Difference between revisions of "Serpentis Lookout"

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{{stub}}
 
 
{{Complex|Serpentis Lookout}}
 
{{Complex|Serpentis Lookout}}
 +
 +
No NPCs at initial warp in.
 +
Initial gate will allow Tech 2 cruisers to pass.
 +
 
== Walkthrough ==
 
== Walkthrough ==
 
=== First Room ===
 
=== First Room ===
 
----
 
----
{| class="wikitable complex collapsible NPC"
+
 
|+ Initial Defenders
+
The acceleration gate to next room is locked until all ships have been destroyed. The missile battery does not need to be destroyed to proceed. Shooting at each group once before deploying drones avoids drone aggro.
! colspan=2 | Ships
+
Gate to second room is 27km from warp in.  Although the missile battery is Sansha, you will receive Serpentis standing loss if it is destroyed.
! <span style="cursor:help;" title="Warp disruption/warp scrambling">WD</span>
+
 
! <span style="cursor:help;" title="Electronic warfare">EWAR</span>
+
{{NPCTableHead|Initial defenders}}
! <span style="cursor:help;" title="Notable loot or salvage">L</span>
+
{{NPCTableSeparator|Group 1}}
|-
+
{{NPCTableRow|Frigate|3|Coreli Agent/Spy}}
! colspan=5 | Group #1
+
{{NPCTableSeparator|Group 2}}
|-
+
{{NPCTableRow|Frigate|5|Coreli Defender/Protector}}
| class=icon | {{icon|small target|16|Frigate}}
+
{{NPCTableRow|Elite Frigate|1|Coreli Guardian Patroller/Watchman|ewar=Damp}}
| 3 x {{co|#9ef37c|Frigate}} <small>Coreli Agent/Spy</small>
+
{{NPCTableRow|Sentry|1|Sansha Light Missile Battery}}
| class=icon |
+
{{NPCTableSeparator|Group 3}}
| class=icon |
+
{{NPCTableRow|Frigate|4|Coreli Defender/Protector}}
| class=icon |
+
{{NPCTableRow|Cruiser|1|Corelum Chief Spy}}
|-
 
! colspan=5 | Group #2
 
|-
 
| class=icon | {{icon|small target|16|Frigate}}
 
| 4 x {{co|#9ef37c|Frigate}} <small>Coreli Defender/Protector</small>
 
| class=icon |
 
| class=icon |
 
| class=icon |
 
|-
 
| class=icon | {{icon|medium target|16|Cruiser}}
 
| 1 x {{co|#9ef37c|Cruiser}} <small>Corelum Chief Spy</small>
 
| class=icon |
 
| class=icon |
 
| class=icon |
 
|-
 
! colspan=5 | Group #3
 
|-
 
| class=icon | {{icon|sentry|16|Sentry}}
 
| 1 x {{co|#9ef37c|Sentry}} <small>Sansha Light Missile Battery</small>
 
| class=icon |
 
| class=icon |
 
| class=icon |
 
|-
 
| class=icon | {{icon|small target|16|Frigate}}
 
| 5 x {{co|#9ef37c|Frigate}} <small>Coreli Defender/Protector</small>
 
| class=icon |
 
| class=icon |
 
| class=icon |
 
|-
 
| class=icon | {{icon|small target|16|Frigate}}
 
| 1 x {{co|#9ef37c|Frigate}} <small>Coreli Guardian Patroller/Watchman</small>
 
| class=icon |
 
| class=icon | {{icon|damp|24}}
 
| class=icon |
 
 
|}
 
|}
 +
 
=== Second Room ===
 
=== Second Room ===
 
----
 
----
{| class="wikitable complex collapsible NPC"
+
 
|+ Initial Defenders
+
To trigger commander spawn destroy the destroyers by the solar harvesters. These destroyers are on left side when looking at the enemies. Escalation can be triggered by killing the commander or by destroying the serpentis control center.
! colspan=2 | Ships
+
 
! <span style="cursor:help;" title="Warp disruption/warp scrambling">WD</span>
+
 
! <span style="cursor:help;" title="Electronic warfare">EWAR</span>
+
{{NPCTableHead|Structures}}
! <span style="cursor:help;" title="Notable loot or salvage">L</span>
+
{{NPCTableRow|Structure|1|Serpentis Control Center|trigger=Escalation trigger|drop=No loot}}
|-
 
! colspan=5 | Left Group
 
|-
 
| class=icon | {{icon|small target|16|Destroyer}}
 
| 3 x {{co|#9ef37c|Destroyer}} <small>Corelior Artillery/Cannoneer</small> {{icon|x|16}}
 
| class=icon |
 
| class=icon |
 
| class=icon |
 
|-
 
! colspan=5 | All others
 
|-
 
| class=icon | {{icon|small target|16|Frigate}}
 
| 15 x {{co|#9ef37c|Frigate}} <small>Coreli Agent/Defender/Protector/...</small>
 
| class=icon |
 
| class=icon |
 
| class=icon |
 
|-
 
| class=icon | {{icon|small target|16|Destroyer}}
 
| 6 x {{co|#9ef37c|Destroyer}} <small>Corelior Infantry/Sentinel/Soldier/...</small> {{icon|x|16}}
 
