Difference between revisions of "Serpentis Paramilitary Complex"

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{{Complex|Serpentis Paramilitary Complex}}
+
{{CMBSiteInfo
== General Info ==
+
|name=Serpentis Paramilitary Complex
The Serpentis Paramilitary Complex is a Cosmic Signature of the DED Complex (rated 7/10) type, occupied by the Serpentis pirate faction. It can be found via exploration by probing in Nullsec systems.  
+
|type=ded
 +
|rating=7/10
 +
|location=Null
 +
|ship limit=Battleships
 +
|faction=Serpentis
 +
|signature strength=5% in Null
 +
}}
 +
'''Serpentis Paramilitary Complex''' is a Rated DED Complex (rated 7/10) type, occupied by the [[Serpentis]] pirate faction. It can be found via exploration by probing in Nullsec systems. It can also appear as an escalation from [[Serpentis Forlorn Den]], in which case it may appear in lowsec.
  
 
The site consists of a volume of space with an acceleration gate and contains various structures and their defending pirates. Using the gate allows access to other areas within the site. When attacked, the defenders may send multiple waves of reinforcements. Each group's appearance is triggered by the destruction of members of the previous group. The names and amount of ships listed may vary slightly, but will always be of Battleship class or smaller.
 
The site consists of a volume of space with an acceleration gate and contains various structures and their defending pirates. Using the gate allows access to other areas within the site. When attacked, the defenders may send multiple waves of reinforcements. Each group's appearance is triggered by the destruction of members of the previous group. The names and amount of ships listed may vary slightly, but will always be of Battleship class or smaller.
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=== Room 1 ===
 
=== Room 1 ===
 
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableRow|Destroyer|13|Corelior Infantry/Soldier/Trooper}}
 
{{NPCTableRow|Destroyer|13|Corelior Infantry/Soldier/Trooper}}
Line 19: Line 25:
 
{{NPCTableRow|Battleship|8|Core Admiral/High Admiral}}
 
{{NPCTableRow|Battleship|8|Core Admiral/High Admiral}}
 
|}
 
|}
 
+
{{NPCTableHead|Structures}}
{{StructureTable|
+
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks when all defenders are destroyed}}
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks when all defenders are destroyed}}
+
|}
}}
 
 
 
  
 
=== Room 2 ===
 
=== Room 2 ===
----
 
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableRow|Destroyer|11|Corelior Infantry/Soldier/Trooper}}
 
{{NPCTableRow|Destroyer|11|Corelior Infantry/Soldier/Trooper}}
Line 32: Line 35:
 
{{NPCTableRow|Battleship|10|Core Admiral/High admiral}}
 
{{NPCTableRow|Battleship|10|Core Admiral/High admiral}}
 
|}
 
|}
 
+
{{NPCTableHead|Structures}}
{{StructureTable|
+
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks when all defenders are destroyed}}
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks when all defenders are destroyed}}
+
|}
}}
 
 
 
  
 
=== Room 3 ===
 
=== Room 3 ===
----
 
 
{{MessageBox|On Warp in:
 
{{MessageBox|On Warp in:
 
|Sensor readings confirm and 89 percent probability of this being a Serpentis paramilitary complex. Be on the lookout for the Big Boss. Destroying it should cripple their command structure.
 
|Sensor readings confirm and 89 percent probability of this being a Serpentis paramilitary complex. Be on the lookout for the Big Boss. Destroying it should cripple their command structure.
 
|collapsed=yes}}
 
|collapsed=yes}}
 
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableRow|Destroyer|12|Corelior Infantry/Soldier/Trooper}}
 
