Difference between revisions of "Skills:Gunnery"

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(copy/paste info-box descriptions)
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[[Category:Skills]]
 
[[Category:Skills]]
 
==Overview==
 
==Overview==
(general blurb about skills category)
+
Gunnery skills let you use Eve's three varieties of [[Turrets|turret]] (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.
 +
 
 +
The Gunnery category also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills.
  
 
{{Skill
 
{{Skill
 
|skill=Advanced Weapon Upgrades
 
|skill=Advanced Weapon Upgrades
 
|desc=Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
 
|desc=Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
|1=attribute1
+
|1=Perception
|2=attribute2
+
|2=Willpower
|mult=?x
+
|mult=6x
 
|price=
 
|price=
|pre=none
+
|pre=Weapon Upgrades V, Gunnery II
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns.
+
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. Weapon Upgrades V is a long prerequisite, but the cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment.
 
}}
 
}}
  
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|skill=Capital Energy Turret
 
|skill=Capital Energy Turret
 
|desc=Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
 
|desc=Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
|1=attribute1
+
|1=Perception
|2=attribute2
+
|2=Willpower
|mult=?x
+
|mult=7x
 
|price=
 
|price=
|pre=none
+
|pre=Gunnery V, Large Energy Turret V
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
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|skill=Capital Hybrid Turret
 
|skill=Capital Hybrid Turret
 
|desc=Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
 
|desc=Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
|1=attribute1
+
|1=Perception
|2=attribute2
+
|2=Willpower
|mult=?x
+
|mult=7x
 
|price=
 
|price=
|pre=none
+
|pre=Gunnery V, Large Hybrid Turret V
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 40: Line 42:
 
|skill=Capital Projectile Turret
 
|skill=Capital Projectile Turret
 
|desc=Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
 
|desc=Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
|1=attribute1
+
|1=Perception
|2=attribute2
+
|2=Willpower
|mult=?x
+
|mult=7x
 
|price=
 
|price=
|pre=none
+
|pre=Gunnery V, Large Projectile Turret V
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
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|skill=Controlled Bursts
 
|skill=Controlled Bursts
 
|desc=Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
 
|desc=Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
|1=attribute1
+
|1=Perception
|2=attribute2
+
|2=Willpower
|mult=?x
+
|mult=2x
 
|price=
 
|price=
|pre=none
+
|pre=Gunnery II
|notes=<br>
+
|notes=A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.<br>
 
}}
 
}}
  
Line 62: Line 64:
 
|skill=Gunnery
 
|skill=Gunnery
 
|desc=Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
 
|desc=Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
|1=attribute1
+
|1=Perception
|2=attribute2
+
|2=Willpower
|mult=?x
+
|mult=1x
 
|price=
 
|price=
 
|pre=none
 
|pre=none
|notes=<br>
+
|notes=The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.<br>
 
}}
 
}}
  
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|skill=Large Artillery Specialization
 
|skill=Large Artillery Specialization
 
|desc=Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
 
|desc=Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
|1=attribute1
+
|1=Perception
|2=attribute2
+
|2=Willpower
|mult=?x
+
|mult=8x
 
|price=
 
|price=
|pre=none
+
|pre=Sharpshooter V, Medium Artillery Specialization IV, Large Projectile Turret V
 
|notes=Enables the use of T2 Large Artillery weapons.
 
|notes=Enables the use of T2 Large Artillery weapons.
 
}}
 
}}
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|skill=Large Autocannon Specialization
 
|skill=Large Autocannon Specialization
 
|desc=Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
 
|desc=Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
|1=attribute1
+
|1=Perception
|2=attribute2
+
|2=Willpower
|mult=?x
+
|mult=8x
 
|price=
 
|price=
|pre=none
+
|pre=Motion Prediction V, Medium Autocannon Specialization IV, Large Projectile Turret V
 
|notes=Enables the use of T2 Large Autocannon weapons.
 
|notes=Enables the use of T2 Large Autocannon weapons.
 
}}
 
}}
Line 95: Line 97:
 
|skill=Large Beam Laser Specialization
 
|skill=Large Beam Laser Specialization
 
|desc=Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
 
|desc=Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
|1=attribute1
+
|1=Perception
|2=attribute2
+
|2=Willpower
|mult=?x
+
|mult=8x
 
|price=
 
|price=
|pre=none
+
|pre=Sharpshooter V, Medium Beam Laser Specialization V, Large Energy Turret V
 
|notes=Enables the use of T2 Large Beam Laser weapons.
 
|notes=Enables the use of T2 Large Beam Laser weapons.
 
}}
 
}}
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|skill=Large Blaster Specialization
 
|skill=Large Blaster Specialization
 
|desc=Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
 
|desc=Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
|1=attribute1
+
|1=Perception
|2=attribute2
+
|2=Willpower
|mult=?x
+
|mult=8x
 
|price=
 
|price=
|pre=none
+
|pre=Motion Prediction V, Medium Blaster Specialization, Large Energy Turret V
 
|notes=Enables the use of T2 Large Blaster weapons.
 
|notes=Enables the use of T2 Large Blaster weapons.
 
