Difference between revisions of "Svipul"

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([BOT] Updated as part of the Fitting-cide removal of fittings from the wiki.)
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  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 20/01/2015)
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  * SHIP ATTRIBUTES SECTION (last update : 15/11/2016)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
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  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
 
  | shipid=34562
 
  | shipid=34562
  | shipimg=Svipul.png
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  | shipimg=Svipul.jpg
 
  | shipname=Svipul
 
  | shipname=Svipul
 
  | caption=Svipul
 
  | caption=Svipul
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  | tech=3
 
  | tech=3
 
  | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
  | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=78 MW
+
  | powergrid=54 MW
  | cpu=215 tf
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  | cpu=205 tf
 
  | capacitor=600 GJ
 
  | capacitor=600 GJ
  | highs=7
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  | highs=6
  | turrets=6
+
  | turrets=4
 
  | launchers=1
 
  | launchers=1
 
  | mediums=4
 
  | mediums=4
 
  | lows=4
 
  | lows=4
  | mass=1,900,000 kg
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  | mass=1,400,000 kg
 
  | volume=
 
  | volume=
 
  | cargohold=430 m&#179;
 
  | cargohold=430 m&#179;
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=0 m&#179;
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  | dronebay=
  | bandwidth=0 Mbit/sec
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  | bandwidth=
 
  | info=Released in YC 117 as the result of the first Republic Fleet joint research project to include engineers from all seven Minmatar tribes, the Svipul is a powerful symbol of inter-tribal unity for many Republic citizens.
 
  | info=Released in YC 117 as the result of the first Republic Fleet joint research project to include engineers from all seven Minmatar tribes, the Svipul is a powerful symbol of inter-tribal unity for many Republic citizens.
  
 
Although the contributions of engineers from the Nefantar and Starkmanir tribes were fairly minor, a large delegation from the Vo-Lakat Thukker caravan and donations from Republic loyalist capsuleers across the cluster were invaluable to the development of this incredibly adaptable warship.
 
Although the contributions of engineers from the Nefantar and Starkmanir tribes were fairly minor, a large delegation from the Vo-Lakat Thukker caravan and donations from Republic loyalist capsuleers across the cluster were invaluable to the development of this incredibly adaptable warship.
 
  | bonuses=<b>Minmatar Tactical Destroyer Bonuses Per Level:</b><br>
 
  | bonuses=<b>Minmatar Tactical Destroyer Bonuses Per Level:</b><br>
10% bonus to Small Projectile Turret damage <br>
+
5% bonus to Small Projectile Turret damage <br>
 
10% bonus to Small Projectile Turret optimal range<br>  
 
10% bonus to Small Projectile Turret optimal range<br>  
 
5% reduction in heat damage generated by modules <br>
 
5% reduction in heat damage generated by modules <br>
 
<br>
 
<br>
<b>Role Bonus: </b><br>
+
<b>Misc Bonus: </b><br>
 +
+33% Small Projectile Turret Damage <br>
 
95% reduction in Scan Probe Launcher CPU requirements <br>
 
95% reduction in Scan Probe Launcher CPU requirements <br>
 
<br>
 
<br>
Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds. <br>
+
&bull;&nbsp;Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds. <br>
<u>Defense Mode:</u> <br>
+
&bull;&nbsp;<u>''Defense Mode''</u> <br>
 
33.3% bonus to all shield and armor resistances while Defense Mode is active<br>  
 
33.3% bonus to all shield and armor resistances while Defense Mode is active<br>  
 
66.6% reduction in Microwarpdrive signature radius penalty while Defense Mode is active <br>
 
66.6% reduction in Microwarpdrive signature radius penalty while Defense Mode is active <br>
<u>Propulsion Mode:</u> <br>
+
&bull;&nbsp;<u>''Propulsion Mode''</u> <br>
66.6% bonus to maximum velocity while Propulsion Mode is active <br>
+
66.6% bonus to Afterburner and Microwarpdrive speed boost while Propulsion Mode is enabled <br>
 
33.3% bonus to ship inertia modifier while Propulsion Mode is active <br>
 
33.3% bonus to ship inertia modifier while Propulsion Mode is active <br>
<u>Sharpshooter Mode:</u> <br>
+
&bull;&nbsp;<u>''Sharpshooter Mode''</u> <br>
 
