Silence the Informant (Level 4)

From EVE University Wiki
Jump to: navigation, search


Level 4
Type Encounter
Objective Kill the informant
Faction Rogue Drones, Mercenaries
Best damage to deal Thermal damage ThElectromagnetic damage EM
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Elite frigates
EWAR Webs
Mission briefing
Yes, I do and I think this is something you'll love <Character>. We have a bit of a problem on our hands with a recently fired employee of ours. He was working as a deep cover agent for us, and now he is threatening to release all the information to DED about what we have been doing. We cannot have this happen. If he does make it to the DED headquarters in Yulai, Federal Intelligence Office will face serious repercussions. Eliminate this threat as soon as possible to ensure that he doesn't get the information to DED agents. I'll put into your way-points where he was last seen. Return here and let me know that he is dead.

Video: [Tengu], [Raven], [Raven Navy Issue], [Sentry Dominix]

Blitz:
You have to kill everything except the sentries. In third room snipe and kill the lone cruiser. Warp out.


The mission is flagged complete once you've killed the named Ex-Elite Secret Agent.

No Hostiles at Initial Gate.

1st pocket

Acceleration gate to next pocket is at 4km. The gate is locked until all ships are destroyed. Sentries do not need to be destroyed.
Auto-aggro from the Sentry Towers, attacking them will aggro the entire pocket (use to draw 3rd group closer). Other groups can be agressed one by one.
Battleships deal very high thermal and kinetic damage. It is recommended to take them out first.
Aggressive drones may attack the sentries and cause unwanted aggro. Watch out for drone aggro.


WD EWAR L
Group 1
Sentry 2 x Sentry Tower Sentry Drone II
Group 2 (60 km)
Battlecruiser 6 x Battlecruiser Enforcer/Striker Alvatis
Group 3 (80 km)
Battleship 2 x Battleship Elite Drone Parasite Elite Drone AI
Group 4 (70 km)
Battleship 3 x Battleship Elite Drone Parasite Elite Drone AI

2nd Pocket (Mercenaries)

Acceleration gate to next pocket is at 6km. The gate is locked until all ships are destroyed.
No auto aggro but elite frigates will target drones.
Groups can be agressed individually
Some of the battleships will have unique names. The named battleships do not appear to drop anything special and seem to be just normal mercenary ships with new name.


WD EWAR L
Group 1 (10-20 km)
Elite Frigate 4 x Elite Frigate Mercenary Wingman Warp Disruptor Stasis Webifier
Cruiser 4 x Cruiser Mercenary Commander
Battleship 1 x Battleship Mercenary Overlord
Group 2 (55 km)
Drone 2 x Drone Spider Drone I Stasis Webifier
Elite Frigate 3 x Elite Frigate Mercenary Wingman Warp Disruptor Stasis Webifier
Cruiser 5 x Cruiser Mercenary Commander
Group 3 (55 km)
Drone 2 x Drone Spider Drone I Stasis Webifier
Battleship 2 x Battleship Mercenary Overlord/named
Group 4 (90 km)
Cruiser 6 x Cruiser Mercenary Commander
Battleship 1 x Battleship Mercenary Overlord/named

3rd Pocket (Ex-Elite Secret Agent)

Auto aggro from the Sentries. Far Sentries (100km and more) will not aggro until you approach closer than 99km. Attacking any of the Sentries will aggro the lone cruiser.

Blow up the cruiser and return to your agent.

The target cruiser is 45 km from warp-in.


WD EWAR L


Cruiser 1 x Cruiser Kioran Jeraulek
Sentry 3 x Sentry Tower Sentry Drone II
Sentry 5 x Sentry Tower Sentry Drone III


WD EWAR L


Structure 1 x Road House T1 Loot

Mining

2nd Pocket has 4 Veldspar asteroids of 1,200 units each (56- 90km).

Loot

Bounties: 6M ISK
Loot: 18M ISK
Salvage: 1M ISK