Difference between revisions of "Skills:Trade"

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(Merge with Trading?)
m (→‎Skill Details: Added full (and admittedly large) description for Advanced Broker Relations. Noted its former status as Margin Trading and what it did. Added note on all characters being able to have one contract without Contracting. Added note on Accounting.)
 
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{{Merge|Trading}}
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{{Skills Links}}
[[Category:Skills]]
+
=Overview=
==Overview==
 
 
Trade skills help to increase the overall profit of market transactions by decreasing taxes, raising the maximum number of active market orders and granting the ability to remotely sell or buy items. Charisma has the most influence on training times of these skills.
 
Trade skills help to increase the overall profit of market transactions by decreasing taxes, raising the maximum number of active market orders and granting the ability to remotely sell or buy items. Charisma has the most influence on training times of these skills.
  
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The following are the skills in the Trade section (in alphabetical order):
 
The following are the skills in the Trade section (in alphabetical order):
*[[Skills:Trade#Accounting|Accounting]] - Reduce transaction tax by 10% per level.  
+
 
*[[Skills:Trade#Broker_Relations|Broker Relations]] - Reduce broker fees by 5% per level.  
+
{| class="wikitable"
*[[Skills:Trade#Contracting|Contracting]] - Increase number of outstanding contracts by 4 per level.  
+
!Skill
*[[Skills:Trade#Corporation_Contracting|Corporation Contracting]] - Increase number of outstanding corporate contracts by 10 per level.  
+
!Purpose
*[[Skills:Trade#Daytrading|Daytrading]] - Remote modification of buy/sell orders.  
+
|-
*[[Skills:Trade#Margin_Trading|Margin Trading]] - Reduces the amount of escrow immediately needed for a buy order.
+
|{{sk|Accounting}}
*[[Skills:Trade#Marketing|Marketing]] - Sell items remotely.  
+
|Reduce transaction tax by 11% per level.
*[[Skills:Trade#Procurement|Procurement]] - Setup buy orders remotely.  
+
|-
*[[Skills:Trade#Retail|Retail]] - Increase buy/sell slots by 8 per level.  
+
|{{sk|Advanced Broker Relations}}
*[[Skills:Trade#Trade|Trade]] - Increase buy/sell slots by 4 per level.  
+
|Reduce relist fee by 10% per level.
*[[Skills:Trade#Tycoon|Tycoon]] - Increase buy/sell slots by 32 per level.  
+
|-
*[[Skills:Trade#Visibility|Visibility]] - Increase possible range on a buy order setup remotely.  
+
|{{sk|Broker Relations}}
*[[Skills:Trade#Wholesale|Wholesale]] - Increase buy/sell slots by 16 per level.
+
|Reduce broker fees by 6% per level.  
 +
|-
 +
|{{sk|Contracting}}
 +
|Increase number of outstanding contracts by 4 per level.  
 +
|-
 +
|{{sk|Corporation Contracting}}
 +
|Increase number of outstanding corporate contracts by 10 per level.
 +
|-
 +
|{{sk|Customs Code Expertise}}
 +
|Reduces Customs Office NPC tax rate by 10% per level.
 +
|-
 +
|{{sk|Daytrading}}
 +
|Remote modification of buy/sell orders.  
 +
|-
 +
|{{sk|Marketing}}
 +
|Sell items remotely.  
 +
|-
 +
|{{sk|Procurement}}
 +
|Setup buy orders remotely.  
 +
|-
 +
|{{sk|Retail}}
 +
|Increase buy/sell slots by 8 per level.  
 +
|-
 +
|{{sk|Trade}}
 +
|Increase buy/sell slots by 4 per level.  
 +
|-
 +
|{{sk|Tycoon}}
 +
|Increase buy/sell slots by 32 per level.  
 +
|-
 +
|{{sk|Visibility}}
 +
|Increase possible range on a buy order setup remotely.
 +
|-
 +
|{{sk|Wholesale}}
 +
|Increase buy/sell slots by 16 per level.
 +
|}
 +
 
