Difference between revisions of "Skills:Targeting"

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(Changed skill list to table.)
(→‎Skill Details: Updated skill details.)
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|mult=3x
 
|mult=3x
 
|price=450K
 
|price=450K
|pre=[[Skills:Targeting#Target_Management|Target Management V]]; [[Skills:Engineering#CPU_Management|CPU Management I]]
+
|pre={{sk|Target Management|V}}
|notes=[[Skills:Targeting#Target_Management|Target Management V]] is a prerequisite, and should give most people enough targets (remember that targeting skills can't increase your maximum locked targets beyond the hard limit of your ship hull), so many pilots can get away without training Advanced Target Management. It is however, useful for advanced ewar pilots (the Rook, for example, can lock 10 targets if you have [[Skills:Targeting#Target_Management|Target Management V]] and [[Skills:Targeting#Advanced_Target_Management|Advanced Target Management III]]) and logistics pilots.<br>
+
|notes={{sk|Target Management|V}} is a prerequisite, and should give most people enough targets (remember that targeting skills can't increase your maximum locked targets beyond the hard limit of your ship hull), so many pilots can get away without training {{sk|Advanced Target Management}}. It is however, useful for advanced ewar pilots (the Rook, for example, can lock 10 targets if you have {{sk|Target Management|V}} and {{sk|Advanced Target Management|III}}) and logistics pilots.<br>
 
}}
 
}}
  
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|desc=Skill at hardening Gravimetric Sensors against hostile Electronic Counter Measure modules. 4% improved Gravimetric Sensor Strength per skill level.
 
|desc=Skill at hardening Gravimetric Sensors against hostile Electronic Counter Measure modules. 4% improved Gravimetric Sensor Strength per skill level.
  
Gravimetric Sensors are primarily found on Caldari and Guristas ships.
+
Gravimetric Sensors are primarily found on Caldari, Guristas and Mordu's Legion ships.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
 
|mult=2x
 
|mult=2x
 
|price=180K  
 
|price=180K  
|pre=[[Skills:Engineering#CPU_Management|CPU Management IV]]
+
|pre={{sk|CPU Management|IV}}
 
|notes=An excellent, priority support skill for appropriate ships.<br>
 
|notes=An excellent, priority support skill for appropriate ships.<br>
 
}}
 
}}
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|mult=2x
 
|mult=2x
 
|price=180K
 
|price=180K
|pre=[[Skills:Engineering#CPU_Management|CPU Management IV]]
+
|pre={{sk|CPU Management|IV}}
 
|notes=An excellent, priority support skill for appropriate ships.<br>
 
|notes=An excellent, priority support skill for appropriate ships.<br>
 
}}
 
}}
 
  
 
{{Skill
 
{{Skill
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|mult=2x
 
|mult=2x
 
|price=79.2K
 
|price=79.2K
|pre=[[Skills:Engineering#CPU_Management|CPU Management II]]
+
|pre={{sk|CPU Management|II}}
|reqI=T1 and Faction sensor boosters
+
|reqI=Tech 1 and Faction Sensor Boosters
 
|reqIV=Sensor Booster II
 
|reqIV=Sensor Booster II
|reqV=[[Skills:Spaceship_Command#Logistics|Logistics]]
+
|reqV={{sk|Logistics Cruisers|icon=yes}}; {{sk|Electronic Attack Ships|icon=yes}}
|notes=Useful for all combat pilots, and key for snipers and ewar pilots. Level IV lets you use T2 sensor boosters.<br>
+
|notes=Useful for all combat pilots, and key for snipers and ewar pilots.<br>
 
}}
 
}}
  
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|desc=Skill at hardening Magnetometric Sensors against hostile Electronic Counter Measure modules. 4% improved Magnetometric Sensor Strength per skill level.
 
|desc=Skill at hardening Magnetometric Sensors against hostile Electronic Counter Measure modules. 4% improved Magnetometric Sensor Strength per skill level.
  
