Difference between revisions of "Serpentis Hideout"

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(NPCTable -> NPCTableHead)
(Undo revision 123424 by Hirmuolio pine (talk))
Line 53: Line 53:
 
             | Room2Group1InLocal    =  
 
             | Room2Group1InLocal    =  
 
             | Room2Group1Table      =  
 
             | Room2Group1Table      =  
{{NPCTableHead}}
+
{{NPCTable
{{NPCTableRow|Frigate|2|Coreli Agent/Spy|trigger=Destroying either of these ships will spawn another wave.|}}
+
|{{NPCTableRow|Frigate|2|Coreli Agent/Spy|trigger=Destroying either of these ships will spawn another wave.|}}
|}
+
}}
 
         | Room2Group2                = Spawn Wave 1 & 2
 
         | Room2Group2                = Spawn Wave 1 & 2
 
             | Room2Group2Text        = These waves spawn when when the ships in the initial defender group are destroyed.
 
             | Room2Group2Text        = These waves spawn when when the ships in the initial defender group are destroyed.
 
             | Room2Group2InLocal    =  
 
             | Room2Group2InLocal    =  
 
             | Room2Group2Table      =  
 
             | Room2Group2Table      =  
{{NPCTableHead}}
+
{{NPCTable
{{NPCTableWave|Spawn Wave 1}}
+
|{{NPCTableWave|Spawn Wave 1}}
{{NPCTableRow|Frigate|2|Coreli Initiate/Scout|}}
+
|{{NPCTableRow|Frigate|2|Coreli Initiate/Scout|}}
{{NPCTableWave|Spawn Wave 2}}
+
|{{NPCTableWave|Spawn Wave 2}}
{{NPCTableRow|Frigate|1 - 2|Coreli Initiate/Scout|}}
+
|{{NPCTableRow|Frigate|1 - 2|Coreli Initiate/Scout|}}
|}
+
}}
 
     | Room3                          = Main Room 2
 
     | Room3                          = Main Room 2
 
         | Room3WarpToPopupText      = Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity.
 
         | Room3WarpToPopupText      = Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity.
Line 88: Line 88:
 
             | Room3Group1InLocal    =  
 
             | Room3Group1InLocal    =  
 
             | Room3Group1Table      =  
 
             | Room3Group1Table      =  
{{NPCTableHead}}
+
{{NPCTable
{{NPCTableRow|Frigate|2|Coreli Patroller|trigger=Destroying both of these frigates may cause a Shadow Serpentis Frigate to spawn.|}}
+
|{{NPCTableRow|Frigate|2|Coreli Patroller|trigger=Destroying both of these frigates may cause a Shadow Serpentis Frigate to spawn.|}}
|}
+
}}
 
         | Room3Group2                = Timed Wave 1 & 2
 
         | Room3Group2                = Timed Wave 1 & 2
 
             | Room3Group2Text        = These waves spawn after some time has passed.
 
             | Room3Group2Text        = These waves spawn after some time has passed.
 
             | Room3Group2InLocal    =  
 
             | Room3Group2InLocal    =  
 
             | Room3Group2Table      =  
 
             | Room3Group2Table      =  
{{NPCTableHead}}
+
{{NPCTable
{{NPCTableWave|Timed Wave 1}}
+
|{{NPCTableWave|Timed Wave 1}}
{{NPCTableRow|Frigate|2 - 3|Coreli Initiate/Scout|}}
+
|{{NPCTableRow|Frigate|2 - 3|Coreli Initiate/Scout|}}
{{NPCTableWave|Timed Wave 2}}
+
|{{NPCTableWave|Timed Wave 2}}
{{NPCTableRow|Elite Frigate|2| Coreli Guardian Agent/Defender/Guard/Protector|ewar=Damp|}}
+
|{{NPCTableRow|Elite Frigate|2| Coreli Guardian Agent/Defender/Guard/Protector|ewar=Damp|}}
{{NPCTableRow|Cruiser|2|Corelum Chief Scout/Spy|}}
+
|{{NPCTableRow|Cruiser|2|Corelum Chief Scout/Spy|}}
|}
+
}}
 
         | Room3Group4                = Armory Spawn
 
         | Room3Group4                = Armory Spawn
 
             | Room3Group4Text        = This wave spawns after the Serpentis Armory has been destroyed.
 
             | Room3Group4Text        = This wave spawns after the Serpentis Armory has been destroyed.
 
             | Room3Group1InLocal    =  
 
             | Room3Group1InLocal    =  
 
             | Room3Group4Table      =  
 
             | Room3Group4Table      =  
{{NPCTableHead}}
+
{{NPCTable
{{NPCTableRow|Frigate|2|Coreli Agent/Spy|}}
+
|{{NPCTableRow|Frigate|2|Coreli Agent/Spy|}}
|}
+
}}
 
         | Room3Group5                = Faction Spawn
 
         | Room3Group5                = Faction Spawn
 
             | Room3Group5Text        = This Shadow Serpentis Faction Frigate has a chance to spawn when the Initial Defender wave is destroyed.
 
             | Room3Group5Text        = This Shadow Serpentis Faction Frigate has a chance to spawn when the Initial Defender wave is destroyed.
 
             | Room3Group1InLocal    =  
 
             | Room3Group1InLocal    =  
 
             | Room3Group5Table      =  
 
             | Room3Group5Table      =  
{{NPCTableHead}}
+
{{NPCTable
{{NPCTableRow|Commander Frigate|0 - 1|Shadow Serpentis Initiate|trigger=Destroying this ship has a chance to give an escalation to the Mindflood expedition. |cargo=Drops faction loot.|}}
+
|{{NPCTableRow|Commander Frigate|0 - 1|Shadow Serpentis Initiate|trigger=Destroying this ship has a chance to give an escalation to the Mindflood expedition. |cargo=Drops faction loot.|}}
|}  
+
}}  
 
| EscalationSectionY/N              = Y
 
| EscalationSectionY/N              = Y
 
     | Escalation                    = Mindflood
 
     | Escalation                    = Mindflood

Revision as of 16:14, 11 June 2017

Site Details
Serpentis Hideout

Type Unrated Complex
Rating Unrated
Found in High
Max ship size T2 Destroyer
Pirate faction Serpentis
Damage to deal Kinetic damage Kin
Thermal damage Th
Damage to
Resist
55% Kinetic damage Kin
45% Thermal damage Th
Sig. Strength 20% in High Sec