33.3% bonus to Small Projectile Turret tracking while Sharpshooter Mode is active <br>
 
33.3% bonus to Small Projectile Turret tracking while Sharpshooter Mode is active <br>
100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active <br>
+
33.3% bonus to Small Projectile Turret damage while Sharpshooter Mode is enabled <br>
 +
100% bonus to sensor strength and targeting range while Sharpshooter Mode is active <br>
 +
66.6% increased resistances against hostile Sensor Dampeners and Weapon Disruptors while Sharpshooter Mode is enabled <br>
 
  | structurehp=550 HP
 
  | structurehp=550 HP
 
  | shieldhp=800 HP
 
  | shieldhp=800 HP
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  | armorkin=25
 
  | armorkin=25
 
  | armortherm=51.25
 
  | armortherm=51.25
  | maxvelocity=290 m/sec
+
  | maxvelocity=220 m/sec
  | inertia=2.65
+
  | inertia=3.8
 
  | warpspeed=4.5 AU/s
 
  | warpspeed=4.5 AU/s
 
  | warptime=6.98 s
 
  | warptime=6.98 s
 
  | targetrange=40.00 km
 
  | targetrange=40.00 km
  | sigradius=50 m
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  | sigradius=60 m
 
  | maxlockedtargets=7
 
  | maxlockedtargets=7
 
  | sensortype=LADAR
 
  | sensortype=LADAR
 
  | sensorvalue=11 points
 
  | sensorvalue=11 points
  | scanres=375 mm
+
  | scanres=530 mm
 
  | reqskills=*{{RequiredSkill|Minmatar Tactical Destroyer|I}}
 
  | reqskills=*{{RequiredSkill|Minmatar Tactical Destroyer|I}}
 
**{{RequiredSkill|Minmatar Destroyer|V}}
 
**{{RequiredSkill|Minmatar Destroyer|V}}
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==Summary==
 
==Summary==
The Svipul is the Minmatar [[Tactical Destroyer]], released in Tiamat. It is bonused for Small Projectile Turret damage and optimal range. This has made it popular among lowsec solo PvPers, due to its role bonus somewhat negating the terrible falloff range of autocannons. Unusually, shield and armor fits are both viable for the Svipul, as both recieve bonuses while in defensive mode. The most popular fit for the Svipul features a 10MN afterburner. Due to the low fitting and capacitor requirements of autocannons, the Svipul can still mount a decent tank, even while running an oversized afterburner and its guns.
+
The Svipul is the Minmatar [[Tactical Destroyer]], released in Tiamat. It is bonused for Small Projectile Turret damage and optimal range. This has made it popular among lowsec solo PvPers, due to its role bonus somewhat negating the terrible falloff range of autocannons. Unusually, shield and armor fits are both viable for the Svipul, as both recieve bonuses while in defensive mode. In addition, its bonus to MWD signature penalty gives it a decent speed tank while in defensive mode.
  
 
==Skills==
 
==Skills==
 
It is recommended that you have gunnery, shield and navigation support skills to at least 4 before flying a Svipul. You should also have T2 guns and a T2 shield tank, in addition to Minmatar Tactical Destroyer 4.
 
It is recommended that you have gunnery, shield and navigation support skills to at least 4 before flying a Svipul. You should also have T2 guns and a T2 shield tank, in addition to Minmatar Tactical Destroyer 4.
  
==Fitting==
+
==Tactics==
No tagged fittings for Svipul
+
Shifting between modes is important: be in defense when taking damage, propulsion when burning in or out, and sharpshooter when locking or tracking in on a target.
  
==Tactics==
+
A lower sig radius and small-sized guns means that the svipul pilot will generally prefer engagements with high angular momentum.
''No sub-article about the Svipul roles or piloting tactics. You can write them here.''
+
 
 +
Starting in propulsion and switching to defense can reduce total align time, as you accelerate faster in prop mode and then switch to a mode with a lower top speed.
  
 
==Notes==
 
==Notes==
''You can write additional notes for the Svipul here.''
+
The Svipul was released in February 2015 in the Tiamat patch. The Tech 3 destroyers were given staggered releases from December 2014 to July 2015, with the order determined by players donating items to Empire NPCs. The Minmatar received the second most donations, and had their Tech 3 destroyer released second.
  