| class=icon |
 
| class=icon |
 
| class=icon |
 
 
|}
 
|}
{| class="wikitable complex collapsible NPC"
+
 
|+ Commander Wave
+
{{NPCTableHead|Initial defenders}}
! colspan=2 | Ships
+
{{NPCTableRow|Frigate|15|Coreli Agent/...}}
! <span style="cursor:help;" title="Warp disruption/warp scrambling">WD</span>
+
{{NPCTableRow|Destroyer|6|Corelior Infantry/...}}
! <span style="cursor:help;" title="Electronic warfare">EWAR</span>
+
{{NPCTableSeparator|Group by solar harvesters}}
! <span style="cursor:help;" title="Notable loot or salvage">L</span>
+
{{NPCTableRow|Destroyer|2-3|Corelior Artillery/Cannoneer|trigger = Destroying triggers possible commander spawn}}
|-
 
| class=icon | {{icon|small target|16|Overseer Frigate}}
 
| 0-1 x {{co|#9ef37c|Overseer Frigate}} <small>Shadow Serpentis ?</small>
 
| class=icon |
 
| class=icon |
 
| class=icon | {{icon|shiny cargo|24}}
 
 
|}
 
|}
== Loot ==
+
 
{| class="wikitable complex collapsible"
+
{{NPCTableHead|Commander}}
|+ Commander and other valuable loot
+
{{NPCTableRow|Commander Frigate|0-1|Shadow Serpentis|trigger = Escalation trigger|cargo=Can drop a faction item}}
|-
 
! Item Name
 
! Est. Value
 
! Note
 
|-
 
| Shadow Serpentis Copper Tag
 
| 4.8k
 
|
 
|-
 
| Shadow Lead Charge S (x 1000)
 
| 5.3k
 
|
 
|}
 
{| class="wikitable complex collapsible collapsed"
 
|+ Exploration logs
 
|-
 
! Date
 
! Loot
 
! Est. value
 
! Comments
 
|-
 
| 2016-01-25
 
| Tag & ammo
 
| 10k
 
|
 
 
|}
 
|}
  
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{{MessageBox|Expeditions: [[Angel Kickbacks]]
 
{{MessageBox|Expeditions: [[Angel Kickbacks]]
 
|As soon as you arrive, your instruments detect a large group of ships departing. Further analysis of the data indicates this was a convoy of six to eight transport ships from the Salvation Angels accompanied by an unknown number of combat vessels. Your navigational systems have already come up with a likely destination in case you feel you have any business with them.}}
 
|As soon as you arrive, your instruments detect a large group of ships departing. Further analysis of the data indicates this was a convoy of six to eight transport ships from the Salvation Angels accompanied by an unknown number of combat vessels. Your navigational systems have already come up with a likely destination in case you feel you have any business with them.}}
 +
 +
Failure message:
 +
 +
The trail seems to have run cold at this point.
 +
 +
[[Category:Unrated Complexes]]

Revision as of 22:59, 31 March 2020

Site Details
Site name ?

No NPCs at initial warp in. Initial gate will allow Tech 2 cruisers to pass.

Walkthrough

First Room


The acceleration gate to next room is locked until all ships have been destroyed. The missile battery does not need to be destroyed to proceed. Shooting at each group once before deploying drones avoids drone aggro. Gate to second room is 27km from warp in. Although the missile battery is Sansha, you will receive Serpentis standing loss if it is destroyed.


Initial defenders
WD EWAR L
Group 1
Frigate 3 x Frigate Coreli Agent/Spy
Group 2
Frigate 5 x Frigate Coreli Defender/Protector
Elite Frigate 1 x Elite Frigate Coreli Guardian Patroller/Watchman Remote Sensor Dampener
Sentry 1 x Sentry Sansha Light Missile Battery
Group 3
Frigate 4 x Frigate Coreli Defender/Protector
Cruiser 1 x Cruiser Corelum Chief Spy

Second Room


To trigger commander spawn destroy the destroyers by the solar harvesters. These destroyers are on left side when looking at the enemies. Escalation can be triggered by killing the commander or by destroying the serpentis control center.


Structures
WD EWAR L


Structure 1 x Serpentis Control Center Escalation trigger No loot


Initial defenders
WD EWAR L


Frigate 15 x Frigate Coreli Agent/...
Destroyer 6 x Destroyer Corelior Infantry/...
Group by solar harvesters
Destroyer 2-3 x Destroyer Corelior Artillery/Cannoneer Destroying triggers possible commander spawn


Commander
WD EWAR L


Commander Frigate 0-1 x Commander Frigate Shadow Serpentis Escalation trigger Can drop a faction item

Escalation

Site Details
Site name ?
Expeditions: Angel Kickbacks
As soon as you arrive, your instruments detect a large group of ships departing. Further analysis of the data indicates this was a convoy of six to eight transport ships from the Salvation Angels accompanied by an unknown number of combat vessels. Your navigational systems have already come up with a likely destination in case you feel you have any business with them.

Failure message:

The trail seems to have run cold at this point.