Difference between revisions of "Serpentis Fleet Shipyard"

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(Created page with "==Locating & Difficulty== This is a combat site that can be scanned down with probes, and can be found in null security space in the Serpentis regions. The site is behind an...")
 
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''The entrance pocket of this Serpentis Fleet Shipyard complex serves as a checkpoint for clearance of authorized personnel and pedestrian traffic, intended to enforce circulation control measures and other regulations. This sector is lightly defended compared to the battle fleet that resides deeper within the complex.''
 
''The entrance pocket of this Serpentis Fleet Shipyard complex serves as a checkpoint for clearance of authorized personnel and pedestrian traffic, intended to enforce circulation control measures and other regulations. This sector is lightly defended compared to the battle fleet that resides deeper within the complex.''
  
@ 5 km from warp-in
+
@ 5 km from warp-in<br>
1x Battleships
+
1x Battleships<br>
1x Battlecruisers
+
1x Battlecruisers<br>
4x Destroyers  
+
4x Destroyers <br>
  
@ 55 km from warp-in
+
@ 55 km from warp-in<br>
4x Battleships
+
1x Overseer Battleship<br>
5x Battlecruisers
+
4x Battleships<br>
12x Destroyers
+
5x Battlecruisers<br>
2x Stasis Towers
+
12x Destroyers<br>
1x Cruise Missile Batteries
+
2x Stasis Towers<br>
 +
1x Cruise Missile Batteries<br>
  
 
Acceleration gate to Room 2 is 55 km from warp-in.
 
Acceleration gate to Room 2 is 55 km from warp-in.

Revision as of 04:29, 11 December 2012

Locating & Difficulty

This is a combat site that can be scanned down with probes, and can be found in null security space in the Serpentis regions.

The site is behind an acceleration gate. Warping to the side lands you at 0 on the gate.

This site is rated DED 10/10.

The Site Itself

This deadspace complex is the fleet shipyard headquarters of the Core department of the Serpentis Corporation. It is defended by a massive battle fleet, manufactured by the corporation and assisted by the best mercenaries available. DED Threat Assessment: Critical (10 of 10)

Warping to the site lands on an acceleration gate at 0.

Room 1

The entrance pocket of this Serpentis Fleet Shipyard complex serves as a checkpoint for clearance of authorized personnel and pedestrian traffic, intended to enforce circulation control measures and other regulations. This sector is lightly defended compared to the battle fleet that resides deeper within the complex.

@ 5 km from warp-in
1x Battleships
1x Battlecruisers
4x Destroyers

@ 55 km from warp-in
1x Overseer Battleship
4x Battleships
5x Battlecruisers
12x Destroyers
2x Stasis Towers
1x Cruise Missile Batteries

Acceleration gate to Room 2 is 55 km from warp-in.

Room 2

1x Serpentis Major Overseer - Drops faction loot x Battleships x Battlecruisers x Frigates x Stasis Towers

There are three acceleration gates from this room.

Alpha Hanger

1x Serpentis Major Overseer - Drops faction loot x Battleships x Battlecruisers x Frigates x Stasis Towers

Beta Hanger

1x Serpentis Major Overseer - Drops faction loot x Battleships x Battlecruisers x Frigates x Stasis Towers

Fleet HQ

x Battleships x Battlecruisers x Frigates

If all player ships are greater than 60 km from the Serpentis Stronghold, it won't repair its armor damage. It still repairs full shields every few seconds, but it can be killed more easily this way.

Supply Sector

This area is the primary supply sector for Crimson Hand battle groups in this system. Incoming personnel should report to their appropriate supply stations. Personnel assigned to the Command sector should go to the Administrative Offices on level 34 of the Supply Tower.

Red Alert!!!

Sentinel has fallen. I repeat, sentinel has fallen. All battle groups prepare to engage the enemy. Protect the supply rig at all cost. Hostiles must not gain access to the Administrative sector.

14x Sentry Gun (only shoot 30 km)
8x Blood Cruise Missile Batteries
5x Battleships (Crimson Elder)
21x Destroyers (Crimson Squire)

This room is optional. Enemies spawn between 30 and 110 km from landing in multiple groups that can be engaged mostly individually. An acceleration gate at landing will return you to the Central Processing room.

Command Sector

Logging on to network ...... GRANTED.

System purge in progress. Shut down in 3 . . . 2 . . . 1 . . . Connection was rejected by host.... Logging on to network ...... FAILED Failed to connect to host.

14x Sentry Guns (range 30 km)
4x Blood Cruise Missile Batteries
6x Battleships (Crimson Elder)
1x Commander Battleship (Crimson Lord, may drop Corpum A-Type Cruiser Module, 19th Tier Overseers, 5m ISK bounty)

Ships and cruise missile batteries spawn between 40-50 km from landing. Sentry guns are split in three groups, 30, 50, 65 km away from landing.

Rewards

You can get about 24 million ISK in bounties and a similar amount of loot. There are two opportunities to get Corpum Cruiser A-type Module drops, and you are guaranteed a 19th Tier Officer's Personal Effects (~51 million ISK).