{{NPCTableRow|Destroyer|12|Corelior Infantry/Soldier/Trooper}}
 
{{NPCTableRow|Battlecruiser|11|Corelatis Platoon Leader/Squad Leader}}
 
{{NPCTableRow|Battlecruiser|11|Corelatis Platoon Leader/Squad Leader}}
 
{{NPCTableRow|Battleship|9|Core Admiral/High Admiral}}
 
{{NPCTableRow|Battleship|9|Core Admiral/High Admiral}}
{{NPCTableRow|Overseer Cruiser|1|Shadow Serpentis chief Guard/Patroller|ewar=Damp|cargo=May contain Shadow Serpentis Cruiser modules, Vigilant BPC, or Mid-grade Snake delta implant. May also produce Tech 2 Salvage}}
+
{{NPCTableRow|Overseer Cruiser|1|Shadow Serpentis Chief Guard/Patroller|ewar=Damp|cargo=May contain Shadow Serpentis Cruiser modules, Vigilant BPC, or Mid-grade Snake delta implant. May also produce Tech 2 Salvage}}
 +
|}
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks when all defenders are destroyed}}
 
|}
 
|}
  
{{StructureTable|
+
=== Room 4 ===
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks when all defenders are destroyed}}
+
{{MessageBox|On Warp in:
}}
+
|The next pocket is a busy place. I'm reading the engine wash signatures of Serpentis ships, but also private industrial and hauler firms. One trail has a 12 percent likelihood of belonging to a Federation Senator's liner. <br>
 
+
Luckily for the senator, we aren't the Scope.
 +
|collapsed=yes}}
  
=== Room 4 ===
 
----
 
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableRow|Destroyer|12|Corelior Infantry/Sentinel/Soldier/Trooper}}
 
{{NPCTableRow|Destroyer|12|Corelior Infantry/Sentinel/Soldier/Trooper}}
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{{NPCTableRow|Battleship|6|Core Admiral/High Admiral/Rear Admiral}}
 
{{NPCTableRow|Battleship|6|Core Admiral/High Admiral/Rear Admiral}}
 
{{NPCTableRow|Battleship|1|Core Vice Admiral|ewar={{icon|damp|24}}}}
 
{{NPCTableRow|Battleship|1|Core Vice Admiral|ewar={{icon|damp|24}}}}
{{NPCTableRow|Overseer Battleship|1|Shadow Serpentis Lord Admiral/Grand Admiral|cargo=May contain Shadow Serpentis Battleship modules and may produce Tech 2 Salvage}}
+
{{NPCTableRow|Commander Battleship|1|Shadow Serpentis Lord Admiral/Grand Admiral|cargo=May contain Shadow Serpentis Battleship modules and may produce Tech 2 Salvage}}
 +
|}
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks when all defenders are destroyed}}
 
|}
 
|}
 
{{StructureTable|
 
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks when all defenders are destroyed}}
 
}}
 
 
  
 
=== Room 5 ===
 
=== Room 5 ===
----
+
{{MessageBox|On Warp in:
 +
|Big Boss presence confirmed. Remember, everyone here either is or works for a drug dealer, so we don't have to feel bad for popping them like technology-filled piñatas.
 +
|collapsed=yes}}
 +
The Shadow Serpentis Big Boss deals high damage at relatively short range, and has an armor tank that can withstand about 400-500 DPS.
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableRow|Sentry|1|Serpentis Stasis Tower|ewar=Web}}
 
{{NPCTableRow|Sentry|1|Serpentis Stasis Tower|ewar=Web}}
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|}
 
|}
  
 +
{{MessageBox|On Big Boss destruction:
 +
|The Big Boss is down. The snakes are going to have a hard time keeping anyone busy without that bruiser of a ship. <br>
 +
Don't forget to check the wreckage for any goodies.
 +
|collapsed=yes}}
  
 
== Loot ==
 
== Loot ==
{| class=wikitable complex collapsible"
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Bounties approx 80M
|+ Loot
+
 
