Difference between revisions of "Skills:Gunnery"

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(Filled in up to Small Hybrid Turret.)
(. . . and done.)
Line 372: Line 372:
 
|skill=Small Projectile Turret
 
|skill=Small Projectile Turret
 
|desc=Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
 
|desc=Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
|1=attribute1
+
|1=Perception
|2=attribute2
+
|2=Willpower
|mult=?x
+
|mult=1x
 
|price=
 
|price=
|pre=none
+
|pre=Gunnery I
|notes=<br>
+
|notes=T1 autocannon and artillery for frigates and destroyers.<br>
 
}}
 
}}
  
Line 383: Line 383:
 
|skill=Small Pulse Laser Specialization
 
|skill=Small Pulse Laser Specialization
 
|desc=Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
 
|desc=Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
|1=attribute1
+
|1=Perception
|2=attribute2
+
|2=Willpower
|mult=?x
+
|mult=3x
 
|price=
 
|price=
|pre=none
+
|pre=Motion Prediction III, Small Energy Turret V
 
|notes=Enables the use of T2 Small Pulse Laser weapons.
 
|notes=Enables the use of T2 Small Pulse Laser weapons.
 
}}
 
}}
Line 394: Line 394:
 
|skill=Small Railgun Specialization
 
|skill=Small Railgun Specialization
 
|desc=Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
 
|desc=Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
|1=attribute1
+
|1=Perception
|2=attribute2
+
|2=Willpower
|mult=?x
+
|mult=3x
 
|price=
 
|price=
|pre=none
+
|pre=Sharpshooter III, Small Hybrid Turret V
 
|notes=Enables the use of T2 Small Railgun weapons.
 
|notes=Enables the use of T2 Small Railgun weapons.
 
}}
 
}}
Line 405: Line 405:
 
|skill=Surgical Strike
 
|skill=Surgical Strike
 
|desc=Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
 
|desc=Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
|1=attribute1
+
|1=Perception
|2=attribute2
+
|2=Willpower
|mult=?x
+
|mult=4x
 
|price=
 
|price=
|pre=none
+
|pre=Gunnery IV
|notes=<br>
+
|notes=The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority.<br>
 
}}
 
}}
  
Line 416: Line 416:
 
|skill=Tactical Weapon Reconfiguration
 
|skill=Tactical Weapon Reconfiguration
 
|desc=Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
 
|desc=Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
|1=attribute1
+
|1=Perception
|2=attribute2
+
|2=Willpower
|mult=?x
+
|mult=8x
 
|price=
 
|price=
|pre=none
+
|pre=Advanced Weapon Upgrades V
|notes=<br>
+
|notes=Only of interest to dreadnaught pilots.<br>
 
}}
 
}}
  
Line 427: Line 427:
 
|skill=Trajectory Analysis
 
|skill=Trajectory Analysis
 
|desc=Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
 
|desc=Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
|1=attribute1
+
|1=Perception
|2=attribute2
+
|2=Willpower
|mult=?x
+
|mult=5x
 
|price=
 
|price=
|pre=none
+
|pre=Gunnery IV
|notes=<br>
+
|notes=More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.<br>
 
}}
 
}}
  
Line 438: Line 438:
 
|skill=Weapon Upgrades
 
|skill=Weapon Upgrades
 
|desc=Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
 
|desc=Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
|1=attribute1
+
|1=Perception
|2=attribute2
+
|2=Willpower
|mult=?x
+
|mult=2x
 
|price=
 
|price=
|pre=none
+
|pre=Gunnery II
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and smartbombs and not just guns.
+
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and smartbombs and not just guns. A very useful fitting skill which every combat pilot should train. Level V can seem like a long train, especially for a new player who hasn't trained for T2 equipment yet, but it's a prerequisite for the excellent Advanced Weapon Upgrades.
 
}}
 
}}

Revision as of 11:11, 1 July 2010

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Overview

Gunnery skills let you use Eve's three varieties of turret (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.

The Gunnery category also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills.


Icon skillbook2.png Advanced Weapon Upgrades

Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 6x
Isk.png Price: 1M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Weapon Upgrades V, Gunnery II
Notes.png Notes: Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. Weapon Upgrades V is a long prerequisite, but the cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment.



Icon skillbook2.png Capital Energy Turret

Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery V, Large Energy Turret V
Notes.png Notes:



Icon skillbook2.png Capital Hybrid Turret

Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery V, Large Hybrid Turret V
Notes.png Notes:



Icon skillbook2.png Capital Projectile Turret

Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery V, Large Projectile Turret V
Notes.png Notes:



Icon skillbook2.png Controlled Bursts

Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery II
Notes.png Notes: A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.



Icon skillbook2.png Gunnery

Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: none
Notes.png Notes: The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.



Icon skillbook2.png Large Artillery Specialization

Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Sharpshooter V, Medium Artillery Specialization IV, Large Projectile Turret V
Notes.png Notes: Enables the use of T2 Large Artillery weapons.



Icon skillbook2.png Large Autocannon Specialization

Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V, Medium Autocannon Specialization IV, Large Projectile Turret V
Notes.png Notes: Enables the use of T2 Large Autocannon weapons.



Icon skillbook2.png Large Beam Laser Specialization

Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Sharpshooter V, Medium Beam Laser Specialization V, Large Energy Turret V
Notes.png Notes: Enables the use of T2 Large Beam Laser weapons.