 +
=Skill Details=
  
 
{{Skill
 
{{Skill
 
|skill=Accounting
 
|skill=Accounting
|desc=Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces transaction tax by 10%.
+
|desc=Proficiency at squaring away the odds and ends of business transactions, keeping the checkbooks tight. Each level of skill reduces sales tax by 11%. Sales tax starts at 5%.
 
|1=Charisma
 
|1=Charisma
 
|2=Memory
 
|2=Memory
 
|mult=3x
 
|mult=3x
|price=4.5M
+
|price=5M
|pre=[[Skills:Trade#Trade|Trade IV]]
+
|pre={{sk|Trade|IV}}
|notes=<br>
+
|reqIV={{sk|Advanced Broker Relations|icon=yes}}
 +
|notes=At level 5, sales tax can be reduced to 2.25%.
 +
}}
 +
 
 +
{{Skill
 +
|skill=Advanced Broker Relations
 +
|desc=Proficiency at negotiating the brokerage cost of relisting a market order at a new price. Each level of this skill adds '''5 percentage points''' to the standard '''Relist Discount of 50%'''.<br><br>SCC regulations aimed at reducing market volatility mandate a cost for relisting a market order based on the Broker Fee rate applicable to a given market order at the time of the price change.<br><br>The total brokerage costs for relisting are calculated in two steps:<br>- The full Broker Fee rate is applied to the increment by which the price has changed if the new price is an '''increase''' to determine the brokerage cost of raising the asking price. If the new price is a '''decrease''' this component of the brokerage cost for relisting is zero.<br>- A '''Relist Discount''' is then applied to the Broker Fee rate and the discounted rate then applied to the total new price. The resulting amount is added to the increment charge calculated in the first step.<br>The total calculated in these two steps is the brokerage cost that will be charged for relisting the market order at its new price.<br><br>The standard Relist Discount on the total price brokerage fee has been set by the SCC at '''50%'''. Advanced Broker Relations increases that discount by '''5 percentage points''' per level, permitting a discount of '''75% at level 5'''.
 +
|1=Willpower
 +
|2=Memory
 +
|mult=3x
 +
|price=20M
 +
|pre={{sk|Broker Relations|IV}}; {{sk|Accounting|IV}}
 +
|notes=5 percentage point discount per level is same as 10% reduction per level. Was the Margin Trading skill prior to 2020-03-10, which reduced the amount of ISK that had to be held in the market alongside a buy order before it was filled.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Broker Relations
 
|skill=Broker Relations
|desc=Proficiency at driving down market-related costs. Each level of skill grants a 5% reduction in the costs associated with setting up a market order, which usually come to 1% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.
+
|desc=Proficiency at driving down market-related costs. Each level of skill subtracts a flat 0.3% from the costs associated with setting up a market order in a non-player station, which usually come to 5% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.
 
|1=Willpower
 
|1=Willpower
 
|2=Charisma
 
|2=Charisma
 
|mult=2x
 
|mult=2x
|price=90K
+
|price=125K
|pre=[[Skills:Trade#Trade|Trade II]]
+
|pre={{sk|Trade|II}}
|notes=<br>
+
|reqIV={{sk|Advanced Broker Relations|icon=yes}}
 +
|notes=Flat 0.3% reduction per level is same as 6% reduction per level when standings are ignored.
 
}}
 
}}
  
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For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)
 
For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)
 
Note: Cannot be trained on trial accounts
 
 
|1=Charisma
 
|1=Charisma
 
|2=Willpower
 
|2=Willpower
 
|mult=1x
 
|mult=1x
|price=135K
+
|price=175K
|pre=[[Skills:Social#Social|Social I]]
+
|pre={{sk|Social|I}}
|notes=<br>
+
|reqIV={{sk|Corporation Contracting|IV}}
 +
|notes=Characters can have one outstanding contract without this skill, meaning those in Alpha Clone state can still create contracts.
 