{{ShipsMatrix}}
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{{ShipsMatrix|expgroup=destroyers}}
[[Category:Database]][[Category:Ship Database]][[Category:Tactical Destroyers]]
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[[Category:Ship Database]][[Category:Tactical Destroyers]]

Revision as of 06:29, 13 August 2020

EVE University Database
 
Ship Database
Svipul
CornerT3h.png
Svipul
Minmatar Republic
Minmatar Republic
Tactical Destroyers
Svipul Class
RELATED UNI-WIKI REFERENCES

Released in YC 117 as the result of the first Republic Fleet joint research project to include engineers from all seven Minmatar tribes, the Svipul is a powerful symbol of inter-tribal unity for many Republic citizens.

Although the contributions of engineers from the Nefantar and Starkmanir tribes were fairly minor, a large delegation from the Vo-Lakat Thukker caravan and donations from Republic loyalist capsuleers across the cluster were invaluable to the development of this incredibly adaptable warship.

SHIP BONUSES

Minmatar Tactical Destroyer Bonuses Per Level:
5% bonus to Small Projectile Turret damage
10% bonus to Small Projectile Turret optimal range
5% reduction in heat damage generated by modules

Misc Bonus:
+33% Small Projectile Turret Damage
95% reduction in Scan Probe Launcher CPU requirements

• Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds.
• Defense Mode
33.3% bonus to all shield and armor resistances while Defense Mode is active
66.6% reduction in Microwarpdrive signature radius penalty while Defense Mode is active
• Propulsion Mode
66.6% bonus to Afterburner and Microwarpdrive speed boost while Propulsion Mode is enabled
33.3% bonus to ship inertia modifier while Propulsion Mode is active
• Sharpshooter Mode
33.3% bonus to Small Projectile Turret tracking while Sharpshooter Mode is active
33.3% bonus to Small Projectile Turret damage while Sharpshooter Mode is enabled
100% bonus to sensor strength and targeting range while Sharpshooter Mode is active
66.6% increased resistances against hostile Sensor Dampeners and Weapon Disruptors while Sharpshooter Mode is enabled

Required Skills
Training Time what's this?
19d 13m 34s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
54 MW
CPU
cpu output
205 tf
Capacitor
capacitor
600 GJ
High
high slots
6
Launchers
launcher slots
1
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
220 m/sec
Inertia Modifier
inertia modifier (agility)
3.8
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.98 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
40.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
11 points
Sig. Radius
signature radius
60 m
Scan Res.
scan resolution
530 mm
Structure
Structure Hitpoints
structure hitpoints
550 HP
Mass
ship mass
1,400,000 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
430 m³
Armor
Armor Hitpoints
armor hitpoints
700 HP
Armor Resistances
EM
electromagnetic resistance
80
THR
thermal resistance
51.25
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
800 HP
Shield Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
40
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Svipul is the Minmatar Tactical Destroyer, released in Tiamat. It is bonused for Small Projectile Turret damage and optimal range. This has made it popular among lowsec solo PvPers, due to its role bonus somewhat negating the terrible falloff range of autocannons. Unusually, shield and armor fits are both viable for the Svipul, as both recieve bonuses while in defensive mode. In addition, its bonus to MWD signature penalty gives it a decent speed tank while in defensive mode.

Skills

It is recommended that you have gunnery, shield and navigation support skills to at least 4 before flying a Svipul. You should also have T2 guns and a T2 shield tank, in addition to Minmatar Tactical Destroyer 4.

Tactics

Shifting between modes is important: be in defense when taking damage, propulsion when burning in or out, and sharpshooter when locking or tracking in on a target.

A lower sig radius and small-sized guns means that the svipul pilot will generally prefer engagements with high angular momentum.

Starting in propulsion and switching to defense can reduce total align time, as you accelerate faster in prop mode and then switch to a mode with a lower top speed.

Notes

The Svipul was released in February 2015 in the Tiamat patch. The Tech 3 destroyers were given staggered releases from December 2014 to July 2015, with the order determined by players donating items to Empire NPCs. The Minmatar received the second most donations, and had their Tech 3 destroyer released second.