Difference between revisions of "Serpentis Hideout"

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{{CMBSite | Serpentis Hideout
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{{CMBSiteInfo
| OverviewSectionY/N                = Y
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|name=Serpentis Hideout
    | OverviewSectionText            = Serpentis Hideout is an Unrated [[Deadspace]] Complex that is found in [[High Security]] [[Gallente]] Space, via [[Scanning]]. The site consists of an entrance pocket, and two main pockets, separated by acceleration gates. The acceleration gates of this site permit up to Tech 2 Destroyers.
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|type=unrated
    | OverviewRecShips              = T1 Destroyer
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|rating=Unrated
    | OverviewEstPayout              = 250k ISK
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|location=High
    | Diff&ShipRecSectionY/N        = Y
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|ship limit=Destroyer
        | Diff&ShipRecSectionText    = This site is the smallest of the [[Serpentis]] unrated sites, and as such is very easy to complete. If running the site in a T1 frigate, or if using light drones, take care against the Elite Frigates (Coreli Guardian Agent/Defender/Guard/Protector) as they will do higher damage than the regular frigate enemies, and will target light drones.
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|faction=Serpentis
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|signature strength=20% in High
 +
}}
 +
Serpentis Hideout is an Unrated [[Deadspace]] Complex that is found in [[High Security]] and Low Security [[Gallente Federation|Gallente]] Space, via [[Scanning]]. The site consists of an entrance pocket, and two main pockets, separated by acceleration gates. The acceleration gates of this site permit up to Tech 2 Destroyers.
 +
This site is the smallest of the [[Serpentis]] unrated sites, and as such is very easy to complete. If running the site in a T1 frigate, or if using light drones, take care against the Elite Frigates (Coreli Guardian Agent/Defender/Guard/Protector) as they will do higher damage than the regular frigate enemies, and will target light drones. Most T1 destroyers, or T2 frigates can make quick work of this site.
 +
 
 +
==Walkthrough==
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When you warp to the site you will land on an acceleration gate. There are no enemies on it, and nothing around other than the acceleration gate that leads to the first main room of the site.
 +
 
 +
==Main Room 1==
  
Most T1 destroyers, or T2 frigates can make quick work of this site.
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This room contains just a couple frigates when you warp in, killing them will spawn additional waves of frigates.
    | TotalExpEnemiesSectionY/N      = Y
+
 
        | TotalExpEnemiesSectionText =
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{{{!}} class="wikitable complex collapsible"
        | TotalExpFrigates          =
 
11-13 Normal <br>
 
2 Elite <br>
 
0-1 Faction
 
        | TotalExpCruisers          = 2
 
| WalkthroughSectionY/N              = Y
 
    | WarpToSitePopupText            =
 
    | WalkthroughSectionText        =
 
    | Room1                          = Entrance Room
 
        | Room1WarpToPopupText      =
 
        | Room1Text                  = When you warp to the site you will land in this room next to an acceleration gate. There are no enemies in this room, and nothing around other than the acceleration gate that leads tot he first main room of the site.
 
        | Room1Image                =
 
        | Room1ImageCaption          =
 
        | Room1Structures            = {{{!}} class="wikitable complex collapsible"
 
! Structures
 
! <span style="cursor:help;" title="Notable loot or salvage">L</span>
 
{{!}}-
 
{{!}} 1 x Acceleration Gate{{icon|x|16|The gate is unlocked}}
 
{{!}}
 
{{!}}}
 
    | Room2                          = Main Room 1
 
        | Room2WarpToPopupText      =
 
        | Room2Text                  = This room contains just a couple frigates when you warp in, killing them will spawn additional waves of frigates.
 
        | Room2Image                =
 
        | Room2ImageCaption          =
 
        | Room2Structures            = {{{!}} class="wikitable complex collapsible"
 
 
! Structures
 
! Structures
 
! <span style="cursor:help;" title="Notable loot or salvage">L</span>
 
! <span style="cursor:help;" title="Notable loot or salvage">L</span>
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{{!}}  
 