}}
 
}}
  
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|2=Willpower
 
|2=Willpower
 
|mult=3x
 
|mult=3x
|price=135K
+
|price=150K
|pre=[[Skills:Trade#Contracting|Contracting IV]], [[Skills:Social#Social|Social I]]
+
|pre={{sk|Contracting|IV}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Daytrading
+
|skill=Customs Code Expertise
|desc=Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.
+
|desc=Expertise in cutting through the red tape of customs regulations. Reduces Import and Export empire tax in Customs Offices by 10% per level.
 +
 
 +
This does not affect InterBus Customs Offices.
 
|1=Charisma
 
|1=Charisma
 
|2=Memory
 
|2=Memory
|mult=1x
+
|mult=2x
|price=11.25M
+
|price=3M
|pre=[[Skills:Trade#Trade|Trade IV]]
+
|pre={{sk|Trade|IV}}
|notes=<br>
+
|notes=Only affects NPC tax rate of planetary customs offices. The NPC tax rate is only charged for player-owned customs offices in high-security space; NPC-owned (Interbus) customs offices and customs offices outside of high-security space do not charge NPC taxes and are therefore not affected by this skill.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Margin Trading
+
|skill=Daytrading
|desc=Ability to make potentially risky investments work in your favour. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 0 (untrained skill), each skill level cumulatively reduces the percentage by 25%. For a maximum reduction of approximately 24% total escrow at level 5.
+
|desc=Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.
 
|1=Charisma
 
|1=Charisma
 
|2=Memory
 
|2=Memory
|mult=3x
+
|mult=1x
|price=18M
+
|price=15M
|pre=[[Skills:Trade#Accounting|Accounting IV]], [[Skills:Trade#Trade|Trade IV]]
+
|pre={{sk|Trade|IV}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
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|2=Memory
 
|2=Memory
 
|mult=3x
 
|mult=3x
|price=3.15M
+
|price=3.5M
|pre=[[Skills:Trade#Trade|Trade II]]
+
|pre={{sk|Trade|II}}
 +
|reqII={{sk|Procurement|icon=yes}}; {{sk|Wholesale|icon=yes}}
 +
|reqIV={{sk|Tycoon|icon=yes}}
 
|notes=This skill allows you to sell off assets located at other stations in the region (based on skill level) as either sell orders or by selling directly to buy orders.  Without this skill, you can only create sell orders or sell items immediately if you are docked at the same station as the item.<br>
 
|notes=This skill allows you to sell off assets located at other stations in the region (based on skill level) as either sell orders or by selling directly to buy orders.  Without this skill, you can only create sell orders or sell items immediately if you are docked at the same station as the item.<br>
 
}}
 
}}
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|desc=Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region.  
 
|desc=Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region.  
  
Note: placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill.
+
Note: Placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill.
 
|1=Charisma
 
|1=Charisma
 
|2=Memory
 
|2=Memory
 
|mult=3x
 
|mult=3x
|price=1.35M
+
|price=1.5M
|pre=[[Skills:Trade#Marketing|Marketing II]], [[Skills:Trade#Trade|Trade II]]
+
|pre={{sk|Marketing|II}}
|notes=Without this skill, you will have to dock at the station where you wish to set-up a buy order at.<br>
+
|reqIV={{sk|Visibility|icon=yes}}
 +
|notes=Without this skill, you will have to dock at the station where you wish to set up a buy order<br>
 
}}
 
}}
  
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|2=Charisma
 
|2=Charisma
 
|mult=2x
 
|mult=2x
|price=90K
+
|price=125K
|pre=[[Skills:Trade#Trade|Trade II]]
+
|pre={{sk|Trade|II}}
 +
|reqV={{sk|Wholesale|icon=yes}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
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|2=Charisma
 
|2=Charisma
 
|mult=1x
 
|mult=1x
|price=18K
+
|price=30K
 
|pre=none
 
|pre=none
 +
|reqII={{sk|Retail|icon=yes}}; {{sk|Broker Relations|icon=yes}}; {{sk|Marketing|icon=yes}}
 +
|reqIII={{sk|Distribution Connections|icon=yes}}
 +
|reqIV={{sk|Daytrading|icon=yes}}; {{sk|Accounting|icon=yes}}; {{sk|Customs Code Expertise}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
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|2=Memory
 
|2=Memory
 
|mult=6x
 
|mult=6x
|price=90M
+
|price=125M
|pre=[[Skills:Trade#Wholesale|Wholesale V]], [[Skills:Trade#Retail|Retail V]], [[Skills:Trade#Marketing|Marketing IV]], [[Skills:Trade#Trade|Trade II]]
+
|pre={{sk|Wholesale|V}}; {{sk|Marketing|IV}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
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|2=Memory
 
