Stork

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Revision as of 06:37, 10 October 2019 by Erwin Madelung (talk | contribs) (Undo revision 147493 by Gergoran moussou (talk) edit was wrong. All CMDDs are currently important. Which one is preferred depends mostly on the fleet type.)
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EVE University Database
 
Ship Database
Stork
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Stork
Caldari State
Caldari State
Command Destroyers
Corax Class
Highlight
Can fit Warfare Links
HIGHLIGHTS
Highlight
Can fit a Micro Jump Field Generator
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.

SHIP BONUSES

Caldari Destroyer bonuses (per skill level):
10% bonus to Light Missile and Rocket damage
4% bonus to all shield resistances
Command Destroyers bonuses (per skill level):
5% reduction in Micro Jump Field Generator spool up time
2% bonus to Shield Command and Information Command Burst effect strength and duration
Role Bonus:
95% reduction in powergrid requirements for Command Bursts
50% reduction in Microwarpdrive signature radius penalty
•Can fit Micro Jump Field Generators
•Can use one Command Burst module

Required Skills
Training Time what's this?
30d 9h 34m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Corax
Corax.jpg
Corax
Standard Destroyers Corax Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (7/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png53 MW Icon cpu.png210 tf
Icon velocity.png235 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
63 MW
CPU
cpu output
280 tf
Capacitor
capacitor
650 GJ
High
high slots
6
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
medium slots
6
Low
low slots
2
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
335 m/sec
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
7.11 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
60.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
14 points
Sig. Radius
signature radius
69 m
Scan Res.
scan resolution
475 mm
Structure
Structure Hitpoints
structure hitpoints
680 HP
Mass
ship mass
1,300,000 kg
Volume
ship volume
52,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
625 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
72.5
KIN
kinetic resistance
43.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
950 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
55
EXP
explosive resistance
50


Summary

You can write a summary for the Stork here.

Skills

Further information about additional or recommended skills to pilot the Stork for a specific or its common role(s) can be written here.

Fitting

2-burst Fleet Support
Stork: 2-burst Fleet Support
EFT
[Stork, 2-burst Fleet Support]
Arbalest Compact Light Missile Launcher
Information Command Burst II
Shield Command Burst II

Republic Fleet Medium Shield Extender
Republic Fleet Medium Shield Extender
Republic Fleet EM Ward Amplifier
Adaptive Invulnerability Field II
Micro Jump Field Generator
5MN Quad LiF Restrained Microwarpdrive

Mark I Compact Power Diagnostic System
Damage Control II

Small Core Defense Field Extender II
Small Command Processor I



Active Shielding Charge x100
Nanite Repair Paste x100
Caldari Navy Inferno Light Missile x100
Shield Harmonizing Charge x100
Shield Extension Charge x100
Sensor Optimization Charge x100
Electronic Superiority Charge x100
Electronic Hardening Charge x100

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Gas Booster
Stork: Gas Booster
EFT
[Stork, Gas Booster]
Mining Foreman Burst II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II

Shield Boost Amplifier II
Republic Fleet Medium Shield Extender
Republic Fleet EM Ward Amplifier
Adaptive Invulnerability Field II
Pithi A-Type Small Shield Booster
1MN Y-S8 Compact Afterburner

Capacitor Flux Coil II
Crosslink Compact Ballistic Control System

Small Processor Overclocking Unit II
Small Capacitor Control Circuit I



Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Solo/SmallGang TripleProp ScramKite
Stork: Solo/SmallGang TripleProp ScramKite
EFT
[Stork, Solo/SmallGang TripleProp ScramKite]
Rocket Launcher II
Rocket Launcher II
Shield Command Burst II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

Republic Fleet Medium Shield Extender
Fleeting Compact Stasis Webifier
Warp Scrambler II
Micro Jump Field Generator
1MN Y-S8 Compact Afterburner
5MN Y-T8 Compact Microwarpdrive

Ballistic Control System II
Ballistic Control System II

Small Anti-EM Screen Reinforcer II
Small Core Defense Field Extender II



Mjolnir Rage Rocket x1000
Scourge Rage Rocket x1000
Nova Rage Rocket x1000
Inferno Rage Rocket x1000

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • For small gang Information Burst could serve better.
1-burst Tackle
Stork: 1-burst Tackle
EFT
[Stork, 1-burst Tackle]
Arbalest Compact Light Missile Launcher
Defender Launcher I
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Shield Command Burst II
Arbalest Compact Light Missile Launcher

Republic Fleet Medium Shield Extender
Republic Fleet Medium Shield Extender
Adaptive Invulnerability Field II
J5b Enduring Warp Scrambler
Micro Jump Field Generator
5MN Quad LiF Restrained Microwarpdrive

Micro Auxiliary Power Core II
Damage Control II

Small Core Defense Field Extender II
Small Core Defense Field Extender II



Caldari Navy Nova Light Missile x600
Caldari Navy Inferno Light Missile x600
Caldari Navy Scourge Light Missile x600
Caldari Navy Mjolnir Light Missile x600
Nanite Repair Paste x50
Defender Missile I x100
Active Shielding Charge x120
Shield Harmonizing Charge x120
Shield Extension Charge x120

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

As with other ships in this class, the micro jump field generator can jump all ships within its target range 100km in the direction they are facing.
This could be used to great effect in large scale battles against enemy logistics wings, scattering them across the grid and significantly hampering their ability to repair.

Notes

The command destroyers were added in the December 2015 patch, sometimes called the Frostline patch.