Difference between revisions of "Skills:Armor"

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|pre=[[Skills:Armor#Mechanics|Mechanics III]]
 
|pre=[[Skills:Armor#Mechanics|Mechanics III]]
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|notes=<br>
 
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|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]], [[Skills:Armor#Mechanics|Mechanics I]]
 
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]], [[Skills:Armor#Mechanics|Mechanics I]]
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|notes=<br>
 
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|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
 
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
|price=108k
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|price=108K
 
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
 
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
 
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|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
 
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
|price=108k
+
|price=108K
 
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
 
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
 
}}
 
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|pre=[[Skills:Armor#Mechanics|Mechanics I]]
 
|pre=[[Skills:Armor#Mechanics|Mechanics I]]
|price=54k
+
|price=54K
 
|notes=The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus.<br>
 
|notes=The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus.<br>
 
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|mult=2x
 
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|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
 
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
|price=108k
+
|price=108K
 
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
 
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
 
}}
 
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|pre=None
 
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|notes=The basic skill for this whole category. Mechanics is a quick train and comes with a nice bonus -- although hull tanking of any kind is unwise, most of the time, extra structure is more overall EHP and may make the difference in a close fight. You need level IV to use T2 medium armor repairers, and level V to use T2 large ones.<br>
 
|notes=The basic skill for this whole category. Mechanics is a quick train and comes with a nice bonus -- although hull tanking of any kind is unwise, most of the time, extra structure is more overall EHP and may make the difference in a close fight. You need level IV to use T2 medium armor repairers, and level V to use T2 large ones.<br>
 
}}
 
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|pre=[[Skills:Armor#Mechanics|Mechanics III]], [[Skills:Armor#Repair_Systems|Repair Systems II]]
 
|pre=[[Skills:Armor#Mechanics|Mechanics III]], [[Skills:Armor#Repair_Systems|Repair Systems II]]
|price=76.5k
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|price=76.5K
 
|notes=Level IV is required to use T2 large remote armor reppers. Although people often prefer the meta 4 'Solace' repper, the skill is still useful for reducing reppers' cap requirements. Key for anyone who flies in [[Spider Tanking|RR battleship gangs]] or flies an armor [[Cruiser#Logistics|logistics ship]].<br>
 
|notes=Level IV is required to use T2 large remote armor reppers. Although people often prefer the meta 4 'Solace' repper, the skill is still useful for reducing reppers' cap requirements. Key for anyone who flies in [[Spider Tanking|RR battleship gangs]] or flies an armor [[Cruiser#Logistics|logistics ship]].<br>
 
}}
 
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|mult=2x
 
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|pre=[[Skills:Armor#Mechanics|Mechanics III]]
 
|pre=[[Skills:Armor#Mechanics|Mechanics III]]
|price=90k
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|price=90K
 
|notes=<br>
 
|notes=<br>
 
}}
 
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|pre=[[Skills:Armor#Mechanics|Mechanics I]]
 
|pre=[[Skills:Armor#Mechanics|Mechanics I]]
|price=27k
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|price=27K
 
|notes=The required skill for local armor repairers. You need level IV to use T2 large armor repairers. This is an important skill for anyone who uses active armor tanking, and since it's a short train you may as well take it to V.<br>
 
|notes=The required skill for local armor repairers. You need level IV to use T2 large armor repairers. This is an important skill for anyone who uses active armor tanking, and since it's a short train you may as well take it to V.<br>
 
}}
 
}}
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|mult=2x
 
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|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
 
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
|price=108,000
+
|price=108K
 
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
 
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
 
}}
 
}}
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|mult=2x
 
|mult=2x
 
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
 
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
|price=108k
+
|price=108K
 
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
 
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
 
}}
 
}}
  
 
Odyssey 1.1
 
Odyssey 1.1

Revision as of 17:15, 6 September 2013

Overview

The Armor category contains the key skills for Passive and Active Armor Tanking.

Most combat pilots will want to train at least some of the Armor Tanking skills.

The following are the skills in the Armor section (in alphabetical order):


Icon skillbook2.png Armor Layering

Skill at installing upgraded armor plates efficiently and securely, reducing the impact they have on agility and speed. Grants a 5% reduction to armor plate mass penalty per level..
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 1M ISK
Alpha.png Alpha max level: I
Icon skillbook2.png Prerequisites: Mechanics III
Notes.png Notes:



Icon skillbook2.png Armor Resistance Phasing

Improves control over, and flow between, nano membranes that react to damage by shifting resistances. Reduces duration time of Reactive Armor Hardeners by 10% per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Armor Resistance Phasing
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Armor Resistance Phasing ISK">Armor Resistance Phasing ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: Hull Upgrades IV, Mechanics I
Notes.png Notes:



Icon skillbook2.png Capital Remote Armor Repair Systems

Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 10x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Remote Armor Repair Systems V
Notes.png Notes:



Icon skillbook2.png Capital Remote Hull Repair Systems

Operation of remote capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 10x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Remote Hull Repair Systems V
Notes.png Notes:



Icon skillbook2.png Capital Repair Systems

Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 8x
Isk.png Price: 20M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Mechanics V, Hull Upgrades V, Repair Systems V
Notes.png Notes:



Icon skillbook2.png EM Armor Compensation

To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor EM resistance
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Hull Upgrades IV
Notes.png Notes: This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.



Icon skillbook2.png Explosive Armor Compensation

To active armor hardeners: 3% bonus per skill level to Armor Explosive resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor Explosive resistance
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Hull Upgrades IV
Notes.png Notes: This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.



Icon skillbook2.png Hull Upgrades

Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 85k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Mechanics I
Notes.png Notes: The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus.



Icon skillbook2.png Kinetic Armor Compensation

To active armor hardeners: 3% bonus per skill level to Armor Kinetic resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor Kinetic resistance
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Hull Upgrades IV
Notes.png Notes: This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.



Icon skillbook2.png Mechanics

Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: None
Notes.png Notes: The basic skill for this whole category. Mechanics is a quick train and comes with a nice bonus -- although hull tanking of any kind is unwise, most of the time, extra structure is more overall EHP and may make the difference in a close fight. You need level IV to use T2 medium armor repairers, and level V to use T2 large ones.



Icon skillbook2.png Remote Armor Repair Systems

Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Mechanics III, Repair Systems II
Notes.png Notes: Level IV is required to use T2 large remote armor reppers. Although people often prefer the meta 4 'Solace' repper, the skill is still useful for reducing reppers' cap requirements. Key for anyone who flies in RR battleship gangs or flies an armor logistics ship.



Icon skillbook2.png Remote Hull Repair Systems

Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Mechanics III
Notes.png Notes:



Icon skillbook2.png Repair Systems

Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 45k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Mechanics I
Notes.png Notes: The required skill for local armor repairers. You need level IV to use T2 large armor repairers. This is an important skill for anyone who uses active armor tanking, and since it's a short train you may as well take it to V.



Icon skillbook2.png Thermic Armor Compensation

To active armor hardeners: 3% bonus per skill level to Armor Thermal resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor Thermal resistance
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Thermic Armor Compensation
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Thermic Armor Compensation ISK">Thermic Armor Compensation ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: Hull Upgrades IV
Notes.png Notes: This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.



Icon skillbook2.png Thermic Armor Compensation

To active armor hardeners: 3% bonus per skill level to Armor Thermal resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor Thermal resistance
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Thermic Armor Compensation
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Thermic Armor Compensation ISK">Thermic Armor Compensation ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: Hull Upgrades IV
Notes.png Notes: This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.


Odyssey 1.1