Magnetometric Sensors are primarily found on Gallente, Serpentis and ORE ships.
+
Magnetometric Sensors are primarily found on Gallente, Serpentis, ORE and Sisters of EVE ships.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
 
|mult=2x
 
|mult=2x
 
|price=180K
 
|price=180K
|pre=[[Skills:Engineering#CPU_Management|CPU Management IV]]
+
|pre={{sk|CPU Management|IV}}
 
|notes=An excellent, priority support skill for appropriate ships.<br>
 
|notes=An excellent, priority support skill for appropriate ships.<br>
 
}}
 
}}
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|desc=Skill at hardening Radar Sensors against hostile Electronic Counter Measure modules. 4% improved Radar Sensor Strength per skill level.
 
|desc=Skill at hardening Radar Sensors against hostile Electronic Counter Measure modules. 4% improved Radar Sensor Strength per skill level.
  
Radar Sensors are primarily found on Amarr, Blood Raider and Sansha's ships.
+
Radar Sensors are primarily found on Amarr, Blood Raider and Sanshas ships.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
 
|mult=2x
 
|mult=2x
 
|price=180K  
 
|price=180K  
|pre=[[Skills:Engineering#CPU_Management|CPU Management IV]]
+
|pre={{sk|CPU Management|IV}}
 
|notes=An excellent, priority support skill for appropriate ships.<br>
 
|notes=An excellent, priority support skill for appropriate ships.<br>
 
}}
 
}}
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|mult=1x
 
|mult=1x
 
|price=67.5K  
 
|price=67.5K  
|pre=[[Skills:Engineering#CPU_Management|CPU Management I]]
+
|pre={{sk|CPU Management|I}}
|reqV=[[Skills:Spaceship_Command#Recon_Ships|Recon Ships]]; [[Skills:Spaceship_Command#Logistics|Logistics]]
+
|reqV={{sk|Logistics Cruisers|icon=yes}}; {{sk|Recon Ships|icon=yes}}; {{sk|Logistics Frigates|icon=yes}}
 
|notes=Important targeting skill for combat pilots; targeting things earlier means tackling/shooting/jamming them earlier. Train it to IV, and consider training it to V in the long term.<br>
 
|notes=Important targeting skill for combat pilots; targeting things earlier means tackling/shooting/jamming them earlier. Train it to IV, and consider training it to V in the long term.<br>
 
}}
 
}}
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|mult=1x
 
|mult=1x
 
|price=90K  
 
|price=90K  
|pre=[[Skills:Engineering#CPU_Management|CPU Management I]]
+
|pre={{sk|CPU Management|I}}
|reqI=T1 automated targeting systems
+
|reqI=Tech 1 Auto Targeting Systems; Tech 1 Passive Targeters
 
|reqII=Passive Targeter II
 
|reqII=Passive Targeter II
 
|reqIV=Auto Targeting System II
 
|reqIV=Auto Targeting System II
|reqV=[[Skills:Electronics#Advanced Target_Management|Advanced Target Management]]
+
|reqV={{sk|Advanced Target Management|icon=yes}}
|notes=Important combat support skill. Train it to at least IV (which allows up to 6 targets, unless the ship is not capable of that number).  The number of targets that you can lock in a particular ship is the '''lesser''' of either (2 + [[Skills:Targeting#Target_Management|Target Management]] skill + [[Skills:Targeting#Advanced_Target_Management|Advanced Target Management]] skill) or the ship's limitation (which can be increased with modules like Auto Targeting System or Signal Amplifier).  No pilot can lock more then 12 targets (due to the skill limits) and they will have to train both [[Skills:Targeting#Target_Management|Target Management V]] and [[Skills:Targeting#Advanced_Target_Management|Advanced Target Management V]] to do so.<br>
+
|notes=Important combat support skill. Train it to at least IV (which allows up to 6 targets, unless the ship is not capable of that number).  The number of targets that you can lock in a particular ship is the '''lesser''' of either (2 + {{sk|Target Management}} skill + {{sk|Advanced Target Management}} skill) or the ship's maximum targets (which can be increased with modules like Auto Targeting System or Signal Amplifier).  No pilot can lock more then 12 targets (due to the skill limits) and they will have to train both {{sk|Target Management|V}} and {{sk|Advanced Target Management|V}} to do so.<br>
 
}}
 
}}
  
Rubicon 1.0
 
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 23:57, 19 December 2016

Overview

This has all the targeting related and all the “Sensor Compensation” skills, which help pilots lock onto more targets, faster, and at longer ranges.