}}
 
}}
Line 117: Line 119:
 
|skill=Large Energy Turret
 
|skill=Large Energy Turret
 
|desc=Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
 
|desc=Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
|1=attribute1
+
|1=Perception
|2=attribute2
+
|2=Willpower
|mult=?x
+
|mult=5x
 
|price=
 
|price=
|pre=none
+
|pre=Gunnery V, Medium Energy Turret III
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}

Revision as of 23:00, 30 June 2010

This article is a stub. You can help the UniWiki by expanding it.

Overview

Gunnery skills let you use Eve's three varieties of turret (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.

The Gunnery category also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills.


Icon skillbook2.png Advanced Weapon Upgrades

Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 6x
Isk.png Price: 1M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Weapon Upgrades V, Gunnery II
Notes.png Notes: Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. Weapon Upgrades V is a long prerequisite, but the cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment.



Icon skillbook2.png Capital Energy Turret

Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery V, Large Energy Turret V
Notes.png Notes:



Icon skillbook2.png Capital Hybrid Turret

Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery V, Large Hybrid Turret V
Notes.png Notes:



Icon skillbook2.png Capital Projectile Turret

Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery V, Large Projectile Turret V
Notes.png Notes:



Icon skillbook2.png Controlled Bursts

Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery II
Notes.png Notes: A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.



Icon skillbook2.png Gunnery

Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: none
Notes.png Notes: The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.



Icon skillbook2.png Large Artillery Specialization

Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Sharpshooter V, Medium Artillery Specialization IV, Large Projectile Turret V
Notes.png Notes: Enables the use of T2 Large Artillery weapons.



Icon skillbook2.png Large Autocannon Specialization

Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V, Medium Autocannon Specialization IV, Large Projectile Turret V
Notes.png Notes: Enables the use of T2 Large Autocannon weapons.



Icon skillbook2.png Large Beam Laser Specialization

Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Sharpshooter V, Medium Beam Laser Specialization V, Large Energy Turret V
Notes.png Notes: Enables the use of T2 Large Beam Laser weapons.



Icon skillbook2.png Large Blaster Specialization

Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V, Medium Blaster Specialization, Large Energy Turret V
Notes.png Notes: Enables the use of T2 Large Blaster weapons.



Icon skillbook2.png Large Energy Turret

Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery V, Medium Energy Turret III
Notes.png Notes:



Icon skillbook2.png Large Hybrid Turret

Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Large Projectile Turret

Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Large Pulse Laser Specialization

Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes: Enables the use of T2 Large Pulse Laser weapons.



Icon skillbook2.png Large Railgun Specialization

Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes: Enables the use of T2 Large Railgun weapons.



Icon skillbook2.png Medium Artillery Specialization

Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes: Enables the use of T2 Medium Artillery weapons.



Icon skillbook2.png Medium Autocannon Specialization

Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes: Enables the use of T2 Medium Autocannon weapons.



Icon skillbook2.png Medium Beam Laser Specialization

Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes: Enables the use of T2 Medium Beam Laser weapons.



Icon skillbook2.png Medium Blaster Specialization

Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes: Enables the use of T2 Medium Blaster weapons.



Icon skillbook2.png Medium Energy Turret

Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 3x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Medium Hybrid Turret

Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 3x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Medium Projectile Turret

Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 3x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Medium Pulse Laser Specialization

Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes: Enables the use of T2 Medium Pulse Laser weapons.



Icon skillbook2.png Medium Railgun Specialization

Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes: Enables the use of T2 Medium Railgun weapons.



Icon skillbook2.png Motion Prediction

Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 2x
Isk.png Price: 90k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Rapid Firing

Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 2x
Isk.png Price: 60k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Sharpshooter

Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Small Artillery Specialization

Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes: Enables the use of T2 Small Artillery weapons.



Icon skillbook2.png Small Autocannon Specialization

Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes: Enables the use of T2 Small Autocannon weapons.



Icon skillbook2.png Small Beam Laser Specialization

Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes: Enables the use of T2 Small Beam Laser weapons.



Icon skillbook2.png Small Blaster Specialization

Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes: Enables the use of T2 Small Blaster weapons.



Icon skillbook2.png Small Energy Turret

Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Small Hybrid Turret

Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Small Projectile Turret

Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Small Pulse Laser Specialization

Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes: Enables the use of T2 Small Pulse Laser weapons.



Icon skillbook2.png Small Railgun Specialization

Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes: Enables the use of T2 Small Railgun weapons.



Icon skillbook2.png Surgical Strike

Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 4x
Isk.png Price: 1.5M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Tactical Weapon Reconfiguration

Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 8x
Isk.png Price: 25M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Trajectory Analysis

Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 5x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Weapon Upgrades

Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 2x
Isk.png Price: 80k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: none
Notes.png Notes: Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and smartbombs and not just guns.