Difference between revisions of "Skills:Science"

From EVE University Wiki
Jump to: navigation, search
(Added moon ore reprocessing skills and triglavian encryption methods to metalurgy level 4 required for listr to match in game and https://wiki.eveuniversity.org/Skills:Resource_Processing)
(31 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{Template:Stub}}
+
{{Skills Links}}
[[Category:Skills]]
+
=Overview=
==Overview==
+
Science is a '''big''' category. It's mostly focused toward industrialists and other researching types. Training in a skill required to make an item will reduce construction time, and increase invention success probability. Most skills will also have a set of Tech 2, Tech 3, or Capital components that require that skill. For most categories, the corresponding items for skills are derived from the in-game "Required For" tab for the skill, which may be significantly inaccurate. Please consult a blueprint's skill requirements to confirm which skills are needed.
(general blurb about skills category)
+
 
 +
All attributes except for Perception are important to learning scientific skills.
 +
 
 +
The following are the skills in the Science section (in alphabetical order):
 +
 
 +
{| class="wikitable"
 +
!Skill
 +
!Purpose
 +
|-
 +
|{{sk|Advanced Laboratory Operation}}
 +
|Further skill at researching. Ability to run 1 additional research job per level.
 +
|-
 +
|{{sk|Amarr Encryption Methods}}
 +
|Skill at inventing T2 variants of Amarr ships, drones, and laser-related items.
 +
|-
 +
|{{sk|Amarr Starship Engineering}}
 +
|Skill at producing Amarr ships.
 +
|-
 +
|{{sk|Astronautic Engineering}}
 +
|A defunct skill that no longer has a practical use. Exists purely for bragging rights.
 +
|-
 +
|{{sk|Caldari Encryption Methods}}
 +
|Skill at inventing T2 variants of Caldari ships, drones, and missile-related items.
 +
|-
 +
|{{sk|Caldari Starship Engineering}}
 +
|Skill at producing Caldari ships.
 +
|-
 +
|{{sk|Core Subsystem Technology}}
 +
|Skill at inventing or producing T3 core subsystems.
 +
|-
 +
|{{sk|Defensive Subsystem Technology}}
 +
|Skill at inventing or producing T3 defensive subsystems.
 +
|-
 +
|{{sk|Electromagnetic Physics}}
 +
|Skill at producing & inventing T2 [[Mobile Warp Disruptor]] variants and mobile inhibitors.
 +
|-
 +
|{{sk|Electronic Engineering}}
 +
|Skill at producing & inventing T2 drones and drone modules, producing non-Bomber [[Covert Ops]] ships, and the Mobile Cynosural Inhibitor.
 +
|-
 +
|{{sk|Gallente Encryption Methods}}
 +
|Skill at inventing T2 variants of Gallente ships, drones, and hybrid-related items.
 +
|-
 +
|{{sk|Gallente Starship Engineering}}
 +
|Skill at producing Gallente ships.
 +
|-
 +
|{{sk|Graviton Physics}}
 +
|Skill at producing & inventing mobile warp disruptors and cloaking devices. Required to fly [[Interdictors]] and [[Heavy Interdictors|Heavy Interdiction Cruisers]].
 +
|-
 +
|{{sk|High Energy Physics}}
 +
|Skill at producing & inventing laser-related items.
 +
|-
 +
|{{sk|Hydromagnetic Physics}}
 +
|Skill at producing & inventing shield-related items.
 +
|-
 +
|{{sk|Laboratory Operation}}
 +
|Ability to run 1 research job per skill level.
 +
|-
 +
|{{sk|Laser Physics}}
 +
|Skill at producing & inventing laser-related items.
 +
|-
 +
|{{sk|Mechanical Engineering}}
 +
|Skill at producing & inventing projectile-related items, weaponry rigs, and select ships.
 +
|-
 +
|{{sk|Metallurgy}}
 +
|Increases blueprint material efficiency research speed.
 +
|-
 +
|{{sk|Minmatar Encryption Methods}}
 +
|Skill at inventing T2 variants of Minmatar ships, drones, and projectile-related items.
 +
|-
 +
|{{sk|Minmatar Starship Engineering}}
 +
|Skill at producing Minmatar ships.
 +
|-
 +
|{{sk|Molecular Engineering}}
 +
|Skill at producing & inventing propulsion, command, and industrial ship-related items.
 +
|-
 +
|{{sk|Nanite Engineering}}
 +
|Skill at producing & inventing armor-related items.
 +
|-
 +
|{{sk|Nuclear Physics}}
 +
|Skill at producing & inventing projectile-related items.
 +
|-
 +
|{{sk|Offensive Subsystem Technology}}
 +
|Skill at inventing or producing T3 offensive subsystems.
 +
|-
 +
|{{sk|Plasma Physics}}
 +
|Skill at producing & inventing hybrid-related items.
 +
|-
 +
|{{sk|Propulsion Subsystem Technology}}
 +
|Skill at inventing or producing T3 propulsion subsystems.
 +
|-
 +
|{{sk|Quantum Physics}}
 +
|Skill at producing & inventing hybrid, shield, and capacitor-related items.
 +
|-
 +
|{{sk|Research}}
 +
|Increases blueprint manufacturing time research speed.
 +
|-
 +
|{{sk|Research Project Management}}
 +
|Allows simultaneous use of 1 additional R&D agent per level.
 +
|-
 +
|{{sk|Rocket Science}}
 +
|Skill at producing & inventing Stealth Bombers, and propulsion and missile-related items.
 +
|-
 +
|{{sk|Science}}
 +
|Basic science skill. Increases blueprint copying speed.
 +
|-
 +
|{{sk|Scientific Networking}}
 +
|Allows remote initiation of research jobs.
 +
|-
 +
|{{sk|Sleeper Encryption Methods}}
 +
|-
 +
|{{sk|Sleeper Technology}}
 +
|-
 +
|{{sk|Takmahl Technology}}
 +
|-
 +
|{{sk|Talocan Technology}}
 +
|-
 +
|{{sk|Triglavian Encryption Methods}}
 +
|Skill at inventing T2 variants of Triglavian ships.
 +
|-
 +
|{{sk|Triglavian Quantum Engineering}}
 +
|Skill at producing Triglavian ships.
 +
|-
 +
|{{sk|Yan Jung Technology}}
 +
|}
 +
 
 +
=Research Skills=
  
 
{{Skill
 
{{Skill
Line 10: Line 135:
 
