Difference between revisions of "Sleipnir"

From EVE University Wiki
Jump to: navigation, search
m (Updated Warpspeed)
(Moved fittings from the ship page to fittings page)
Line 104: Line 104:
 
*Skirmish Warfare Chief Improved
 
*Skirmish Warfare Chief Improved
  
== Fitting ==
+
==Fitting==
 
+
For more info on fittings, please go [[Sleipnir/Fittings|here]]
{{ShipFitting|
 
ship=Sleipnir|
 
shipTypeID=22444|
 
fitName=Warlinks Shield Passive Brawl|
 
fitID=Warlinks-Shield-Passive-Brawl|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
high6name=Siege Warfare Link - Shield Harmonizing II|
 
high6typeID=4284|
 
high7name=Siege Warfare Link - Active Shielding II|
 
high7typeID=4280|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=Fleeting Propulsion Inhibitor I|
 
mid5typeID=4027|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
low3name=Gyrostabilizer II|
 
low3typeID=519|
 
low4name=Gyrostabilizer II|
 
low4typeID=519|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Republic Fleet EMP M x1|
 
charge1typeID=21896|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Projectile Burst Aerator I|
 
rig1typeID=31670|
 
rig2name=Medium Projectile Collision Accelerator I|
 
rig2typeID=31682|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=22444:2913;5:4280;1:4284;1:2281;2:3841;1:4027;1:5975;1:519;3:1999;1:2048;1:31670;1:31682;1:2456;5:21896;1::|
 
skills=|
 
notes=A classic brawl range passive shield fit with 2 warfare links. Siege (shield) Warfare are assumed herein, but the Sleipnir is also bonused for Skirmish Warlinks. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming a Siege Warfare Mindlink in slot 10, this ship has 83.4 K EHP, flies at 1293 m/s (1836 m/s with MWD overheated) and align in 10.6 s (7.6 s with MWD off). The capacitor will last 3 min 7 s.</li><li>Damage is 834 dps at 1.6 + 22 km with Republic Fleet EMP.</li><li>The shield will passively regenerate 144 ehp/s.}}{{ShipFitting|
 
ship=Sleipnir|
 
shipTypeID=22444|
 
fitName=Warlinks Shield Active Brawl|
 
fitID=Warlinks-Shield-Active-Brawl|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
high6name=Siege Warfare Link - Shield Efficiency II|
 
high6typeID=4282|
 
high7name=Siege Warfare Link - Shield Harmonizing II|
 
high7typeID=4284|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Large Ancillary Shield Booster|
 
mid4typeID=4391|
 
mid5name=Shield Boost Amplifier II|
 
mid5typeID=24443|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
low3name=Gyrostabilizer II|
 
low3typeID=519|
 
low4name=Gyrostabilizer II|
 
low4typeID=519|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Cap Booster 150 x1|
 
charge1typeID=11283|
 
charge2name=Republic Fleet Phased Plasma M x1|
 
charge2typeID=21922|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Processor Overclocking Unit I|
 
rig1typeID=4395|
 
rig2name=Medium Projectile Collision Accelerator I|
 
rig2typeID=31682|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=22444:2913;5:4282;1:4284;1:2281;1:3841;1:4391;1:5975;1:24443;1:519;3:1999;1:2048;1:4395;1:31682;1:2456;5:11283;1:21922;1::|
 
skills=|
 
notes=A classic brawl range active shield fit with 2 warfare links. Siege (shield) Warfare are assumed herein, but the Sleipnir is also bonused for Skirmish Warlinks. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming a Siege Warfare Mindlink in slot 10, this ship has 72 K EHP, flies at 1293 m/s (1836 m/s with MWD overheated) and align in 10.6 s (7.6 s with MWD off). The capacitor will last 4 min 24 s.</li><li>Damage is 813 dps at 1.6 + 22 km with Republic Fleet EMP.</li><li>The shield will regenerate 990 ehp/s.}}{{ShipFitting|
 
ship=Sleipnir|
 
shipTypeID=22444|
 
fitName=Warlinks Armor Brawl|
 
fitID=Warlinks-Armor-Brawl|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
high6name=Skirmish Warfare Link - Interdiction Maneuvers II|
 
high6typeID=4288|
 
high7name=Skirmish Warfare Link - Rapid Deployment II|
 
high7typeID=4290|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Fleeting Propulsion Inhibitor I|
 
mid4typeID=4027|
 
mid5name=Faint Epsilon Warp Scrambler I|
 
mid5typeID=5443|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Energized Explosive Membrane II|
 
low5typeID=11229|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Republic Fleet Phased Plasma M x1|
 
charge1typeID=21922|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Projectile Collision Accelerator II|
 
rig1typeID=31688|
 
rig2name=Medium Ancillary Current Router I|
 
rig2typeID=31360|
 
difficulty=0|
 
warsop=S|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=22444:2913;5:4288;1:4290;1:3244;1:4027;1:5443;1:5975;1:17559;1:2048;1:11229;1:11269;2:20353;1:31360;1:31688;1:2456;5:21922;1::|
 
skills=|
 
notes=A brawl range skirmish fit with 2 warfare links. Skirmish Warfare are assumed herein. Armor fit does not make sense if one is to use Siege (shield) Warfare Links. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming a Siege Warfare Mindlink in slot 10, this ship has 81.5 K EHP, flies at 1427 m/s (2038 m/s with MWD overheated) and align in 11.5 s (8.7 s with MWD off). The capacitor will last 4 min 24 s.</li><li>Damage is 582 dps at 1.6 + 22 km with Republic Fleet EMP.</li><li>Point range is 32.3 km, Faction web range is 18.8 km, normal web range is 13.4 km and scram range is 12.1 km.}}
 
  
 
==Tactics==
 
==Tactics==

Revision as of 23:12, 23 March 2016

EVE University Database
 
Ship Database
Sleipnir
CornerT2h.png
Sleipnir
Minmatar Republic
Minmatar Republic
Command Ships
Hurricane Class
Highlight
Can Use Warfare Links
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Name: Sleipnir
Hull: Hurricane
Role: Command Ship

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.

SHIP BONUSES

Command Ships bonuses (per skill level):
10% bonus to Medium Projectile Turret damage
10% bonus to Medium Projectile Turret falloff
3% bonus to Siege Warfare and Skirmish Warfare Links effectiveness
Minmatar Battlecruiser bonuses (per skill level):
10% bonus to Medium Projectile Turret damage
7.5% bonus to Shield Booster amount
Role Bonus:
• Can use 3 Warfare Link modules simultaneously

Required Skills
Training Time what's this?
104d 20h 51m 23s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Hurricane Fleet Issue
Hurricane Fleet Issue.jpg
CornerTFs.png
Hurricane Fleet Issue
Faction Battlecruisers Hurricane Class
Icon highlights.pngCan use Command Burst module
Icon hi slot.png8 (3/6) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,380 MW Icon cpu.png420 tf
Icon velocity.png185 m/sec
Icon capacity.png425 m³
,Hurricane
Hurricane.jpg
Hurricane
Standard Battlecruisers Hurricane Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (3/6) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,140 MW Icon cpu.png400 tf
Icon velocity.png180 m/sec
Icon capacity.png425 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,300 MW
CPU
cpu output
475 tf
Capacitor
capacitor
2,625 GJ
High
high slots
7
Launchers
launcher slots
2
Turrets
turret slots
5
Medium
medium slots
5
Low
low slots
5
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
165 m/sec
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.49 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
20 points
Sig. Radius
signature radius
240 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
3,700 HP
Mass
ship mass
12,800,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
475 m³
Armor
Armor Hitpoints
armor hitpoints
3,600 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
4,500 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Sleipnir is bonused for projectiles (particularly autocannons) and shield boosting. The Sleipnir has a hefty falloff bonus, allowing it to engage at good range with autocannons. The Sleipnir's good speed and small sig for its tank allows an oversized shield booster fit to tank a tremendous amount of damage for a limited time.

Skills

Recommended Certificates

  • Core Competency Elite
  • Active Shield Tanking Improved
  • Cruiser Advanced Autocannon Standard
  • Skirmish Warfare Chief Improved

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Sleipnir roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Sleipnir here.