Scripts

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Scripts

Scripts are charges that can be loaded in certain modules. They usually boost an attribute/ability of the module at the cost of another attribute/ability

Non-Ewar Scripts

These scripts are for non-ewar modules. See Scan Resolution and Turret Damage

Optimum Range

This script is loaded into a tracking computer or a tracking link module. It doubles the range bonus of the module but negates the tracking bonus. [Evelopedia Link]

Tracking Speed

This script is loaded into a tracking computer or a tracking link module. It doubles the tracking bonus of the module but negates the range bonus. [Evelopedia Link]

Scan Resolution

This script is loaded into a sensor booster or a remote sensor booster module. It doubles the resolution bonus of the module but negates the range bonus. [Evelopedia Link]

Targeting Range

This script is loaded into a sensor booster or a remote sensor booster module. It doubles the range bonus of the module but negates the resolution bonus. [Evelopedia Link]

Ewar Scripts

These are scripts for Ewar modules. See EWar 101 Guide

Optimal Range Disruption

This script is loaded into a tracking disruptor' module. It doubles the range bonus of the module but negates the tracking bonus. [Link]

Tracking Speed Disruption

This script is loaded into a tracking disruptor' module. It doubles the tracking bonus of the module but negates the range bonus. [Link]

Scan Resolution Dampening

This script is loaded into a sensor dampener module. It doubles the resolution bonus of the module but negates the range bonus. [Link]

Targeting Range Dampening

This script is loaded into a sensor dampener module. It doubles the range bonus of the module but negates the resolution bonus. [Link]

Focused Warp Disruption

This script is loaded into a [disruptor field generator] module. Instead of the generator having an area of effect, it has the ability to scram ships immune to electronic warfare ie. Titans and Supercarriers [Link]