|2=Memory
 
|2=Memory
 
|mult=8x
 
|mult=8x
|price=
+
|price=20M
|pre=[[Skills:Science#Laboratory Operation|Laboratory Operation V]], [[Skills:Science#Science|Science III]]
+
|pre={{sk|Laboratory Operation|V}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Advanced Planetology
+
|skill=Laboratory Operation
|desc=Advanced understanding of planet evolution and the fundamentals of resource extraction.  
+
|desc=Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|mult=1x
|price=7,500,000
+
|price=300K
|pre=[[Skills:Science#Planetology|Planetology IV]], [[Skills:Science#Remote Sensing|Remote Sensing III]], [[Skills:Science#Science|Science IV]]
+
|pre={{sk|Science|III}}
|notes=Used in [[Planetary Interaction]].<br>
+
|reqIV={{sk|Scientific Networking|icon=yes}}
''As of May 6th, it is still unclear what role this skill will play in the new expansion''
+
|reqV={{sk|Research Project Management|icon=yes}}; {{sk|Advanced Laboratory Operation|icon=yes}}
It does seem to just extend the Planetology skill further rather than moving on to better resource extraction.  Compare surveys: [[Media:Planetology_L4_vs_AP3_ZoomIn.jpg]], [[Media:Planetology_L4_vs_AP3_ZoomOut.jpg]].
+
|notes=<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Amarr Encryption Methods
+
|skill=Metallurgy
|desc=Understanding of the data encryption methods used by the Amarr Empire and its allies.
+
|desc=Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
+
|mult=3x
|price=
+
|price=350K
|pre=[[Skills:Science#Hacking|Hacking II]], [[Skills:Science#Science|Science III]], [[Skills:Electronics#Electronics Upgrades|Electronics Upgrades III]], [[Skills:Electronics#Electronics|Electronics II]], [[Skills:Engineering#Engineering|Engineering II]]
+
|pre={{sk|Science|IV}}
 +
|reqI=Manufacturing: Tech 1 Rigs
 +
|reqIII={{sk|Dark Ochre Processing|icon=yes}}; {{sk|Gneiss Processing|icon=yes}}; {{sk|Hedbergite Processing|icon=yes}}; {{sk|Spodumain Processing|icon=yes}}
 +
|reqIV=Manufacturing: Tech 1 Capital Rigs; {{sk|Sleeper Encryption Methods|icon=yes}}; {{sk|Triglavian Encryption Methods|icon=yes}}; {{sk|Arkonor Processing|icon=yes}}; {{sk|Bistot Processing|icon=yes}}; {{sk|Crokite Processing|icon=yes}}; {{sk|Mercoxit Processing|icon=yes}}; {{sk|Ubiquitous Moon Ore Processing|icon=yes}}; {{sk|Common Moon Ore Processing|icon=yes}}; {{sk|Uncommon Moon Ore Processing|icon=yes}}; {{sk|Rare Moon Ore Processing|icon=yes}}; {{sk|Exceptional Moon Ore Processing|icon=yes}}
 +
|reqV=Manufacturing: Tech 2 Ships; Ship Components; {{sk|Scrapmetal Processing|icon=yes}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Amarrian Starship Engineering
+
|skill=Research
|desc=Skill and knowledge of Amarrian Starship Engineering. Used Exclusively in the research of Amarrian Ships of all Sizes. Allows Amarrian Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|mult=1x
|2=attribute2
+
|price=300K
|mult=?x
+
|pre={{sk|Science|III}}
|price=
+
|reqI=Manufacturing: Tech 1 Rigs
|pre=none
+
|reqIV=Manufacturing: Tech 1 Capital Rigs; {{sk|Sleeper Encryption Methods|icon=yes}}
 +
|reqV=Manufacturing: Tech 2 Ships; Ship Components; {{sk|Research Project Management|icon=yes}}; {{sk|Defensive Subsystem Technology|icon=yes}}; {{sk|Engineering Subsystem Technology|icon=yes}}; {{sk|Electronic Subsystem Technology|icon=yes}}; {{sk|Offensive Subsystem Technology|icon=yes}}; {{sk|Propulsion Subsystem Technology|icon=yes}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Archaeology
+
|skill=Research Project Management
|desc=Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Analyzer modules. 5% increase in chance of archaeological find per level.
+
|desc=Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
|1=attribute1
+
|1=Memory
|2=attribute2
+
|2=Charisma
|mult=?x
+
|mult=8x
|price=
+
|price=40M
|pre=none
+
|pre={{sk|Laboratory Operation|V}}; {{sk|Research|V}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Astrogeology
+
|skill=Science
|desc=Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.
+
|desc=Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=1x
|price=
+
|price=20K
 
|pre=none
 
|pre=none
 +
|reqI=Cerebral Accelerators; [[Noctis]]; {{sk|Biology|icon=yes}}; {{sk|Energy Grid Upgrades|icon=yes}}; {{sk|Shield Upgrades|icon=yes}}; {{sk|Structure Doomsday Operation|icon=yes}}
 +
|reqII={{sk|Energy Pulse Weapons|icon=yes}}; {{sk|Shield Emission Systems|icon=yes}}; {{sk|Capacitor Emission Systems|icon=yes}}
 +
|reqIII=Small Tractor Beam I; {{sk|Research|icon=yes}}; {{sk|Laboratory Operation|icon=yes}}; {{sk|Cybernetics|icon=yes}}; {{sk|Astrometrics|icon=yes}}; {{sk|Hemorphite Processing|icon=yes}}; {{sk|Jaspet Processing|icon=yes}}; {{sk|Kernite Processing|icon=yes}}; {{sk|Omber Processing|icon=yes}}; {{sk|Plagioclase Processing|icon=yes}}; {{sk|Pyroxeres Processing|icon=yes}}; {{sk|Scordite Processing|icon=yes}}; {{sk|Veldspar Processing|icon=yes}}; {{sk|Archaeology|icon=yes}}; {{sk|Remote Sensing|icon=yes}}; {{sk|Hacking|icon=yes}}; {{sk|Astrometric Rangefinding|icon=yes}}
 +
|reqIV={{sk|Planetology|icon=yes}}; {{sk|Metallurgy|icon=yes}}; {{sk|Astrogeology|icon=yes}}; {{sk|Neurotoxin Control|icon=yes}}; {{sk|Thermodynamics|icon=yes}}
 +
|reqV=Small Tractor Beam II; {{sk|Sleeper Encryption Methods|icon=yes}}; {{sk|Jump Drive Operation|icon=yes}}; {{sk|High Energy Physics|icon=yes}}; {{sk|Plasma Physics|icon=yes}}; {{sk|Nanite Engineering|icon=yes}}; {{sk|Hydromagnetic Physics|icon=yes}}; {{sk|Amarr Starship Engineering|icon=yes}}; {{sk|Minmatar Starship Engineering|icon=yes}}; {{sk|Graviton Physics|icon=yes}}; {{sk|Laser Physics|icon=yes}}; {{sk|Electromagnetic Physics|icon=yes}}; {{sk|Rocket Science|icon=yes}}; {{sk|Gallente Starship Engineering|icon=yes}}; {{sk|Nuclear Physics|icon=yes}}; {{sk|Mechanical Engineering|icon=yes}}; {{sk|Electronic Engineering|icon=yes}}; {{sk|Caldari Starship Engineering|icon=yes}}; {{sk|Quantum Physics|icon=yes}}; {{sk|Astronautic Engineering|icon=yes}}; {{sk|Molecular Engineering|icon=yes}}; {{sk|Jump Portal Generation|icon=yes}}; {{sk|Doomsday Operation|icon=yes}}; {{sk|Cloning Facility Operation|icon=yes}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Astrometric Acquisition
+
|skill=Scientific Networking
|desc=Skill at the advanced operation of long range scanners. 10% reduction in scan probe scan time per level.
+
|desc=Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=3x
|price=
+
|price=7.5M
|pre=none
+
|pre={{sk|Laboratory Operation|IV}}
|notes=Currently the least useful of the three Astrometric skills used for [[Exploration]].  Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items.<br>
 
}}
 
 
 
{{Skill
 
|skill=Astrometric Pinpointing
 
|desc=Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 10% per level.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
  
{{Skill
+
=Manufacturing Skills=
|skill=Astrometric Rangefinding
 
|desc=Skill for the advanced operation of long range scanners. 10% increase to scan probe strength per level.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
}}
 
  
 