|2=Memory
 
|mult=3x
 
|mult=3x
|price=6.75M
+
|price=7.5M
|pre=[[Skills:Trade#Procurement|Procurement IV]], [[Skills:Trade#Marketing|Marketing II]], [[Skills:Trade#Trade|Trade II]]
+
|pre={{sk|Procurement|IV}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
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|2=Memory
 
|2=Memory
 
|mult=4x
 
|mult=4x
|price=31.5M
+
|price=35M
|pre=[[Skills:Trade#Retail|Retail V]], [[Skills:Trade#Marketing|Marketing II]], [[Skills:Trade#Trade|Trade II]]
+
|pre={{sk|Retail|V}}; {{sk|Marketing|II}}
 +
|reqV={{sk|Tycoon|icon=yes}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
  
Odyssey 1.1
+
[[Category:Skills]]
 +
[[Category:Trade]]

Latest revision as of 07:42, 23 March 2020

Skill trading.jpg
Skills

Skills and learning
Starting skills
Basic skills
Support skills
Fitting skills

Skills by categories

Armor
Corporation Management
Drones
Electronic Systems
Engineering
Fleet Support
Gunnery
Missiles
Navigation
Neural Enhancement
Planet Management
Production
Resource Processing
Rigging
Scanning
Science
Shields
Social
Spaceship Command
Structure Management
Subsystems
Targeting
Trade

Overview

Trade skills help to increase the overall profit of market transactions by decreasing taxes, raising the maximum number of active market orders and granting the ability to remotely sell or buy items. Charisma has the most influence on training times of these skills.

Willpower and Charisma are important to learning trade skills.

The following are the skills in the Trade section (in alphabetical order):

Skill Purpose
Accounting Reduce transaction tax by 11% per level.
Advanced Broker Relations Reduce relist fee by 10% per level.
Broker Relations Reduce broker fees by 6% per level.
Contracting Increase number of outstanding contracts by 4 per level.
Corporation Contracting Increase number of outstanding corporate contracts by 10 per level.
Customs Code Expertise Reduces Customs Office NPC tax rate by 10% per level.
Daytrading Remote modification of buy/sell orders.
Marketing Sell items remotely.
Procurement Setup buy orders remotely.
Retail Increase buy/sell slots by 8 per level.
Trade Increase buy/sell slots by 4 per level.
Tycoon Increase buy/sell slots by 32 per level.
Visibility Increase possible range on a buy order setup remotely.
Wholesale Increase buy/sell slots by 16 per level.

Skill Details

Icon skillbook2.png Accounting

Proficiency at squaring away the odds and ends of business transactions, keeping the checkbooks tight. Each level of skill reduces sales tax by 11%. Sales tax starts at 5%.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Trade IV
Icon skillbook2.png IV required for: Icon skillbook2.png Advanced Broker Relations
Notes.png Notes: At level 5, sales tax can be reduced to 2.25%.



Icon skillbook2.png Advanced Broker Relations

Proficiency at negotiating the brokerage cost of relisting a market order at a new price. Each level of this skill adds 5 percentage points to the standard Relist Discount of 50%.

SCC regulations aimed at reducing market volatility mandate a cost for relisting a market order based on the Broker Fee rate applicable to a given market order at the time of the price change.

The total brokerage costs for relisting are calculated in two steps:
- The full Broker Fee rate is applied to the increment by which the price has changed if the new price is an increase to determine the brokerage cost of raising the asking price. If the new price is a decrease this component of the brokerage cost for relisting is zero.
- A Relist Discount is then applied to the Broker Fee rate and the discounted rate then applied to the total new price. The resulting amount is added to the increment charge calculated in the first step.
The total calculated in these two steps is the brokerage cost that will be charged for relisting the market order at its new price.