{{!}}  
 
{{!}}}
 
{{!}}}
        | Room2Group1                = Initial Defenders
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            | Room2Group1Text        =
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{{NPCTableHead|Initial Defenders}}
            | Room2Group1InLocal    =
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{{NPCTableRow|Frigate|2|Coreli Agent/Spy|trigger=Destroying either of these ships will spawn another wave.|}}
            | Room2Group1Table      =
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|}
{{NPCTable
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|{{NPCTableRow|Frigate|2|Coreli Agent/Spy|trigger=Destroying either of these ships will spawn another wave.|}}
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These waves spawn when when the ships in the initial defender group are destroyed.
}}
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{{NPCTableHead|Spawn Wave 1 & 2}}
        | Room2Group2                = Spawn Wave 1 & 2
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{{NPCTableSeparator|Spawn Wave 1}}
            | Room2Group2Text        = These waves spawn when when the ships in the initial defender group are destroyed.
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{{NPCTableRow|Frigate|2|Coreli Initiate/Scout|}}
            | Room2Group2InLocal    =
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{{NPCTableSeparator|Spawn Wave 2}}
            | Room2Group2Table      =
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{{NPCTableRow|Frigate|1 - 2|Coreli Initiate/Scout|}}
{{NPCTable
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|}
|{{NPCTableWave|Spawn Wave 1}}
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|{{NPCTableRow|Frigate|2|Coreli Initiate/Scout|}}
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==Main Room 2==
|{{NPCTableWave|Spawn Wave 2}}
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|{{NPCTableRow|Frigate|1 - 2|Coreli Initiate/Scout|}}
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{{MessageBox
}}
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|On warpin:
    | Room3                          = Main Room 2
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|Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity.
        | Room3WarpToPopupText      = Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity.
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|collapsed=yes}}
        | Room3Text                  = This room contains a couple of frigates and a structure called Serpentis Armory upon warp in. After an amount of time more enemies will spawn, additionally, destroying the armory will cause a wave of enemies to spawn. Destroying the initial defenders has a chance to spawn a Shadow Serpentis faction frigate. Shadow Serpentis frigate rarely drops valuable Snake implant.
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        | Room3Image                =
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This room contains a couple of frigates and a structure called Serpentis Armory upon warp in. After an amount of time more enemies will spawn, additionally, destroying the armory will cause a wave of enemies to spawn. Destroying the initial defenders has a chance to spawn a Shadow Serpentis faction frigate. Shadow Serpentis frigate rarely drops valuable Snake implant.
        | Room3ImageCaption          =
+
 
        | Room3Structures            = {{{!}} class="wikitable complex collapsible"
+
{{{!}} class="wikitable complex collapsible"
 
! Structures
 
! Structures
 
! <span style="cursor:help;" title="Notable loot or salvage">L</span>
 
! <span style="cursor:help;" title="Notable loot or salvage">L</span>
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{{!}}  
 
{{!}}  
 
{{!}}}
 
{{!}}}
        | Room3Group1                = Initial Defenders
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            | Room3Group1Text        =
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{{NPCTableHead|Initial Defenders}}
            | Room3Group1InLocal    =
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{{NPCTableRow|Frigate|2|Coreli Patroller|trigger=Destroying both of these frigates may cause a Shadow Serpentis Frigate to spawn.|}}
            | Room3Group1Table      =
+
|}
{{NPCTable
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|{{NPCTableRow|Frigate|2|Coreli Patroller|trigger=Destroying both of these frigates may cause a Shadow Serpentis Frigate to spawn.|}}
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{{NPCTableHead|Timed Wave 1 & 2}}
}}
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{{NPCTableSeparator|Timed Wave 1}}
        | Room3Group2                = Timed Wave 1 & 2
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{{NPCTableRow|Frigate|2 - 3|Coreli Initiate/Scout|}}
            | Room3Group2Text        = These waves spawn after some time has passed.
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{{NPCTableSeparator|Timed Wave 2}}
            | Room3Group2InLocal    =
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{{NPCTableRow|Elite Frigate|2| Coreli Guardian Agent/Defender/Guard/Protector|ewar=Damp|}}
            | Room3Group2Table      =
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{{NPCTableRow|Cruiser|2|Corelum Chief Scout/Spy|}}
{{NPCTable
+
|}
|{{NPCTableWave|Timed Wave 1}}
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|{{NPCTableRow|Frigate|2 - 3|Coreli Initiate/Scout|}}
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The armory wave spawns after the Serpentis Armory has been destroyed.
|{{NPCTableWave|Timed Wave 2}}
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{{NPCTableHead|Armory wave}}
|{{NPCTableRow|Elite Frigate|2| Coreli Guardian Agent/Defender/Guard/Protector|ewar=Damp|}}
+
{{NPCTableRow|Frigate|2|Coreli Agent/Spy|}}
|{{NPCTableRow|Cruiser|2|Corelum Chief Scout/Spy|}}
+
|}
}}
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        | Room3Group4                = Armory Spawn
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This Shadow Serpentis Faction Frigate has a chance to spawn when the Initial Defender wave is destroyed.
            | Room3Group4Text        = This wave spawns after the Serpentis Armory has been destroyed.
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{{NPCTableHead|Faction Spawn}}
            | Room3Group1InLocal    =
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{{NPCTableRow|Commander Frigate|0 - 1|Shadow Serpentis Initiate|trigger=Destroying this ship has a chance to give an escalation to the Mindflood expedition. |cargo=Drops faction loot.|}}
            | Room3Group4Table      =
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|}  
{{NPCTable
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|{{NPCTableRow|Frigate|2|Coreli Agent/Spy|}}
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==Escalation==
}}
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This site can escalate to [[Mindflood]]. Escalation chance ~25% (3 out of 13).
        | Room3Group5                = Faction Spawn
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{{{!}} class="wikitable complex collapsible"
            | Room3Group5Text        = This Shadow Serpentis Faction Frigate has a chance to spawn when the Initial Defender wave is destroyed.
 