!Name
+
{| class="wikitable complex sortable"
!Est. Value
+
|-
!Note
+
! Item Name
 +
! Est. Value
 +
! Drops from
 +
! Note
 
|-
 
|-
 
|20th Tier Overseers Effects
 
|20th Tier Overseers Effects
|61M Isk
+
|61.2M Isk
 
|Shadow Serpentis Big Boss
 
|Shadow Serpentis Big Boss
 +
|100% drop rate
 
|-
 
|-
 
|Core C-type Battleship Modules
 
|Core C-type Battleship Modules
 
|
 
|
 
|Shadow Serpentis Big Boss
 
|Shadow Serpentis Big Boss
 +
|
 +
|-
 +
|{{sh|Vindicator}} BPC
 +
|
 +
|Shadow Serpentis Big Boss
 +
|
 
|-
 
|-
 
|Shadow Serpentis Battleship Modules
 
|Shadow Serpentis Battleship Modules
 
|
 
|
 
|Shadow Serpentis Big Boss/Shadow Serpentis Lord admiral/Grand Admiral(room 4)
 
|Shadow Serpentis Big Boss/Shadow Serpentis Lord admiral/Grand Admiral(room 4)
 +
|
 
|-
 
|-
 
|Shadow Serpentis Cruiser Modules
 
|Shadow Serpentis Cruiser Modules
 
|
 
|
 
|Shadow Serpentis Chief Guard/Patroller (room 3)
 
|Shadow Serpentis Chief Guard/Patroller (room 3)
 +
|
 
|-
 
|-
|Vigilant BPC
+
|{{sh|Vigilant}} BPC
 
|
 
|
 
|Shadow Serpentis Chief Guard/Patroller (room 3)
 
|Shadow Serpentis Chief Guard/Patroller (room 3)
 +
|
 
|-
 
|-
|Vindicator BPC
+
|Mid-grade Snake implants
 +
|
 +
|Shadow Serpentis Chief Guard/Patroller (room 3)
 
|
 
|
|Shadow Serpentis Big Boss
 
 
|}
 
|}
  
[[Category:Exploration]]
+
{{DED Complexes|Serpentis}}
[[Category:Cosmic Signatures]]
 
 
[[Category:DED Complexes]]
 
[[Category:DED Complexes]]
[[Category:PvE]]
 

Latest revision as of 20:45, 27 July 2022

Site Details
Serpentis Paramilitary Complex
Type DED Rated Complex
Rating 7/10
Found in Null
Max ship size Battleships
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Sig. strength 5% in Null

Serpentis Paramilitary Complex is a Rated DED Complex (rated 7/10) type, occupied by the Serpentis pirate faction. It can be found via exploration by probing in Nullsec systems. It can also appear as an escalation from Serpentis Forlorn Den, in which case it may appear in lowsec.

The site consists of a volume of space with an acceleration gate and contains various structures and their defending pirates. Using the gate allows access to other areas within the site. When attacked, the defenders may send multiple waves of reinforcements. Each group's appearance is triggered by the destruction of members of the previous group. The names and amount of ships listed may vary slightly, but will always be of Battleship class or smaller.

This site's acceleration gate allows only Battleship class ships or lower and their Tech 2 equivalents to enter the site.

Walkthrough

On Warp In:
Though considered little more than Angel Cartel lackeys, in recent years the Serpentis have built up their own paramilitary force, far from Curse, who specialize in guerilla strikes. Their strategy is to harass Federation and CONCORD forces so that Serpentis booster manufacturing programs remain a low-priority target. In general this strategy has worked very well. Eliminating the leadership of these Serpentis guerilla teams is a top priority for any security forces. DED Threat Assessment: 7 of 10.

Room 1

Initial defenders
WD EWAR L


Destroyer 13 x Destroyer Corelior Infantry/Soldier/Trooper
Battlecruiser 9 x Battlecruiser Corelatis Platoon Leader/Squad Leader
Battleship 8 x Battleship Core Admiral/High Admiral
Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Unlocks when all defenders are destroyed

Room 2

Initial defenders
WD EWAR L


Destroyer 11 x Destroyer Corelior Infantry/Soldier/Trooper
Battlecruiser 10 x Battlecruiser Corelatis Platoon Leader/Squad Leader
Battleship 10 x Battleship Core Admiral/High admiral
Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Unlocks when all defenders are destroyed

