Difference between revisions of "Sleipnir"

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(Updated to account for the warp speed changes.)
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=22444
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| shipimg=Sleipnir.jpg
|shipid=22444
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| shipname=Sleipnir
|shipimg=Sleipnir.jpg
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| caption=Sleipnir
|shipname=Sleipnir
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| class=Command Ship
|caption=Sleipnir
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| grouping=Command Ships
|class=Command Ship
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| hulltype=Hurricane Class
|grouping=Command Ships
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| faction=Minmatar Republic
|hulltype=Cyclone Class
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| race=Minmatar
|faction=Minmatar Republic
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| roles=unspecified
|race=Minmatar
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| variations={{Ship|Hurricane Fleet Issue}},{{Ship|Hurricane}}
|roles=unspecified
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| tech=2
|variations={{Ship|Cyclone}}, {{Ship|Claymore}}
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| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| powergrid=1,300 MW
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| cpu=475 tf
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| capacitor=2,625 GJ
|powergrid=1,460 MW
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| highs=7
|cpu=475 tf
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| turrets=5
|capacitor=2,625 GJ
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| launchers=2
|highs=8
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| mediums=5
|turrets=7
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| lows=5
|launchers=3
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| mass=12,800,000 kg
|mediums=5
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| volume=216,000 m&#179;
|lows=5
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| cargohold=475 m&#179;
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| extrahold=
|mass=12,500,000 kg
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| extraholdtype=
|volume=216,000 m&#179;
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| dronebay=25 m&#179;
|cargohold=475 m&#179;
+
| bandwidth=25 Mbit/sec
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| info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible.  Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
|dronebay=40 m&#179;
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| bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>10% bonus to Medium Projectile Turret falloff<br>3% bonus to Shield Command and Skirmish Command burst strength and duration<br><b>Minmatar Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br>&bull;&nbsp;Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range
|bandwidth=40 Mbit/sec
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| structurehp=3,700 HP
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| shieldhp=4,500 HP
|info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle. <br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible.  Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
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| shieldem=75
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| shieldexp=50
|bonuses=<b>Battlecruiser Skill Bonus:</b><br>5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level<br><b>Command Ships Skill Bonus:</b><br>5% bonus to Medium Projectile Turret damage and 10% bonus to Medium Projectile Turret falloff per level<br><b>Role Bonus: 99% reduction in Warfare Link module CPU need</b>
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| shieldkin=40
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| shieldtherm=60
|structurehp=3,363 HP
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| armorhp=3,600 HP
|shieldhp=4,324 HP |shieldem=63 |shieldexp=50 |shieldkin=40 |shieldtherm=50
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| armorem=90
|armorhp=3,844 HP |armorem=85 |armorexp=10 |armorkin=25 |armortherm=59
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| armorexp=10
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| armorkin=25
|maxvelocity=165 m/s
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| armortherm=67.5
|inertia=0.704
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| maxvelocity=165 m/sec
|warpspeed=3 AU/s
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| inertia=0.704
|warptime=12.2 s
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| warpspeed=4 AU/s
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| warptime=12.49 s
|targetrange=45 km
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| targetrange=70.00 km
|sigradius=240 m
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| sigradius=240 m
|maxlockedtargets=6
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| maxlockedtargets=7
|sensortype=LADAR
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| sensortype=LADAR
|sensorvalue=16 points
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| sensorvalue=20 points
|scanres=220 mm
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| scanres=220 mm
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| reqskills=*{{RequiredSkill|Minmatar Battlecruiser|V}}
|reqskills=*Minmatar Cruiser V<small>29d 15h 6m</small>
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**{{RequiredSkill|Spaceship Command|III}}
**Spaceship Command III<small>4h 26m</small>
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**{{RequiredSkill|Minmatar Cruiser|III}}
**Minmatar Frigate IV<small>2d 2h 17m</small>
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***{{RequiredSkill|Spaceship Command|II}}
*Command Ships I<small>1h 6m</small>
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***{{RequiredSkill|Minmatar Destroyer|III}}
**Spaceship Command V<small>5d 22h 13m</small>
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****{{RequiredSkill|Minmatar Frigate|III}}
**Warfare Link Specialist IV<small>6d 12h 3m</small>
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*****{{RequiredSkill|Spaceship Command|I}}
**Battlecruisers V<small>35d 13h 20m</small>
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*{{RequiredSkill|Command Ships|I}}
*Heavy Assault Ships IV<small>6d 6h 51m</small>
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**{{RequiredSkill|Command Burst Specialist|IV}}
**Weapon Upgrades V<small>11d 20h 26m</small>
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***{{RequiredSkill|Leadership|V}}
**Spaceship Command V<small>5d 22h 13m</small>
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**{{RequiredSkill|Wing Command|IV}}
**Assault Ships IV<small>4d 4h 34m</small>
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***{{RequiredSkill|Leadership|V}}
|totaltraintime=108d 4h 38m
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**{{RequiredSkill|Spaceship Command|V}}
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Sleipnir Sleipnir on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of High Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=104d 20h 51m 23s ?
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| forumlinks=
 +
| wikireferences=
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| highlights1=Can Use Command Burst modules
 +
| highlights2=High Amount of High Slots
 +
| highlights3=
 +
| highlights4=
 
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==Summary==
 
==Summary==
The Sleipnir is the Minmatar Field Command Ship. The Sleipnir is bonused for projectiles (particularly autocannons) and shield boosting. While it is classed as a "command ship" it is designed as a combat ship rather than a fleet booster.
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The '''Sleipnir''' is bonused for projectiles (particularly autocannons) and shield boosting. The Sleipnir has a hefty falloff bonus, allowing it to engage at good range with autocannons. The Sleipnir's good speed and small sig for its tank allows an oversized shield booster fit to tank a tremendous amount of damage for a limited time.
 
 
The Sleipnir has a hefty falloff bonus, allowing it to engage at good range with autocannons. The Sleipnir's good speed and small sig for its tank allows an oversized shield booster fit to tank a tremendous amount of damage for a limited time. The recently added Ancillary Shield Booster modules have made the Sleipnir even more popular.
 
  
 
== Skills  ==
 
== Skills  ==
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*Skirmish Warfare Chief Improved
 
*Skirmish Warfare Chief Improved
  
== Fitting ==
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==Fitting==
 
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For more info on fittings, please go [[Sleipnir/Fittings|here]]
''{{Fittings
 
|name= Level 4
 
|high= 425mm AutoCannon II <br> 425mm AutoCannon II <br> 425mm AutoCannon II <br> 425mm AutoCannon II <br> 425mm AutoCannon II <br> 425mm AutoCannon II <br> 425mm AutoCannon II <br> Heavy Assault Missile Launcher II
 
|mid= Republic Fleet 10MN Afterburner <br> Shield Boost Amplifier II <br> Adaptive Invulnerability Field II <br> Adaptive Invulnerability Field II <br> Large Shield Booster II
 
|low= Capacitor Flux Coil II <br> Republic Fleet Tracking Enhancer II <br> Damage Control II <br> Republic Fleet Gyrostabilizer <br> Republic Fleet Gyrostabilizer
 
|charges=EMP M <br> Fusion M <br> Torrent Assault Missile
 
|drones= Warrior II
 
|rigs= Medium Capacitor Control Circuit I <br> Medium Capacitor Control Circuit I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes= 550 dps omni tanks, 500 dps @ 18k optimal+falloff w/ drones
 
}}<br>''
 
{{Fittings
 
|name=Sleipnir, Shield Incursion
 
|high=
 
425mm AutoCannon II<br>
 
425mm AutoCannon II<br>
 
425mm AutoCannon II<br>
 
425mm AutoCannon II<br>
 
425mm AutoCannon II<br>
 
425mm AutoCannon II<br>
 
425mm AutoCannon II<br>
 
Large 'Regard' Power Projector
 
|mid=
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Large Shield Extender II<br>
 
Federation Navy Stasis Webifier<br>
 
Sensor Booster II
 
|low=
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II
 
|charges=
 
Republic Fleet EMP M<br>
 
Republic Fleet Phased Plasma M<br>
 
Republic Fleet Fusion M
 
Scan Resolution Script
 
|drones=
 
Hobgoblin II x8
 
|rigs=
 
Medium Projectile Collision Accelerator II<br>
 
Medium Core Defense Field Extender I
 
|recommended1=
 
Medium Projectile Turret V<br>
 
Medium Autocannon Specialization IV
 
|recommended2=
 
|recommended3=
 
|notes=
 
*The falloff bonus and high base damage output made Sleipnir a superior Incursion boat. With short range faction ammo, the Sleipnir can unleash 774 DPS without faction damage enhancing module with a range of 1.9+30km. And thanks to the abundance of utility med slots, Sleipnir is on par with the [[Legion]] in terms of [[Nation Commander Outpost]] competitiveness.
 
*The sensor booster with scan resolution script help with targeting Sansha frigates.
 
*The utility energy transfer array can be used to pair with a basilisk or provide emergency capacitor transfer in certain situations.
 
}}
 
  
 
==Tactics==
 
==Tactics==
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==Notes==
 
==Notes==
 
''You can write additional notes for Sleipnir here.''
 
''You can write additional notes for Sleipnir here.''
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 +
==Patch History==
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{{Expansion past|
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'''October 2019 Release - 2019-10-15.1'''
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
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* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
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}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Command Ships]]
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[[Category:Ship Database]][[Category:Command Ships]]

Revision as of 22:56, 16 October 2019

EVE University Database
 
Ship Database
Sleipnir
CornerT2h.png
Sleipnir
Minmatar Republic
Minmatar Republic
Command Ships
Hurricane Class
Highlight
Can Use Command Burst modules
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.

SHIP BONUSES

Command Ships bonuses (per skill level):
10% bonus to Medium Projectile Turret damage
10% bonus to Medium Projectile Turret falloff
3% bonus to Shield Command and Skirmish Command burst strength and duration
Minmatar Battlecruiser bonuses (per skill level):
10% bonus to Medium Projectile Turret damage
7.5% bonus to Shield Booster amount
Role Bonus:
• Can use 2 Command Burst modules
100% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
104d 20h 51m 23s ?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Hurricane Fleet Issue
Hurricane Fleet Issue.jpg
CornerTFs.png
Hurricane Fleet Issue
Faction Battlecruisers Hurricane Class
Icon highlights.pngCan use Command Burst module
Icon hi slot.png8 (3/6) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,380 MW Icon cpu.png420 tf
Icon velocity.png185 m/sec
Icon capacity.png425 m³
,Hurricane
Hurricane.jpg
Hurricane
Standard Battlecruisers Hurricane Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (3/6) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,140 MW Icon cpu.png400 tf
Icon velocity.png180 m/sec
Icon capacity.png425 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,300 MW
CPU
cpu output
475 tf
Capacitor
capacitor
2,625 GJ
High
high slots
7
Launchers
launcher slots
2
Turrets
turret slots
5
Medium
medium slots
5
Low
low slots
5
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
165 m/sec
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
12.49 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
20 points
Sig. Radius
signature radius
240 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
3,700 HP
Mass
ship mass
12,800,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
475 m³
Armor
Armor Hitpoints
armor hitpoints
3,600 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
4,500 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Sleipnir is bonused for projectiles (particularly autocannons) and shield boosting. The Sleipnir has a hefty falloff bonus, allowing it to engage at good range with autocannons. The Sleipnir's good speed and small sig for its tank allows an oversized shield booster fit to tank a tremendous amount of damage for a limited time.

Skills

Recommended Certificates

  • Core Competency Elite
  • Active Shield Tanking Improved
  • Cruiser Advanced Autocannon Standard
  • Skirmish Warfare Chief Improved

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Sleipnir roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Sleipnir here.

Patch History