Difference between revisions of "Serpentis Base"

From EVE University Wiki
Jump to: navigation, search
(Created page with "==Locating & Difficulty== This is a combat site that can be scanned down with probes, and can be found in null security Serpentis regions. The site is behind an acceleration...")
 
 
(23 intermediate revisions by 8 users not shown)
Line 1: Line 1:
==Locating & Difficulty==
+
{{CMBSiteInfo
This is a combat site that can be scanned down with probes, and can be found in null security Serpentis regions.
+
|name=Serpentis Base
 +
|type=unrated
 +
|rating=Unrated
 +
|location=Null
 +
|ship limit=Unknown
 +
|faction=Serpentis
 +
|signature strength=20% in Null
 +
}}
  
The site is behind an acceleration gate. Warping to the side lands you at 0 on the gate.
+
'''Serpentis Base''' is a [[combat site]] that can be scanned down with probes in null security Serpentis regions. The site is behind an acceleration gates. Warping to the side lands you at 0 on the gate.
  
==The Site Itself==
+
An extender fit Drake can run this site. Bring a MWD or long-range weapons, as the enemies all spawn very far away.
  
===Room 1===
+
== Walkthrough ==
1x Cruiser (Corelum Guardian Chief) @ 10 km from warp in<br>
+
=== Room #1 ===
 +
The rats are few, but far away from each other. Acceleration gate is 56 km from warp-in. It unlocks when all enemies are killed.
  
3x Battleships (Core Rear/Port Admiral) @ 90 km from warp in<br>
+
{{NPCTableHead|Structures}}
1x Cruiser (Corelum Guardian Chief) @ 90 km from warp in<br>
+
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Destroy all waves to unlock|trigger=Getting within 10 km triggers the proximity wave}}
3x Destroyers (Corelior Artillery) @ 90 km from warp in<br>
+
|}
  
4x Cruisers (Corelum Chief Patroller/Watchman) spawn 100 km from the gate after the initial spawn is killed.
+
{{NPCTableHead|Initial defenders}}
 +
{{NPCTableSeparator|Group 1 (10 km)}}
 +
{{NPCTableRow|Elite Cruiser|1|Corelum Guardian Chief|ewar=Damp}}
 +
{{NPCTableSeparator|Group 2 (90 km)}}
 +
{{NPCTableRow|Destroyer|2-3|Corelior Artillery}}
 +
{{NPCTableRow|Battleship|2-3|Core Rear Admiral}}
 +
{{NPCTableSeparator|Group 3 (150 km)}}
 +
{{NPCTableRow|Elite Cruiser|1|Corelum Guardian Chief||trigger = Triggers Wave #1}}
 +
|}
  
<br>
+
{{NPCTableHead|Wave #1 (100 km off acceleration gate)}}
2x Battlecruisers (Corelatis Platoon Leader) spawn when you approach the acceleration gate.<br>
+
{{NPCTableRow|Elite Cruiser|3-4|Corelum Chief Patroller/Watchman|ewar=Damp}}
Acceleration gate is 56 km from warp-in.  It unlocks when all enemies are killed.<br>
+
|}
  
===Room 2===
+
{{NPCTableHead|Acceleration gate proximity wave}}
3x Cruisers (Corelum Chief Safeguard) 70 km from warp-in.<br>
+
{{NPCTableRow|Battlecruiser|2-3|Corelatis Captain}}
 +
|}
  
3x Battleship (Core Admiral/High Admiral) 100 km away as you approach the Serpentis Lookout<br>
+
=== Room #2 ===
3x Battlecruiser (Corelatis Captain/High Captain) 100 km away as you approach the Serpentis Lookout
+
----
 +
{{MessageBox|On warp in:
 +
|Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity.
 +
|collapsed=yes}}
  
'''1x Faction Battleship''' (Shadow Serpentis Baron) may spawn after killing initial enemies.
+
Faction spawn has a chance to appear after a few minutes of entering the site. The alternative completion trigger is the Serpentis Armory, which spawns 160 km off warp-in.
  