Icon skillbook2.png Large Blaster Specialization

Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V, Medium Blaster Specialization, Large Energy Turret V
Notes.png Notes: Enables the use of T2 Large Blaster weapons.



Icon skillbook2.png Large Energy Turret

Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery V, Medium Energy Turret III
Notes.png Notes: T1 battleship-sized beam and pulse lasers.



Icon skillbook2.png Large Hybrid Turret

Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery V, Medium Hybrid Turret III
Notes.png Notes: T1 battleship-sized blasters and railguns.



Icon skillbook2.png Large Projectile Turret

Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery V, Medium Projectile Turret III
Notes.png Notes: T1 battleship-sized autocannon and artillery.



Icon skillbook2.png Large Pulse Laser Specialization

Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V, Medium Pulse Laser Specialization IV, Large Energy Turret V
Notes.png Notes: Enables the use of T2 Large Pulse Laser weapons.



Icon skillbook2.png Large Railgun Specialization

Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Sharpshooter V, Medium Railgun Specialization IV, Large Hybrid Turret V
Notes.png Notes: Enables the use of T2 Large Railgun weapons.



Icon skillbook2.png Medium Artillery Specialization

Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter IV, Small Artillery Specialization IV, Medium Projectile Turret V
Notes.png Notes: Enables the use of T2 Medium Artillery weapons.



Icon skillbook2.png Medium Autocannon Specialization

Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction IV, Small Autocannon Specialization IV, Medium Projectile Turret V
Notes.png Notes: Enables the use of T2 Medium Autocannon weapons.



Icon skillbook2.png Medium Beam Laser Specialization

Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter IV, Small Beam Laser Specialization IV, Medium Energy Turret V
Notes.png Notes: Enables the use of T2 Medium Beam Laser weapons.



Icon skillbook2.png Medium Blaster Specialization

Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction IV, Small Blaster Specialization IV, Medium Hybrid Turret V
Notes.png Notes: Enables the use of T2 Medium Blaster weapons.



Icon skillbook2.png Medium Energy Turret

Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery III, Small Energy Turret III
Notes.png Notes: T1 beam and pulse lasers for cruisers and battlecruisers.



Icon skillbook2.png Medium Hybrid Turret

Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery III, Small Hybrid Turret III
Notes.png Notes: T1 blasters and railguns for cruisers and battlecruisers.



Icon skillbook2.png Medium Projectile Turret

Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery III, Small Projectile Turret III
Notes.png Notes: T1 autocannon and artillery for cruisers and battlecruisers.



Icon skillbook2.png Medium Pulse Laser Specialization

Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction IV, Small Pulse Laser Specialization IV, Medium Energy Turret V
Notes.png Notes: Enables the use of T2 Medium Pulse Laser weapons.



Icon skillbook2.png Medium Railgun Specialization

Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter IV, Small Railgun Specialization IV, Medium Hybrid Turret V
Notes.png Notes: Enables the use of T2 Medium Railgun weapons.



Icon skillbook2.png Motion Prediction

Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 90k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery II
Notes.png Notes: Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).



Icon skillbook2.png Rapid Firing

Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 60k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery II
Notes.png Notes: A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skillplans.



Icon skillbook2.png Sharpshooter

Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery II
Notes.png Notes: Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery).



Icon skillbook2.png Small Artillery Specialization

Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter III, Small Projectile Turret V
Notes.png Notes: Enables the use of T2 Small Artillery weapons.



Icon skillbook2.png Small Autocannon Specialization

Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction III, Small Projectile Turret V
Notes.png Notes: Enables the use of T2 Small Autocannon weapons.



Icon skillbook2.png Small Beam Laser Specialization

Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter III, Small Energy Turret V
Notes.png Notes: Enables the use of T2 Small Beam Laser weapons.



Icon skillbook2.png Small Blaster Specialization

Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction III, Small Hybrid Turret V
Notes.png Notes: Enables the use of T2 Small Blaster weapons.



Icon skillbook2.png Small Energy Turret

Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery I
Notes.png Notes: T1 pulse and beam lasers for frigates and destroyers.



Icon skillbook2.png Small Hybrid Turret

Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery I
Notes.png Notes: T1 blasters and railguns for frigates and destroyers.



Icon skillbook2.png Small Projectile Turret

Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery I
Notes.png Notes: T1 autocannon and artillery for frigates and destroyers.



Icon skillbook2.png Small Pulse Laser Specialization

Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction III, Small Energy Turret V
Notes.png Notes: Enables the use of T2 Small Pulse Laser weapons.



Icon skillbook2.png Small Railgun Specialization

Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter III, Small Hybrid Turret V
Notes.png Notes: Enables the use of T2 Small Railgun weapons.



Icon skillbook2.png Surgical Strike

Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 4x
Isk.png Price: 1.5M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery IV
Notes.png Notes: The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority.



Icon skillbook2.png Tactical Weapon Reconfiguration

Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 25M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Advanced Weapon Upgrades V
Notes.png Notes: Only of interest to dreadnaught pilots.



Icon skillbook2.png Trajectory Analysis

Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery IV
Notes.png Notes: More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.



Icon skillbook2.png Weapon Upgrades

Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 80k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery II
Notes.png Notes: Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and smartbombs and not just guns. A very useful fitting skill which every combat pilot should train. Level V can seem like a long train, especially for a new player who hasn't trained for T2 equipment yet, but it's a prerequisite for the excellent Advanced Weapon Upgrades.