Difference between revisions of "Skills:Targeting"

From EVE University Wiki
Jump to: navigation, search
m (All skills checked for Rubicon 1.0)
Line 118: Line 118:
 
}}
 
}}
  
Odyssey 1.1
+
Rubicon 1.0

Revision as of 20:59, 11 January 2014

Overview

This has all the targeting related and all the “Sensor Compensation” skills, which help pilots lock onto more targets, faster, and at longer ranges.


Icon skillbook2.png Advanced Target Management

Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Target Management V; CPU Management I
Notes.png Notes: Target Management V is a prerequisite, and should give most people enough targets (remember that targeting skills can't increase your maximum locked targets beyond the hard limit of your ship hull), so many pilots can get away without training Advanced Target Management. It is however, useful for advanced ewar pilots (the Rook, for example, can lock 10 targets if you have Target Management V and Advanced Target Management III) and logistics pilots.



Icon skillbook2.png Gravimetric Sensor Compensation

Skill at hardening Gravimetric Sensors against hostile Electronic Counter Measure modules. 4% improved Gravimetric Sensor Strength per skill level. Gravimetric Sensors are primarily found on Caldari and Guristas ships.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management IV
Notes.png Notes: An excellent, priority support skill for appropriate ships.



Icon skillbook2.png Ladar Sensor Compensation

Skill at hardening Ladar Sensors against hostile Electronic Counter Measure modules. 4% improved Ladar Sensor Strength per skill level. Ladar Sensors are primarily found on Minmatar and Angel ships.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management IV
Notes.png Notes: An excellent, priority support skill for appropriate ships.



Icon skillbook2.png Long Range Targeting

Skill at long range targeting. 5% Bonus to targeting range per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: CPU Management II
Icon skillbook2.png I required for: T1 and Faction sensor boosters
Icon skillbook2.png IV required for: Sensor Booster II
Icon skillbook2.png V required for: Logistics
Notes.png Notes: Useful for all combat pilots, and key for snipers and ewar pilots. Level IV lets you use T2 sensor boosters.



Icon skillbook2.png Magnetometric Sensor Compensation

Skill at hardening Magnetometric Sensors against hostile Electronic Counter Measure modules. 4% improved Magnetometric Sensor Strength per skill level. Magnetometric Sensors are primarily found on Gallente, Serpentis and ORE ships.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management IV
Notes.png Notes: An excellent, priority support skill for appropriate ships.



Icon skillbook2.png Radar Sensor Compensation

Skill at hardening Radar Sensors against hostile Electronic Counter Measure modules. 4% improved Radar Sensor Strength per skill level. Radar Sensors are primarily found on Amarr, Blood Raider and Sansha's ships.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management IV
Notes.png Notes: An excellent, priority support skill for appropriate ships.



Icon skillbook2.png Signature Analysis

Skill at operating Targeting systems. 5% improved targeting speed per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: CPU Management I
Icon skillbook2.png V required for: Recon Ships; Logistics
Notes.png Notes: Important targeting skill for combat pilots; targeting things earlier means tackling/shooting/jamming them earlier. Train it to IV, and consider training it to V in the long term.



Icon skillbook2.png Target Management

Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: CPU Management I
Icon skillbook2.png I required for: T1 automated targeting systems
Icon skillbook2.png II required for: Passive Targeter II
Icon skillbook2.png IV required for: Auto Targeting System II
Icon skillbook2.png V required for: Advanced Target Management
Notes.png Notes: Important combat support skill. Train it to at least IV (which allows up to 6 targets, unless the ship is not capable of that number). The number of targets that you can lock in a particular ship is the lesser of either (2 + Target Management skill + Advanced Target Management skill) or the ship's limitation (which can be increased with modules like Auto Targeting System or Signal Amplifier). No pilot can lock more then 12 targets (due to the skill limits) and they will have to train both Target Management V and Advanced Target Management V to do so.


Rubicon 1.0