rewards

Getting all four escalations gives the possibility of an Ashimmu BPC or Corpum A-Type module drops in the final escalation site.