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| <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> |
− |
| + | <!----------------------------------------------------------- |
− | <!-----------------------------------------------------------
| + | * SHIP ATTRIBUTES SECTION (last update : 2019-10-16) |
− | * SHIP ATTRIBUTES SECTION (last update : 07.21.2013)
| + | ------------------------------------------------------------- |
− | -------------------------------------------------------------
| + | * on editing the attributes, please make sure that you don't |
− | * on editing the attributes, please make sure that you don't
| + | * leave/misstype any tags required. please follow the same |
− | * leave/misstype any tags required. please follow the same
| + | * format below and edit only the values (after the = sign). |
− | * format below and edit only the values (after the = sign).
| + | -------------------------------------------------------------> |
− | ------------------------------------------------------------->
| + | | shipid=22444 |
− |
| + | | shipimg=Sleipnir.jpg |
− | |shipid=22444
| + | | shipname=Sleipnir |
− | |shipimg=Sleipnir.jpg
| + | | caption=Sleipnir |
− | |shipname=Sleipnir
| + | | class=Command Ship |
− | |caption=Sleipnir
| + | | grouping=Command Ships |
− | |class=Command Ship
| + | | hulltype=Hurricane Class |
− | |grouping=Command Ships
| + | | faction=Minmatar Republic |
− | |hulltype=Cyclone Class
| + | | race=Minmatar |
− | |faction=Minmatar Republic
| + | | roles=unspecified |
− | |race=Minmatar
| + | | variations={{Ship|Hurricane Fleet Issue}},{{Ship|Hurricane}} |
− | |roles=unspecified
| + | | tech=2 |
− | |variations={{Ship|Cyclone}}, {{Ship|Claymore}}
| + | | ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> |
− | |tech=2
| + | | powergrid=1,300 MW |
− |
| + | | cpu=475 tf |
− | |ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| + | | capacitor=2,625 GJ |
− |
| + | | highs=7 |
− | |powergrid=1,460 MW
| + | | turrets=5 |
− | |cpu=475 tf
| + | | launchers=2 |
− | |capacitor=2,625 GJ
| + | | mediums=5 |
− | |highs=8
| + | | lows=5 |
− | |turrets=7
| + | | mass=12,800,000 kg |
− | |launchers=3
| + | | volume=216,000 m³ |
− | |mediums=5
| + | | cargohold=475 m³ |
− | |lows=5
| + | | extrahold= |
− |
| + | | extraholdtype= |
− | |mass=12,500,000 kg
| + | | dronebay=25 m³ |
− | |volume=216,000 m³
| + | | bandwidth=25 Mbit/sec |
− | |cargohold=475 m³
| + | | info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential. |
− |
| + | | bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>10% bonus to Medium Projectile Turret falloff<br>3% bonus to Shield Command and Skirmish Command burst strength and duration<br><b>Minmatar Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br>• Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range |
− | |dronebay=40 m³
| + | | structurehp=3,700 HP |
− | |bandwidth=40 Mbit/sec
| + | | shieldhp=4,500 HP |
− |
| + | | shieldem=75 |
− | |info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle. <br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
| + | | shieldexp=50 |
− |
| + | | shieldkin=40 |
− | |bonuses=<b>Battlecruiser Skill Bonus:</b><br>5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level<br><b>Command Ships Skill Bonus:</b><br>5% bonus to Medium Projectile Turret damage and 10% bonus to Medium Projectile Turret falloff per level<br><b>Role Bonus:</b><br>99% reduction in Warfare Link module CPU need
| + | | shieldtherm=60 |
− |
| + | | armorhp=3,600 HP |
− | |structurehp=3,363 HP
| + | | armorem=90 |
− | |shieldhp=4,324 HP |shieldem=63 |shieldexp=50 |shieldkin=40 |shieldtherm=50
| + | | armorexp=10 |
− | |armorhp=3,844 HP |armorem=85 |armorexp=10 |armorkin=25 |armortherm=59
| + | | armorkin=25 |
− |
| + | | armortherm=67.5 |
− | |maxvelocity=165 m/s
| + | | maxvelocity=165 m/sec |
− | |inertia=0.704
| + | | inertia=0.704 |
− | |warpspeed=3 AU/s
| + | | warpspeed=4 AU/s |
− | |warptime=12.2 s
| + | | warptime=12.49 s |
− |
| + | | targetrange=70.00 km |
− | |targetrange=45 km
| + | | sigradius=240 m |
− | |sigradius=240 m
| + | | maxlockedtargets=7 |
− | |maxlockedtargets=6
| + | | sensortype=LADAR |
− | |sensortype=LADAR
| + | | sensorvalue=20 points |
− | |sensorvalue=16 points
| + | | scanres=220 mm |
− | |scanres=220 mm
| + | | reqskills=*{{RequiredSkill|Minmatar Battlecruiser|V}} |
− |
| + | **{{RequiredSkill|Spaceship Command|III}} |
− | |reqskills=*Minmatar Battlecruiser V<small>35d 13h 20m</small>
| + | **{{RequiredSkill|Minmatar Cruiser|III}} |
− | **Spaceship Command III<small>4h 26m</small> | + | ***{{RequiredSkill|Spaceship Command|II}} |
− | **Minmatar Cruiser III<small>22h 13m</small> | + | ***{{RequiredSkill|Minmatar Destroyer|III}} |
− | ***Minmatar Destroyer III<small>8h 53m</small> | + | ****{{RequiredSkill|Minmatar Frigate|III}} |
− | ****Minmatar Frigate III<small>8h 53m</small> | + | *****{{RequiredSkill|Spaceship Command|I}} |
− | *Command Ships I<small>1h 6m</small> | + | *{{RequiredSkill|Command Ships|I}} |
− | **Spaceship Command V<small>5d 22h 13m</small> | + | **{{RequiredSkill|Command Burst Specialist|IV}} |
− | **Warfare Link Specialist IV<small>6d 12h 3m</small> | + | ***{{RequiredSkill|Leadership|V}} |
− | ***Leadership V<small>5d 22h 13m</small> | + | **{{RequiredSkill|Wing Command|IV}} |
− | **Armored Warfare V<small>11d 20h 27m</small> | + | ***{{RequiredSkill|Leadership|V}} |
− | **Information Warfare V<small>11d 20h 27m</small> | + | **{{RequiredSkill|Spaceship Command|V}} |
− | **Siege Warfare V<small>11d 20h 27m</small> | |
− | **Skirmish Warfare V<small>11d 20h 27m</small> | |
− | |totaltraintime=103d 19h 42m
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− |
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− | |forumlinks=
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− | |wikireferences=
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− | |externallinks=[http://wiki.eveonline.com/en/wiki/Sleipnir Sleipnir on Eve Online Wiki]<br>
| |
− |
| |
− | |highlights1=High Amount of High Slots
| |
− | |highlights2=
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− | |highlights3=
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− | |highlights4=
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| | | |
| + | | totaltraintime=104d 20h 51m 23s ? |
| + | | forumlinks= |
| + | | wikireferences= |
| + | | highlights1=Can Use Command Burst modules |
| + | | highlights2=High Amount of High Slots |
| + | | highlights3= |
| + | | highlights4= |
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| | | |
| ==Summary== | | ==Summary== |
− | The Sleipnir is the Minmatar Field Command Ship. The Sleipnir is bonused for projectiles (particularly autocannons) and shield boosting. While it is classed as a "command ship" it is designed as a combat ship rather than a fleet booster. | + | The '''Sleipnir''' is bonused for projectiles (particularly autocannons) and shield boosting. The Sleipnir has a hefty falloff bonus, allowing it to engage at good range with autocannons. The Sleipnir's good speed and small sig for its tank allows an oversized shield booster fit to tank a tremendous amount of damage for a limited time. |
− | | |
− | The Sleipnir has a hefty falloff bonus, allowing it to engage at good range with autocannons. The Sleipnir's good speed and small sig for its tank allows an oversized shield booster fit to tank a tremendous amount of damage for a limited time. The recently added Ancillary Shield Booster modules have made the Sleipnir even more popular. | |
| | | |
| == Skills == | | == Skills == |
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| *Skirmish Warfare Chief Improved | | *Skirmish Warfare Chief Improved |
| | | |
− | == Fitting == | + | ==Fitting== |
− | | + | For more info on fittings, please go [[Sleipnir/Fittings|here]] |
− | {{ShipFitting|
| |
− | ship=Sleipnir|
| |
− | shipTypeID=22444|
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− | fitName=Level 4|
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− | fitID=Level-4|
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− | high1name=425mm AutoCannon II|
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− | high1typeID=2913|
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− | high2name=425mm AutoCannon II|
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− | high2typeID=2913|
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− | high3name=425mm AutoCannon II|
| |
− | high3typeID=2913|
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− | high4name=425mm AutoCannon II|
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− | high4typeID=2913|
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− | high5name=425mm AutoCannon II|
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− | high5typeID=2913|
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− | high6name=425mm AutoCannon II|
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− | high6typeID=2913|
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− | high7name=425mm AutoCannon II|
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− | high7typeID=2913|
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− | high8name=Heavy Assault Missile Launcher II|
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− | high8typeID=25715|
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− | mid1name=Republic Fleet 10MN Afterburner|
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− | mid1typeID=15753|
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− | mid2name=Shield Boost Amplifier II|
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− | mid2typeID=24443|
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− | mid3name=Adaptive Invulnerability Field II|
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− | mid3typeID=2281|
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− | mid4name=Adaptive Invulnerability Field II|
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− | mid4typeID=2281|
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− | mid5name=Large Shield Booster II|
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− | mid5typeID=10858|
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− | low1name=Capacitor Flux Coil II|
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− | low1typeID=1248|
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− | low2name=Republic Fleet Tracking Enhancer|
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− | low2typeID=15965|
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− | low3name=Damage Control II|
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− | low3typeID=2048|
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− | low4name=Republic Fleet Gyrostabilizer|
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− | low4typeID=15806|
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− | low5name=Republic Fleet Gyrostabilizer|
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− | low5typeID=15806|
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− | drone1name=Warrior II x8|
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− | drone1typeID=2488|
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− | drone2name=open|
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− | drone3name=open|
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− | drone4name=open|
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− | drone5name=open|
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− | charge1name=EMP M x1|
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− | charge1typeID=193|
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− | charge2name=Fusion M x1|
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− | charge2typeID=191|
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− | charge3name=Mjolnir Heavy Assault Missile x1|
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− | charge3typeID=20306|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Medium Capacitor Control Circuit I|
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− | rig1typeID=31372|
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− | rig2name=Medium Capacitor Control Circuit I|
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− | rig2typeID=31372|
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− | difficulty=2|
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− | warsop=S|
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− | warsopReason=Navy faction mods|
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− | version=PRE-RET 1.0|
| |
− | shipDNA=22444:2913;7:25715;1:2281;2:10858;1:15753;1:24443;1:1248;1:2048;1:15806;2:15965;1:31372;2:2488;8:191;1:193;1:20306;1::|
| |
− | skills=|
| |
− | notes=550 dps omni tanks, 500 dps @ 18k optimal+falloff w/ drones.}} {{ShipFitting|
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− | ship=Sleipnir|
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− | shipTypeID=22444|
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− | fitName=Shield Incursion|
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− | fitID=Shield-Incursion|
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− | high1name=425mm AutoCannon II|
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− | high1typeID=2913|
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− | high2name=425mm AutoCannon II|
| |
− | high2typeID=2913|
| |
− | high3name=425mm AutoCannon II|
| |
− | high3typeID=2913|
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− | high4name=425mm AutoCannon II|
| |
− | high4typeID=2913|
| |
− | high5name=425mm AutoCannon II|
| |
− | high5typeID=2913|
| |
− | high6name=425mm AutoCannon II|
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− | high6typeID=2913|
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− | high7name=425mm AutoCannon II|
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− | high7typeID=2913|
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− | high8name=Large 'Regard' Power Projector|
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− | high8typeID=16487|
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− | mid1name=Adaptive Invulnerability Field II|
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− | mid1typeID=2281|
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− | mid2name=Adaptive Invulnerability Field II|
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− | mid2typeID=2281|
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− | mid3name=Large Shield Extender II|
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− | mid3typeID=3841|
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− | mid4name=Federation Navy Stasis Webifier|
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− | mid4typeID=17559|
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− | mid5name=Sensor Booster II|
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− | mid5typeID=1952|
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− | low1name=Gyrostabilizer II|
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− | low1typeID=519|
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− | low2name=Gyrostabilizer II|
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− | low2typeID=519|
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− | low3name=Gyrostabilizer II|
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− | low3typeID=519|
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− | low4name=Tracking Enhancer II|
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− | low4typeID=1999|
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− | low5name=Tracking Enhancer II|
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− | low5typeID=1999|
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− | drone1name=Hobgoblin II x8|
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− | drone1typeID=2456|
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− | drone2name=open|
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− | drone3name=open|
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− | drone4name=open|
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− | drone5name=open|
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− | charge1name=Scan Resolution Script x1|
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− | charge1typeID=29011|
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− | charge2name=Republic Fleet EMP M x1|
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− | charge2typeID=21896|
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− | charge3name=Republic Fleet Phased Plasma M x1|
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− | charge3typeID=21922|
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− | charge4name=Republic Fleet Fusion M x1|
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− | charge4typeID=21904|
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− | charge5name=open|
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− | rig1name=Medium Projectile Collision Accelerator II|
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− | rig1typeID=31688|
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− | rig2name=Medium Core Defense Field Extender I|
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− | rig2typeID=31790|
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− | difficulty=2|
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− | warsop=S|
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− | warsopReason=Navy faction mods|
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− | version=PRE-RET 1.0|
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− | shipDNA=22444:2913;7:16487;1:1952;1:2281;2:3841;1:17559;1:519;3:1999;2:31688;1:31790;1:2456;8:21896;1:21904;1:21922;1:29011;1::|
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− | skills=Medium Projectile Turret V</li><li>Medium Autocannon Specialization IV</li><li>|
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− | notes=The falloff bonus and high base damage output made Sleipnir a superior Incursion boat. With short range faction ammo, the Sleipnir can unleash 774 DPS without faction damage enhancing module with a range of 1.9+30km. And thanks to the abundance of utility med slots, Sleipnir is on par with the [[Legion]] in terms of [[Nation Commander Outpost]] competitiveness.</li><li>The sensor booster with scan resolution script help with targeting Sansha frigates.</li><li>The utility energy transfer array can be used to pair with a basilisk or provide emergency capacitor transfer in certain situations.}}
| |
− | | |
− | {{ShipFitting|
| |
− | ship=Sleipnir|
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− | shipTypeID=22444|
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− | fitName=Armor Incursion|
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− | fitID=Armor-Incursion|
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− | high1name=425mm AutoCannon II|
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− | high1typeID=2913|
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− | high2name=425mm AutoCannon II|
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− | high2typeID=2913|
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− | high3name=425mm AutoCannon II|
| |
− | high3typeID=2913|
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− | high4name=425mm AutoCannon II|
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− | high4typeID=2913|
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− | high5name=425mm AutoCannon II|
| |
− | high5typeID=2913|
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− | high6name=425mm AutoCannon II|
| |
− | high6typeID=2913|
| |
− | high7name=425mm AutoCannon II|
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− | high7typeID=2913|
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− | high8name=Heavy Missile Launcher II|
| |
− | high8typeID=2410|
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− | mid1name=Tracking Computer II|
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− | mid1typeID=1978|
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− | mid2name=Tracking Computer II|
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− | mid2typeID=1978|
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− | mid3name=Tracking Computer II|
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− | mid3typeID=1978|
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− | mid4name=Federation Navy Stasis Webifier|
| |
− | mid4typeID=17559|
| |
− | mid5name=Sensor Booster II|
| |
− | mid5typeID=1952|
| |
− | low1name=Gyrostabilizer II|
| |
− | low1typeID=519|
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− | low2name=Gyrostabilizer II|
| |
− | low2typeID=519|
| |
− | low3name=1600mm Reinforced Rolled Tungsten Plates I|
| |
− | low3typeID=11325|
| |
− | low4name=Armor Explosive Hardener II|
| |
− | low4typeID=11646|
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− | low5name=Armor Kinetic Hardener II|
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− | low5typeID=11644|
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− | drone1name=Hobgoblin II x8|
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− | drone1typeID=2456|
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− | drone2name=open|
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− | drone3name=open|
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− | drone4name=open|
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− | drone5name=open|
| |
− | charge1name=Optimal Range Script x3|
| |
− | charge1typeID=28999|
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− | charge2name=Tracking Speed Script x3|
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− | charge2typeID=29001|
| |
− | charge3name=Scan Resolution Script x1|
| |
− | charge3typeID=29011|
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− | charge4name=Republic Fleet EMP M x1|
| |
− | charge4typeID=21896|
| |
− | charge5name=Republic Fleet Fusion M x1|
| |
− | charge5typeID=21904|
| |
− | charge6name=Mjolnir Heavy Missile x1|
| |
− | charge6typeID=207|
| |
− | rig1name=Medium Projectile Collision Accelerator II|
| |
− | rig1typeID=31688|
| |
− | rig2name=Medium Core Defense Field Extender I|
| |
− | rig2typeID=31790|
| |
− | difficulty=2|
| |
− | warsop=S|
| |
− | warsopReason=Navy faction mods|
| |
− | version=PRE-RET 1.0|
| |
− | shipDNA=22444:2410;1:2913;7:1952;1:1978;3:17559;1:519;2:11325;1:11644;1:11646;1:31688;1:31790;1:2456;8:207;1:21896;1:21904;1:28999;3:29001;3:29011;1::|
| |
− | skills=Medium Projectile Turret V</li><li>Medium Autocannon Specialization IV</li><li>|
| |
− | notes=Armor variation of an Incursion Sleipnir. It has less damage output than its shield counterpart, but has slightly superior tracking.</li><li>The sensor booster with scan resolution script help with targeting Sansha frigates.}}
| |
| | | |
| ==Tactics== | | ==Tactics== |
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| ==Notes== | | ==Notes== |
| ''You can write additional notes for Sleipnir here.'' | | ''You can write additional notes for Sleipnir here.'' |
| + | |
| + | ==Patch History== |
| + | {{Expansion past| |
| + | '''October 2019 Release - 2019-10-15.1''' |
| + | |
| + | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' |
| + | |
| + | * Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s) |
| + | }} |
| | | |
| {{ShipsMatrix}} | | {{ShipsMatrix}} |
− | [[Category:Database]][[Category:Ship Database]][[Category:Command Ships]]
| + | [[Category:Ship Database]][[Category:Command Ships]] |