Difference between revisions of "Skills"

From EVE University Wiki
Jump to: navigation, search
Line 277: Line 277:
  
 
== [[Skills:Planet Management|Planet Management]] ==
 
== [[Skills:Planet Management|Planet Management]] ==
Planetary interaction core skills.  Other related skills will be found under Science.
+
Planetary interaction skills.
 
* [[Skills:Science#Advanced Planetology|Advanced Planetology]] - The skill further increases the resolution of resource data when scanning a planet to allow for very precise surveying. (Requires Planetology IV.)
 
* [[Skills:Science#Advanced Planetology|Advanced Planetology]] - The skill further increases the resolution of resource data when scanning a planet to allow for very precise surveying. (Requires Planetology IV.)
 
* [[Skills:Planet Management#Command Center Upgrades|Command Center Upgrades]] - Unlocks more advanced Command Centers.
 
* [[Skills:Planet Management#Command Center Upgrades|Command Center Upgrades]] - Unlocks more advanced Command Centers.

Revision as of 01:55, 12 July 2010

This article is a stub. You can help the UniWiki by expanding it.

Overview

(insert blurb about what skills are and how they are generally used in EVE)

(Note: Due to the length of this page, detailed information about skills has been broken out to separate pages, one for each category of skills. Most of this page will end up as mostly links, with very brief descriptions of the skills.)

Medical Clones

Medical Clones are the body you find yourself in if you unfortunate enough to get your pod popped. It is important to keep your medclone up to date as, if you get podded with an unsufficient clone, you lose 5% of the Skill Point difference between your current total and your clone's SP limit.

Corporation Management

Running a well-oiled operation is a fine art.

Drones

Skills pertaining to the efficient operation of drones.

Electronics

Skills pertaining to management of a starfaring vessel's electronic systems.

Engineering

Skills pertaining to management of a starfaring vessel's hardwired onboard systems.

Gunnery

The core of the combat arts: how to use your guns.

Industry

Skills pertaining to the efficient use of manufacturing facilities and refineries.

Leadership

Skills pertaining to the efficient coordination of the pilots under your command.

Learning

Build your brain.

Mechanic

Skills pertaining to the building and management of a starfaring vessel's mechanical systems.

Missiles

The use and effectiveness of bombs, missiles and torpedoes.

Navigation

The "need for speed" skills that control operation and effectiveness of afterburners (AB), microwarp drives (MWD), warp drives and jump drives.

Planet Management

Planetary interaction skills.

  • Advanced Planetology - The skill further increases the resolution of resource data when scanning a planet to allow for very precise surveying. (Requires Planetology IV.)
  • Command Center Upgrades - Unlocks more advanced Command Centers.
  • Interplanetary Consolidation - Each rank allows the control of one additional planet.
  • Planetology - The skill increases the resolution of resource data when scanning a planet to allow for more accurate surveying.
  • Remote Sensing - The ability to gather and analyze remote sensing data from satellites in orbit around a planet and to produce proper calibrated surveys.

Science

Skills pertaining to various fields of scientific knowledge.

Social

Social skills are the art of getting what you want from NPC agents, corporations and empires.

Spaceship Command

Skills required for the piloting of all shapes and sizes of capsule-fitted vessel.

Subsystems

Subsystems skills have to do with the fitting and use of Tech III ships such as Strategic Cruisers.

Trade

The buying and selling and contracting of things.

  • Accounting - Reduce transaction tax by 10% per level.
  • Broker Relations - Reduce broker fees by 5% per level.
  • Contracting - Increase number of outstanding contracts by 4 per level.
  • Corporation Contracting - Increase number of outstanding corporate contracts by 10 per level.
  • Daytrading - Remote modification of buy/sell orders.
  • Margin Trading - Reduces the amount of escrow immediately needed for a buy order.
  • Marketing - Sell items remotely.
  • Procurement - Setup buy orders remotely.
  • Retail - Increase buy/sell slots by 8 per level.
  • Trade - Increase buy/sell slots by 4 per level.
  • Tycoon - Increase buy/sell slots by 32 per level.
  • Visibility - Increase possible range on a buy order setup remotely.
  • Wholesale - Increase buy/sell slots by 16 per level.