{{Skill
 
{{Skill
|skill=Astrometrics
+
|skill=Amarr Encryption Methods
|desc=Skill at operating long range scanners. Allows one additional probe in space per level.
+
|desc=Understanding of the data encryption methods used by the Amarr Empire and its allies.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=5x
|price=
+
|price=0.3-1M
|pre=none
+
|pre={{sk|Hacking|II}}
|notes=By default, a player can launch (3) probes plus (1) per level of Astrometrics for a total of up to (8) probes.  Level V also enables the use of Deep Space Probes.<br>
+
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Astronautic Engineering
+
|skill=Amarr Starship Engineering
|desc=Skill and knowledge of Astronautics and its use in the development of advanced technology. Allows Astronautic Engineering research to be performed with the help of a research agent. It is also needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts.
+
|desc=Skill and knowledge of Amarr Starship Engineering.  Used in the research of Amarr Ships of all Sizes. Allows Amarr Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Amarr Starship Engineering per level.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=5x
|price=
+
|price=10M
|pre=none
+
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
 +
|reqI=Datacore - Amarrian Starship Engineering; Manufacturing: Tech 2 Amarr Ships
 +
|reqII=Manufacturing: Tech 2 Amarr Ships
 +
|reqIII=Manufacturing: Tech 2 Amarr Ships
 +
|reqIV=Manufacturing: [[Zealot]], [[Sacrilege]], [[Impel]], [[Absolution]], [[Damnation]]
 +
|reqV=Manufacturing: [[Pilgrim]], [[Zealot]], [[Sacrilege]], [[Impel]], [[Curse]], [[Absolution]], [[Damnation]]
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Biology
+
|skill=Astronautic Engineering
|desc=The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
+
|desc=Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=5x
|price=
+
|price=unknown
|pre=none
+
|pre={{sk|Mechanics|V}}; {{sk|Science|V}}
|notes=<br>
+
|notes=This skill is not seeded in NPC stations.<br>
 
}}
 
}}
  
Line 143: Line 263:
 
|skill=Caldari Encryption Methods
 
|skill=Caldari Encryption Methods
 
|desc=Understanding of the data encryption methods used by the Caldari State and its allies.
 
|desc=Understanding of the data encryption methods used by the Caldari State and its allies.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=5x
|price=
+
|price=1.4M-3M
|pre=none
+
|pre={{sk|Hacking|II}}
|notes=<br>
+
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Caldari Starship Engineering
 
|skill=Caldari Starship Engineering
|desc=Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology.  Uses in the research of Caldari Ships of all Sizes.  Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology.  Used in the research of Caldari Ships of all Sizes.  Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Caldari Starship Engineering per level.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|mult=5x
|2=attribute2
+
|price=10M
|mult=?x
+
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|price=
+
|reqI=Datacore - Caldari Starship Engineering; Manufacturing: Tech 2 Caldari Ships
|pre=none
+
|reqII=Manufacturing: Tech 2 Caldari Ships
 +
|reqIII=Manufacturing: Tech 2 Caldari Ships
 +
|reqIV=Manufacturing: [[Cerberus]], [[Eagle]], [[Bustard]], [[Vulture]], [[Nighthawk]]
 +
|reqV=Manufacturing: [[Falcon]], [[Rook]], [[Cerberus]], [[Eagle]], [[Bustard]], [[Vulture]], [[Nighthawk]]
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Cloning Facility Operation
+
|skill=Core Subsystem Technology
|desc=Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.
+
|desc=Understanding of the technology used to create advanced core subsystems.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=5x
|price=
+
|price=10M
|pre=none
+
|pre={{sk|Research|V}}; {{sk|High Energy Physics|IV}}
|notes=<br>
+
|reqI=Datacore - Core Subsystems Engineering
}}
 
 
 
{{Skill
 
|skill=Cybernetics
 
|desc=The science of interfacing biological and machine components. Allows the use of cybernetic implants.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 189: Line 302:
 
|skill=Defensive Subsystem Technology
 
|skill=Defensive Subsystem Technology
 
|desc=Understanding of the technology used to create advanced defensive subsystems.
 
|desc=Understanding of the technology used to create advanced defensive subsystems.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=5x
|price=
+
|price=10M
|pre=none
+
|pre={{sk|Research|V}}; {{sk|Nanite Engineering|IV}}
|notes=<br>
+
|reqI=Datacore - Defensive Subsystems Engineering
}}
 
 
 
{{Skill
 
|skill=Doomsday Operation
 
|desc=Skill at operating titan doomsday weapons. 10% increased damage per level.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 210: Line 313:
 
{{Skill
 
{{Skill
 
|skill=Electromagnetic Physics
 
|skill=Electromagnetic Physics
|desc=Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology.  Uses primarily in the research of Railgun weaponry and various electronic systems.  Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology.  Used primarily in the research of Railgun weaponry and various electronic systems.  Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electromagnetic Physics per level.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|mult=5x
|2=attribute2
+
|price=10M
|mult=?x
+
|pre={{sk|Science|V}}; {{sk|CPU Management|V}}
|price=
+
|reqI=Datacore - Electromagnetic Physics
|pre=none
+
|reqII=Manufacturing: Ship Components
 +
|reqIII=Manufacturing: Capacitor Units, Mobile Scan Inhibitor
 +
|reqIV=Manufacturing: Capital Capacitor Units, Mobile Cynosural Inhibitor
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 223: Line 328:
 
{{Skill
 
{{Skill
 
|skill=Electronic Engineering
 
|skill=Electronic Engineering
|desc=Skill and knowledge of Electronic Engineering and its use in the development of advanced technology.  Used in all Electronics and Drone research.  Allows Electronic Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Electronic Engineering and its use in the development of advanced technology.  Used in all Electronics and Drone research.  Allows Electronic Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electronic Engineering per level.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|mult=5x
|2=attribute2
+
|price=10M
|mult=?x
+
|pre={{sk|Science|V}}; {{sk|CPU Management|V}}
|price=
+
|reqI=Datacore - Electronic Engineering; Manufacturing: Covert Ops Frigates; All non-fighter Tech 2 [[Drones]] and related Tech 2 modules
|pre=none
+
|reqII=Manufacturing: non-Bomber Covert Ops Frigates
|notes=<br>
+
|reqIII=Manufacturing: Ship Components, Mobile Scan Inhibitor
}}
+
|reqIV=Manufacturing: Capital Ship Components, Small Mobile Siphon Units|icon=yes
 
+
|notes=<br>}}
{{Skill
 
|skill=Electronic Subsystem Technology
 
|desc=Understanding of the technology used to create advanced electronic subsystems.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Engineering Subsystem Technology
 
|desc=Understanding of the technology used to create advanced engineering subsystems.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
Line 259: Line 344:
 
|skill=Gallente Encryption Methods
 
|skill=Gallente Encryption Methods
 
|desc=Understanding of the data encryption methods used by the Gallente Federation and its allies.
 
|desc=Understanding of the data encryption methods used by the Gallente Federation and its allies.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=5x
|price=
+
|price=2M-5M
|pre=none
+
|pre={{sk|Hacking|II}}
|notes=<br>
+
|notes=Theis skill is not seeded in NPC stations so prices will vary widely.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Gallentean Starship Engineering
+
|skill=Gallente Starship Engineering
|desc=Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology.  Uses in the research of Gallente Ships of all Sizes.  Allows Gallente Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology.  Used in the research of Gallente Ships of all Sizes.  Allows Gallente Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Gallente Starship Engineering per level.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|mult=5x
|2=attribute2
+
|price=10M
|mult=?x
+
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|price=
+
|reqI=Datacore - Gallentean Starship Engineering; Manufacturing: Tech 2 Gallente Ships
|pre=none
+
|reqII=Manufacturing: Tech 2 Gallente Ships
 +
|reqIII=Manufacturing: Tech 2 Gallente Ships
 +
|reqIV=Manufacturing: [[Ishtar]], [[Deimos]], [[Occator]], [[Eos]], [[Astarte]]
 +
|reqV=Manufacturing: [[Arazu]], [[Lachesis]], [[Ishtar]], [[Deimos]], [[Occator]], [[Eos]], [[Astarte]]
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 282: Line 370:
 
