Difference between revisions of "Stiletto"

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|info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Core Complexion<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.
 
|info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Core Complexion<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.
 
 
|bonuses=<b>Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per level</b><br><b>Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level</b><br><b>Role bonus: 80% reduction in Propulsion Jamming systems activation cost</b>
+
|bonuses=<b>Minmatar Frigate Skill Bonus:</b><br>5% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per level<br><b>Interceptor Skill Bonus:</b><br>15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level<br><b>Role bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost
 
 
 
|structurehp=528 HP
 
|structurehp=528 HP

Revision as of 00:14, 16 July 2012

EVE University Database
 
Ship Database
Stiletto
Stiletto
Minmatar Republic
Minmatar Republic
Interceptors
Slasher Class
Highlight
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Core Complexion

Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.

SHIP BONUSES

Minmatar Frigate Skill Bonus:
5% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per level
Interceptor Skill Bonus:
15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level
Role bonus:
80% reduction in Propulsion Jamming systems activation cost

Required Skills
  • Minmatar Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Interceptors I33m
    • Spaceship Command III4h 26m
    • Evasive Maneuvering V11d 20h 26m
Training Time what's this?
23d 22h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Slasher
Slasher.jpg
Slasher
Standard Frigates Slasher Class
Icon hi slot.png4 (0/3) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png36 MW Icon cpu.png140 tf
Icon velocity.png430 m/s
Icon capacity.png120 m³
, Claw
Claw.jpg
CornerT2s.png
Claw
Interceptors Slasher Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (1/3) Icon mid slot.png2 Icon low slot.png4
Icon powergrid.png45 MW Icon cpu.png125 tf
Icon velocity.png480 m/sec
Icon capacity.png94 m³

Ship Attributes

Fittings
Powergrid
powergrid
30 MW
CPU
cpu output
150 tf
Capacitor
capacitor
250 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
435 m/s
Inertia Modifier
inertia modifier (agility)
3.1
Warp Speed
inertia modifier (agility)
13.5 AU/s
Base Time to Warp
base time to warp
4.73 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
25 km
Max Locked Targets
max. locked targets
4
LADAR Sensor
LADAR sensor strength
9 points
Sig. Radius
signature radius
31 m
Scan Res.
scan resolution
925 mm
Structure
Structure Hitpoints
structure hitpoints
528 HP
Mass
ship mass
1,100,000 kg
Volume
ship volume
17,400 m³
Cargo Capacity
cargo capacity
120 m³
Armor
Armor Hitpoints
armor hitpoints
422 HP
Armor Resistances
EM
electromagnetic resistance
70
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
387 HP
Shield Resistances
EM
electromagnetic resistance
10
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Stiletto is unique among interceptors for having 4 mid slots, which is a great help to it in the fleet interceptor's niche - tackling. The 4 mid slots allow for the standard tackling gear combinations along with an extra module such as a MSE, Sensor Booster, Cap Booster or Web.

Skills

Further information about additional or recommended skills to pilot Stiletto for a specific or it's common role(s) can be written here.

Fitting

Stiletto/Fittings

Tactics

No sub-article about Stiletto roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Stiletto here.