            | Room3Group1InLocal    =
 
            | Room3Group5Table      =
 
{{NPCTable
 
|{{NPCTableRow|Commander Frigate|0 - 1|Shadow Serpentis Initiate|trigger=Destroying this ship has a chance to give an escalation to the Mindflood expedition. |cargo=Drops faction loot.|}}
 
}}
 
| EscalationSectionY/N              = Y
 
    | Escalation                     = Mindflood
 
    | EscalationSectionText          =  
 
    | EscalationChance              = ~25% (3 out of 13)
 
| RewardsSectionY/N                  = Y
 
    | RewardsSectionText            =
 
    | TotalBountyValue              = 150k - 250k ISK
 
    | TotalGeneralLootValue          =
 
    | TotalSalvageValue              =
 
    | AverageRareLootValue          = 10k (13 site sample size)
 
    | ValuableLootTable              = {{{!}} class="wikitable complex collapsible"
 
 
{{!}}+ Commander and other valuable loot
 
{{!}}+ Commander and other valuable loot
 
{{!}}-
 
{{!}}-
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{{!}}  
 
{{!}}  
 
{{!}}}
 
{{!}}}
    | ExplorationLogTable            =
+
 
    | FactionDropLootVaryY/N        = Y
+
[[Category:Unrated Complexes]]
}}
 

Revision as of 11:49, 4 July 2020

Site Details
Serpentis Hideout
Type Unrated Complex
Rating Unrated
Found in High
Max ship size Destroyer
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Sig. strength 20% in High

Serpentis Hideout is an Unrated Deadspace Complex that is found in High Security and Low Security Gallente Space, via Scanning. The site consists of an entrance pocket, and two main pockets, separated by acceleration gates. The acceleration gates of this site permit up to Tech 2 Destroyers. This site is the smallest of the Serpentis unrated sites, and as such is very easy to complete. If running the site in a T1 frigate, or if using light drones, take care against the Elite Frigates (Coreli Guardian Agent/Defender/Guard/Protector) as they will do higher damage than the regular frigate enemies, and will target light drones. Most T1 destroyers, or T2 frigates can make quick work of this site.

Walkthrough

When you warp to the site you will land on an acceleration gate. There are no enemies on it, and nothing around other than the acceleration gate that leads to the first main room of the site.

Main Room 1

This room contains just a couple frigates when you warp in, killing them will spawn additional waves of frigates.

Structures L
1 x Acceleration GateDestroy all enemy ships in this room to unlock the acceleration gate.
1 x Abandoned Ship YardThis structure can be destroyed.
4 x Serpentis LookoutThis structure can be destroyed.


Initial Defenders
WD EWAR L


Frigate 2 x Frigate Coreli Agent/Spy Destroying either of these ships will spawn another wave.

These waves spawn when when the ships in the initial defender group are destroyed.

Spawn Wave 1 & 2
WD EWAR L
Spawn Wave 1
Frigate 2 x Frigate Coreli Initiate/Scout
Spawn Wave 2
Frigate 1 - 2 x Frigate Coreli Initiate/Scout

Main Room 2

On warpin:
Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity.

This room contains a couple of frigates and a structure called Serpentis Armory upon warp in. After an amount of time more enemies will spawn, additionally, destroying the armory will cause a wave of enemies to spawn. Destroying the initial defenders has a chance to spawn a Shadow Serpentis faction frigate. Shadow Serpentis frigate rarely drops valuable Snake implant.

Structures L
1 x Serpentis ArmoryDestroying this structure may give an escalation to the Mindflood expedition.This structure can be destroyed. May drop T1 Ammo, and/or Trade goods
2 x Serpentis BunkerThis structure can be destroyed.
1 x Abandoned Ship YardThis structure can be destroyed.


Initial Defenders
WD EWAR L


Frigate 2 x Frigate Coreli Patroller Destroying both of these frigates may cause a Shadow Serpentis Frigate to spawn.


Timed Wave 1 & 2
WD EWAR L
Timed Wave 1
Frigate 2 - 3 x Frigate Coreli Initiate/Scout
Timed Wave 2
Elite Frigate 2 x Elite Frigate Coreli Guardian Agent/Defender/Guard/Protector Remote Sensor Dampener
Cruiser 2 x Cruiser Corelum Chief Scout/Spy

The armory wave spawns after the Serpentis Armory has been destroyed.

Armory wave
WD EWAR L


Frigate 2 x Frigate Coreli Agent/Spy

This Shadow Serpentis Faction Frigate has a chance to spawn when the Initial Defender wave is destroyed.

Faction Spawn
WD EWAR L


Commander Frigate 0 - 1 x Commander Frigate Shadow Serpentis Initiate Destroying this ship has a chance to give an escalation to the Mindflood expedition. Drops faction loot.

Escalation

This site can escalate to Mindflood. Escalation chance ~25% (3 out of 13).

Commander and other valuable loot
Item Name Est. Value Note
Shadow Hybrid Ammo S x 1000 5k - 100k
Shadow Serpentis Copper Tag 5k