Skill Purpose
Advanced Target Management Bonus to max number of targets.
Gravimetric Sensor Compensation Increases resistance to ECM.
Ladar Sensor Compensation Increases resistance to ECM.
Long Range Targeting Bonus to targeting range.
Magnetometric Sensor Compensation Increases resistance to ECM.
Radar Sensor Compensation Increases resistance to ECM.
Signature Analysis Bonus to Scan Resolution.
Target Management Increases max number of targets.

Skill Details

Icon skillbook2.png Advanced Target Management

Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Target Management V
Notes.png Notes: Target Management V is a prerequisite, and should give most people enough targets (remember that targeting skills can't increase your maximum locked targets beyond the hard limit of your ship hull), so many pilots can get away without training Advanced Target Management. It is however, useful for advanced ewar pilots (the Rook, for example, can lock 10 targets if you have Target Management V and Advanced Target Management III) and logistics pilots.



Icon skillbook2.png Gravimetric Sensor Compensation

Skill at hardening Gravimetric Sensors against hostile Electronic Counter Measure modules. 4% improved Gravimetric Sensor Strength per skill level. Gravimetric Sensors are primarily found on Caldari, Guristas and Mordu's Legion ships.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management IV
Notes.png Notes: An excellent, priority support skill for appropriate ships.



Icon skillbook2.png Ladar Sensor Compensation

Skill at hardening Ladar Sensors against hostile Electronic Counter Measure modules. 4% improved Ladar Sensor Strength per skill level. Ladar Sensors are primarily found on Minmatar and Angel ships.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management IV
Notes.png Notes: An excellent, priority support skill for appropriate ships.



Icon skillbook2.png Long Range Targeting

Skill at long range targeting. 5% Bonus to targeting range per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: CPU Management II
Icon skillbook2.png I required for: Tech 1 and Faction Sensor Boosters
Icon skillbook2.png IV required for: Sensor Booster II
Icon skillbook2.png V required for: Icon skillbook2.png Logistics Cruisers; Icon skillbook2.png Electronic Attack Ships
Notes.png Notes: Useful for all combat pilots, and key for snipers and ewar pilots.



Icon skillbook2.png Magnetometric Sensor Compensation

Skill at hardening Magnetometric Sensors against hostile Electronic Counter Measure modules. 4% improved Magnetometric Sensor Strength per skill level. Magnetometric Sensors are primarily found on Gallente, Serpentis, ORE and Sisters of EVE ships.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management IV
Notes.png Notes: An excellent, priority support skill for appropriate ships.



Icon skillbook2.png Radar Sensor Compensation

Skill at hardening Radar Sensors against hostile Electronic Counter Measure modules. 4% improved Radar Sensor Strength per skill level. Radar Sensors are primarily found on Amarr, Blood Raider and Sanshas ships.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management IV
Notes.png Notes: An excellent, priority support skill for appropriate ships.



Icon skillbook2.png Signature Analysis

Skill at operating Targeting systems. 5% improved targeting speed per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: CPU Management I
Icon skillbook2.png V required for: Icon skillbook2.png Logistics Cruisers; Icon skillbook2.png Recon Ships; Icon skillbook2.png Logistics Frigates
Notes.png Notes: Important targeting skill for combat pilots; targeting things earlier means tackling/shooting/jamming them earlier. Train it to IV, and consider training it to V in the long term.



Icon skillbook2.png Target Management

Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: CPU Management I
Icon skillbook2.png I required for: Tech 1 Auto Targeting Systems; Tech 1 Passive Targeters
Icon skillbook2.png II required for: Passive Targeter II
Icon skillbook2.png IV required for: Auto Targeting System II
Icon skillbook2.png V required for: Icon skillbook2.png Advanced Target Management
Notes.png Notes: Important combat support skill. Train it to at least IV (which allows up to 6 targets, unless the ship is not capable of that number). The number of targets that you can lock in a particular ship is the lesser of either (2 + Target Management skill + Advanced Target Management skill) or the ship's maximum targets (which can be increased with modules like Auto Targeting System or Signal Amplifier). No pilot can lock more then 12 targets (due to the skill limits) and they will have to train both Target Management V and Advanced Target Management V to do so.