Difference between revisions of "Stratios"

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'''Amarr Cruiser IV+''': The higher this skill the more you're likely to take the Stratios through a Ghost Site intact.
 
'''Amarr Cruiser IV+''': The higher this skill the more you're likely to take the Stratios through a Ghost Site intact.
  
'''Caldari Cruiser IV+''': If you want to run combat sites in the Stratios.
+
'''Gallente Cruiser IV+''': If you want to run combat sites in the Stratios.
  
 
'''Astrometrics IV''': Not necessary for Ghost Sites, but if you're running exploration in null/w-space, some signatures can be a pain to scan down with low skills. It's also recommended to get at least Level 3 in the Astrometric Support skills: '''Acquisition''', '''Pinpointing''' and '''Rangefinding'''.
 
'''Astrometrics IV''': Not necessary for Ghost Sites, but if you're running exploration in null/w-space, some signatures can be a pain to scan down with low skills. It's also recommended to get at least Level 3 in the Astrometric Support skills: '''Acquisition''', '''Pinpointing''' and '''Rangefinding'''.

Revision as of 15:41, 6 June 2018

EVE University Database
 
Ship Database
Stratios
CornerTFh.png
Stratios
Sisters of EVE
Sisters of EVE
Pirate Faction Ships
Stratios Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Stratios is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal.

It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its weaponry runs best on renewable sources, an ideal for a ship that doesn't know how long it'll be in deep space. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings.

And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Stratios is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
10% bonus to Drone hitpoints and damage
Amarr Cruiser bonuses (per skill level):
4% bonus to all armor resistances
Role Bonus:
50% bonus to Medium Energy Turret optimal range
37.5% bonus to Core and Combat Scanner Probe strength
10+ bonus to Relic and Data Analyzer virus strength
• Can fit Covert Ops Cloaking Device
• Cloak reactivation delay reduced to 15 seconds

Required Skills
Training Time what's this?
1d 20h 12m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
920 MW
CPU
cpu output
400 tf
Capacitor
capacitor
1,700 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
5
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
182 m/sec
Inertia Modifier
inertia modifier (agility)
0.47
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
6.09 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
400 m³
Drone Bandwidth
drone bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
20 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
275 mm
Structure
Structure Hitpoints
structure hitpoints
2,450 HP
Mass
ship mass
9,350,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
550 m³
Armor
Armor Hitpoints
armor hitpoints
2,400 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,950 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Stratios is the cruiser for the Sisters of Eve faction, introduced in Rubicon 1.0. It has bonuses to drones and armor resists, the largest drone bay available in the cruiser class, and the ability to fit a Covert Ops Cloak. The Stratios is primarily designed as a cloaky exploration ship, with a particular emphasis on extended operation away from stations.

Skills

Cloaking IV: DO NOT UNDOCK the Stratios until you can fit the Covert Ops Cloak.

Hull Upgrades V: Another vital skill, for fitting T2 Tank.

Amarr Cruiser IV+: The higher this skill the more you're likely to take the Stratios through a Ghost Site intact.

Gallente Cruiser IV+: If you want to run combat sites in the Stratios.

Astrometrics IV: Not necessary for Ghost Sites, but if you're running exploration in null/w-space, some signatures can be a pain to scan down with low skills. It's also recommended to get at least Level 3 in the Astrometric Support skills: Acquisition, Pinpointing and Rangefinding.

Hacking III/IV: The more Virus Coherence you have to play with in breaking open cans, the better. In Ghost Sites it can make the difference between getting away with loot or getting AOE damage in the face.

Fitting

For more info on fittings, please go here

Tactics

The Stratios is basically a cruiser-sized version of the Astero, with very similar roles, except the Stratios being better at combat than the Astero.

The main benefit of the Stratios, other than its cruiser-sized cargo hold is its ability to field a tank just strong enough to survive the explosion of a ghost site container (and to survive the subsequent onslaught of faction cruisers). This substancially lowers the risks involved in running ghost sites.

The best place to fly such a ship would be deep within one's own nullsec alliance's territory. Even though Highsec is being called "safe", the truly safe areas in new eden are actually those deep within a nullsec alliance's territory. Not only do those areas yield great benefits due to their low security status, but they also provide much more safety than a +1.0 highsec system, assuming one pays attention to the appropriate intel channel(s) and the local channel (in nullsec, neutral=hostile, remember?)

There one can explore to his heart's content without worrying about getting ganked too much. As for the loot, nullsec alliances usually take care of getting your loot to a trade hub. You give a contract and then a member with a jump-capable industrial hauls all the loot of you and other members to Jita, where you can sell it using a jump clone.

Notes

The Stratios is a so-called "shiny ship". That means people will automatically assume you are hauling something expensive and will attempt to shoot you down to get your cargo and the killmail.

For this reason you should take full advantage of safe spots, undock bookmarks and covert ops cloak to avoid detection by other players.