{{Skill
 
{{Skill
 
|skill=Graviton Physics
 
|skill=Graviton Physics
|desc=Skill and knowledge of Graviton physics and its use in the development of advanced technology.  Uses primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs.  Allows Graviton Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Graviton physics and its use in the development of advanced technology.  Used primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs.  Allows Graviton Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Graviton Physics per level.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|mult=5x
|2=attribute2
+
|price=10M
|mult=?x
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|price=
+
|reqI=Interdiction Sphere Launcher I; Datacore - Graviton Physics; Manufacturing: Mobile Small Warp Disruptor I; Prototype Cloaking Device I; {{sk|Interdictors|icon=yes}}
|pre=none
+
|reqII=Manufacturing: Mobile Small/Medium Warp Disruptor I; Prototype Cloaking Device I; Reconfigured Subspace Calibrator; Mobile Micro Jump Unit
 +
|reqIII=Manufacturing: Mobile Warp Disruptors; Prototype Cloaking Device I; Graviton Pulse Generator; Graviton Reactor Unit
 +
|reqIV=Capital Tractor Beam I; Tech 1 and Faction Warp Disruption Field Generators; Manufacturing: Capital Ship Components, Mobile Large Warp Disruptor I, Small Mobile Siphon Units, Mobile Cynosural Field Inhibitor; {{sk|Heavy Interdiction Cruisers|icon=yes}}; {{sk|Propulsion Subsystem Technology|icon=yes}}
 +
|reqV=Warp Disruption Field Generator II; Capital Tractor Beam II
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Hacking
+
|skill=High Energy Physics
|desc=Proficiency at breaking into guarded computer systems. Required skill for the use of codebreaker modules. 5% increase in chance of data retrieval per level.
+
|desc=Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Used primarily in the research of various energy system modules as well as smartbombs and laser based weaponry.  Allows High Energy Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring High Energy Physics per level. Needed for all research and manufacturing operations on related blueprints.  
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=5x
|price=
+
|price=10M
|pre=none
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|notes=<br>
+
|reqI=Datacore - High Energy Physics; Manufacturing: Mobile Tractor Unit
}}
+
|reqII=Manufacturing: Nanowire Composites
 
+
|reqIII=Manufacturing: Fusion Reactor Unit, Antimatter Reactor Unit, Fusion Thruster
{{Skill
+
|reqIV=Manufacturing: Capital Antimatter Reactor Unit, Capital Fusion Reactor Unit, Capital Fusion Thruster; {{sk|Core Subsystem Technology|icon=yes}}; {{sk|Offensive Subsystem Technology|icon=yes}}
|skill=High Energy Phisics
 
|desc=Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry.  Allows High Energy Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
 
<br>
 
Can not be trained on Trial Accounts.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 319: Line 401:
 
{{Skill
 
{{Skill
 
|skill=Hydromagnetic Physics
 
|skill=Hydromagnetic Physics
|desc=Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology.  Uses primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology.  Used primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|mult=5x
|2=attribute2
+
|price=10M
|mult=?x
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|icon=yes}}
|price=
+
|reqI=Datacore - Hydromagnetic Physics; Manufacturing: Shield Boost Amplifier I, Prototype Cloaking Device I
|pre=none
+
|reqIII=Manufacturing: EM Pulse Generator, Shield Emitters
|notes=<br>
+
|reqIV=Manufacturing: Capital Shield Emitters, Capital EM Pulse Generator; {{sk|Ice Processing|icon=yes}}
}}
 
 
 
{{Skill
 
|skill=Infomorph Psychology
 
|desc=Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.<br>
 
<br>
 
Allows 1 jump clone per level.<br>
 
<br>
 
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Jump Portal Generation
 
|desc=Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Laboratory Operation
 
|desc=Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.<br>
 
<br>
 
Note: cannot be trained on trial accounts.<br>
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 371: Line 415:
 
{{Skill
 
{{Skill
 
|skill=Laser Physics
 
|skill=Laser Physics
|desc=Skill and knowledge of Laser Physics and its use in the development of advanced Technology.  Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Laser Physics and its use in the development of advanced Technology.  Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Laser Physics per level. Needed for all research and manufacturing operations on related blueprints.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|mult=5x
|2=attribute2
+
|price=10M
|mult=?x
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|price=
+
|reqI=Datacore - Laser Physics; Manufacturing: Mobile Tractor Unit
|pre=none
+
|reqIII=Manufacturing: Laser Focusing Crystals
 +
|reqIV=Manufacturing: Capital Laser Focusing Crystals
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 384: Line 429:
 
{{Skill
 
{{Skill
 
|skill=Mechanical Engineering
 
|skill=Mechanical Engineering
|desc=Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology.  Used in all Starship research as well as hull and armor repair systems.  Allows Mechanical Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology.  Used in all Starship research as well as hull and armor repair systems.  Allows Mechanical Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Mechanical Engineering per level. Needed for all research and manufacturing operations on related blueprints.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|mult=5x
|2=attribute2
+
|price=10M
|mult=?x
+
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|price=
+
|reqI=Datacore - Mechanical Engineering; Manufacturing: Tech 2 Ships
|pre=none
+
|reqII=Manufacturing: Tech 2 Ships, Ship Components
|notes=<br>
+
|reqIII=Manufacturing: Tech 2 Ships
}}
 
 
 
{{Skill
 
|skill=Metallurgy
 
|desc=Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 409: Line 444:
 
|skill=Minmatar Encryption Methods
 
|skill=Minmatar Encryption Methods
 
|desc=Understanding of the data encryption methods used by the Minmatar Republic and its allies.
 
|desc=Understanding of the data encryption methods used by the Minmatar Republic and its allies.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=5x
|price=
+
|price=0.6-4M
|pre=none
+
|pre={{sk|Hacking|II}}
|notes=<br>
+
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Minmatar Starship Engineering
 
|skill=Minmatar Starship Engineering
|desc=Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology.  Used in the research of Minmatar Ships of all Sizes.  Allows Minmatar Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology.  Used in the research of Minmatar Ships of all Sizes.  Allows Minmatar Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Minmatar Starship Engineering per level.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|mult=5x
|2=attribute2
+
|price=10M
|mult=?x
+
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|price=
+
|reqI=Datacore - Minmatar Starship Engineering; Manufacturing: Tech 2 Minmatar Ships
|pre=none
+
|reqII=Manufacturing: Tech 2 Minmatar Ships
 +
|reqIII=Manufacturing: Tech 2 Minmatar Ships
 +
|reqIV=Manufacturing: [[Vagabond]], [[Muninn]], [[Mastodon]], [[Sleipnir]], [[Claymore]]
 +
|reqV=Manufacturing: [[Huginn]], [[Rapier]], [[Vagabond]], [[Muninn]], [[Mastodon]], [[Sleipnir]], [[Claymore]]
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 432: Line 470:
 
{{Skill
 
{{Skill
 
|skill=Molecular Engineering
 
|skill=Molecular Engineering
|desc=Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems.  Allows Molecular Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems.  Allows Molecular Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Molecular Engineering per level. Needed for all research and manufacturing operations on related blueprints.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|mult=5x
|2=attribute2
+
|price=10M
|mult=?x
+
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|price=
+
|reqI=Datacore - Molecular Engineering
|pre=none
+
|reqII=Manufacturing: Mobile Micro Jump Unit
 +
|reqIII=Manufacturing: Armor Plates Components
 +
|reqIV=Manufacturing: Capital Armor Plates Components
 
|notes=<br>
 
|notes=<br>
}}
 
 
{{Skill
 
|skill=Nanite Control
 
|desc=Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=Not to be confused with the use of [[Nanite Repair Paste]].<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Nanite Engineering
 
|skill=Nanite Engineering
|desc=Skill and knowledge of Nanorobotics and its use in the development of advanced technology.  Uses primarily in the research of various armor and hull systems.  Allows Nanite Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Nanorobotics and its use in the development of advanced technology.  Uses primarily in the research of various armor and hull systems.  Allows Nanite Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nanite Engineering per level. Needed for all research and manufacturing operations on related blueprints.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|mult=5x
|2=attribute2
+
|price=10M
|mult=?x
+
|pre={{sk|Science|V}}; {{sk|CPU Management|V}}
|price=
+
|reqI=Datacore - Nanite Engineering
|pre=none
+
|reqIV={{sk|Defensive Subsystem Technology|icon=yes}}
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Neurotoxin Recovery
 
|desc=Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 480: Line 498:
 
{{Skill
 
{{Skill
 
|skill=Nuclear Physics
 
|skill=Nuclear Physics
|desc=Skill and knowledge of Nuclear physics and its use in the development of advanced technology.  Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Nuclear physics and its use in the development of advanced technology.  Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nuclear Physics per level. Needed for all research and manufacturing operations on related blueprints.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|mult=5x
|2=attribute2
+
|price=10M
|mult=?x
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|price=
+
|reqI=Datacore - Nuclear Physics
|pre=none
+
|reqIII=Manufacturing: Thermonuclear Trigger Unit, Nuclear Pulse Generator, Nuclear Reactor
 +
|reqIV=Manufacturing: Capital Nuclear Pulse Generator, Capital Nuclear Reactor Unit, Capital Thermonuclear Trigger Unit
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 494: Line 513:
 
|skill=Offensive Subsystem Technology
 
|skill=Offensive Subsystem Technology
 
|desc=Understanding of the technology used to create advanced offensive subsystems.
 
|desc=Understanding of the technology used to create advanced offensive subsystems.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=5x
|price=
+
|price=10M
|pre=none
+
|pre={{sk|Research|V}}; {{sk|High Energy Physics|IV}}
 +
|reqI=Datacore - Offensive Subsystems Engineering
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Planetology
+
|skill=Plasma Physics
|desc=The understanding of planet evolution and the fundamentals of resource extraction.  
+
|desc=Skill and knowledge of Plasma physics and its use in the development of advanced technology.  Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs.  Allows Plasma Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Plasma Physics per level. Needed for all research and manufacturing operations on related blueprints.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=3x
+
|mult=5x
|price=1,000,000
+
|price=10M
|pre=[[Skills:Science#Remote Sensing|Remote Sensing III]], [[Skills:Science#Science|Science IV]]
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|notes=Used in [[Planetary Interaction]].<br>
+
|reqI=Datacore - Plasma Physics
''As of May 6th, it is still unclear what role this skill will play in the new expansion''
+
|reqII=Manufacturing: Reinforced Metallofullerene Alloys
''May 16: This literally does seem to improve your deposit survey accuracy.  Compare [[Media:Planetology_L0vsL2_ZoomOut.png]], [[Media:Planetology_L0vsL3_ZoomIn.jpg]]''
+
|reqIII=Manufacturing: Plasma Thruster, Ion Thruster, Plasma Pulse Generator
}}
+
|reqIV=Manufacturing: Capital Ion Thruster, Capital Plasma Pulse Generator, Capital Plasma Thruster
 
 
{{Skill
 
|skill=Plasma Physics
 
|desc=Skill and knowledge of Plasma physics and its use in the development of advanced technology.  Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs.  Allows Plasma Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
 
<br>
 
Can not be trained on Trial Accounts.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 531: Line 540:
 
|skill=Propulsion Subsystem Technology
 
|skill=Propulsion Subsystem Technology
 
|desc=Understanding of the technology used to create advanced propulsion subsystems.
 
|desc=Understanding of the technology used to create advanced propulsion subsystems.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=5x
|price=
+
|price=10M
|pre=none
+
|pre={{sk|Research|V}}; {{sk|Graviton Physics|IV}}
 +
|reqI=Datacore - Propulsion Subsystems Engineering
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 541: Line 551:
 
{{Skill
 
{{Skill
 
|skill=Quantum Physics
 
|skill=Quantum Physics
|desc=Skill and knowledge of Quantum Physics and its use in the development of advanced Technology.  Uses primarily in the research of shield systems and Particle Blasters.  Allows Quantum Physics research to be performed through a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Skill and knowledge of Quantum Physics and its use in the development of advanced Technology.  Uses primarily in the research of shield systems and Particle Blasters.  Allows Quantum Physics research to be performed through a research agent. 1% reduction in manufacturing time for all items requiring Quantum Physics per level. Needed for all research and manufacturing operations on related blueprints.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|mult=5x
|2=attribute2
+
|price=10M
|mult=?x
+
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|price=
+
|reqI=Datacore - Quantum Physics; Manufacturing: Prototype Cloaking Device I
|pre=none
+
|reqII=Manufacturing: Prototype Cloaking Device I
 +
|reqIII=Manufacturing: Prototype Cloaking Device I
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Remote Sensing
+
|skill=Rocket Science
|desc=The ability to gather and analyze remote sensing data from satellites in orbit around a planet and to produce proper calibrated surveys.<br>
+
|desc=Skill and knowledge of Rocket Science and its use in the development of advanced technology.  Uses primarily in the research of missiles and propulsion systems.  Allows Rocket Science research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Rocket Science per level. Needed for all research and manufacturing operations on related blueprints.
<br>
 
* Level 1: allows scans within 1 ly<br>
 
* Level 2: allows scans within 3 ly<br>
 
* Level 3: allows scans within 5 ly<br>
 
* Level 4: allows scans within 7 ly<br>
 
* Level 5: allows scans within 9 ly
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=1x
+
|mult=5x
|price=250,000
+
|price=10M
|pre=[[Skills:Science#Science|Science III]]
+
|pre={{sk|Mechanics|V}}; {{sk|Science|V}}
|notes=Used in [[Planetary Interaction]].<br>
+
|reqI=Datacore - Rocket Science; Manufacturing: Stealth Bombers
Please note that this skill operates in terms of Light Years (LY) and not jumps.
+
|reqIII=Manufacturing: Stealth Bombers
}}
+
|reqIV=Manufacturing: Stealth Bombers
 
 
{{Skill
 
|skill=Research
 
|desc=Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Research Project Management
 
|desc=Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Reverse Engineering
+
|skill=Sleeper Encryption Methods
 
|desc=Understanding of the techniques and methods to reverse engineer ancient technology.
 
|desc=Understanding of the techniques and methods to reverse engineer ancient technology.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=4x
|price=
+
|price=15M
|pre=none
+
|pre={{sk|Metallurgy|IV}}; {{sk|Science|V}}; {{sk|Research|IV}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Rocket Science
+
|skill=Sleeper Technology
|desc=Skill and knowledge of Rocket Science and its use in the development of advanced technology.  Uses primarily in the research of missiles and propulsion systems.  Allows Rocket Science research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
+
|desc=Basic understanding of interfacing with Sleeper technology. The Sleepers were masters of virtual reality, neural interfacing and cryotechnology. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
<br>
+
|1=Intelligence
Can not be trained on Trial Accounts.
+
|2=Memory
|1=attribute1
+
|mult=5x
|2=attribute2
+
|price=94M-200M
|mult=?x
+
|pre={{sk|Archaeology|II}}
|price=
+
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
|pre=none
 
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Science
+
|skill=Takmahl Technology
|desc=Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
+
|desc=Basic understanding of interfacing with Takmahl technology. The Takmahl nation excelled in cybernetics and bio-engineering. Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=5x
|price=
+
|price=200M
|pre=none
+
|pre={{sk|Archaeology|II}}
|notes=<br>
+
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Scientific Networking
+
|skill=Talocan Technology
|desc=Skill at running research operations remotely. Each level increases the distance at which research projects can be started. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.
+
|desc=Basic understanding of interfacing with Talocan technology. The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics. Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=5x
|price=
+
|price=200M
|pre=none
+
|pre={{sk|Archaeology|II}}
|notes=<br>
+
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Sleeper Technology
+
|skill=Triglavian Encryption Methods
|desc=Basic understanding of interfacing with Sleeper technology.<br>
+
|desc=Understanding of the data encryption methods used by the Triglavian Collective. Critical to the research and development of advanced ship designs based on Triglavian technology.
<br>
+
|1=Intelligence
The Sleepers were masters of virtual reality, neural interfacing and cryotechnology.<br>
+
|2=Memory
<br>
+
|mult=4x
Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
 