4x Cruiser (Corelum Chief Sentinel/Infantry) 125 km away<br>
+
{{NPCTableHead|Initial defenders}}
4x Destroyer (Corelior Artillery/Sentinel) 125 km away
+
{{NPCTableRow|Elite Cruiser|3-4|Corelum Chief Guard/Chief Safeguard|ewar=Damp}}
 +
|}
  
Destroying the Serpentis Armory structure (160 km away) may cause the site to escalate to [[Contract Killers]].
+
{{NPCTableHead|Timed wave #1}}
 +
{{NPCTableRow|Battlecruiser|2-3|Corelatis High Captain}}
 +
{{NPCTableRow|Battleship|2-3|Core High Admiral}}
 +
|}
  
[[Category:Exploration]]
+
{{NPCTableHead|Timed wave #2}}
[[Category:Exploration Complex]]
+
{{NPCTableRow|Overseer Battleship|0-1|Shadow Serpentis Baron|cargo=Shadow Serpentis modules}}
 +
|}
 +
 
 +
{{NPCTableHead|Timed wave #3}}
 +
{{NPCTableRow|Destroyer|3|Corelior Artillery}}
 +
{{NPCTableRow|Elite Cruiser|3|Corelum Chief Infantry|ewar=Damp}}
 +
|}
 +
 
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Structure|1|Serpentis Armory|destructible=yes|note=Can be an escalation trigger}}
 +
|}
 +
 
 +
== Rewards ==
 +
You can get about 4 million isk in bounties from this site.  If the faction battleship spawns, you can get an additional 4 million isk in bounties, plus the value of its faction loot.
 +
 
 +
== Escalation ==
 +
The site completes and de-spawns upon destruction of the faction battleship or the Serpentis Armory structure in Room #2 (if the faction battleship did not spawn). The site has a chance to escalate to [[Contract Killers]].
 +
 
 +
[[Category:Unrated Complexes]]

Latest revision as of 16:02, 8 June 2021

Site Details
Serpentis Base
Type Unrated Complex
Rating Unrated
Found in Null
Max ship size Unknown
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Sig. strength 20% in Null

Serpentis Base is a combat site that can be scanned down with probes in null security Serpentis regions. The site is behind an acceleration gates. Warping to the side lands you at 0 on the gate.

An extender fit Drake can run this site. Bring a MWD or long-range weapons, as the enemies all spawn very far away.

Walkthrough

Room #1

The rats are few, but far away from each other. Acceleration gate is 56 km from warp-in. It unlocks when all enemies are killed.


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Destroy all waves to unlock Getting within 10 km triggers the proximity wave


Initial defenders
WD EWAR L
Group 1 (10 km)
Elite Cruiser 1 x Elite Cruiser Corelum Guardian Chief Remote Sensor Dampener
Group 2 (90 km)
Destroyer 2-3 x Destroyer Corelior Artillery
Battleship 2-3 x Battleship Core Rear Admiral
Group 3 (150 km)
Elite Cruiser 1 x Elite Cruiser Corelum Guardian Chief Triggers Wave #1


Wave #1 (100 km off acceleration gate)
WD EWAR L


Elite Cruiser 3-4 x Elite Cruiser Corelum Chief Patroller/Watchman Remote Sensor Dampener


Acceleration gate proximity wave
WD EWAR L


Battlecruiser 2-3 x Battlecruiser Corelatis Captain

Room #2


On warp in:
Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity.

Faction spawn has a chance to appear after a few minutes of entering the site. The alternative completion trigger is the Serpentis Armory, which spawns 160 km off warp-in.


Initial defenders
WD EWAR L


Elite Cruiser 3-4 x Elite Cruiser Corelum Chief Guard/Chief Safeguard Remote Sensor Dampener


Timed wave #1
WD EWAR L


Battlecruiser 2-3 x Battlecruiser Corelatis High Captain
Battleship 2-3 x Battleship Core High Admiral


Timed wave #2
WD EWAR L


Overseer Battleship 0-1 x Overseer Battleship Shadow Serpentis Baron Shadow Serpentis modules


Timed wave #3
WD EWAR L


Destroyer 3 x Destroyer Corelior Artillery
Elite Cruiser 3 x Elite Cruiser Corelum Chief Infantry Remote Sensor Dampener


Structures
WD EWAR L


Structure 1 x Serpentis Armory Can be an escalation trigger

Rewards

You can get about 4 million isk in bounties from this site. If the faction battleship spawns, you can get an additional 4 million isk in bounties, plus the value of its faction loot.

Escalation

The site completes and de-spawns upon destruction of the faction battleship or the Serpentis Armory structure in Room #2 (if the faction battleship did not spawn). The site has a chance to escalate to Contract Killers.