Room 3

On Warp in:
Sensor readings confirm and 89 percent probability of this being a Serpentis paramilitary complex. Be on the lookout for the Big Boss. Destroying it should cripple their command structure.
Initial defenders
WD EWAR L


Destroyer 12 x Destroyer Corelior Infantry/Soldier/Trooper
Battlecruiser 11 x Battlecruiser Corelatis Platoon Leader/Squad Leader
Battleship 9 x Battleship Core Admiral/High Admiral
Overseer Cruiser 1 x Overseer Cruiser Shadow Serpentis Chief Guard/Patroller Remote Sensor Dampener May contain Shadow Serpentis Cruiser modules, Vigilant BPC, or Mid-grade Snake delta implant. May also produce Tech 2 Salvage
Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Unlocks when all defenders are destroyed

Room 4

On Warp in:
The next pocket is a busy place. I'm reading the engine wash signatures of Serpentis ships, but also private industrial and hauler firms. One trail has a 12 percent likelihood of belonging to a Federation Senator's liner.

Luckily for the senator, we aren't the Scope.


Initial defenders
WD EWAR L


Destroyer 12 x Destroyer Corelior Infantry/Sentinel/Soldier/Trooper
Battlecruiser 13 x Battlecruiser Corelatis Platoon Leader/Squad Leader/Wing Leader
Battleship 6 x Battleship Core Admiral/High Admiral/Rear Admiral
Battleship 1 x Battleship Core Vice Admiral Icon remote sensor dampening.png
Commander Battleship 1 x Commander Battleship Shadow Serpentis Lord Admiral/Grand Admiral May contain Shadow Serpentis Battleship modules and may produce Tech 2 Salvage
Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Unlocks when all defenders are destroyed

Room 5

On Warp in:
Big Boss presence confirmed. Remember, everyone here either is or works for a drug dealer, so we don't have to feel bad for popping them like technology-filled piñatas.

The Shadow Serpentis Big Boss deals high damage at relatively short range, and has an armor tank that can withstand about 400-500 DPS.

Initial defenders
WD EWAR L


Sentry 1 x Sentry Serpentis Stasis Tower Stasis Webifier
Destroyer 16 x Destroyer Corelior Infantry/Soldier/Trooper
Cruiser 1 x Cruiser Corelum Chief Infantry
Battlecruiser 10 x Battlecruiser Corelatis Platoon Leader/Squad Leader
Battleship 11 x Battleship Core Admiral/High admiral
Overseer Battleship 1 x Overseer Battleship Shadow Serpentis Big Boss Stasis Webifier Remote Sensor Dampener Contains 20th Tier Overseers Personal Effects. May contain Core C-type Modules, Shadow Serpentis Battleship Modules or a Vindicator BPC
On Big Boss destruction:
The Big Boss is down. The snakes are going to have a hard time keeping anyone busy without that bruiser of a ship.

Don't forget to check the wreckage for any goodies.

Loot

Bounties approx 80M

Item Name Est. Value Drops from Note
20th Tier Overseers Effects 61.2M Isk Shadow Serpentis Big Boss 100% drop rate
Core C-type Battleship Modules Shadow Serpentis Big Boss
SerpentisVindicator BPC Shadow Serpentis Big Boss
Shadow Serpentis Battleship Modules Shadow Serpentis Big Boss/Shadow Serpentis Lord admiral/Grand Admiral(room 4)
Shadow Serpentis Cruiser Modules Shadow Serpentis Chief Guard/Patroller (room 3)
SerpentisVigilant BPC Shadow Serpentis Chief Guard/Patroller (room 3)
Mid-grade Snake implants Shadow Serpentis Chief Guard/Patroller (room 3)
DED Complexes
Serpentis Corporation
1/10
Drug Outlet
2/10
Live Cargo Distribution Facilities
3/10
Narcotic Warehouses
4/10
Phi-Outpost
5/10
Hydroponics Site
6/10
Logistical Outpost
7/10
Paramilitary Complex
8/10
Prison Camp
10/10
Fleet Shipyard