|price=
 
|price=
|pre=none
+
|pre={{sk|Metallurgy|IV}}; {{sk|Science|V}}; {{sk|Research|IV}}
|notes=<br>
+
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Takmahl Technology
+
|skill=Triglavian Quantum Engineering
|desc=Basic understanding of interfacing with Takmahl technology.<br>
+
|desc=Skill and knowledge of Triglavian Quantum Engineering and its use in the development of advanced technology. Used primarily in the research and manufacturing of Triglavian ship technologies. Provides a 1% reduction in manufacturing time for all items requiring Triglavian Quantum Engineering per level.
<br>
+
|1=Intelligence
The Takmahl nation excelled in cybernetics and bio-engineering.<br>
+
|2=Memory
<br>
+
|mult=5x
Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Talocan Technology
 
|desc=Basic understanding of interfacing with Talocan technology.<br>
 
<br>
 
The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.<br>
 
<br>
 
Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
 
|price=
 
|price=
|pre=none
+
|pre={{sk|Mechanics|V}}; {{sk|Science|V}}
|notes=<br>
+
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Thermodynamics
+
|skill=Yan Jung Technology
|desc=Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level.
+
|desc=Basic understanding of interfacing with Yan Jung technology. The Yan Jung nation possessed advanced gravitronic technology and force field theories. Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=5x
|price=
+
|price=200M
|pre=none
+
|pre={{sk|Archaeology|II}}
|notes=<br>
+
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
 
}}
 
}}
  
{{Skill
+
[[Category:Skills]]
|skill=Yan Jung Technology
 
|desc=Basic understanding of interfacing with Yan Jung technology.<br>
 
<br>
 
The Yan Jung nation possessed advanced gravitronic technology and force field theories.<br>
 
<br>
 
Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 
|1=attribute1
 
|2=attribute2
 
|mult=?x
 
|price=
 
|pre=none
 
|notes=<br>
 
}}
 

Revision as of 20:45, 17 February 2020

Overview

Science is a big category. It's mostly focused toward industrialists and other researching types. Training in a skill required to make an item will reduce construction time, and increase invention success probability. Most skills will also have a set of Tech 2, Tech 3, or Capital components that require that skill. For most categories, the corresponding items for skills are derived from the in-game "Required For" tab for the skill, which may be significantly inaccurate. Please consult a blueprint's skill requirements to confirm which skills are needed.

All attributes except for Perception are important to learning scientific skills.

The following are the skills in the Science section (in alphabetical order):

Skill Purpose
Advanced Laboratory Operation Further skill at researching. Ability to run 1 additional research job per level.
Amarr Encryption Methods Skill at inventing T2 variants of Amarr ships, drones, and laser-related items.
Amarr Starship Engineering Skill at producing Amarr ships.
Astronautic Engineering A defunct skill that no longer has a practical use. Exists purely for bragging rights.
Caldari Encryption Methods Skill at inventing T2 variants of Caldari ships, drones, and missile-related items.
Caldari Starship Engineering Skill at producing Caldari ships.
Core Subsystem Technology Skill at inventing or producing T3 core subsystems.
Defensive Subsystem Technology Skill at inventing or producing T3 defensive subsystems.
Electromagnetic Physics Skill at producing & inventing T2 Mobile Warp Disruptor variants and mobile inhibitors.
Electronic Engineering Skill at producing & inventing T2 drones and drone modules, producing non-Bomber Covert Ops ships, and the Mobile Cynosural Inhibitor.
Gallente Encryption Methods Skill at inventing T2 variants of Gallente ships, drones, and hybrid-related items.
Gallente Starship Engineering Skill at producing Gallente ships.
Graviton Physics Skill at producing & inventing mobile warp disruptors and cloaking devices. Required to fly Interdictors and Heavy Interdiction Cruisers.
High Energy Physics Skill at producing & inventing laser-related items.
Hydromagnetic Physics Skill at producing & inventing shield-related items.
Laboratory Operation Ability to run 1 research job per skill level.
Laser Physics Skill at producing & inventing laser-related items.
Mechanical Engineering Skill at producing & inventing projectile-related items, weaponry rigs, and select ships.
Metallurgy Increases blueprint material efficiency research speed.
Minmatar Encryption Methods Skill at inventing T2 variants of Minmatar ships, drones, and projectile-related items.
Minmatar Starship Engineering Skill at producing Minmatar ships.
Molecular Engineering Skill at producing & inventing propulsion, command, and industrial ship-related items.
Nanite Engineering Skill at producing & inventing armor-related items.
Nuclear Physics Skill at producing & inventing projectile-related items.
Offensive Subsystem Technology Skill at inventing or producing T3 offensive subsystems.
Plasma Physics Skill at producing & inventing hybrid-related items.
Propulsion Subsystem Technology Skill at inventing or producing T3 propulsion subsystems.
Quantum Physics Skill at producing & inventing hybrid, shield, and capacitor-related items.
Research Increases blueprint manufacturing time research speed.
Research Project Management Allows simultaneous use of 1 additional R&D agent per level.
Rocket Science Skill at producing & inventing Stealth Bombers, and propulsion and missile-related items.
Science Basic science skill. Increases blueprint copying speed.
Scientific Networking Allows remote initiation of research jobs.
Sleeper Encryption Methods
Sleeper Technology
Takmahl Technology
Talocan Technology
Triglavian Encryption Methods Skill at inventing T2 variants of Triglavian ships.
Triglavian Quantum Engineering Skill at producing Triglavian ships.
Yan Jung Technology

Research Skills

Icon skillbook2.png Advanced Laboratory Operation

Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 8x
Isk.png Price: 20M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Laboratory Operation V
Notes.png Notes:



Icon skillbook2.png Laboratory Operation

Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science III
Icon skillbook2.png IV required for: Icon skillbook2.png Scientific Networking
Icon skillbook2.png V required for: Icon skillbook2.png Research Project Management; Icon skillbook2.png Advanced Laboratory Operation
Notes.png Notes:



Icon skillbook2.png Metallurgy

Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science IV
Icon skillbook2.png I required for: Manufacturing: Tech 1 Rigs
Icon skillbook2.png III required for: Icon skillbook2.png [[Skills:Dark Ochre Processing]]; Icon skillbook2.png [[Skills:Gneiss Processing]]; Icon skillbook2.png [[Skills:Hedbergite Processing]]; Icon skillbook2.png [[Skills:Spodumain Processing]]
Icon skillbook2.png IV required for: Manufacturing: Tech 1 Capital Rigs; Icon skillbook2.png Sleeper Encryption Methods; Icon skillbook2.png Triglavian Encryption Methods; Icon skillbook2.png [[Skills:Arkonor Processing]]; Icon skillbook2.png [[Skills:Bistot Processing]]; Icon skillbook2.png [[Skills:Crokite Processing]]; Icon skillbook2.png [[Skills:Mercoxit Processing]]; Icon skillbook2.png Ubiquitous Moon Ore Processing; Icon skillbook2.png Common Moon Ore Processing; Icon skillbook2.png Uncommon Moon Ore Processing; Icon skillbook2.png Rare Moon Ore Processing; Icon skillbook2.png Exceptional Moon Ore Processing
Icon skillbook2.png V required for: Manufacturing: Tech 2 Ships; Ship Components; Icon skillbook2.png Scrapmetal Processing
Notes.png Notes:



Icon skillbook2.png Research

Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science III
Icon skillbook2.png I required for: Manufacturing: Tech 1 Rigs
Icon skillbook2.png IV required for: Manufacturing: Tech 1 Capital Rigs; Icon skillbook2.png Sleeper Encryption Methods
Icon skillbook2.png V required for: Manufacturing: Tech 2 Ships; Ship Components; Icon skillbook2.png Research Project Management; Icon skillbook2.png Defensive Subsystem Technology; Icon skillbook2.png Engineering Subsystem Technology; Icon skillbook2.png Electronic Subsystem Technology; Icon skillbook2.png Offensive Subsystem Technology; Icon skillbook2.png Propulsion Subsystem Technology
Notes.png Notes:



Icon skillbook2.png Research Project Management

Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 8x
Isk.png Price: 40M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Laboratory Operation V; Research V
Notes.png Notes:



Icon skillbook2.png Science

Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: none
Icon skillbook2.png I required for: Cerebral Accelerators; Noctis; Icon skillbook2.png Biology; Icon skillbook2.png Energy Grid Upgrades; Icon skillbook2.png Shield Upgrades; Icon skillbook2.png Structure Doomsday Operation
Icon skillbook2.png II required for: Icon skillbook2.png Energy Pulse Weapons; Icon skillbook2.png Shield Emission Systems; Icon skillbook2.png Capacitor Emission Systems
Icon skillbook2.png III required for: Small Tractor Beam I; Icon skillbook2.png Research; Icon skillbook2.png Laboratory Operation; Icon skillbook2.png Cybernetics; Icon skillbook2.png Astrometrics; Icon skillbook2.png [[Skills:Hemorphite Processing]]; Icon skillbook2.png [[Skills:Jaspet Processing]]; Icon skillbook2.png [[Skills:Kernite Processing]]; Icon skillbook2.png [[Skills:Omber Processing]]; Icon skillbook2.png [[Skills:Plagioclase Processing]]; Icon skillbook2.png [[Skills:Pyroxeres Processing]]; Icon skillbook2.png [[Skills:Scordite Processing]]; Icon skillbook2.png [[Skills:Veldspar Processing]]; Icon skillbook2.png Archaeology; Icon skillbook2.png Remote Sensing; Icon skillbook2.png Hacking; Icon skillbook2.png Astrometric Rangefinding
Icon skillbook2.png IV required for: Icon skillbook2.png Planetology; Icon skillbook2.png Metallurgy; Icon skillbook2.png Astrogeology; Icon skillbook2.png Neurotoxin Control; Icon skillbook2.png Thermodynamics
Icon skillbook2.png V required for: Small Tractor Beam II; Icon skillbook2.png Sleeper Encryption Methods; Icon skillbook2.png Jump Drive Operation; Icon skillbook2.png High Energy Physics; Icon skillbook2.png Plasma Physics; Icon skillbook2.png Nanite Engineering; Icon skillbook2.png Hydromagnetic Physics; Icon skillbook2.png Amarr Starship Engineering; Icon skillbook2.png Minmatar Starship Engineering; Icon skillbook2.png Graviton Physics; Icon skillbook2.png Laser Physics; Icon skillbook2.png Electromagnetic Physics; Icon skillbook2.png Rocket Science; Icon skillbook2.png Gallente Starship Engineering; Icon skillbook2.png Nuclear Physics; Icon skillbook2.png Mechanical Engineering; Icon skillbook2.png Electronic Engineering; Icon skillbook2.png Caldari Starship Engineering; Icon skillbook2.png Quantum Physics; Icon skillbook2.png Astronautic Engineering; Icon skillbook2.png Molecular Engineering; Icon skillbook2.png Jump Portal Generation; Icon skillbook2.png Doomsday Operation; Icon skillbook2.png Cloning Facility Operation
Notes.png Notes:



Icon skillbook2.png Scientific Networking

Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Laboratory Operation IV
Notes.png Notes:


Manufacturing Skills

Icon skillbook2.png Amarr Encryption Methods

Understanding of the data encryption methods used by the Amarr Empire and its allies.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 0.1-1M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Hacking II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Amarr Starship Engineering

Skill and knowledge of Amarr Starship Engineering. Used in the research of Amarr Ships of all Sizes. Allows Amarr Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Amarr Starship Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Amarrian Starship Engineering; Manufacturing: Tech 2 Amarr Ships
Icon skillbook2.png II required for: Manufacturing: Tech 2 Amarr Ships
Icon skillbook2.png III required for: Manufacturing: Tech 2 Amarr Ships
Icon skillbook2.png IV required for: Manufacturing: Zealot, Sacrilege, Impel, Absolution, Damnation
Icon skillbook2.png V required for: Manufacturing: Pilgrim, Zealot, Sacrilege, Impel, Curse, Absolution, Damnation
Notes.png Notes:



Icon skillbook2.png Astronautic Engineering

Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5-20B ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Mechanics V; Science V
Notes.png Notes: This skill is not seeded in NPC stations.



Icon skillbook2.png Caldari Encryption Methods

Understanding of the data encryption methods used by the Caldari State and its allies.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 100-500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Hacking II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Caldari Starship Engineering

Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Used in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Caldari Starship Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Caldari Starship Engineering; Manufacturing: Tech 2 Caldari Ships
Icon skillbook2.png II required for: Manufacturing: Tech 2 Caldari Ships
Icon skillbook2.png III required for: Manufacturing: Tech 2 Caldari Ships
Icon skillbook2.png IV required for: Manufacturing: Cerberus, Eagle, Bustard, Vulture, Nighthawk
Icon skillbook2.png V required for: Manufacturing: Falcon, Rook, Cerberus, Eagle, Bustard, Vulture, Nighthawk
Notes.png Notes:



Icon skillbook2.png Core Subsystem Technology

Understanding of the technology used to create advanced core subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Research V; High Energy Physics IV
Icon skillbook2.png I required for: Datacore - Core Subsystems Engineering
Notes.png Notes:



Icon skillbook2.png Defensive Subsystem Technology

Understanding of the technology used to create advanced defensive subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Research V; Nanite Engineering IV
Icon skillbook2.png I required for: Datacore - Defensive Subsystems Engineering
Notes.png Notes:



Icon skillbook2.png Electromagnetic Physics

Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Used primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electromagnetic Physics per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; CPU Management V
Icon skillbook2.png I required for: Datacore - Electromagnetic Physics
Icon skillbook2.png II required for: Manufacturing: Ship Components
Icon skillbook2.png III required for: Manufacturing: Capacitor Units, Mobile Scan Inhibitor
Icon skillbook2.png IV required for: Manufacturing: Capital Capacitor Units, Mobile Cynosural Inhibitor
Notes.png Notes:



Icon skillbook2.png Electronic Engineering

Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electronic Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; CPU Management V
Icon skillbook2.png I required for: Datacore - Electronic Engineering; Manufacturing: Covert Ops Frigates; All non-fighter Tech 2 Drones and related Tech 2 modules
Icon skillbook2.png II required for: Manufacturing: non-Bomber Covert Ops Frigates
Icon skillbook2.png III required for: Manufacturing: Ship Components, Mobile Scan Inhibitor
Icon skillbook2.png IV required for: Manufacturing: Capital Ship Components, Small Mobile Siphon Units
Notes.png Notes:

}}


Icon skillbook2.png Gallente Encryption Methods

Understanding of the data encryption methods used by the Gallente Federation and its allies.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 100-500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Hacking II
Notes.png Notes: Theis skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Gallente Starship Engineering

Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Used in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Gallente Starship Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Gallentean Starship Engineering; Manufacturing: Tech 2 Gallente Ships
Icon skillbook2.png II required for: Manufacturing: Tech 2 Gallente Ships
Icon skillbook2.png III required for: Manufacturing: Tech 2 Gallente Ships
Icon skillbook2.png IV required for: Manufacturing: Ishtar, Deimos, Occator, Eos, Astarte
Icon skillbook2.png V required for: Manufacturing: Arazu, Lachesis, Ishtar, Deimos, Occator, Eos, Astarte
Notes.png Notes:



Icon skillbook2.png Graviton Physics

Skill and knowledge of Graviton physics and its use in the development of advanced technology. Used primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Graviton Physics per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Interdiction Sphere Launcher I; Datacore - Graviton Physics; Manufacturing: Mobile Small Warp Disruptor I; Prototype Cloaking Device I; Icon skillbook2.png Interdictors
Icon skillbook2.png II required for: Manufacturing: Mobile Small/Medium Warp Disruptor I; Prototype Cloaking Device I; Reconfigured Subspace Calibrator; Mobile Micro Jump Unit
Icon skillbook2.png III required for: Manufacturing: Mobile Warp Disruptors; Prototype Cloaking Device I; Graviton Pulse Generator; Graviton Reactor Unit
Icon skillbook2.png IV required for: Capital Tractor Beam I; Tech 1 and Faction Warp Disruption Field Generators; Manufacturing: Capital Ship Components, Mobile Large Warp Disruptor I, Small Mobile Siphon Units, Mobile Cynosural Field Inhibitor; Icon skillbook2.png Heavy Interdiction Cruisers; Icon skillbook2.png Propulsion Subsystem Technology
Icon skillbook2.png V required for: Warp Disruption Field Generator II; Capital Tractor Beam II
Notes.png Notes:



Icon skillbook2.png High Energy Physics

Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Used primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring High Energy Physics per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - High Energy Physics; Manufacturing: Mobile Tractor Unit
Icon skillbook2.png II required for: Manufacturing: Nanowire Composites
Icon skillbook2.png III required for: Manufacturing: Fusion Reactor Unit, Antimatter Reactor Unit, Fusion Thruster
Icon skillbook2.png IV required for: Manufacturing: Capital Antimatter Reactor Unit, Capital Fusion Reactor Unit, Capital Fusion Thruster; Icon skillbook2.png Core Subsystem Technology; Icon skillbook2.png Offensive Subsystem Technology
Notes.png Notes:



Icon skillbook2.png Hydromagnetic Physics

Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology. Used primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Icon skillbook2.png Power Grid Management
Icon skillbook2.png I required for: Datacore - Hydromagnetic Physics; Manufacturing: Shield Boost Amplifier I, Prototype Cloaking Device I
Icon skillbook2.png III required for: Manufacturing: EM Pulse Generator, Shield Emitters
Icon skillbook2.png IV required for: Manufacturing: Capital Shield Emitters, Capital EM Pulse Generator; Icon skillbook2.png Ice Processing
Notes.png Notes:



Icon skillbook2.png Laser Physics

Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Laser Physics per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - Laser Physics; Manufacturing: Mobile Tractor Unit
Icon skillbook2.png III required for: Manufacturing: Laser Focusing Crystals
Icon skillbook2.png IV required for: Manufacturing: Capital Laser Focusing Crystals
Notes.png Notes:



Icon skillbook2.png Mechanical Engineering

Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Mechanical Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Mechanical Engineering; Manufacturing: Tech 2 Ships
Icon skillbook2.png II required for: Manufacturing: Tech 2 Ships, Ship Components
Icon skillbook2.png III required for: Manufacturing: Tech 2 Ships
Notes.png Notes:



Icon skillbook2.png Minmatar Encryption Methods

Understanding of the data encryption methods used by the Minmatar Republic and its allies.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 100-500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Hacking II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Minmatar Starship Engineering

Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Minmatar Starship Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Minmatar Starship Engineering; Manufacturing: Tech 2 Minmatar Ships
Icon skillbook2.png II required for: Manufacturing: Tech 2 Minmatar Ships
Icon skillbook2.png III required for: Manufacturing: Tech 2 Minmatar Ships
Icon skillbook2.png IV required for: Manufacturing: Vagabond, Muninn, Mastodon, Sleipnir, Claymore
Icon skillbook2.png V required for: Manufacturing: Huginn, Rapier, Vagabond, Muninn, Mastodon, Sleipnir, Claymore
Notes.png Notes:



Icon skillbook2.png Molecular Engineering

Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Molecular Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Molecular Engineering
Icon skillbook2.png II required for: Manufacturing: Mobile Micro Jump Unit
Icon skillbook2.png III required for: Manufacturing: Armor Plates Components
Icon skillbook2.png IV required for: Manufacturing: Capital Armor Plates Components
Notes.png Notes:



Icon skillbook2.png Nanite Engineering

Skill and knowledge of Nanorobotics and its use in the development of advanced technology. Uses primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nanite Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; CPU Management V
Icon skillbook2.png I required for: Datacore - Nanite Engineering
Icon skillbook2.png IV required for: Icon skillbook2.png Defensive Subsystem Technology
Notes.png Notes:



Icon skillbook2.png Nuclear Physics

Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nuclear Physics per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - Nuclear Physics
Icon skillbook2.png III required for: Manufacturing: Thermonuclear Trigger Unit, Nuclear Pulse Generator, Nuclear Reactor
Icon skillbook2.png IV required for: Manufacturing: Capital Nuclear Pulse Generator, Capital Nuclear Reactor Unit, Capital Thermonuclear Trigger Unit
Notes.png Notes:



Icon skillbook2.png Offensive Subsystem Technology

Understanding of the technology used to create advanced offensive subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Research V; High Energy Physics IV
Icon skillbook2.png I required for: Datacore - Offensive Subsystems Engineering
Notes.png Notes:



Icon skillbook2.png Plasma Physics

Skill and knowledge of Plasma physics and its use in the development of advanced technology. Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Plasma Physics per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - Plasma Physics
Icon skillbook2.png II required for: Manufacturing: Reinforced Metallofullerene Alloys
Icon skillbook2.png III required for: Manufacturing: Plasma Thruster, Ion Thruster, Plasma Pulse Generator
Icon skillbook2.png IV required for: Manufacturing: Capital Ion Thruster, Capital Plasma Pulse Generator, Capital Plasma Thruster
Notes.png Notes:



Icon skillbook2.png Propulsion Subsystem Technology

Understanding of the technology used to create advanced propulsion subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Research V; Graviton Physics IV
Icon skillbook2.png I required for: Datacore - Propulsion Subsystems Engineering
Notes.png Notes:



Icon skillbook2.png Quantum Physics

Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Uses primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. 1% reduction in manufacturing time for all items requiring Quantum Physics per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - Quantum Physics; Manufacturing: Prototype Cloaking Device I
Icon skillbook2.png II required for: Manufacturing: Prototype Cloaking Device I
Icon skillbook2.png III required for: Manufacturing: Prototype Cloaking Device I
Notes.png Notes:



Icon skillbook2.png Rocket Science

Skill and knowledge of Rocket Science and its use in the development of advanced technology. Uses primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Rocket Science per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Mechanics V; Science V
Icon skillbook2.png I required for: Datacore - Rocket Science; Manufacturing: Stealth Bombers
Icon skillbook2.png III required for: Manufacturing: Stealth Bombers
Icon skillbook2.png IV required for: Manufacturing: Stealth Bombers
Notes.png Notes:



Icon skillbook2.png Sleeper Encryption Methods

Understanding of the techniques and methods to reverse engineer ancient technology.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 4x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Metallurgy IV; Science V; Research IV
Notes.png Notes:



Icon skillbook2.png Sleeper Technology

Basic understanding of interfacing with Sleeper technology. The Sleepers were masters of virtual reality, neural interfacing and cryotechnology. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3-40M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Archaeology II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Takmahl Technology

Basic understanding of interfacing with Takmahl technology. The Takmahl nation excelled in cybernetics and bio-engineering. Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 7-50M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Archaeology II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Talocan Technology

Basic understanding of interfacing with Talocan technology. The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics. Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3-100M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Archaeology II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Triglavian Encryption Methods

Understanding of the data encryption methods used by the Triglavian Collective. Critical to the research and development of advanced ship designs based on Triglavian technology.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 4x
Isk.png Price: 250-500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Metallurgy IV; Science V; Research IV
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Triglavian Quantum Engineering

Skill and knowledge of Triglavian Quantum Engineering and its use in the development of advanced technology. Used primarily in the research and manufacturing of Triglavian ship technologies. Provides a 1% reduction in manufacturing time for all items requiring Triglavian Quantum Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 75-250k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Mechanics V; Science V
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Yan Jung Technology

Basic understanding of interfacing with Yan Jung technology. The Yan Jung nation possessed advanced gravitronic technology and force field theories. Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10-50M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Archaeology II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.