The standard Relist Discount on the total price brokerage fee has been set by the SCC at 50%. Advanced Broker Relations increases that discount by 5 percentage points per level, permitting a discount of 75% at level 5.
Implants.png Attributes: Willpower.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 20M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Broker Relations IV; Accounting IV
Notes.png Notes: 5 percentage point discount per level is same as 10% reduction per level. Was the Margin Trading skill prior to 2020-03-10, which reduced the amount of ISK that had to be held in the market alongside a buy order before it was filled.



Icon skillbook2.png Broker Relations

Proficiency at driving down market-related costs. Each level of skill subtracts a flat 0.3% from the costs associated with setting up a market order in a non-player station, which usually come to 5% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.
Implants.png Attributes: Willpower.pngCharisma.png
Multiplier.png Multiplier: 2x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Trade II
Icon skillbook2.png IV required for: Icon skillbook2.png Advanced Broker Relations
Notes.png Notes: Flat 0.3% reduction per level is same as 6% reduction per level when standings are ignored.



Icon skillbook2.png Contracting

This skill allows you to create formal agreements with other characters. For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)
Implants.png Attributes: Charisma.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 175k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Social I
Icon skillbook2.png IV required for: Corporation Contracting IV
Notes.png Notes: Characters can have one outstanding contract without this skill, meaning those in Alpha Clone state can still create contracts.



Icon skillbook2.png Corporation Contracting

You are familiar with the intricacies of formalizing contracts between your corporation and other entities.

For each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60.

This skill has no effect on contracts you make personally.

There is no limit on the number of contracts a corporation can assign to itself.

Corporations have a hard limit of 500 outstanding public contracts.
Implants.png Attributes: Charisma.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Contracting IV
Notes.png Notes:



Icon skillbook2.png Customs Code Expertise

Expertise in cutting through the red tape of customs regulations. Reduces Import and Export empire tax in Customs Offices by 10% per level. This does not affect InterBus Customs Offices.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 3M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Trade IV
Notes.png Notes: Only affects NPC tax rate of planetary customs offices. The NPC tax rate is only charged for player-owned customs offices in high-security space; NPC-owned (Interbus) customs offices and customs offices outside of high-security space do not charge NPC taxes and are therefore not affected by this skill.



Icon skillbook2.png Daytrading

Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Trade IV
Notes.png Notes:



Icon skillbook2.png Marketing

Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 3.5M ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Trade II
Icon skillbook2.png II required for: Icon skillbook2.png Procurement; Icon skillbook2.png Wholesale
Icon skillbook2.png IV required for: Icon skillbook2.png Tycoon
Notes.png Notes: This skill allows you to sell off assets located at other stations in the region (based on skill level) as either sell orders or by selling directly to buy orders. Without this skill, you can only create sell orders or sell items immediately if you are docked at the same station as the item.



Icon skillbook2.png Procurement

Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region. Note: Placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 1.5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Marketing II
Icon skillbook2.png IV required for: Icon skillbook2.png Visibility
Notes.png Notes: Without this skill, you will have to dock at the station where you wish to set up a buy order



Icon skillbook2.png Retail

Ability to organize and manage market operations. Each level raises the limit of active orders by 8.
Implants.png Attributes: Willpower.pngCharisma.png
Multiplier.png Multiplier: 2x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Trade II
Icon skillbook2.png V required for: Icon skillbook2.png Wholesale
Notes.png Notes:



Icon skillbook2.png Trade

Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill.
Implants.png Attributes: Willpower.pngCharisma.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Icon skillbook2.png II required for: Icon skillbook2.png Retail; Icon skillbook2.png Broker Relations; Icon skillbook2.png Marketing
Icon skillbook2.png III required for: Icon skillbook2.png Distribution Connections
Icon skillbook2.png IV required for: Icon skillbook2.png Daytrading; Icon skillbook2.png Accounting; Customs Code Expertise
Notes.png Notes:



Icon skillbook2.png Tycoon

Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 6x
Isk.png Price: 125M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Wholesale V; Marketing IV
Notes.png Notes:



Icon skillbook2.png Visibility

Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range. Note: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 7.5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Procurement IV
Notes.png Notes:



Icon skillbook2.png Wholesale

Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 4x
Isk.png Price: 35M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Retail V; Marketing II
Icon skillbook2.png V required for: Icon skillbook2.png Tycoon
Notes.png Notes: