https://wiki.eveuniversity.org/index.php?title=Special:NewPages&feed=atom&hideredirs=1&limit=50&offset=&namespace=0&username=&tagfilter=&size-mode=max&size=0EVE University Wiki - New pages [en]2024-03-28T09:59:28ZFrom EVE University WikiMediaWiki 1.33.1https://wiki.eveuniversity.org/EvacuationEvacuation2024-03-26T17:17:09Z<p>Evon R'al: Create mission.</p>
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<div>{{NPCTableCSS}}{{MissionLinks}}<br />
<br />
{{Missiondetails<br />
|Level= 1<br />
|Storyline= yes<br />
|Type= courier<br />
|Objective= Deliver 25x Civilian Workers and Dependents (300{{m3}})<br />
|Faction1= <br />
|WebPoint= <br />
|EWAR= <br />
|ShipSizeLimit= <br />
|ShipSuggestion= <br />
|Rewards= <br />
|StandingLoss= <br />
|Extra= <br />
}}<br />
{{MissionBriefing<br />
|I'm not going to beat around the bush with you on this one, as there isn't any time. We have a developing emergency in <System.. Several of our commercial convoys have been ripped to shreds in the last few months by an extremely dangerous band of terrorists. As you can see from these camera drone recordings, they have even been willing to fly their ships directly into our freighters and other unarmed haulers. And yes, before you ask, we have been escorting these convoys with heavily armed security vessels, though to little effect. <br />
<br />
As these terrorists are obviously willing to die for their cause, they aren't bothering to attack our warships. They simply seem to appear out of nowhere, accelerate to high speeds and slam into the cargo ships. Depending on the cargo, this action can, at best, tear open the cargo bays and release the contents into the vacuum of space, or, at worst, strike a shipment of fuels or ammunition, and destroy the freighter in one huge explosion. One such explosion destroyed an entire convoy. <br />
<br />
However, an ultra-secure communications intercept satellite recently picked up a communication that we believe indicates the terrorists are now considering turning their deadly tactic against some unidentified stations in the region. Given our huge civilian population on these stations, the decision has been made to conduct a partial evacuation of all potential target stations. <br />
<br />
What we need from you is your help in getting these civilians – mostly the spouses and children of station personnel – to a station that is further away from the terrorists' known area of operation. Normally, I would not ask this of a capsuleer, but I am begging you: will you help us evacuate these people until this threat has passed? We need to know right now, as we have already begun to organize the evacuation fleet; can we count you in? <br />
}}<br />
<br />
{{MessageBox|Lore Blurb: '''Anti-Caldari Suicide Terrorists'''<br />
|We have virtually no information on these new threats, other than that they have access to very fast ships filled to the brim with high explosives. Their tactics are simple – they seem to appear out of nowhere, then accelerate their ships to maximum velocity and, ignoring defensive fire, fly directly into the cargo bays of our freighters and other haulers. We are currently working with Caldari Naval Intelligence to determine the source of this scourge; however, early indications from their ship markings are that they belong to an extremists environmental cult that views the Caldari State as the ultimate evil in the universe. They will stop at nothing to destroy us, especially as we expand planetary industry and resource harvesting.<br />
|collapsed= yes}}<br />
<br />
<br />
{{Missionrelated}}<br />
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[[Category:Storyline missions]]</div>Evon R'alhttps://wiki.eveuniversity.org/ShipcasterShipcaster2024-03-23T22:21:04Z<p>Mednik Breau: references as a section</p>
<hr />
<div>{{stub}}<br />
The '''Interstellar Shipcaster''' is a stationary structure that allows for a one-way jump to move capsuleers enlisted in [[Faction Warfare]] from their faction's Headquarters star system closer to the warzone.<br />
<br />
== Mechanics ==<br />
To use an Interstellar Shipcaster one needs to be enlisted with the corresponding faction militia. Players consolidate efforts to build Shipcaster Beacons in the warzone; there may be from 0 to 3 Beacons active simultaneously. If there are more than 1, the Shipcaster cycles every 6 minutes through different destinations.<br />
<br />
Beacons require 300 smartfab units, 10 self-harmonizing power cores, 200 quantum microprocessors and 8000 nanotransistors to construct. A Beacon may be attacked by the opposing militia so needs to be defended.<br />
<br />
== Location ==<br />
* Mehatoor (Amarr)<br />
* Onnamon (Caldari)<br />
* Intaki (Gallente)<br />
* Amo (Minmatar)<br />
<br />
== Controversy ==<br />
Interstellar Shipcasters were the main goal of the [[Shipcaster Shadow War]] and it was supposed that they would greatly change the battlefield. However, nothing of this sort happened.<ref>https://www.reddit.com/r/Eve/comments/138bkt4/ship_caster_is_a_massive_disappointment/</ref> Shipcasters remain mainly unused due to the difficulty of defending the Beacons.<br />
<br />
== Deathless Interstellar Shipcaster ==<br />
{{Main|Zarzakh#Deathless_Shipcaster}}<br />
[[Zarzakh]] system features the fifth Shipcaster that works for players enlisted for pirate factions.<br />
<br />
== History ==<br />
{{quote|The four great empires of New Eden are racing to develop and construct the first Interstellar Shipcasters: massive structures capable of launching allied pilots across space to give them a decisive edge in the conflict over lowsec warzones.}}<br />
<br />
During the [[Shipcaster Shadow War]] in 2023 the Empire factions were encouraging capsuleers to collect data and resources, leading to construction of first Interstellar Shipcasters.<br />
<br />
Later in [[Expansion#2023|Havoc expansion]] the [https://everef.net/type/79018 Deathless Interstellar Shipcaster] appeared in [[Zarzakh]].<br />
<br />
== References ==<br />
<references></references><br />
<br />
[[Category:Faction Warfare]]</div>Mednik Breauhttps://wiki.eveuniversity.org/Free_Station_ContainersFree Station Containers2024-03-17T12:10:37Z<p>Laura Karpinski: </p>
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<div>{{eunispecific}}<br />
<br />
{{Infobox Service Status<br />
| name = Free station container program<br />
| department = Quartermaster Department<br />
| statusnotes = <br />
| availablefrom = Stacmon - The Quad<br>PC9-AY III - Intaki Commerce Trading Post<br />
| contact = Laura Karpinski<br />
| status = active<br />
}}<br />
<br />
The Free station container program offers up to 10 [[Containers#Station_container|station containers]] delivered free of charge to members' hangar.<br />
<br />
== Requesting free station containers ==<br />
<br />
This service is open for all members of EVE University. It can only be used once per member per location.<br />
<br />
* To request a shipment of station containers please fill out the the [https://forms.gle/rMdBg4j96mw524j2A Free station container form]<br />
* The Free station containers will be delivered to your hangar in the requested location within a few days, free of charge<br />
<br />
== Using station containers ==<br />
[[File:Containers.PNG|thumb|Assets organised in station containers]]<br />
Station containers can be used to organise your assets in a station or structure. They have a capacity of 1,000,000 m³.<br />
<br />
Station containers have a volume of 2,000,000 m³ (10,000 m³ packaged), which means in their assembled state they do not fit in any freighter, and even unassembled they need a ship with a very large cargohold to move them. They cannot be jettisoned into space, or anchored.<br />
<br />
Containers can not be put into other containers, therefore it is impossible to build any kind of 'folder tree'.<br />
<br />
Items inside a container can not be repackaged, repaired, contracted, sold or delivered - they have to be moved to the item hangar for these actions.<br />
<br />
Station containers use logging. You have to wait three weeks after the last audit log entry to repackage or rename a station container. A failed attempt to repackage or rename an station container generates a new audit log entry, which resets the timer.<br />
<br />
{{EVEUniversityNav}}<br />
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[[Category:EVE University Services]]</div>Laura Karpinskihttps://wiki.eveuniversity.org/Loot_FairyLoot Fairy2024-03-15T16:45:31Z<p>Evon R'al: Change heading level. Level 1 (=) is reserved for the page title.</p>
<hr />
<div>{{stub}}<br />
<br />
The '''Loot Fairy''' is a reference to the fixed chance of cargo being destroyed when a ship is destroyed. In the history of EVE, there has been times where the destruction chance has been modified for a week, but it is usually fixed at 50% at all times.<br />
<br />
== Origin ==<br />
<br />
"loot fairy said no" is a popular preset comment on zkillboard killmails that can be upvoted. It basically means the attackers lost valuable potential loot due to randomness.<br />
<br />
== Explanation ==<br />
<br />
When bad things happen, it is common to attribute the cause to mystical or mythical beings, such as fairies who are known to be tricksters in common folklore.<br />
<br />
== See Also ==<br />
* [[Bob]]: The deity of wormholes (aka j-space/w-space).<br />
<br />
[[Category:Fiction]]</div>Myarah Corvushttps://wiki.eveuniversity.org/Arithmos_TyrannosArithmos Tyrannos2024-03-10T16:37:36Z<p>Extra-DIvine Masculine Man: /* Behavior */ BEAUTIFY and spelling correction</p>
<hr />
<div>'''Arithmos Tyrannos''', also known as '''Drifter Response Battleship''', is an optional encounter in C5 and C6 wormhole anomaly combat sites.<br />
<br />
=== Spawning ===<br />
In order to have Arithmos Tyrannos spawn you must first spawn the '''Decloaked Transmission Array''' (DTA). The DTA spawn when destroying a specific sleeper in each site. The sleeper triggering the DTA spawn varies depending on the site. Once the DTA has spawned it is recommended that you completely finish off any remaining sleeper waves before starting the encounter with Arithmos Tyrannos. <br />
Arithmos Tyrannos may be spawned by engaging the DTA with any kind of hostile action. Activating guns, Ewar or drones will cause Arithmos Tyrannos to spawn in the site.<br />
<br />
=== Fighting ===<br />
The Drifter Response Battleship have respectable damage output, a massive HP buffer, strong warp scrambling and a very powerful energy neutralizer. Drifter Response Battleship have a warp strength of 4 so in order to prevent it from escaping you will require a minimum of 2x Warp Scrambers on it. It is possible to engage and defeat it alone in a properly fit Marauder but expect the fight last upwards of 20 minutes or more. <br />
<br />
=== Behavior ===<br />
Arithmos Tyrannos have a unique behavior compared to other entities found in wormhole space. When fighting they will frequently switch target, having a higher chance of targeting ships with higher damage output. Arithmos Tyrannos may also warp away and leave the anomaly site spawned in if not tackle. Arithmos Tyrannos have a small chance of warping immediately when spawn and will always try to warp/escape when reaching 20% armor. After having warped out of the site they spawned in they may go to any wormhole anomaly in the system. There they will orbit the wormhole and engage any other capsuleer on grid. This pose a real threat to any capsuleer who intend to use the wormhole. Small and fast aligning ships are usually (but not guaranteed) safe, being capable of aligning and warping before Arithmos Tyrannos is able to establish lock and warp scram. If there is only one wormhole anomaly in system, Arithmos Tyrannos will stay there and not attempt to warp again. If there are multiple wormhole anomalies Arithmos Tyrannos may reposition and warp between them. Having 2x Warp Scamblers active on them will prevent warping.<br />
<br />
=== Offensive Stats ===<br />
{| class="wikitable"<br />
|-<br />
! DPS !! Ewar !! Energy Neutralizer<br />
|-<br />
| 1600 || Scram/web || 200GJ/s<br />
|}<br />
<br />
<br />
=== Defensive Stats ===<br />
{| class="wikitable"<br />
|-<br />
! Layer !! HP !! EMP Resistance !! Explosive Resistance !! Kinetic Resistance !! Thermal Resistance<br />
|-<br />
| Shield || 80.0000 || 49% || 49% || 49% || 20%<br />
|-<br />
| Armor || 120.0000 || 0% || 50% || 50% || 50%<br />
|-<br />
| Structure || 150.000 || 0% || 0% || 0% || 0%<br />
|}</div>Extra-DIvine Masculine Manhttps://wiki.eveuniversity.org/Flight_DeckFlight Deck2024-03-08T13:21:28Z<p>Laura Karpinski: Removing Ourapheh FD and PVP ships from Brelly FD</p>
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<div>{{eunispecific}}<br />
<br />
{{Infobox Service Status<br />
| name = Flight Deck Program<br />
| department = Quartermaster Department<br />
| statusnotes = <br />
| availablefrom = Stacmon - The Quad<br>Slays - Dairek's Chateau<br>PC9-AY III<br>Pavillion - Forty Two<br>Brellystier - Ergan Eto Library<br />
| contact = Laura Karpinski<br />
| status = active<br />
}}<br />
Flight Deck ships are fitted ships provided free by EVE University for members to use.<br />
<br />
== Flight Deck locations ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Location !! Ship Type/Fit<br />
|-<br />
| Stacmon - The Quad || | Derptron | PvP Condor | PvP Executioner | PvP Slasher | PvP Crucifier | PvP Griffin | PvP Maulus | PvP Vigil | PvP Thrasher | PvP Algos | Explo Heron | PvE Corax | PvE Thrasher | PvE Algos | PvE Dragoon | Ore Venture T1 | Ore Venture T2<br />
|-<br />
| Slays - Dairek's Chateau || | UFC Breacher DualRep | UFC Condor LML Kiter | UFC Incursus Brawl | UFC Kestrel Armor | UFC Rifter 200mm ACs | UFC Tormentor Pulse | UFC Tristan Neuts<br />
|-<br />
| PC9-AY III || | Derptron | PvP Condor | PvP Executioner | PvP Slasher | PvP Crucifier | PvP Griffin | PvP Maulus | PvP Vigil | PvP Thrasher | PvP Algos | Explo Heron Cloak| Ore Venture T1 | Ore Venture T2<br />
|-<br />
| Brellystier - Ergan Eto Library || | Explo Heron Cloak | Ore Venture T1 | Ore Venture T2<br />
|}<br />
<br />
== Finding Flight Deck ships ==<br />
[[File:Flight deck 1.png|thumb|Neocom path to Contracts]]<br />
Flight deck ships are provided on corporation [[contract]]s. To find them, use the contract search window through [[Neocom]]({{Co|red|1}}) > Finance({{Co|red|2}}) > Contracts({{Co|red|3}}).<br />
[[File:Flight deck 2.png|thumb|Contracts - Contracts Search]]<br />
Once the contract window is open, make sure to select the Contract Search tab, select the Buy & Sell sub-tab and set the options on the left sidebar as follows. If you don't see some of these options, make sure to Show More Options.<br />
* Search field = the hull you want (The field remembers the last search and shows "Item Type" when empty)<br />
Set the filters to:<br />
* Location = select the relevant location such as Current System or Pick Location > Stacmon<br />
* Contract Type = select All<br />
* Item Category = select All<br />
* Uncheck Exclude Multiple Items<br />
* Uncheck Exact Type Match<br />
* Price = 0 To 1 (million)<br />
* Availability = select My Corporation<br />
* Security Filters = check as relevant<br />
* Issuer = blank<br />
If you aren't able to find any results, make sure results aren't being filtered out by the Page Filters. Page filters can be modified at the bottom of the contract search page and expanded or hidden using the up/down arrow icon.<br />
{{Clear}}<br />
<br />
== Specialized Flight Deck ships ==<br />
In addition to standard flight deck (FD) ships, there are a few other ships provided.<br />
<br />
=== University Fight Club ===<br />
University [[Fight Club]] ships are provided for use in the fight club. They are fitted for 1v1 frigate combat. For more details, see the [https://forum.eveuniversity.org/viewtopic.php?f=104&t=121390 fight club forum post.] Flight Deck fits can be found on the [https://auth.eveuniversity.org/fittings/doctrine/4/ EVE University Alliance Auth].<br />
<br />
<br />
{{EVEUniversityNav}}<br />
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[[Category:EVE University Services]]</div>Boundbylifehttps://wiki.eveuniversity.org/Fleet_Support_ProgramFleet Support Program2024-03-08T12:48:30Z<p>Xobekk Gao: /* Rules */ removed reference to Innuendo since WHC not supported for staging.</p>
<hr />
<div>{{eunispecific}}<br />
{{Infobox Service Status<br />
| name = Fleet Support Program<br />
| department = Production Department<br />
| statusnotes = <br />
| availablefrom = <br />
| contact = [https://forum.eveuniversity.org/viewtopic.php?f=266&t=113185 Forum Post]<br>Zeerse Solaris<br />
| status = active<br />
}}<br />
The Fleet Support Program aims to help Fleet Commanders(FC) provide content for the community by providing fits of their choice at appropriate staging stations. The FC simply has to submit a form before the fleet, and everything else will be taken care of by the production department. The program can also be used for classes and events that need ships or modules to be used for a practical component or as prizes as well as for loaner ships that somebody will be handling personally. Both PvP and PvE activities are supported.<br />
<br />
== Costs ==<br />
* For regular fleets, the FC does NOT have to pay anything. (For other requests, contact the Production Manager.)<br />
* The ships will be provided on Corp Contracts at the chosen staging station for the fleet members to purchase.<br />
* The price for the contracts will simply be the price for the materials used to create the fit.<br />
* Unsold contracts will be taken down after the fleet, and the items added back to the production department's stockpile for use in future fleets.<br />
<br />
== Rules ==<br />
* Requests have to be submitted 5 days (120 hour) before the fleet takes place. <br />
* If there is less time than 5 days, please contact the Production Manager before submitting a request, and we can see if we can work something out.<br />
* It has to be an official E-UNI fleet. That means it has to be published on the forum/calendar. That does NOT mean it has to be a UNI FC. Guest FCs are permissible.<br />
* The contracts will generally be set to 24h duration. If you want to keep the rest up for a future fleet, please make a comment in the request or contact the Production Manager ahead of time. We can accommodate fleets that will go out several times over a few days up to daily recurring fleets.<br />
* Staging stations cannot be in W-space or in deep Sov-Null. Innuendo is excluded from these rules but needs an extra day to allow for hauling.<br />
** Systems in Pochven are not allowed as staging systems. FCs that want ships for a fleet in Pochven and have their own means of getting them there are welcome to request them delivered at one of the approved locations for direct transfer to the FC.<br />
** At our main E-UNI locations, the central structure should be used to simplify logistics and to keep form-up locations consistent between fleets.<br />
** FCs are welcome to request ships for both the initial form-up as well as reshipping contracts at a strategic location elsewhere, however the FC would buy them at full Jita price and need to make their own logistical arrangements for staging<br />
* Capitals and Supers are not provided, unless by special prior approval. For the purpose of this rule, Capitals are defined as any ships that require a "Standup Capital Shipyard I" to be built.<br />
* The fits are the responsibility of the FC requesting them - we do not check fits for errors. Both doctrine and custom fits are supported.<br />
* The fits must be provided in the EFT format. That is the format you get when you "Copy to clipboard" on the ingame fitting simulator or from external programs like [[Pyfa]]. Make sure when exporting from PyFa to EFT to untick the "Loaded Charges" option.<br />
* If you want different variants of the same ship, eg. a Merlin with T1 guns and a Merlin with T2 guns, they have to be requested as separate fits.<br />
* If there are more than 5 fits, submit additional requests as needed.<br />
* Please keep the fits themselves reasonable. For example, don't request a T1 Merlin fit with a 3 billion ISK faction scram. This also applies to modules that are rare and difficult to obtain - if your request needs 100 meta lasers and the entire Jita trade volume in the last month was 10 of these, it is probably not going to happen regardless of the price.<br />
* Please keep the overall amounts reasonable. If you expect 15 people to the fleet, don't request 30 DD and 30 Logi ships. Keep the ratio between the various roles, eg. Logi and DD, reasonable. For guidance on these aspects when starting out as FC, get in touch with other FCs in-game and in the appropriate Discord channels. Up to around 2 billion ISK per staging point for per fleet can usually be considered reasonable for a well-attended fleet. This number is meant as a general guide, not a hard rule.<br />
<br />
== Lead time ==<br />
Given that more advanced hulls like BC+/T2/etc. can take a few days per hull to be manufactured, this can impact the lead time of 5 days. In some cases, this will necessitate a slightly different workflow:<br />
* You can still submit these requests as per usual with a lead time of 5 days. However, if we can't produce the ships on time, we will import them, which will increase the price per fit up to jita sell.<br />
* If unsure, check with the Production Manager beforehand what an appropriate lead time would be if you wanted everything to be manufactured at reduced prices.<br />
<br />
== Submitting requests ==<br />
The link to the Request form can be found [https://forum.eveuniversity.org/viewtopic.php?f=266&t=113185 here].<br />
<br />
After you have submitted a form you will not get a confirmation mail that we received the request. You will, however, get a link to a page where you can see the status of your request.<br />
<br />
The Production Department will contact you once the contracts have been set up, usually around 6 hours before the fleet.<br />
If there are no contracts up 2 hours before the fleet and you have not been contacted, please ping @Production Manager and @Senior Production Officer in the #ping-misc channel on [[Discord]]<br />
<br />
<br />
{{EVEUniversityNav}}<br />
<br />
[[Category:EVE University Services]]</div>Boundbylifehttps://wiki.eveuniversity.org/Torg_NavatinTorg Navatin2024-02-28T17:21:05Z<p>Evon R'al: Evon R'al moved page Torg Navatin to User:Torg Navatin without leaving a redirect: User pages belong in the User namespace.</p>
<hr />
<div>Torg's little home<br />
<br />
[https://mstdn.games/@torg Meet me on Mastodon]<br />
<link rel="me" itemprop="url" href="https://mstdn.games/@torg"></div>Torg Navatinhttps://wiki.eveuniversity.org/Storyline_mission_reportsStoryline mission reports2024-02-20T11:22:22Z<p>Evon R'al: Add mission.</p>
<hr />
<div>{{MissionLinks}}<br />
<br />
This is a list of reported [[storyline mission]]s.<br />
<br />
Encounter missions only really need the volume column used when bringing something to or from the mission location is part of the objective.<br />
{{#css:<br />
<br />
table.reports {<br />
margin: 8px auto;<br />
}<br />
<br />
.reports td:nth-last-child(4) {<br />
text-align: center;<br />
}<br />
<br />
.reports td:nth-last-child(2) {<br />
padding-right: 0.5em;<br />
text-align: right;<br />
}<br />
<br />
.reports tr:hover {<br />
background-color: dimgrey;<br />
}<br />
<br />
}}<br />
{|class="wikitable reports sortable"<br />
|- style="background-color: #222222;"<br />
! Name<br />
! data-sort-type="number" | Level !! Type !! data-sort-type="number" | Volume <br>{{m3}}<br />
! Notes<br />
<br />
|-<br />
| [[A Case of Kidnapping (Level 1)]]<br />
| 1<br />
| Encounter<br />
| 30<br />
| <br />
<br />
|- <br />
| [[A Case of Kidnapping (Level 4)]]<br />
| 4 || Encounter || ?<br />
|<br />
<br />
|-<br />
| [[A Desperate Rescue]]<br />
| 2 || Courier || 300<br />
|<br />
<br />
|-<br />
| rowspan=2 |[[A Different Drone]]<br />
| 1 || Courier || 320<br />
|<br />
|-<br />
| 3 || Courier || 4,500<br />
|<br />
<br />
|-<br />
| [[A Force to be Reckoned with (Angel Cartel)]]<br />
| 3 || Encounter || -<br />
|<br />
<br />
|-<br />
| [[A Force to be Reckoned with (Blood Raiders)]]<br />
| 3 || Encounter || -<br />
| <br />
<br />
|-<br />
| [[A Force to be Reckoned with (Serpentis)]]<br />
| 3 || Encounter || -<br />
| <br />
<br />
|-<br />
| rowspan=2 | [[A Greener World]]<br />
| 1 || Courier || 320<br />
|<br />
|-<br />
| 3 || Courier || 4,500<br />
|<br />
<br />
|-<br />
| rowspan=2 | [[A Little Work On The Side]]<br />
| 1 || Courier || 320<br />
|<br />
|-<br />
| ? || Courier || 4,500<br />
|<br />
<br />
|-<br />
| [[A Load of Scrap]]<br />
| 2 || Courier || 320<br />
| <br />
<br />
|-<br />
| [[A Piece of History]]<br />
| 1 || Courier || 120<br />
|<br />
<br />
|-<br />
| rowspan=4 | [[A Special Delivery]]<br />
| 1 || Courier || 50<br />
|<br />
|-<br />
| 2 || Courier || 1,500<br />
|<br />
|-<br />
| 3 || Courier || 7,500<br />
|<br />
|-<br />
| 4 || Courier || 40,000<br />
|<br />
<br />
|-<br />
| [[A Watchful Eye]]<br />
| 1 || Courier || 320<br />
|<br />
<br />
|-<br />
| [[Amarrian Tyrants (Level 1)]]<br />
| 1 || Encounter || -<br />
|<br />
<br />
|-<br />
| [[Amarrian Tyrants (Level 2)]]<br />
| 2 || Encounter || -<br />
| <br />
<br />
|-<br />
| [[Amarrian Tyrants (Level 3)]]<br />
| 3 || Encounter || -<br />
| <br />
<br />
|-<br />
| [[Ambushed Ally]]<br />
| 2 || Encounter || -<br />
| <br />
<br />
|-<br />
|rowspan=2 | [[Amphibian Error]]<br />
| 2 || Courier || 320<br />
| <br />
|-<br />
| 4 || Courier || 8,000<br />
| <br />
<br />
|-<br />
| [[An End to Eavesdropping]]<br />
| 1 || Encounter || -<br />
| <br />
<br />
|-<br />
| rowspan=2 | [[Ancient Treasures]]<br />
| ? || ? || 320<br />
| Based on objective and briefing this is probably a Courier mission. <br>It is not marked as Storyline but it is categorized as such. <br>17 march 2024: Based on the level 3 version it is most likely a Storyline courier mission of either level 1 or 2.<br />
|-<br />
| 3 || Courier || 4500<br />
| <br />
<br />
|-<br />
| rowspan=2 | [[Black Ops Crisis]]<br />
| 2 || Courier || 450<br />
| <br />
|-<br />
| 4 || Courier || 7,500<br />
| <br />
<br />
|-<br />
| [[Blood Farm]]<br />
| 4 || Encounter || -<br />
| <br />
<br />
|-<br />
| [[Brand New Harvesters]]<br />
| 2 || Courier || 320<br />
| <br />
<br />
|-<br />
| [[Clearing a Path]]<br />
| 2 || Encounter || -<br />
| <br />
<br />
|-<br />
| [[Covering your Tracks (Level 3)]]<br />
| 3 || Encounter || 0.1<br />
|<br />
<br />
|-<br />
| [[Covering your Tracks (Level 4)]]<br />
| 4 || Encounter || <br />
| <br />
<br />
|-<br />
| [[Crowd Control]]<br />
| 4 || Encounter || -<br />
|<br />
<br />
|-<br />
| rowspan=2 | [[Culture Clash]]<br />
| 1 || Courier || 320<br />
| <br />
|-<br />
| 3 || Courier || 4,500<br />
| <br />
<br />
|-<br />
| [[Diplomatic Incident]]<br />
| 4 || Encounter || -<br />
| In Storyline category, not marked as.<br />
<br />
|-<br />
| [[Dissidents]]<br />
| 4 || Encounter || -<br />
| In Storyline category, not marked as.<br />
<br />
|-<br />
| [[Ditanium]]<br />
| 1 || Courier || 300<br />
| <br />
<br />
|-<br />
| [[Divine Intervention]]<br />
| 1 || Courier || 300<br />
| <br />
<br />
|-<br />
| [[Eradication]]<br />
| ? || Courier || 4,500<br />
| <br />
<br />
|-<br />
| [[Evacuation]]<br />
| 1 || Courier || 300<br />
| <br />
<br />
|-<br />
| [[Evolution]]<br />
| 4 || Encounter || -<br />
| <br />
<br />
|-<br />
| [[Extract The Renegade]]<br />
| 4 || Encounter || ?<br />
| <br />
<br />
|-<br />
| [[Fetching Friends]]<br />
| 2 || Encounter || ?<br />
|<br />
<br />
|-<br />
| [[Fire and Ice]]<br />
| 1 || Courier || 448<br />
|<br />
<br />
|-<br />
| [[Fire and Ice]]<br />
| 4 || Courier || 8,000<br />
|<br />
<br />
|-<br />
| [[Forgotten Outpost]]<br />
| 4 || Encounter || -<br />
| <br />
<br />
|-<br />
| [[Gate to Nowhere]]<br />
| 4 || Encounter || -<br />
| In Storyline category, not marked as.<br />
<br />
|-<br />
| [[Guristas Strike]]<br />
| 3 || Mission chain || 0.1-22<br />
| 7x Encounter, 3x Courier. Only the final mission gives faction standing.<br />
<br />
|-<br />
| rowspan=2 | [[Heart of the Rogue Drone]]<br />
| 2 || Courier || 320<br />
| <br />
|-<br />
| 4 || Courier || 8,000<br />
| <br />
<br />
|-<br />
| [[Hidden Hope]]<br />
| 4 || Encounter || -<br />
| <br />
<br />
|-<br />
| [[Hunting Black Dog]]<br />
| 4 || Courier || 7,500<br />
|<br />
<br />
|-<br />
| [[Illegal Mining]]<br />
| 4 || Encounter || -<br />
| <br />
<br />
|-<br />
| [[Innocents In The Crossfire]]<br />
| 4 || Encounter || 3<br />
| <br />
<br />
|-<br />
| [[Insorum Hijacking]]<br />
| 4 || Encounter || ?<br />
| <br />
<br />
|-<br />
| [[Jealous Rivals]]<br />
| 4 || Encounter || 1<br />
| <br />
<br />
|-<br />
| [[Lamb Amongst Lions]]<br />
| 4 || Encounter || -<br />
| <br />
<br />
|-<br />
| rowspan=4 | [[Materials For War Preparation]]<br />
| 1 || Trade || 100<br />
| 1,000x Veldspar<br />
|-<br />
| 2 || Trade || 225<br />
| 1,500x Scordite<br />
|-<br />
| 3 || Trade || 6,000<br />
| 10,000x Omber<br />
|-<br />
| 4 || Trade || 9,600<br />
| 8,000x Kernite<br />
<br />
|-<br />
| [[Matriarch]]<br />
| 4 || Encounter || 20<br />
|<br />
<br />
|-<br />
| [[Nine Tenths Of The Wormhole]]<br />
| 4 || Encounter || -<br />
| In Storyline category, not marked as.<br />
<br />
|-<br />
| [[Of Fangs and Claws]]<br />
| 1 || Courier || 200<br />
| <br />
<br />
|-<br />
| [[On the Run]]<br />
| 1 || Courier || 250<br />
| <br />
<br />
|-<br />
| [[Operation Doorstop]]<br />
| 2 || Courier || 420<br />
| <br />
<br />
|-<br />
| rowspan=2 | [[Opiate of the Masses]]<br />
| 2 || Courier || 420<br />
|<br />
|-<br />
| 4 || Courier || 8,000<br />
| <br />
<br />
|-<br />
| [[Patient Zero]]<br />
| 4 || Encounter || -<br />
| <br />
<br />
|-<br />
| [[Persistent Enemy]]<br />
| 4 || Encounter || -<br />
| <br />
<br />
|-<br />
| [[Pirate Radio]]<br />
| 3 || Encounter || -<br />
| <br />
<br />
|-<br />
| [[Prison Transfer]]<br />
| 4 || Encounter || -<br />
| <br />
<br />
|-<br />
| [[Quota Season]]<br />
| 4 || Encounter || -<br />
| <br />
<br />
|-<br />
| [[Record Cleaning]]<br />
| 4 || Encounter || -<br />
| <br />
<br />
|-<br />
| rowspan=2 | [[Send the Marines!]]<br />
| 2 || Courier || 210<br />
| <br />
|-<br />
| 4 || Courier || 7,500<br />
| <br />
<br />
|-<br />
| [[Serpentis Ship Builders]]<br />
| 4 || Encounter || -<br />
| <br />
<br />
|-<br />
| [[Shifting Rocks]]<br />
| 2 || Courier || 320<br />
| <br />
<br />
|-<br />
| [[Shipyard Theft (Angel Cartel)]]<br />
| 4 || Encounter || 50<br />
| In Storyline category, not marked as.<br />
<br />
|-<br />
| [[Shipyard Theft (Blood Raiders)]]<br />
| 4 || Encounter || 50<br />
| <br />
<br />
|-<br />
| [[Shipyard Theft (Guristas Pirates)]]<br />
| 4 || Encounter || ?<br />
| <br />
<br />
|-<br />
| [[Shipyard Theft (Serpentis)]]<br />
| 4 || Encounter || ?<br />
| <br />
<br />
|-<br />
| [[Soothe The Salvage Beast]]<br />
| 4 || Encounter || ?<br />
| <br />
<br />
|-<br />
| [[Stem The Flow]]<br />
| 4 || Encounter || -<br />
| <br />
<br />
|-<br />
| [[The Blood of Angry Men]]<br />
| 4 || Encounter || ?<br />
| <br />
<br />
|-<br />
| rowspan=2 | [[The Creeping Cold]]<br />
| 2 || Courier || 320<br />
| <br />
|-<br />
| 4 || Courier || 8,000<br />
| This version was reported on the Distribution mission reports list but is not on the mission article.<br />
<br />
|-<br />
| [[The Essence of Speed]]<br />
| 1 || Courier || 320<br />
| <br />
<br />
|-<br />
| [[The Gallente Archaeologist]]<br />
| 4 || Mission chain || 0.1-187.5<br />
| 5x Encounter, 4x Courier. Only the final mission gives faction standing.<br />
<br />
|-<br />
| [[The Governor's Ball]]<br />
| 4 || Courier || 7,500<br />
| <br />
<br />
|-<br />
| [[The Heir's Favorite Slave]]<br />
| 1 || Encounter || 5<br />
| <br />
<br />
|-<br />
| [[The Mouthy Merc]]<br />
| 4 || Encounter || -<br />
| <br />
<br />
|-<br />
| [[The Numon Claim]]<br />
| 4 || Mission chain || 0.1<br />
| 4x Encounter, 1x Courier. Only the final mission gives faction standing. <br>This mission is reported as only being offered by pirate factions.<br />
<br />
|-<br />
| rowspan=2 | [[The State of the Empire]]<br />
| 2 || Courier || 400<br />
| <br />
|-<br />
| 4 || Courier || 8,000<br />
| <br />
<br />
|-<br />
| rowspan=3 | [[Transaction Data Delivery]]<br />
| 1 || Courier || 1<br />
| <br />
|-<br />
| 2 || Courier || 1<br />
| <br />
|-<br />
| 4 || Courier || 1<br />
| <br />
<br />
|-<br />
| [[Unmasking the Traitor]]<br />
| 2 || Courier || 325<br />
| <br />
<br />
|-<br />
| [[Very Important Pirates]]<br />
| 1 || Courier || 320<br />
| <br />
<br />
|-<br />
| [[Warlord Strikes]]<br />
| 4 || Encounter || -<br />
| In Storyline category, not marked as.<br />
<br />
|-<br />
| rowspan=2 | [[Wartime Advances]]<br />
| 1 || Courier ||320<br />
| <br />
|-<br />
| 3 || Courier || 4,500<br />
| <br />
<br />
|}<br />
<br />
[[Category:Missions]][[Category:Storyline missions]]</div>Evon R'alhttps://wiki.eveuniversity.org/Minmatar_BrigandsMinmatar Brigands2024-02-19T15:20:12Z<p>Evon R'al: Create article.</p>
<hr />
<div>{{CMBSiteInfo<br />
| name= Minmatar Brigands<br />
| type= cosmos<br />
| rating= <br />
| location= Nakugard<br />
| ship limit= <br />
| faction= Angel<br />
| damage= <br />
| resist= <br />
| signature strength= <br />
}} '''Minmatar Brigands''' (NLX-810) is a static <ref group= Note>Static meaning: the site has a fixed ID and is always at the same location.</ref> [[Minmatar COSMOS]] site that can be found by [[probe scanning]] in Nakugard. It is co-located with Nakugard VIII - Asteroid Belt 10 so alternatively you can skip the scanning and warp to the belt. <br />
<br />
<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|7|Minmatar Brigand|note= Renamed COSMOS Minmatar Outlaw/Thug/Raider|cargo= May drop Punk ID Slice}}<br />
|}<br />
<br />
As the site is co-located with an asteroid belt there is a very real chance of [[belt rat]]s showing up. As this is a COSMOS area they will be of the special COSMOS variant with a chance of dropping Recruitment Center Data Log or Finger Bone.<br />
<br />
== Notes ==<br />
<references group= Note /><br />
<br />
<br />
[[Category:COSMOS sites]]</div>Evon R'alhttps://wiki.eveuniversity.org/Operation_DoorstopOperation Doorstop2024-02-17T18:53:20Z<p>Evon R'al: Remove category. Remove {{NPCTableCSS}}, no table so no need for CSS.</p>
<hr />
<div>{{MissionLinks}}<br />
<br />
{{Missiondetails<br />
|Level= 2<br />
|Storyline= yes<br />
|Type= Courier<br />
|Objective= Deliver 7 x Decoy Prototype Cloaking Devices (420 {{m3}})<br />
|Faction1= <br />
|DamageToDeal1= <br />
|DamageToResist1= <br />
|WebPoint= <br />
|EWAR= <br />
|ShipSizeLimit= <br />
|ShipSuggestion= <br />
|Rewards= <br />
|Extra= <br />
}}<br />
{{MissionBriefing<br />
|Our engineering scientists, working at our highly secure, clandestine RDfacility on a nearby planet have produced a new type of cloaking device that, when fitted to Covert Ops ships, could theoretically enable them to jump through stargates without uncloaking! And yes, I can see by the look on your face that you must think I've had far too many Extra Strength Quafe sodas today. However, I can assure you that, while it may be many years before this technology is perfected and suitable for even experimental use, the science behind it is quite real, and this is where this story takes a very important twist. <br />
<br />
Our internal security teams have managed to uncover a plan formulated by one of our competitors to steal the prototype cloaking system at some point between the time it leaves the lab up until it arrives at the field testing facility over in the next system. Problem is, we don't yet know who the spy is, so we devised a plan to get that spy to expose himself so that we can then move in and make the arrest.<br />
<br />
To this end, you will be delivering is a very detailed mock-up series of the actual prototype, one that will withstand an initial visual and electronic scrutiny on the part of the thief. In all practical terms, however, these devices could no more cloak a ship than it could cook your morning breakfast. We are naming this event Operation Doorstop, which is our planning team's attempt at humor, given the uselessness of this particular lump of metal and wires. What we do need, though, is your absolute confidentiality on this shipment. If the spy gets any whiff that this is a set-up, we will likely never know who he or she is, and we will remain at ongoing risk of one of our most important R&D projects potentially falling into the wrong hands. <br />
<br />
So, what do you say, <Pilot>? Willing to take on this rather interesting assignment? <br />
}}<br />
<br />
<br />
{{Missionrelated}}<br />
<br />
[[Category:Storyline missions]]</div>Alyx en Thielleshttps://wiki.eveuniversity.org/The_Minmatar_CommanderThe Minmatar Commander2024-02-12T17:21:09Z<p>Evon R'al: Create article.</p>
<hr />
<div><noinclude>{{SistersOfEVEEpicArcNav|chapter 7}}</noinclude><br />
<br />
{{Missiondetails<br />
|Level= 1<br />
|Type= Talk to Agent<br />
|Objective= Report to Kitar Ang<br />
|Faction1= <br />
|WebPoint= <br />
|EWAR= <br />
|ShipSizeLimit= <br />
|ShipSuggestion= <br />
|Rewards= 250,000 + ~206,000-254,000 (bonus)<br />
|StandingLoss= <br />
|Extra= <br />
}}<br />
{{MissionBriefing<br />
|Kitar Ang, a veteran of the Minmatar Republic Fleet, awaits you in Avyuh. She is a brilliant tactician, if impatient.<br />
}}<br />
<br />
[[File:Kitar Ang.jpg|thumb|left|128px|Kitar Ang]]<br />
Travel to Kitar Ang in Avyuh, a 3 jump trip through high-sec. Kitar is not in a station but sits in a Tempest in space.<br />
<br />
<noinclude><br />
<br />
Next Mission: [[Our Man Dagan]]<br />
<br />
[[Category:Epic arc missions]]<br />
</noinclude></div>Evon R'alhttps://wiki.eveuniversity.org/The_Gallente_CommanderThe Gallente Commander2024-02-12T16:49:50Z<p>Evon R'al: Update rewards.</p>
<hr />
<div><noinclude>{{SistersOfEVEEpicArcNav|chapter 7}}</noinclude><br />
<br />
{{Missiondetails<br />
|Level= 1<br />
|Type= Talk to Agent<br />
|Objective= Report to Brus Colterne<br />
|Faction1= <br />
|WebPoint= <br />
|EWAR= <br />
|ShipSizeLimit= <br />
|ShipSuggestion= <br />
|Rewards= 250,000 + ~180,000-200,000 (bonus)<br />
|StandingLoss= <br />
|Extra= <br />
}}<br />
{{MissionBriefing<br />
|The Gallente Federation have sent commander Brus Colterne to Sheroo as your contact. Colterne is an idealist, but effective. You will find him a reliable ally.<br />
}}<br />
<br />
[[File:Brus Colterne.jpg|thumb|left|128px|Brus Colterne]]<br />
Travel to Brus Colterne in Sheroo, a 4 jump trip through high-sec. Brus is not in a station but sits in a Megathron in space.<br />
<br />
<noinclude><br />
<br />
Next Mission: [[Our Man Dagan]]<br />
<br />
[[Category:Epic arc missions]]<br />
</noinclude></div>Evon R'alhttps://wiki.eveuniversity.org/The_Caldari_CommanderThe Caldari Commander2024-02-12T16:36:12Z<p>Evon R'al: Create article.</p>
<hr />
<div><noinclude>{{SistersOfEVEEpicArcNav|chapter 7}}</noinclude><br />
<br />
{{Missiondetails<br />
|Level= 1<br />
|Type= Talk to Agent<br />
|Objective= Report to Adani Yusev<br />
|Faction1= <br />
|WebPoint= <br />
|EWAR= <br />
|ShipSizeLimit= <br />
|ShipSuggestion= <br />
|Rewards= 250,000 + ~165,000-220,000 (bonus)<br />
|StandingLoss= <br />
|Extra= <br />
}}<br />
{{MissionBriefing<br />
|Adani Yusev, a contractor with Ishukone, is eager to speak with you in Sosh. I've heard he is the very model of an efficient Caldari soldier.<br />
}}<br />
<br />
[[File:Adani Yusev.jpg|thumb|left|128px|Adani Yusev]]<br />
Travel to Adani Yusev in Sosh, a 5 jump trip through high-sec. Adani is not in a station but sits in a Raven in space.<br />
<br />
<noinclude><br />
<br />
Next Mission: [[Our Man Dagan]]<br />
<br />
[[Category:Epic arc missions]]<br />
</noinclude></div>Evon R'alhttps://wiki.eveuniversity.org/The_Amarr_CommanderThe Amarr Commander2024-02-12T16:21:06Z<p>Evon R'al: Create article.</p>
<hr />
<div><noinclude>{{SistersOfEVEEpicArcNav|chapter 7}}</noinclude><br />
<br />
{{Missiondetails<br />
|Level= 1<br />
|Type= Talk to Agent<br />
|Objective= Report to Lear Evanus<br />
|Faction1= <br />
|WebPoint= <br />
|EWAR= <br />
|ShipSizeLimit= <br />
|ShipSuggestion= <br />
|Rewards= 250,000 ISK + ~89,000-110,000 ISK (bonus)<br />
|StandingLoss= <br />
|Extra= <br />
}}<br />
{{MissionBriefing<br />
|The Amarr Empire has sent Lear Evanus, a commander of some fame, to Manarq. She is a firm defender of the Amarr faith. Her zeal will prove effective against Dagan.<br />
}}<br />
<br />
[[File:Lear Evanus.jpg|thumb|left|128px|Lear Evanus]]<br />
Travel to Lear Evanus in Manarq, a 2 jump trip through high-sec. Lear is not in a station but sits in an Apocalypse in space.<br />
<br />
<noinclude>Next Mission: [[Our Man Dagan]]<br />
[[Category:Epic arc missions]]<br />
</noinclude></div>Evon R'alhttps://wiki.eveuniversity.org/A_Desperate_RescueA Desperate Rescue2024-02-11T05:49:37Z<p>Drebin 679: Created page with "{{MissionLinks}} {{Missiondetails |Name= A Desperate Rescue |Level= 2 |Storyline= yes |Type= Courier |Objective= Deliver 10x Civilian SIGINT Contractors (300{{m3}}) |Faction1=..."</p>
<hr />
<div>{{MissionLinks}}<br />
{{Missiondetails<br />
|Name= A Desperate Rescue<br />
|Level= 2<br />
|Storyline= yes<br />
|Type= Courier<br />
|Objective= Deliver 10x Civilian SIGINT Contractors (300{{m3}})<br />
|Faction1= <br />
|EWAR= <br />
|ShipSizeLimit= <br />
|ShipSuggestion= <br />
|Rewards= 37,000 ISK<br />
|StandingLoss= <br />
|Extra= <br />
}}<br />
{{MissionBriefing|<br />
Earlier today, a small, unknown group of frigates attacked one of our remote signals intelligence (SIGINT) communications outposts, causing catastrophic damage and killing dozens of our personnel. This station belongs – or should I say ''belonged'' - to a small Caldari corporation with a poorly hidden contractual link to our military intelligence services. Fortunately, the survivors managed to escape, via their high-speed emergency shuttle and are expected to arrive at a nearby station within the hour. <br />
<br />
As you might expect, we are working hard to determine the identities of the aggressors, but as yet we have no solid leads. Of course, this is not your concern. What ''is'' your concern, should you choose to help us, is a report we just received indicating that the surviving team of SIGINT contractors have been targeted for immediate assassination by the same mysterious organization behind the outpost attack. Apparently, someone does not want these individuals to provide us with whatever information they must have obtained during the course of their recent duties.<br />
<br />
Within the last few hours, we intercepted a poorly encrypted communication indicating that a covert hit squad is en route to the station aboard an unspecified vessel – or may actually be at the station already! This station's security force, while well armed and highly trained, is insufficient to detect and defeat the kind of lethal operatives that we believe intend to kill our contractors. Therefore, we need you to rescue this team immediately and bring them back to us for an emergency debriefing and to ensure their safety.<br />
<br />
After running a check of qualified pilots in our office database, your name was near the top of the list. We estimate there will only be sufficient time for this one rescue attempt before the assassins strike.}}<br />
{{MessageBox|Lore Blurb: '''Caldari SIGINT Outpost Network'''<br />
|The Caldari Navy, much like the military services of other races, operates a covert network of signals intelligence outposts along the borders of the Caldari State. The specific, primary mission of these stations is to provide advance early warning of any hostile incursion by the Gallente military. Beyond this vital mission, however, the outposts are also tasked with gathering intelligence on a wide variety of other targets, both military and civilian. Of particular interest is the regular provision of information on the movement of the commercial and industrial fleets of other races, given the competition between the Caldari corporate system and foreign companies. In this way, the outposts not only provide an essential early warning system for any hostile forces, but also provide data of immense economic value, thus better enabling the Caldari private business sector to better compete in the merciless realm of interstellar business.<br />
|collapsed= yes}}<br />
<br />
'''A Desperate Rescue''' is a Caldari storyline mission, which can be given by completing Level 2 missions. As a distribution mission, one only needs to pick up the contractors at the agent's station, and deliver them to a different station for completion. The mission can be completed remotely.<br />
<br />
{{MessageBox|Mission accept text<br />
|Thank you for agreeing to attempt the rescue of our civilian contractors. You must leave very soon if we are to have any hope of reaching them before the hit team arrives.<br />
|collapsed= yes}}<br />
<br />
{{MessageBox|Mission completion text<br />
|Your skillful handing of your ship in this vital rescue mission has saved the lives of many civilians who would have otherwise surely perished in the damaged outpost. We knew we could count on you and we will now move you to the top of our list for future missions.<br />
|collapsed= yes}}<br />
<br />
[[Category:Storyline missions]]</div>Drebin 679https://wiki.eveuniversity.org/On_the_RunOn the Run2024-02-08T16:59:17Z<p>Evon R'al: Create article.</p>
<hr />
<div>{{MissionLinks}}<br />
<br />
{{Missiondetails<br />
|Level= 1<br />
|Storyline= yes<br />
|Type= Courier<br />
|Objective= Deliver 10x Special Forces Weapons and Equipment (250{{m3}})<br />
|Faction1= <br />
|WebPoint= <br />
|EWAR= <br />
|ShipSizeLimit= <br />
|ShipSuggestion= <br />
|Rewards= <br />
|StandingLoss= <br />
|Extra= <br />
}}<br />
{{MissionBriefing<br />
|One of our Caldari Navy Special Forces units conducting clandestine reconnaissance of a contested ocean planet – a Gallente-claimed planet, by the way, with extremely rare seabed minerals – sent an emergency burst communication to the covert ops ship in orbit above the planet, requesting immediate extraction. This signal was, in turn, transmitted to the classified comms center here on this station. When we attempted to contact both the team and the ship, however, we received no response. Our immediate reaction was to divert one of our long range Crow-class interceptors, which was in the region on an unrelated mission, to investigate. Soon after its arrival, its sensors confirmed that the covert ops ship had been destroyed.<br />
<br />
There is nothing we can do for our lost covops ship; however, this series of events has left the Special Forces team alone and without a means to evacuate the planet. Even worse was a fragment from the original communication indicating that the team was on the run and low on food, water, weapons, and ammunition. They have taken refuge in a disused ocean mining facility, though it is doubtful that they will stay hidden for long. There simply aren't many places to hide on that planet, given the fact that it is mostly covered by massive oceans, with very little land mass. It will not take long for the Gallente to track down our team and either kill them or, worse, capture them for interrogation. <br />
<br />
The good news in all this is that we have an extraction team in place, along with a shuttle-equipped vessel to deliver them to the planet. However, given the immediacy of this mission, they had to leave their original base without much of their usual equipment and weaponry. This is where you come in. We need you to transport several containers of highly specialized small arms and related equipment to the station at which the extraction team is currently located. Once you drop off this cargo, the team will gear-up and shuttle down to the planet to rescue the stranded team. <br />
<br />
So, pilot, what is it gonna be? Will you help us?<br />
}}<br />
<br />
{{Missionrelated}}<br />
<br />
<br />
[[Category:Storyline missions]]</div>Evon R'alhttps://wiki.eveuniversity.org/Abandoned_Research_Complex_DC035Abandoned Research Complex DC0352024-02-04T15:42:41Z<p>Evon R'al: Add category. Add {{Stub}}.</p>
<hr />
<div>{{Stub}}<br />
<br />
2x High-Security Containment Facility <br />
<br />
Research and Development lab<br />
<br />
<br />
2x Hunter Alvi<br />
<br />
Silverfish Alvi<br />
<br />
[[Category:Data sites]]</div>MCristal Wyrhttps://wiki.eveuniversity.org/Belt_ratBelt rat2024-01-31T14:25:17Z<p>Salartarium: add special</p>
<hr />
<div>{{Stub}}<br />
<br />
'''Belt rats''' are local pirates you can encounter when in an ore belt(mining).<br />
<br />
== General ==<br />
* They can show up in all ore belts, whether regular or mission<br />
** No belt rats appear in {{ColorSecurityRating|0.9}} and {{ColorSecurityRating|1.0}} security systems.<br />
* They come in flights of 1 to 3 frigates (highsec)<br />
* A system always has the same pirate faction<br />
** Which pirate faction occupies a certain system can be found on places like [https://eveeye.com EVEEYE] or [https://evemaps.dotlan.net/ Dotlan].<br />
*** Dotlan's system information page for instance says [https://evemaps.dotlan.net/system/Hek Hek] has Angels.<br />
*** The way EVEEYE indicates the NPC Pirates seems to indicate that the pirates are the same for a whole [https://eveeye.com/?m=Metropolis&s=Hek&o=nodeout_sec,sub_npcs,sector_none,node_sec,tag_none,etag_none,con_con,dark region?]. It shows as an icon in the top bar.<br />
<br />
== Special rats ==<br />
* Officer spawns are special pirate faction rats that are rare, but more common in systems with a low [[System security#True security|true security]] status and the home region of that faction. Each faction has four different officer rats of varying difficulty that you can recognize through being named. See [[Faction Modules#Officer]]<br />
* Commander rats are slightly stronger than normal belt rats for the given area, but drop faction modules on destruction. These will have Commander in their name.<br />
* Hauler belt rats are different from the ships in [[NPC Mining Operations]] as they do not trigger a response fleet or have an accompanying ming fleet while having lower rewards.<br />
* [[COSMOS#COSMOS_constellations|COSMOS constellations]] have special type of belt rats. These do not require mining activity to spawn. They have a separate naming pattern The Angel version for example are called "Cyber ''something''" while the regular are called "Angel ''something''"<br />
<br />
== See also ==<br />
{{Section link|Mining missions|Combat}}<br />
<br />
<br />
[[Category:Mining]]</div>Evon R'alhttps://wiki.eveuniversity.org/Ambition_modifierAmbition modifier2024-01-16T12:29:57Z<p>Mednik Breau: Add {{FactionWarfareNav}} template</p>
<hr />
<div>{{Stub}}<br />
<br />
The Ambition Modifier will change how many [[corruption]] 5 or [[suppression]] 5 solarsystems a side, the pirates or the anti-pirates, requires for victory in an insurgency campaign.<br />
<br />
* If an Insurgency campaign is won by the side with equal or more ambition than the other side, it will increase the ambition modifier of that side by +1.<br />
* If an Insurgency campaign is won by the side with less ambition, it will reduce the ambition modifier of the other side by -1.<br />
* The Ambition Modifier can go as high as +13, requiring a side to fully corrupt or suppress 20 solarsystems for victory or to make the [[Forward Operating Base]] vulnerable.<br />
* Information about the Ambition Modifier can be found in-game in the pirate insurgency guide page in [[the Agency]].<br />
<br />
{{FactionWarfareNav}}<br />
<br />
[[Category:Faction Warfare]]<br />
[[Category:Game mechanics]]</div>Evon R'alhttps://wiki.eveuniversity.org/EVE_Uni_style_guideEVE Uni style guide2024-01-13T10:09:16Z<p>Shaemus O'Conor: added notification about creative commons</p>
<hr />
<div>{{eunispecific}}<br />
This page is meant as a reference guide for any content creators working on graphics, videos, announcements and the like for either official [[EVE University]] use or even in unofficial related content pointing towards the University. <br />
----<br />
When creating content for the University please always keep our [[Communications Policy]] in mind.<br />
<br />
Any pictures, graphics or videos created should contain the [[UniWiki:EVE University Graphics|EVE University Eagle logo]] in some form for branding and recognition purposes. Ideally the full black on gold version, but that can of course be tweaked or the other official versions with or without text can be used, depending on picture composition.<br />
----<br />
Below are all the standard EVE University and Ivy League fonts and colours as used by the [[Communications Department|Communications Department]].<br />
<br />
These should preferably be used in any official EVE University publications, though this is more a guideline than a hard rule, picture composition again precedence.<br />
<br />
They are also a good starting point for any other graphic designs like posters for example, though again there are no hard rules for this, the theme a creator is going for should take precedence.<br />
----<br />
Please note that all contributions to EVE University Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see https://wiki.eveuniversity.org/UniWiki:Copyrights for details). This also applies to all other media created for official EVE University purposes. If you do not want your writing or other creative work to be edited mercilessly and redistributed at will, then do not submit it here.<br />
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!<br />
<br />
==EVE University Font Guidelines==<br />
This is a collection of fonts used for various graphical content.<br />
<br />
<br />
The font used on the official EVE University logo was created by Kelduum Revaan and is not available for download.<br />
<br />
<br />
The standard go-to font for announcements is Ethnocentric.<br />
<br />
===Standard Fonts===<br />
{| class="wikitable"<br />
! Font<br />
! Font Name<br />
! Uses<br />
|-<br />
| <gallery>File:Ethnocentric.JPG</gallery><br />
| [https://www.dafont.com/ethnocentric.font Ethnocentric]<br />
| Standard headline, banners and announcement text<br />
|-<br />
| <gallery>File:Coulson.JPG</gallery><br />
| [https://www.dafont.com/coulson.font Coulson]<br />
| Alternative headline, banners and announcement text<br />
|-<br />
| <gallery>File:Horizon Font.JPG</gallery><br />
| [https://www.dafont.com/horizon.font Horizon]<br />
| Alternative headline, banners and announcement text<br />
|-<br />
| <gallery>File:Revamped Font.JPG</gallery><br />
| [https://www.dafont.com/revamped.font Revamped]<br />
| Alternative headline, banners and announcement text<br />
|-<br />
| <gallery>File:Stencilla Font.JPG</gallery><br />
| [https://www.dafont.com/stencilla.font Stencilla]<br />
| Alternative headline, banners and announcement text<br />
|-<br />
| <gallery>File:Calibri Font.JPG</gallery><br />
| Calibri<br />
| For slideshows<br />
|-<br />
| <gallery>File:Calibri Bold Font.JPG</gallery><br />
| '''Calibri-Bold'''<br />
| For slideshows<br />
|-<br />
| <gallery>File:Calibri Italic Font.JPG</gallery><br />
| ''Calibri-Italic''<br />
| For slideshows<br />
|-<br />
| <gallery>File:ArialMT Font.JPG</gallery><br />
| [https://www.cufonfonts.com/font/arial-mt ArialMT]<br />
| For slideshows<br />
|-<br />
| <gallery>File:Anonymous Pro Font.JPG</gallery><br />
| [https://fonts.google.com/specimen/Anonymous+Pro Anonymous Pro]<br />
| Other text in announcements<br />
|}<br />
<br />
==EVE University Colour Guidelines==<br />
This is a collection of colours used for various graphical content.<br />
<br />
<br />
The standard go-to colour for text is the Dark Tangerine FDB515.<br />
<br />
===Standard Colours===<br />
{| class="wikitable"<br />
! Colour<br />
! Colour Name<br />
! Uses<br />
! Hex Value<br />
! RGB Decimal<br />
! CMYK<br />
|-<br />
| <gallery>File:Colour FDB515.png</gallery><br />
| [https://www.htmlcsscolor.com/hex/FDB515 Dark Tangerine]<br />
| Standard Text, Border<br />
| #FDB515<br />
| 253 ; 181 ; 21<br />
| 0 ; 0.28 ; 0.92 ; 0.01<br />
|-<br />
| <gallery>File:Colour FED67C.png</gallery><br />
| [https://www.htmlcsscolor.com/hex/FED67C Salomie]<br />
| Text<br />
| #FED67C<br />
| 254 ; 214 ; 124<br />
| 0 ; 0.16 ; 0.51 ; 0.00<br />
|-<br />
| <gallery>File:Colour E5B33F.png</gallery><br />
| [https://www.htmlcsscolor.com/hex/E5B33F Tulip Tree]<br />
| Text<br />
| #E5B33F<br />
| 229 ; 179 ; 63<br />
| 0 ; 0.22 ; 0.72 ; 0.10<br />
|-<br />
| <gallery>File:Colour DDAC1D.png</gallery><br />
| [https://www.htmlcsscolor.com/hex/DDAC1D Galliano]<br />
| Text<br />
| #DDAC1D<br />
| 221 ; 172 ; 29<br />
| 0 ; 0.22 ; 0.87 ; 0.13<br />
|-<br />
| <gallery>File:Colour 4C3902.png</gallery><br />
| [https://www.htmlcsscolor.com/hex/4C3902 Madras]<br />
| Background<br />
| #4C3902<br />
| 76 ; 57 ; 2<br />
| 0 ; 0.25 ; 0.97 ; 0.70<br />
|}<br />
<br />
===Alternative Colours===<br />
{| class="wikitable"<br />
! Colour<br />
! Colour Name<br />
! Uses<br />
! Hex Value<br />
! RGB Decimal<br />
! CMYK<br />
|-<br />
| <gallery>File:Colour 085296.png</gallery><br />
| [https://www.htmlcsscolor.com/hex/085296 Cobalt]<br />
| Standard Text, Border<br />
| #085296<br />
| 8 ; 82 ; 150<br />
| 0.95 ; 0.45 ; 0 ; 0.41<br />
|-<br />
| <gallery>File:Colour 529BDF.png</gallery><br />
| [https://www.htmlcsscolor.com/hex/529BDF Picton Blue]<br />
| Text<br />
| #529BDF<br />
| 82 ; 155 ; 223<br />
| 0.63 ; 0.30 ; 0 ; 0.13<br />
|-<br />
| <gallery>File:Colour 0B64BF.png</gallery><br />
| [https://www.htmlcsscolor.com/hex/0B64BF Denim]<br />
| Text<br />
| #0B64BF<br />
| 11 ; 100 ; 191<br />
| 0.94 ; 0.48 ; 0 ; 0.25<br />
|-<br />
| <gallery>File:Colour 003062.png</gallery><br />
| [https://www.htmlcsscolor.com/hex/003062 Prussian Blue]<br />
| Text<br />
| #003062<br />
| 0 ; 48 ; 98<br />
| 1 ; 0.51 ; 0 ; 0.62<br />
|}<br />
<br />
{{EVEUniversityNav}}<br />
<br />
[[Category:EVE University]]</div>Shaemus O'Conorhttps://wiki.eveuniversity.org/Calm_Abyss_Assault_FrigatesCalm Abyss Assault Frigates2024-01-10T18:29:23Z<p>Evon R'al: Remove {{Work in progress}}, no edits in over a month.</p>
<hr />
<div>{{Triglavian links}}<br />
<br />
== Introduction ==<br />
<br />
=== Purpose of this article ===<br />
On this page you can find Assault Frigates fits for T1 [[Abyssal Deadspace]]. They were designed with following goals in mind:<br />
* Can beat Calm Abyss without issues<br />
* Cost around 60M-70M ISK<br />
* Do not use Damage Control or Assault Damage Control<br />
* They are able to run higher tiers in fleet with small refit<br />
<br />
=== Contents ===<br />
Each section contains:<br />
* Notes: Short notes from person who was testing the fit. There are similarities between fits, as they are all brawly with webs, but if there's anything specific, it will be included.<br />
* Fit itself - click "EFT" on fitting window to get fitting in text format, which can be imported in game. All fits contain recommended ammo, [[Overheating#Nanite_Repair_Paste|Nanite Repair Paste]] and correct [[Abyssal filaments]]<br />
* Youtube link - with video(s) showing runs with specific fit. Do not treat them as definitive guide, but use them to see how others fly specific ship.<br />
* Abyss Tracker link - fits are uploaded to Abyss Tracker, and fleet runs will be uploaded to new "Triglav" Abyss Tracker<br />
<br />
=== Are these fits good? ===<br />
"It Depends". For T1 runs - they are, as they were tested and all meet Tank/DPS requirements. They should be able to run T2s in fleet with slight refit, but not all combinations were tested extensively. They are probably not suitable for high tier Abyss, as there you want to use dedicated fits - common being 3x Hawks where one has better tank to pull aggro, or 2x Retributions + Logi Deacon. High tier Abyss is beyond scope of this guide.<br />
<br />
=== Fit comparison ===<br />
<br />
{|class="wikitable sortable" style="border-spacing: 1px; margin: 8px auto; text-align: center"<br />
|- style="background-color: #222222"<br />
! Tier<br />
! Fit Name<br />
! Filament type<br />
! style="width: 55px;"| DPS<ref>With short range T2 ammo</ref><br />
! style="width: 55px;"| Tank<br>EHP/s <ref>EHP/s against Abyss-All damage profile in Pyfa</ref><br />
! style="width: 55px;"| Fit price<br>ISK<br />
|-<br />
| style="background-color: #FF7F7F; color: #000000" ; data-sort-value="5"|S<br />
| [[#Abyssal Hawk T1|Abyssal Hawk T1]]<br />
| T1 Dark<br />
| 269<br />
| 116<br />
| 60.7M<br />
|-<br />
| style="background-color: #FFBF7E; color: #000000" ; data-sort-value="4"|A<br />
| [[#Abyssal Vengeance T1|Abyssal Vengeance T1]]<br />
| T1 Dark<br />
| 259<br />
| 144<br />
| 65.5M<br />
|-<br />
| style="background-color: #FFFF80; color: #000000" ; data-sort-value="3"|B<br />
| [[#Abyssal Jaguar T1|Abyssal Jaguar T1]]<br />
| T1 Dark<br />
| 203<br />
| 93<br />
| 65.7M<br />
|-<br />
| style="background-color: #FF7F7F; color: #000000" ; data-sort-value="zz"|S<br />
| [[#Abyssal Retri T1|Abyssal Retri T1]]<br />
| T1 Electrical<br />
| 435<br />
| 111<br />
| 57.9M<br />
|-<br />
| style="background-color: #FFBF7E; color: #000000" ; data-sort-value="4"|A<br />
| [[#Abyssal Wolf T1|Abyssal Wolf T1]]<br />
| T1 Electrical<br />
| 310<br />
| 120<br />
| 64.1M<br />
|-<br />
| style="background-color: #80FF80; color: #000000" ; data-sort-value="2"|C<br />
| [[#Abyssal Harpy T1|Abyssal Harpy T1]]<br />
| T1 Electrical<br />
| 351<br />
| 166<br />
| 81.4M<br />
|-<br />
| style="background-color: #7FBFFF; color: #000000" ; data-sort-value="1"|D<br />
| [[#Abyssal Ishkur T1|Abyssal Ishkur T1]]<br />
| T1 Electrical<br />
| 300<br />
| 162<br />
| 79.6M<br />
|-<br />
| style="background-color: #7FBFFF; color: #000000" ; data-sort-value="1"|D<br />
| [[#Abyssal Enyo T1|Abyssal Enyo T1]]<br />
| T1 Electrical<br />
| 422<br />
| 100<br />
| 53.5M<br />
|}<br />
<references /><br />
<br />
== General strategy ==<br />
All fits presented here fly very similar - they utilize high DPS weapon variant and Stasis Webifier to hold enemy in preferred engagement range. <br />
<br />
Requirements:<br />
* All fits should have at least 140 DPS with your short range - high DPS T2 ammo (Hail, Void, Rage)<br />
* All fits should have around 100 EHP/s for Electricals and about 80 EHP/s for Darks<br />
<br />
Your general strategy:<br />
* Use your short range - high DPS ammo all the time<br />
* Close orbit + web will allow you to shoot stuff<br />
* Devoted Knight and Cynabal - they will web and neut you. Your goal is to get into 500m orbit with AB and Web on - they will not be able to hit you.<br />
* Tessera (drone BC) - they have absurd tracking, and will hit you if you come closer than 10km (a bit less in Darks). Load your long range ammo, orbit at distance, watch your EHP<br />
If there will be any specific advice for specific fit, it will be included in that fit's section.<br />
<br />
== T1 Dark Fits==<br />
<br />
Below fits are designed to run Dark weather. They use rockets, which means they are not affected by weather penalty (reduced turret range), and additional speed helps mitigate damage. They are very safe to run, but run times are extended due to lack of resistance penalty in Dark weather.<br />
<br />
General advice:<br />
* Hawks are locked into Kinetic DPS, but Vengeance and Jaguar can use all types of rockets. Fits have Inferno Rockets, as they are good enough, but you can run with different rockets and switch depending on enemy resists<br />
* Hawks can run Exotic weather. It will be more dangerous due to lower speed and no penalty to turrets, but it will also be faster as enemies get reduced Kinetic resists<br />
* If you orbit very closely (500m) you will mitigate most of damage, except Tesserra - they have very good tracking.<br />
* Order of ships from the best to the worst: Hawk -> Vengenace -> Jaguar<br />
<br />
=== Abyssal Hawk T1 ===<br />
<br />
{{Box|Hawky Hawk, works very well. The best Dark ship here, and has the biggest potential for successful runs in higher Tiers in fleets.<br />
* No special notes}}<br />
<br />
{{ShipFitting<br />
| ship=Hawk<br />
| fitName= Abyssal Hawk T1<br />
| fitID= Abyssal Hawk T1<br />
| high1name=Rocket Launcher II<br />
| high1typeID=10631<br />
| high2name=Rocket Launcher II<br />
| high2typeID=10631<br />
| high3name=Rocket Launcher II<br />
| high3typeID=10631<br />
| high4name=Rocket Launcher II<br />
| high4typeID=10631<br />
| mid1name=Small Shield Booster II<br />
| mid1typeID=400<br />
| mid2name=Republic Fleet Small Cap Battery<br />
| mid2typeID=41212<br />
| mid3name=1MN Monopropellant Enduring Afterburner<br />
| mid3typeID=6003<br />
| mid4name=Compact Multispectrum Shield Hardener<br />
| mid4typeID=9632<br />
| mid5name=Fleeting Compact Stasis Webifier<br />
| mid5typeID=4027<br />
| low1name=Ballistic Control System II<br />
| low1typeID=22291<br />
| low2name=Ballistic Control System II<br />
| low2typeID=22291<br />
| rig1name=Small Capacitor Control Circuit II<br />
| rig1typeID=31376<br />
| rig2name=Small EM Shield Reinforcer II<br />
| rig2typeID=31722<br />
| charge1name=Scourge Rage Rocket x5000<br />
| charge1typeID=24471<br />
| charge2name=Scourge Rocket x5000<br />
| charge2typeID=266<br />
| charge3name=Nanite Repair Paste x20<br />
| charge3typeID=28668<br />
| charge4name=Calm Dark Filament x3<br />
| charge4typeID=47762<br />
| skills=<br />
| showSKILLS=N<br />
| notes=<br />
| showNOTES=N<br />
| difficulty=0<br />
| version=2024.1.7<br />
| showTOC=N<br />
| alphacanuse=N<br />
}}<br />
<br />
{| style="wikitable"<br />
|-<br />
| '''Abyssal Hawk T1''' || [https://abysstracker.com/fit/17161 Abyss Tracker]<br />
|-<br />
| '''Initial investment:''' || 62 Million ISK<br />
|-<br />
| '''Youtube:''' || https://youtu.be/8JB2zMdJYwE<br />
|}<br />
<br />
=== Abyssal Vengeance T1 ===<br />
<br />
{{Box|<br />
* Worse than Hawk, but still can run T1s. <br />
* Use Rage rockets all the time, unless Tessera and you need more range. <br />
* I used Autocannon with Hail for all enemies I could orbit closely - it adds extra 30 DPS, but if it makes it too tight to fit, you can freely skip it.}}<br />
<br />
{{ShipFitting<br />
| ship=Vengeance<br />
| fitName= Abyssal Vengeance T1<br />
| fitID= Abyssal Vengeance T1<br />
| high1name=Rocket Launcher II<br />
| high1typeID=10631<br />
| high2name=Rocket Launcher II<br />
| high2typeID=10631<br />
| high3name=Rocket Launcher II<br />
| high3typeID=10631<br />
| high4name=Rocket Launcher II<br />
| high4typeID=10631<br />
| high5name=200mm AutoCannon II<br />
| high5typeID=2889<br />
| mid1name=1MN Monopropellant Enduring Afterburner<br />
| mid1typeID=6003<br />
| mid2name=X5 Enduring Stasis Webifier<br />
| mid2typeID=4025<br />
| mid3name=Republic Fleet Small Cap Battery<br />
| mid3typeID=41212<br />
| low1name=Small Armor Repairer II<br />
| low1typeID=1183<br />
| low2name=Ballistic Control System II<br />
| low2typeID=22291<br />
| low3name=Ballistic Control System II<br />
| low3typeID=22291<br />
| low4name=Small Armor Repairer II<br />
| low4typeID=1183<br />
| rig1name=Small Thermal Armor Reinforcer II<br />
| rig1typeID=31039<br />
| rig2name=Small Capacitor Control Circuit II<br />
| rig2typeID=31376<br />
| charge1name=Inferno Rocket x2000<br />
| charge1typeID=2514<br />
| charge2name=Hail S x1000<br />
| charge2typeID=12608<br />
| charge3name=Inferno Rage Rocket x2000<br />
| charge3typeID=24475<br />
| charge4name=Nanite Repair Paste x20<br />
| charge4typeID=28668<br />
| charge5name=Calm Dark Filament x3<br />
| charge5typeID=47762<br />
| skills=<br />
| showSKILLS=N<br />
| notes=<br />
| showNOTES=N<br />
| difficulty=0<br />
| version=2024.1.7<br />
| showTOC=N<br />
| alphacanuse=N<br />
}}<br />
<br />
{| style="wikitable"<br />
|-<br />
| '''Abyssal Vengeance T1''' || [https://abysstracker.com/fit/17047 Abyss Tracker]<br />
|-<br />
| '''Initial investment:''' || 67 Million ISK<br />
|-<br />
| '''Youtube:''' || https://youtu.be/YhnyHGgrfPs<br />
|}<br />
<br />
=== Abyssal Jaguar T1 ===<br />
<br />
{{Box|<br />
* Weaker brother of Hawk and Vengeance. Lowest DPS of all missile ships, but still can crack T1s}}<br />
<br />
{{ShipFitting<br />
| ship=Jaguar<br />
| fitName= Abyssal Jaguar T1<br />
| fitID= Abyssal Jaguar T1<br />
| high1name=Rocket Launcher II<br />
| high1typeID=10631<br />
| high2name=Rocket Launcher II<br />
| high2typeID=10631<br />
| high3name=Rocket Launcher II<br />
| high3typeID=10631<br />
| high4name=200mm AutoCannon II<br />
| high4typeID=2889<br />
| mid1name=Multispectrum Shield Hardener II<br />
| mid1typeID=2281<br />
| mid2name=Small Shield Booster II<br />
| mid2typeID=400<br />
| mid3name=Republic Fleet Small Cap Battery<br />
| mid3typeID=41212<br />
| mid4name=Fleeting Compact Stasis Webifier<br />
| mid4typeID=4027<br />
| mid5name=1MN Monopropellant Enduring Afterburner<br />
| mid5typeID=6003<br />
| low1name=Ballistic Control System II<br />
| low1typeID=22291<br />
| low2name=Ballistic Control System II<br />
| low2typeID=22291<br />
| low3name=Co-Processor II<br />
| low3typeID=3888<br />
| rig1name=Small Capacitor Control Circuit II<br />
| rig1typeID=31376<br />
| rig2name=Small Capacitor Control Circuit II<br />
| rig2typeID=31376<br />
| charge1name=Inferno Rage Rocket x4<br />
| charge1typeID=24475<br />
| charge2name=Hail S x2<br />
| charge2typeID=12608<br />
| charge3name=Inferno Rocket x8000<br />
| charge3typeID=2514<br />
| charge4name=Nanite Repair Paste x20<br />
| charge4typeID=28668<br />
| charge5name=Calm Dark Filament x3<br />
| charge5typeID=47762<br />
| drone1name=Caldari Navy Hornet x4<br />
| drone1typeID=31872<br />
| skills=<br />
| showSKILLS=N<br />
| notes=<br />
| showNOTES=N<br />
| difficulty=0<br />
| version=2024.1.12<br />
| showTOC=N<br />
| alphacanuse=N<br />
}}<br />
<br />
{| style="wikitable"<br />
|-<br />
| '''Abyssal Jaguar T1''' || [https://abysstracker.com/fit/17276 Abyss Tracker]<br />
|-<br />
| '''Initial investment:''' || 61 Million ISK<br />
|-<br />
| '''Youtube:''' || https://youtu.be/ecB-6lWcmHk<br />
|}<br />
<br />
== T1 Electrical Fits==<br />
<br />
Below fits are designed to run Electrical weather. All of them use short range turrets and each fit relies on Electrical weather bonus to capacitor recharge time. In other weathers they will be very cap-unstable.<br />
<br />
General advice:<br />
* All ships have T2 ammo in fit - taking additional ammo (Faction Antimatter, Faction EMP S, Faction Multifrequency) might be useful, but for simplicity fits were tested without them.<br />
* No other weather is possible without major refitting to solve capacitor issues<br />
* If you orbit very closely (500m) you will mitigate most of damage, except Tesserra - they have very good tracking.<br />
* Ships are in rough preference order. Keep in mind that range above 10km is required, which favours Retribution and Wolf, but other fits are also feasible.<br />
<br />
=== Abyssal Retribution T1 ===<br />
<br />
{{Box|<br />
* Awesome firepower, sufficient tank for T1s - it will have no issues, and due to DPS should offer fastest clear times<br />
* Your default ammo is Scorch, switch to Conflagration only when in close range<br />
* Against small enemies you can generally go towards biocache/gate, and shoot enemies on the way}}<br />
<br />
{{ShipFitting<br />
| ship=Retribution<br />
| fitName= Abyssal Retri T1<br />
| fitID= Abyssal Retri T1<br />
| high1name=Small Focused Pulse Laser II<br />
| high1typeID=3041<br />
| high2name=Small Focused Pulse Laser II<br />
| high2typeID=3041<br />
| high3name=Small Focused Pulse Laser II<br />
| high3typeID=3041<br />
| high4name=Small Focused Pulse Laser II<br />
| high4typeID=3041<br />
| mid1name=X5 Enduring Stasis Webifier<br />
| mid1typeID=4025<br />
| mid2name=1MN Monopropellant Enduring Afterburner<br />
| mid2typeID=6003<br />
| low1name=Republic Fleet Small Armor Repairer<br />
| low1typeID=17494<br />
| low2name=Heat Sink II<br />
| low2typeID=2364<br />
| low3name=Multispectrum Coating II<br />
| low3typeID=1306<br />
| low4name=Heat Sink II<br />
| low4typeID=2364<br />
| low5name=Republic Fleet Small Armor Repairer<br />
| low5typeID=17494<br />
| rig1name=Small Auxiliary Nano Pump I<br />
| rig1typeID=31045<br />
| rig2name=Small Energy Collision Accelerator II<br />
| rig2typeID=31460<br />
| charge1name=Conflagration S x4<br />
| charge1typeID=12565<br />
| charge2name=Scorch S x4<br />
| charge2typeID=12563<br />
| charge3name=Nanite Repair Paste x20<br />
| charge3typeID=28668<br />
| charge4name=Calm Electrical Filament x3<br />
| charge4typeID=47765<br />
| skills=<br />
| showSKILLS=N<br />
| notes=<br />
| showNOTES=N<br />
| difficulty=0<br />
| version=2024.1.12<br />
| showTOC=N<br />
| alphacanuse=N<br />
}}<br />
<br />
{| style="wikitable"<br />
|-<br />
| '''Abyssal Retribution T1''' || [https://abysstracker.com/fit/17299 Abyss Tracker]<br />
|-<br />
| '''Initial investment:''' || 54 Million ISK<br />
|-<br />
| '''Youtube:''' || https://www.youtube.com/watch?v=5JD4OMK_dPA<br />
|}<br />
<br />
=== Abyssal Wolf T1 ===<br />
<br />
{{Box|Haha, Rifter+ ! Fun to fly, I like it.<br />
* Strategy as usual - remember to take Barrage S for Tessera, it's missing from Tracker. <br />
* If you have Repair Systems at V it will not be cap stable - pulse your second repper as needed, or replace Nanobot Accelerator rig with Auxiliary Nano Pump rig}}<br />
<br />
{{ShipFitting<br />
| ship=Wolf<br />
| fitName= Abyssal Wolf T1<br />
| fitID= Abyssal Wolf T1<br />
| high1name=200mm AutoCannon II<br />
| high1typeID=2889<br />
| high2name=200mm AutoCannon II<br />
| high2typeID=2889<br />
| high3name=200mm AutoCannon II<br />
| high3typeID=2889<br />
| high4name=200mm AutoCannon II<br />
| high4typeID=2889<br />
| mid1name=X5 Enduring Stasis Webifier<br />
| mid1typeID=4025<br />
| mid2name=1MN Monopropellant Enduring Afterburner<br />
| mid2typeID=6003<br />
| low1name=Republic Fleet Small Armor Repairer<br />
| low1typeID=17494<br />
| low2name=Gyrostabilizer II<br />
| low2typeID=519<br />
| low3name=Multispectrum Energized Membrane II<br />
| low3typeID=11269<br />
| low4name=Counterbalanced Compact Gyrostabilizer<br />
| low4typeID=5933<br />
| low5name=Republic Fleet Small Armor Repairer<br />
| low5typeID=17494<br />
| rig1name=Small Capacitor Control Circuit II<br />
| rig1typeID=31376<br />
| rig2name=Small Nanobot Accelerator II<br />
| rig2typeID=31069<br />
| charge1name=Hail S x10000<br />
| charge1typeID=12608<br />
| charge2name=EMP S x4000<br />
| charge2typeID=185<br />
| charge3name=Barrage S x4000<br />
| charge3typeID=12625<br />
| charge4name=Nanite Repair Paste x20<br />
| charge4typeID=28668<br />
| charge5name=Calm Electrical Filament x3<br />
| charge5typeID=47765<br />
| skills=<br />
| showSKILLS=N<br />
| notes=<br />
| showNOTES=N<br />
| difficulty=0<br />
| version=2024.1.7<br />
| showTOC=N<br />
| alphacanuse=N<br />
}}<br />
<br />
{| style="wikitable"<br />
|-<br />
| '''Abyssal Wolf T1''' || [https://abysstracker.com/fit/16900 Abyss Tracker]<br />
|-<br />
| '''Initial investment:''' || 72 Million ISK<br />
|-<br />
| '''Youtube:''' || https://youtu.be/x059Zebw0so<br />
|}<br />
<br />
=== Abyssal Harpy T1 ===<br />
<br />
{{Box|What? Harpy? With Blasters? Yeah, looks weird, but trust me - it works :) It's not perfect, it's not even very good - but sufficient, if you really like Hybrids.<br />
* There are probably better options than Harpy, think twice before taking it}}<br />
<br />
{{ShipFitting<br />
| ship=Harpy<br />
| fitName= Abyssal Harpy T1<br />
| fitID= Abyssal Harpy T1<br />
| high1name=Light Neutron Blaster II<br />
| high1typeID=3178<br />
| high2name=Light Neutron Blaster II<br />
| high2typeID=3178<br />
| high3name=Light Neutron Blaster II<br />
| high3typeID=3178<br />
| high4name=Light Neutron Blaster II<br />
| high4typeID=3178<br />
| mid1name=1MN Monopropellant Enduring Afterburner<br />
| mid1typeID=6003<br />
| mid2name=Caldari Navy Small Shield Booster<br />
| mid2typeID=15898<br />
| mid3name=Fleeting Compact Stasis Webifier<br />
| mid3typeID=4027<br />
| mid4name=Multispectrum Shield Hardener II<br />
| mid4typeID=2281<br />
| low1name=Magnetic Field Stabilizer II<br />
| low1typeID=10190<br />
| low2name=Magnetic Field Stabilizer II<br />
| low2typeID=10190<br />
| low3name=Power Diagnostic System II<br />
| low3typeID=1541<br />
| rig1name=Small EM Shield Reinforcer II<br />
| rig1typeID=31722<br />
| rig2name=Small Core Defense Operational Solidifier II<br />
| rig2typeID=31822<br />
| charge1name=Void S x5000<br />
| charge1typeID=12612<br />
| charge2name=Null S x5000<br />
| charge2typeID=12614<br />
| charge3name=Nanite Repair Paste x20<br />
| charge3typeID=28668<br />
| charge4name=Calm Electrical Filament x3<br />
| charge4typeID=47765<br />
| skills=<br />
| showSKILLS=N<br />
| notes=<br />
| showNOTES=N<br />
| difficulty=0<br />
| version=2024.1.7<br />
| showTOC=N<br />
| alphacanuse=N<br />
}}<br />
<br />
{| style="wikitable"<br />
|-<br />
| '''Abyssal Hawk T1''' || [https://abysstracker.com/fit/17171 Abyss Tracker]<br />
|-<br />
| '''Initial investment:''' || 79 Million ISK<br />
|-<br />
| '''Youtube:''' || https://youtu.be/iWUMfKtFrNc<br />
|}<br />
<br />
<br />
=== Abyssal Ishkur T1 ===<br />
<br />
{{Box|<br />
* Due to lack of bonuses to Hybrid weapons, tracking computer with range script is required<br />
* Will struggle with range (Tesserra!), but having drones helps a bit<br />
* Together with Enyo these are the least optimal ships for Abyss}}<br />
<br />
{{ShipFitting<br />
| ship=Ishkur<br />
| fitName= Abyssal Ishkur T1<br />
| fitID= Abyssal Ishkur T1<br />
| high1name=Light Neutron Blaster II<br />
| high1typeID=3178<br />
| high2name=Light Neutron Blaster II<br />
| high2typeID=3178<br />
| high3name=Light Neutron Blaster II<br />
| high3typeID=3178<br />
| mid1name=1MN Monopropellant Enduring Afterburner<br />
| mid1typeID=6003<br />
| mid2name=Small Cap Battery II<br />
| mid2typeID=3488<br />
| mid3name=X5 Enduring Stasis Webifier<br />
| mid3typeID=4025<br />
| mid4name=Tracking Computer II<br />
| mid4typeID=1978<br />
| low1name=Federation Navy Small Armor Repairer<br />
| low1typeID=15744<br />
| low2name=Magnetic Field Stabilizer II<br />
| low2typeID=10190<br />
| low3name=Federation Navy Small Armor Repairer<br />
| low3typeID=15744<br />
| rig1name=Small Nanobot Accelerator II<br />
| rig1typeID=31069<br />
| rig2name=Small Capacitor Control Circuit II<br />
| rig2typeID=31376<br />
| charge1name=Void S x4<br />
| charge1typeID=12612<br />
| charge4name=Optimal Range Script x1<br />
| charge4typeID=28999<br />
| charge2name=Null S x5000<br />
| charge2typeID=12614<br />
| charge3name=Nanite Repair Paste x20<br />
| charge3typeID=28668<br />
| charge5name=Calm Electrical Filament x3<br />
| charge5typeID=47765<br />
| drone1name=Imperial Navy Acolyte x10<br />
| drone1typeID=31864<br />
| skills=<br />
| showSKILLS=N<br />
| notes=<br />
| showNOTES=N<br />
| difficulty=0<br />
| version=2024.1.12<br />
| showTOC=N<br />
| alphacanuse=N<br />
}}<br />
<br />
{| style="wikitable"<br />
|-<br />
| '''Abyssal Ishkur T1''' || [https://abysstracker.com/fit/17234 Abyss Tracker]<br />
|-<br />
| '''Initial investment:''' || 72 Million ISK<br />
|-<br />
| '''Youtube:''' || <br />
|}<br />
<br />
=== Abyssal Enyo T1 ===<br />
<br />
{{Box|<br />
* As Ishkur, needs tracking computer to get range<br />
* Impressive paper DPS, but requires chasing targets<br />
* Feels a bit squishy, but with decent piloting will not have big issues. Swapping one DPS mod for Multispectrum Membrane is also good option.}}<br />
<br />
{{ShipFitting<br />
| ship=Enyo<br />
| fitName= Abyssal Enyo T1<br />
| fitID= Abyssal Enyo T1<br />
| high1name=Light Neutron Blaster II<br />
| high1typeID=3178<br />
| high2name=Light Neutron Blaster II<br />
| high2typeID=3178<br />
| high3name=Light Neutron Blaster II<br />
| high3typeID=3178<br />
| high4name=Light Neutron Blaster II<br />
| high4typeID=3178<br />
| mid1name=1MN Monopropellant Enduring Afterburner<br />
| mid1typeID=6003<br />
| mid2name=Fleeting Compact Stasis Webifier<br />
| mid2typeID=4027<br />
| mid3name=Tracking Computer II<br />
| mid3typeID=1978<br />
| low1name=Republic Fleet Small Armor Repairer<br />
| low1typeID=17494<br />
| low2name=Magnetic Field Stabilizer II<br />
| low2typeID=10190<br />
| low3name=Magnetic Field Stabilizer II<br />
| low3typeID=10190<br />
| low4name=Republic Fleet Small Armor Repairer<br />
| low4typeID=17494<br />
| rig1name=Small Capacitor Control Circuit II<br />
| rig1typeID=31376<br />
| rig2name=Small Explosive Armor Reinforcer I<br />
| rig2typeID=31009<br />
| charge1name=Void S x8000<br />
| charge1typeID=12612<br />
| charge2name=Nanite Repair Paste x20<br />
| charge2typeID=28668<br />
| charge3name=Null S x4000<br />
| charge3typeID=12614<br />
| charge4name=Optimal Range Script x1<br />
| charge4typeID=28999<br />
| charge5name=Calm Electrical Filament x3<br />
| charge5typeID=47765<br />
| skills=<br />
| showSKILLS=N<br />
| notes=<br />
| showNOTES=N<br />
| difficulty=0<br />
| version=2024.1.12<br />
| showTOC=N<br />
| alphacanuse=N<br />
}}<br />
<br />
{| style="wikitable"<br />
|-<br />
| '''Abyssal Enyo T1''' || [https://abysstracker.com/fit/17297 Abyss Tracker]<br />
|-<br />
| '''Initial investment:''' || 53 Million ISK<br />
|-<br />
| '''Youtube:''' || https://youtu.be/KnPt8Cl_878<br />
|}<br />
<br />
== Duo & Trio - more powah! ==<br />
<br />
Some of the fits<ref>Not all fits were tested. Maybe all can do Duo/Trio runs, but it hasn't been thoroughly checked</ref> can do T2 Abyss (Agitated) in a fleet of two or three pilots.<br />
<br />
=== Basics - refit and skills ===<br />
<br />
Before starting T2 run, there is one ship modification that should be done:<br />
* Replace one of your DPS modules with Assault Damage Control - you can use EFFA (compact) if you don't have skills for T2 (or if it doesn't fit)<br />
This gives you 8 seconds of awesome resists - which is your only chance to do something when your tank starts breaking. Use it to avoid heavy damage - for example when approaching bigger ship. When ADC is activated, it will (basically) prevent all damage that you take, but since it doesn't affect your reps, it will not make you regain Shield or Armor HP faster. It has 2 minute recharge - preferably you should wait for it to recharge before entering new room.<br />
<br />
There are also few skills that should be picked up before starting T2 runs:<br />
* Basic familiarity with T2 spawns - they are different that T1s, and at least one pilot needs to be able to call priorities<br />
* Spiralling in - all pilots need to be able to perform spiral in by themselves<br />
* Cap management - neut pressure in T2 is bigger than T1. Nothing scary, but it's better to run reps when you need to run reps, than to stay at 30% capacitor level all the time<br />
<br />
=== Viable combinations ===<br />
<br />
==== Missile ships ====<br />
<br />
While all missile ships are capable of running T1, T2 Abyss requires at least one pilot to fly Hawk, due to it's rocket range bonus. Preferred combination is 3x Hawk, but Hawk + Vengeance with very good in-game skills was also very successful. To sum it up:<br />
* 3x Hawk is the best option<br />
* 1x Hawk + 2x other missile ships is a good combination<br />
* 1x Hawk + 1x Vengeance or Jaguar will work, but will be more difficult and will require better piloting<br />
<br />
==== Off color Hawks ====<br />
<br />
Two Hawks will succesfully run T2 Exotic Abyss. It will be more dangerous due to worse incoming damage mitigation, but run times will be better due to resist penalty to enemies.<br />
<br />
=== Tips & Tricks ===<br />
<br />
* Fly-by - when faced with room full of Tessellas, the best way to deal with them is 'fly-by' manouver - do not engage them directly, but approach Bio-cache. They deal decent DPS and have good tracking, but their range (especially in Darks) is very limited - by going straight to the cache you will pass them (you can usually kill one or two during that) and then they will get out of range. It allows the person that got aggroed to have more comfort, and other pilot(s) to shoot Tessellas.<br />
* Call out ADC activation - other pilots need to know when your tank breaks, they might try to save you.<br />
* In frigate Abyss only main cache has it's loot tripled - it's not worth your time to go for side loot, it's better to do one more run<br />
* Some spawns will be hard, and will require proper use of ADC. Since it lasts only 8 seconds, you need to have a plan what to do before you activate it.<br />
<br />
== References ==<br />
<references /><br />
<br />
[[Category:Guides]]</div>Chris Halskyhttps://wiki.eveuniversity.org/Where_to_run_AbyssWhere to run Abyss2024-01-10T18:25:28Z<p>Chris Halsky: Created page with "{{Triglavian links}} == Purpose of the article == This article describes guidelines for picking a location to run Abyssal Deadspace. The information below is not an exhau..."</p>
<hr />
<div>{{Triglavian links}}<br />
== Purpose of the article ==<br />
<br />
This article describes guidelines for picking a location to run [[Abyssal Deadspace]]. The information below is not an exhaustive guide but rather offers general guidelines. Remember, potential gankers will also read this page, and might follow these guidelines just like you.<br />
<br />
{{example|In such boxes examples will be provided - showing how you can follow the guidelines described}}<br />
<br />
== System choice ==<br />
<br />
=== System security ===<br />
<br />
Due to different [[CONCORD#Response_times | CONCORD response times]] based on system security status, it is advised to run in the highest security system that allows you to run your filament tier choice. See the table below for the allowed Abyss tier for each specific system security. You should pick the highest security system where you do NOT get a suspect flag.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Security !! No suspect flag !! Suspect flag<br />
|-<br />
| {{ColorSecurityRating|1.0}} || - || - <br />
|-<br />
| {{ColorSecurityRating|0.9}} || - || -<br />
|-<br />
| {{ColorSecurityRating|0.8}} || T0, T1, T2, T3 || T4, T5, T6<br />
|-<br />
| {{ColorSecurityRating|0.7}} || T0, T1, T2, T3, T4 || T5, T6<br />
|-<br />
| {{ColorSecurityRating|0.6}} || T0, T1, T2, T3, T4, T5 || T6<br />
|-<br />
|{{ColorSecurityRating|0.5}} || T0, T1, T2, T3, T4, T5, T6 || -<br />
|}<br />
<br />
{{example|In our example, we will use the guidelines to pick the best 0.9 system - you cannot run Abyss in these systems, but the same principles still apply, and it won't create "The system that Uni said we should run" to avoid attention from gankers.}}<br />
<br />
=== Convenience ===<br />
<br />
The criteria for our potential system are as follows:<br />
* Is close to DED station, to sell your loot from your Abyss runs<br />
* Is close to your main area of operations, to allow you to travel quickly<br />
* Is close to a trade hub, to make trading for modules/ammo/ships more convenient<br />
Depending on how important these criteria are to you, you have to decide on where your running system can be.<br />
<br />
{{example| Let's assume that our target 0.9 system has to be at most 15 jumps from Stacmon, Dodixie, or Jita and a DED station. We will haul our loot by ourselves, and we will buy our ammo ourselves - so we want all 3 to be relatively close.}}<br />
<br />
Possible considerations:<br />
* EVE University specific: If you use Uni Buyback - distance to DED station doesn't matter. If you use Uni Hauling, the distance to a trade hub doesn't matter.<br />
* You can use a commercial hauling service to move your loot, for approximately 1% of its worth<br />
<br />
==== How to find a convenient system? ====<br />
<br />
A good way of finding a convenient system to run is to use [https://www.adam4eve.eu/market_orders.php Adam4Eve] Market orders page - it can display offers for Abyss loot (Triglavian Survey Database) with filters narrowing down possible locations.<br />
<br />
{{example|Let's check which systems have DED station with NPC buy orders for Survey Databases within 10 jumps out of Stacmon. To do that, open the link above and fill the filter following way:<br><br />
[[File:A4E Abyss1.PNG|600px]]<br><br />
This filter will show buy orders which are:<br />
* Max 10 jumps out of Stacmon - section "Your location"<br />
* Only NPC orders - section "Miscellaneous"<br><br />
[[File:A4E Abyss2.PNG|400px]]<br><br />
Note: In the game, you would not be able to see any of these orders - Stacmon is in the Placid region, which has no DED stations!<br><br><br />
Based on these orders we see that 3 regions are potential candidates - Genesis, The Citadel, and Verge Vendor.<br><br><br />
We can now check on Dotlan what the shortest HiSec route from Stacmon to Jita is. (let's use Jita, we want the best prices!) - https://evemaps.dotlan.net/route/2:Stacmon:Jita <br><br />
The route goes through all the regions we found in the previous step - so let's keep them in mind, and proceed to the next step.}}<br />
<br />
=== System traffic ===<br />
<br />
Ideally, you want a system that no one visits. That's obviously impossible, so the next best choice is a low-traffic system, preferably a dead-end. We can check that by opening the Region map in Dotlan, and selecting "Jumps (24h)" in the dropdown. That allows us to estimate traffic through that system. It's worth checking it for a few days in a row, as traffic might also depend on the day of the week.<br />
<br />
{{example|Let's open map of The Verge Vendor, and mark Stacmon->Jita route with red, and potential systems (0.9 security) with green:<br><br />
[https://evemaps.dotlan.net/map/Verge_Vendor#sec Link]<br><br />
[[File:AbyssDotlan1.PNG|600px]]<br><br />
We can see quite a lot of 0.9 systems close to that route. Let's now see it with "Jumps (24h)":<br><br />
[https://evemaps.dotlan.net/map/Verge_Vendor#jumps24 Link]<br><br />
[[File:AbyssDotlan2.PNG|600px]]<br><br />
We can clearly see that systems on the Stacmon->Jita path have a lot of traffic, and should be avoided. A few good candidates are Adallier, Channance, and Theruesse. Using Dotlan we can check distances to Stacmon and Jita from each system:<br><br />
[https://evemaps.dotlan.net/route/2:Stacmon:Adallier:Jita Adallier]: 5j to Stacmon, 15j to Jita, 2j to [https://evemaps.dotlan.net/route/Adallier:Scolluzer Scolluzer] - closest DED station<br><br />
[https://evemaps.dotlan.net/route/2:Stacmon:Channace:Jita Channance]: 6j to Stacmon, 14j to Jita, 4j to [https://evemaps.dotlan.net/route/Channace:Scolluzer Scolluzer] - closest DED station<br><br />
[https://evemaps.dotlan.net/route/2:Stacmon:Theruesse:Jita Theruesse]: 7j to Stacmon, 19j to Jita 3j to [https://evemaps.dotlan.net/route/Theruesse:Scolluzer Scolluzer] - closest DED station<br><br />
Adallier and Channance fulfill our initial requirements, Theruesse offers a bit more safety since it's far away from the main routes. Your choice ;)}}<br />
<br />
== Safe Spots ==<br />
<br />
After selecting a system, creating [[Safe spot]] bookmarks is also necessary. They are described in detail in their own Wiki article, but for Abyss purposes it's worth knowing that:<br />
* You want to have your safe spot at least 14 AU ([[D-Scan]] range) away from any warpable objects, or warp paths between such objects.<br />
* A good way of making safe bookmarks is to be in Abyss when downtime starts (11:00 EVE time) - but '''DO NOT''' take the Abyss gates during DT!<br />
* Refer back to [[Safe spots]] article for more information.<br />
<br />
The main purpose of Safe Spot is to have a place to run Abyss, which cannot be detected by D-Scanning by anyone in the system - as finding the trace is the first step to ganking Abyssal runner. You can't guarantee that no one will find it, but chances are reduced in comparison to starting Abyss near a station/structure/celestial/etc.<br />
<br />
== Is this really needed? ==<br />
<br />
"It Depends". For low-tier runs (up to T2) your ship and fit should be cheap enough that it's not a good gank target. You might still be ganked though if you run next to [[Jita]] - so some of the precautions described above will still apply. The higher the Tier, and the more expensive your ship - the more cautious you should be. Especially when you are known to run high-tier Abyssals - if you are active on Abyss Tracker, Abyssal Discords or otherwise known to run expensive ships.<br />
<br />
[[Category:Guides]]</div>Chris Halskyhttps://wiki.eveuniversity.org/Bookmarking_probesBookmarking probes2024-01-06T13:10:59Z<p>Duke Bosch: </p>
<hr />
<div>[[File:Probe overview.png|thumb|probes in overview and space to bookmark them]]<br />
You can [[bookmark]] probes if they are on your [[overview]]. (assuming your brackets are set to show them)<br />
This is useful for making bookmarks on grid quickly.<br />
<br />
<br />
Set your probe scan range to 0.25 AU and click center on my location in the scan window.<br />
Then hover your mouse in the system map ({{Button|F9}}) where you see your probes on the map.<br />
If you now press and hold {{Button|ctrl}} you'll see arrow to 'zoom in' with your probes. <br />
{{Clear}}<br />
[[File:Probes shift.png|thumb|'zooming in' probes with ctrl]]<br />
While holding down {{Button|ctrl}}, scroll down with your mouse wheel to move them closer together.<br />
Now hit analyse to move the probes to this location. If you've scrolled down far enough all of them should show on grid.<br />
If they don't, adjust by scrolling down even more. If they are too close, scroll up.<br />
{{Clear}}<br />
[[File:Probes cardinal.png|thumb|Probes moved to a cardinal grid with shift]]<br />
You can also move the probes to cardinal locations. <br />
Set the probe size to 32 AU scan range and press and hold {{Button|shift}}. This allow you to drag around the probes to a grid such as in the image on the right.<br />
<br />
<br />
Set the probe range to 0.25 AU and start scrolling in again while holding shift on your system map.<br />
Hit analyze and if you've scrolled in far enough, the probes will get on grid on the 6 cardinal positions.<br />
<br />
[[File:Probes ongrid cardindal.png|thumb|Probes on grid in cardinal locations. (ignore the other bookmark)]]<br />
{{Clear}}<br />
[[File:Save formation.png|thumb|Save the custom formation for your probe positions]]<br />
Once you like the locations of the probes, save it as a custom formation with the button on your scan window. <br />
<br />
<br />
<br />
Now when ever you are somewhere where you want a perch, you can launch probes. Hit center on my position, your custom formation and analyze. They'll be ongrid where you can bookmark them for perches.</div>Duke Boschhttps://wiki.eveuniversity.org/Abyss_Overview_SetupAbyss Overview Setup2024-01-03T10:14:04Z<p>Chris Halsky: </p>
<hr />
<div>{{Triglavian links}}<br />
Quick guide on how to setup [[Overview]] for Abyss. It is not definitive way - rather a proposal from EVE University Abyssals runners, that found it good for it's purpose.<br />
__TOC__<br />
<center><br />
=== Prerequisites ===<br />
It's assumed that you have UNI Overview installed, as all instructions explain modification to it, not creating new setup. Your overview should look mroe or less like on below screenshot.<br />
[[Image:AbyssOverview1.png|link=https://wiki.eveuniversity.org/images/c/c2/AbyssOverview1.png|400px|thumb|center]]<br />
<br><br><br><br />
=== Creating new tab ===<br />
Click the "+" button on the right of your tabs - you will get window prompting you to enter name of new tab, and asking you to pick Filter and Bracket Filter.<br>For Filter: ''General: All''<br>For Brackets: ''Brackets: Combat/Targets/Friendly (+Dro)''<br />
[[Image:AbyssOverview2.png|link=https://wiki.eveuniversity.org/images/6/6c/AbyssOverview2.png|400px|thumb|center]]<br />
<br><br><br><br />
=== Columns adjustment ===<br />
Select your new tab, Right Click on column header and uncheck ''Corporation'' and ''Alliance''.<br />
[[Image:AbyssOverview3.png|link=https://wiki.eveuniversity.org/images/8/86/AbyssOverview3.png|400px|thumb|center]]<br />
<br><br><br><br />
=== Optional: drone removal ===<br />
Some players prefer to remove drones from the Overview. To do this, in safe place launch your drones, Right Click one of them in Overview, and select "Remove Combat Drone from Overview"<br />
[[Image:AbyssOverview4.png|link=https://wiki.eveuniversity.org/images/1/1c/AbyssOverview4.png|400px|thumb|center]]<br />
<br><br><br><br />
=== Saving filter ===<br />
If you modified your filter in previous step, you need to save it. Go to Overview settings ("3 dots" on the top right), go to "Filters" tab and click "Save As". You will be prompted for a name for new filter.<br />
[[Image:AbyssOverview5.png|link=https://wiki.eveuniversity.org/images/3/31/AbyssOverview5.png|400px|thumb|center]]<br />
<br><br><br><br />
=== Final check ===<br />
Hover your cursor over new tab name - you should see Filter and Bracket filter names, like below screenshot<br />
[[Image:AbyssOverview6.png|link=https://wiki.eveuniversity.org/images/d/d3/AbyssOverview6.png|400px|thumb|center]]<br />
<br><br><br><br />
=== Optional step - for running in Fleets ===<br />
If you are running Abyss in fleet, coordination is important - you might want to switch "Tags" as a column in Overview. Right Click any of column headers, and check "Tag".<br />
[[Image:AbyssOverview8.png|link=https://wiki.eveuniversity.org/images/8/83/AbyssOverview8.png|400px|thumb|center]]<br />
<br><br><br><br />
=== Overview in action ===<br />
That's how your Overview will look in Abyss - it will contain everything that's important, including enemies, pylons and caches/loot.<br />
[[Image:AbyssOverview7.png|link=https://wiki.eveuniversity.org/images/thumb/d/d3/AbyssOverview7.png/1200px-AbyssOverview7.png|600px|thumb|center]]<br />
<br><br><br><br />
<br />
[[Category:Guides]]</div>Chris Halskyhttps://wiki.eveuniversity.org/Abyssal_Deadspace_frequently_asked_questionsAbyssal Deadspace frequently asked questions2023-12-28T20:47:06Z<p>Chris Halsky: </p>
<hr />
<div>{{Triglavian links}}<br />
On this page, you will find a list of commonly asked questions regarding [[Abyssal Deadspace]]. If your question is not on this page, please head over to the Abyssal Community Discord channel and ask there. Ping a [[Community Coordinators]] if you think this page should include your question. <br />
<br />
== Which ships should I fly? What should be my next ship? ==<br />
There is no 'perfect' progression which Abyssal Community recommends. Please look at our [[Abyssal Community Fits]] for base T0 and T1 fits - they were tested with recommended skills, and provide good start in Abyss. You have to decide what would be your next step - be it [[Gila]], [[HAC]], 3x Frigate runs or other way.<br />
<br />
== I am dying a lot, why? ==<br />
This is usually due to one of the following reasons or a combination of them: <br />
#You are not outputting enough damage to stay alive or clear fast enough for the time limit<br />
#You do not have enough EHP/s or speed tank to survive the incoming damage<br />
#You are not destroying enemies in the correct order<br />
Number one and two go hand in hand, in general, each filament tier requires an increase in DPS and EHP/s of 150 with the exception of T0 (please note that this is a general rule for cruisers, frigates utilize a high amount of "speed tanking" and as such will have lower requirements for tank). This is the total amount of all the ships taking part in the run, in theory, two frigates each outputting 75 DPS will be able to clear T1. This might be difficult in practice due to the incoming damage but serves as a general example.<br />
<br><br />
Number three is more complicated but as a general rule, check the following in descending priority order:<br />
*Do not approach ships straight on, always manually pilot and spiral in to approach<br />
*Consider if you should keep an enemy at range (if yes, at what range) or if you should go into brawling range. Certain ships will kill you if you get too close. E-war works off the same principle. <br />
*Prioritize e-war that is dangerous to you. If you are running an afterburner then enemies that webify you are more dangerous than enemies using warp-scramblers<ref>https://support.eveonline.com/hc/en-us/articles/115004925705-Warp-Scrambling-and-Warp-Disruption</ref>. If you are speed-tanking then enemies slowing you down are more dangerous than enemies using neuts. <br />
*Prioritize enemies that deal unfavorable damage to you. Depending on filament weather you will have a natural resist hole (except in dark filaments). Enemies dealing this type of damage should be dealt with first. <br />
Consider learning which enemies can spawn in each type of room and which enemies should be prioritized. Do this before starting your run and create a cheat sheet based on your filament tier, filament weather, and ship fit.<br />
<references /><br />
<br />
== What should be my Tank/DPS for Tier X? ==<br />
Table below is not exhaustive but serves as a general guide. If you rely to some degree on speed to mitigate incoming damage then EHP requirements will be lower or much lower.<br />
{| class="wikitable" style="width:20em; text-align: center"<br />
! Tier !! DPS<ref>For Dark weather you don't have benefit of resist hole created by weather penalty, which means you need more DPS</ref> !! EHP/s<ref>If you run with Frigates, you can reduce number given by about 30%. For Dark weather you can reduce the number given by about 30%. </ref><br />
|+ DPS / EHP/s checks per filament tier<br />
|-<br />
| [[File:abyssalFilamentL0.png|32px]] T0 || 100 || 80<br />
|-<br />
| [[File:abyssalFilamentL1.png|32px]] T1 || 150 || 150<br />
|-<br />
| [[File:abyssalFilamentL2.png|32px]] T2 || 300 || 300<br />
|-<br />
| [[File:abyssalFilamentL3.png|32px]] T3 || 450 || 450<br />
|-<br />
| [[File:abyssalFilamentL4.png|32px]] T4 || 600 || 600<br />
|-<br />
| [[File:abyssalFilamentL5.png|32px]] T5 || 750 || 750<br />
|-<br />
| [[File:abyssalFilamentL6.png|32px]] T6 || 850 || 950<br />
|}<br />
<references /><br />
<br />
== When should I move up a tier? ==<br />
It can be difficult to judge when to move up a tier, what follows are some things to consider before moving up a tier. <br />
*Are you comfortable in running your current tier? Each tier represents a significant increase in difficulty and as such you should optimally not struggle at all with your current tier. This includes dying very little and finishing runs in a reasonable time. <br />
*Do you have good knowledge of each "room"? Since each tier will add more enemies to deal with, not knowing how to deal with a certain "room" will only be exacerbated in higher tiers. <br />
*You should not be risking all your ISK on a new fit for a new tier, this holds true for any activity in Eve. Spend responsibly.<br />
<br />
== Loot Strategy Recommendations ==<br />
Loot in Abyssal Deadspace can be found in multiple containers. These containers can be divided into two categories: <br />
#The main loot can: Triglavian Bioadaptive cache. This contains the majority of loot. <br />
#The side loot cans: Triglavian Extraction Nodes & Triglavian Extraction Subnodes<br />
Please note that only the Bioadaptive cache loot will get multiplied by three or two (frigate- or destroyer-runs), the side cans will only be influenced by the filament tier.<br />
<br />
=== General recommendations === <br />
*If you are doing less than one hour's worth of runs then loot everything you safely can within the time limit. <br />
*If you are doing runs back to back for an extended period then it is more efficient to only loot the Bioadaptive chache since it allows for more runs which grants more loot than the potential loot from the side-cans. <br />
*If your runs average a run time of close to 15 minutes or higher, do not loot the first room fully. This is to prevent you from running out of time in later rooms due to greed. <br />
<br><br />
As with most things in EVE the answer to the question "Which cans should I loot?" will be "It depends". However, generally, you should consider that only the Bioadaptive cache will contain "Big drops" and be multiplied by frigate or destroyer runs. Efficiency is mainly gained by doing more runs per hour rather than looting everything. <br />
<br />
=== Median loot per run and tier ===<br />
Below you can find the median loot values per tier and hull size.<ref>https://abysstracker.com/</ref> Please note that these values are based on self-reported user data and as such might not be accurate. <br />
{| class="wikitable"<br />
|-<br />
! Filament tier !! Frigate !! Destroyer !! Cruiser<br />
|-<br />
| Tier 0 || 2.25M || 1.48M || 0.76M<br />
|-<br />
| Tier 1 || 5.25M || 3.44M || 2.53M<br />
|-<br />
| Tier 2 || 13.59M || 8.51M || 5.53M<br />
|- <br />
| Tier 3 || 34.06M || 21.2M || 12.46M<br />
|-<br />
| Tier 4 || 85.08M || 59.22M || 32.27M<br />
|-<br />
| Tier 5 || 172.22M || 112.97M || 66.39M<br />
|-<br />
| Tier 6 || 342M || 224.07M || 127.48M<br />
|}<br />
<br />
Consider the above when thinking about moving up a tier. If you can do three T0 frigate runs in the same time as you can do one T1 frigate run then it is more lucrative to continue running T0 until you can do T1 faster.<br />
<references /><br />
<br />
==What should I do with all the blueprints from abyssals?==<br />
* BPCs that you find in Abyss are usually worth very little, and it doesn't make much sense to try to sell them. You can check approximate worth of them by Right Clicking -> Show in Contracts (BPCs cannot be sold on market)<br />
* BPCs that might have some value (as of 2024) are the faction offensive guns, the low slot damage mod (not much though), select hulls (depends on market). Ammo is usually positive to make, but not to sell as blueprints (values may change fast, so check in game before you commit)<br />
* You can dabble specifically in Abyss BPC's in industry, you will only need specific skills so you don't need to go all out on SP expenditure. You earn the main industry materials needed (BPC's, Crystalline Isogen-10 and Zero-Point Condensate) so you need relatively miner (ha get it) items to have your valued items make money (use [[Third-party_tools#Industry_and_Integrated_Market_Tools|3rd party tools]] to ensure it's a positive thing to make, and you're not devaluing your inputs by making an output!) <br />
* Build a stockpile of BPC's in a special crate, and maybe sell it one day as a bundle - you can post it on #buy-or-sell channel on Discord if you're member of EVE University<br />
<br />
== How do I beat... ==<br />
<br />
=== Devoted Hunter ===<br />
Usual killer of T0 ships. You have to kill it before it kills you.<br />
* Try to stay at range if you use drone boat<br />
* Usually requires overheating of reps and weapons, to speed up the kill<br />
* Is very fast, you might not be able to kite it for long<br />
<br />
=== Skybreaker ===<br />
DPS check for T0 ships. Doesn't deal much damage, but has very good tank.<br />
* Use appropriate ammo - either matching weather resist penalty, or Thermal/EM<br />
* Overheat weapons if needed<br />
* Try to stay close, to have better chance to hit<br />
* Bring a stack of Faction ammo specifically for Skybreaker<br />
<br />
=== Tessera === <br />
Hardest enemy in T1 if you aren't prepared and don't know how to kill it. Quite easy if you know the strats.<br />
* Has very short range - 2km Optimal + 6km Falloff<br />
* Has absurdly good tracking - 4000 (!)<br />
* Stay at range - preferably 14km or higher (a bit lower in Dark weather, due to turret range penalty)<br />
<br />
=== Devoted Knight ===<br />
Can be a difficult one due to EWAR, especially in T1s when it appears for the first time.<br />
* Will Web and Neut you - be prepared to manage your cap well<br />
* In frigates, you can use your cap to get into tight orbit - it will not be able to hit you if you orbit closely, even when you're webbed/neuted<br />
* It deals 150 DPS, EM/Thermal. That's recommended tank number for T1 Abyss, be prepared to overheat if you don't meet it<br />
<br />
[[Category:PvE]]</div>Chris Halsky